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Multimedia Programming with Pure Data

You're reading from  Multimedia Programming with Pure Data

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781782164647
Pages 350 pages
Edition 1st Edition
Languages
Author (1):
Bryan, Wai-ching CHUNG Bryan, Wai-ching CHUNG
Profile icon Bryan, Wai-ching CHUNG

Table of Contents (17) Chapters

Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Pure Data 2. Computer Graphics with the GEM Library 3. Image Processing 4. Interactivity 5. Motion Detection 6. Animation with Particle System 7. Audio Programming 8. Interface with the Outside World 9. Extending Pure Data Communities and References Index

Creating animation in 3D space


In Chapter 1, Getting Started with Pure Data, we have used the metro and random objects to create an animation of the graphical interface object (bang button). With the introduction of the GEM library, we can replace the bang button with other graphics. We have also used a float object to implement a counter. Actually, in pd-extended, we have another counter object that we can directly make use of.

Create an empty patch and save it with name Gem006.pd in your folder. Put the gemwin object, create and destroy messages, and the toggle box for rendering. In addition, create a metro object with a toggle box and connect it through a counter object.

For the counter object, it requires a number of input parameters. The three inlets we are using are for setting the minimum value, counter value, and the maximum value. In this case, I have used three message boxes for the purpose. The output of the counter object will be a number box:

Before turning on the metro object...

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