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Machine Learning with PyTorch and Scikit-Learn

You're reading from  Machine Learning with PyTorch and Scikit-Learn

Product type Book
Published in Feb 2022
Publisher Packt
ISBN-13 9781801819312
Pages 774 pages
Edition 1st Edition
Languages
Authors (3):
Sebastian Raschka Sebastian Raschka
Profile icon Sebastian Raschka
Yuxi (Hayden) Liu Yuxi (Hayden) Liu
Profile icon Yuxi (Hayden) Liu
Vahid Mirjalili Vahid Mirjalili
Profile icon Vahid Mirjalili
View More author details

Table of Contents (22) Chapters

Preface 1. Giving Computers the Ability to Learn from Data 2. Training Simple Machine Learning Algorithms for Classification 3. A Tour of Machine Learning Classifiers Using Scikit-Learn 4. Building Good Training Datasets – Data Preprocessing 5. Compressing Data via Dimensionality Reduction 6. Learning Best Practices for Model Evaluation and Hyperparameter Tuning 7. Combining Different Models for Ensemble Learning 8. Applying Machine Learning to Sentiment Analysis 9. Predicting Continuous Target Variables with Regression Analysis 10. Working with Unlabeled Data – Clustering Analysis 11. Implementing a Multilayer Artificial Neural Network from Scratch 12. Parallelizing Neural Network Training with PyTorch 13. Going Deeper – The Mechanics of PyTorch 14. Classifying Images with Deep Convolutional Neural Networks 15. Modeling Sequential Data Using Recurrent Neural Networks 16. Transformers – Improving Natural Language Processing with Attention Mechanisms 17. Generative Adversarial Networks for Synthesizing New Data 18. Graph Neural Networks for Capturing Dependencies in Graph Structured Data 19. Reinforcement Learning for Decision Making in Complex Environments 20. Other Books You May Enjoy
21. Index

Chapter and book summary

In this chapter, we covered the essential concepts in RL, starting from the very foundations, and how RL can support decision making in complex environments.

We learned about agent-environment interactions and Markov decision processes (MDPs), and we considered three main approaches for solving RL problems: dynamic programming, MC learning, and TD learning. We discussed the fact that the dynamic programming algorithm assumes that the full knowledge of environment dynamics is available, an assumption that is not typically true for most real-world problems.

Then, we saw how the MC- and TD-based algorithms learn by allowing an agent to interact with the environment and generate a simulated experience. After discussing the underlying theory, we implemented the Q-learning algorithm as an off-policy subcategory of the TD algorithm for solving the grid world example. Finally, we covered the concept of function approximation and deep Q-learning in particular...

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