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Android Studio 4.2 Development Essentials - Kotlin Edition

You're reading from  Android Studio 4.2 Development Essentials - Kotlin Edition

Product type Book
Published in Aug 2021
Publisher Packt
ISBN-13 9781803231549
Pages 804 pages
Edition 1st Edition
Languages
Author (1):
Neil Smyth Neil Smyth
Profile icon Neil Smyth

Table of Contents (94) Chapters

1. Introduction 2. Setting up an Android Studio Development Environment 3. Creating an Example Android App in Android Studio 4. Creating an Android Virtual Device (AVD) in Android Studio 5. Using and Configuring the Android Studio AVD Emulator 6. A Tour of the Android Studio User Interface 7. Testing Android Studio Apps on a Physical Android Device 8. The Basics of the Android Studio Code Editor 9. An Overview of the Android Architecture 10. The Anatomy of an Android Application 11. An Introduction to Kotlin 12. Kotlin Data Types,Variables and Nullability 13. Kotlin Operators and Expressions 14. Kotlin Flow Control 15. An Overview of Kotlin Functions and Lambdas 16. The Basics of Object Oriented Programming in Kotlin 17. An Introduction to Kotlin Inheritance and Subclassing 18. An Overview of Android View Binding 19. Understanding Android Application and Activity Lifecycles 20. Handling Android Activity State Changes 21. Android Activity State Changes by Example 22. Saving and Restoring the State of an Android Activity 23. Understanding Android Views, View Groups and Layouts 24. A Guide to the Android Studio Layout Editor Tool 25. A Guide to the Android ConstraintLayout 26. A Guide to Using ConstraintLayout in Android Studio 27. Working with ConstraintLayout Chains and Ratios in Android Studio 28. An Android Studio Layout Editor ConstraintLayout Tutorial 29. Manual XML Layout Design in Android Studio 30. Managing Constraints using Constraint Sets 31. An Android ConstraintSet Tutorial 32. A Guide to using Apply Changes in Android Studio 33. An Overview and Example of Android Event Handling 34. Android Touch and Multi-touch Event Handling 35. Detecting Common Gestures Using the Android Gesture Detector Class 36. Implementing Custom Gesture and Pinch Recognition on Android 37. An Introduction to Android Fragments 38. Using Fragments in Android Studio - An Example 39. Modern Android App Architecture with Jetpack 40. An Android Jetpack ViewModel Tutorial 41. An Android Jetpack LiveData Tutorial 42. An Overview of Android Jetpack Data Binding 43. An Android Jetpack Data Binding Tutorial 44. An Android ViewModel Saved State Tutorial 45. Working with Android Lifecycle-Aware Components 46. An Android Jetpack Lifecycle Awareness Tutorial 47. An Overview of the Navigation Architecture Component 48. An Android Jetpack Navigation Component Tutorial 49. An Introduction to MotionLayout 50. An Android MotionLayout Editor Tutorial 51. A MotionLayout KeyCycle Tutorial 52. Working with the Floating Action Button and Snackbar 53. Creating a Tabbed Interface using the TabLayout Component 54. Working with the RecyclerView and CardView Widgets 55. An Android RecyclerView and CardView Tutorial 56. A Layout Editor Sample Data Tutorial 57. Working with the AppBar and Collapsing Toolbar Layouts 58. An Android Studio Primary/Detail Flow Tutorial 59. An Overview of Android Intents 60. Android Explicit Intents – A Worked Example 61. Android Implicit Intents – A Worked Example 62. Android Broadcast Intents and Broadcast Receivers 63. An Introduction to Kotlin Coroutines 64. An Android Kotlin Coroutines Tutorial 65. An Overview of Android Services 66. Implementing an Android Started Service – A Worked Example 67. Android Local Bound Services – A Worked Example 68. Android Remote Bound Services – A Worked Example 69. An Android Notifications Tutorial 70. An Android Direct Reply Notification Tutorial 71. Foldable Devices and Multi-Window Support 72. An Overview of Android SQLite Databases 73. The Android Room Persistence Library 74. An Android TableLayout and TableRow Tutorial 75. An Android Room Database and Repository Tutorial 76. Accessing Cloud Storage using the Android Storage Access Framework 77. An Android Storage Access Framework Example 78. Video Playback on Android using the VideoView and MediaController Classes 79. Android Picture-in-Picture Mode 80. An Android Picture-in-Picture Tutorial 81. Making Runtime Permission Requests in Android 82. Android Audio Recording and Playback using MediaPlayer and MediaRecorder 83. Printing with the Android Printing Framework 84. An Android HTML and Web Content Printing Example 85. A Guide to Android Custom Document Printing 86. An Introduction to Android App Links 87. An Android Studio App Links Tutorial 88. A Guide to the Android Studio Profiler 89. An Android Biometric Authentication Tutorial 90. Creating, Testing and Uploading an Android App Bundle 91. An Overview of Android Dynamic Feature Modules 92. An Android Studio Dynamic Feature Tutorial 93. An Overview of Gradle in Android Studio Index

82. Android Audio Recording and Playback using MediaPlayer and MediaRecorder

This chapter will provide an overview of the MediaRecorder class and explain the basics of how this class can be used to record audio or video. The use of the MediaPlayer class to play back audio will also be covered. Having covered the basics, an example application will be created to demonstrate these techniques in action. In addition to looking at audio and video handling, this chapter will also touch on the subject of saving files to the SD card.

82.1 Playing Audio

In terms of audio playback, most implementations of Android support AAC LC/LTP, HE-AACv1 (AAC+), HE-AACv2 (enhanced AAC+), AMR-NB, AMR-WB, MP3, MIDI, Ogg Vorbis, and PCM/WAVE formats.

Audio playback can be performed using either the MediaPlayer or the AudioTrack classes. AudioTrack is a more advanced option that uses streaming audio buffers and provides greater control over the audio. The MediaPlayer class, on the other hand, provides an easier programming interface for implementing audio playback and will meet the needs of most audio requirements.

The MediaPlayer class has associated with it a range of methods that can be called by an application to perform certain tasks. A subset of some of the key methods of this class is as follows:

create() – Called to create a new instance of the class, passing through the Uri of the audio to be played.

setDataSource() – Sets the source from which the audio is to play.

prepare...

82.2 Recording Audio and Video using the MediaRecorder Class

As with audio playback, recording can be performed using a number of different techniques. One option is to use the MediaRecorder class, which, as with the MediaPlayer class, provides a number of methods that are used to record audio:

setAudioSource() – Specifies the source of the audio to be recorded (typically this will be MediaRecorder.AudioSource.MIC for the device microphone).

setVideoSource() – Specifies the source of the video to be recorded (for example MediaRecorder.VideoSource.CAMERA).

setOutputFormat() – Specifies the format into which the recorded audio or video is to be stored (for example MediaRecorder.OutputFormat.AAC_ADTS).

setAudioEncoder() – Specifies the audio encoder to be used for the recorded audio (for example MediaRecorder.AudioEncoder.AAC).

setOutputFile() – Configures the path to the file into which the recorded...

82.3 About the Example Project

The remainder of this chapter will work through the creation of an example application intended to demonstrate the use of the MediaPlayer and MediaRecorder classes to implement the recording and playback of audio on an Android device.

When developing applications that make use of specific hardware features, the microphone being a case in point, it is important to check the availability of the feature before attempting to access it in the application code. The application created in this chapter will, therefore, also include code to detect the presence of a microphone on the device.

Once completed, this application will provide a very simple interface intended to allow the user to record and playback audio. The recorded audio will need to be stored within an audio file on the device. That being the case, this tutorial will also briefly explore the mechanism for using SD Card storage.

82.4 Creating the AudioApp Project

Select the Create New Project quick start option from the welcome screen and, within the resulting new project dialog, choose the Empty Activity template before clicking on the Next button.

Enter AudioApp into the Name field and specify com.ebookfrenzy.audioapp as the package name. Before clicking on the Finish button, change the Minimum API level setting to API 26: Android 8.0 (Oreo) and the Language menu to Kotlin. Add view binding support to the project using the steps outlined in section 18.8 Migrating a Project to View Binding.

82.5 Designing the User Interface

Once the new project has been created, select the activity_main.xml file from the Project tool window and with the Layout Editor tool in Design mode, select the “Hello World!” TextView and delete it from the layout.

Drag and drop three Button views onto the layout. The positioning of the buttons is not of paramount importance to this example, though Figure 82-1 shows a suggested layout using a vertical chain.

Configure the buttons to display string resources that read Play, Record and Stop and give them view IDs of playButton, recordButton, and stopButton respectively.

Select the Play button and, within the Attributes panel, configure the onClick property to call a method named playAudio when selected by the user. Repeat these steps to configure the remaining buttons to call methods named recordAudio and stopAudio respectively.

Figure 82-1

82.6 Checking for Microphone Availability

Attempting to record audio on a device without a microphone will cause the Android system to throw an exception. It is vital, therefore, that the code check for the presence of a microphone before making such an attempt. There are a number of ways of doing this, including checking for the physical presence of the device. An easier approach, and one that is more likely to work on different Android devices, is to ask the Android system if it has a package installed for a particular feature. This involves creating an instance of the Android PackageManager class and then making a call to the object’s hasSystemFeature() method. PackageManager.FEATURE_MICROPHONE is the feature of interest in this case.

For the purposes of this example, we will create a method named hasMicrophone() that may be called upon to check for the presence of a microphone. Within the Project tool window, locate and double-click on the MainActivity.kt file and modify...

82.7 Initializing the Activity

The next step is to modify the activity to perform a number of initialization tasks. Remaining within the MainActivity.kt file, modify the code as follows:

.

.

import android.media.MediaRecorder

import android.os.Environment

import android.view.View

import android.media.MediaPlayer

.

.

class MainActivity : AppCompatActivity() {

 

    private lateinit var binding: ActivityMainBinding

    private var mediaRecorder: MediaRecorder? = null

    private var mediaPlayer: MediaPlayer? = null

 

    private var audioFilePath: String? = null

    private var isRecording = false

 

    override fun onCreate(savedInstanceState: Bundle?) {

        super.onCreate(savedInstanceState)

        binding...

82.8 Implementing the recordAudio() Method

When the user touches the Record button, the recordAudio() method will be called. This method will need to enable and disable the appropriate buttons and configure the MediaRecorder instance with information about the source of the audio, the output format and encoding, and the location of the file into which the audio is to be stored. Finally, the prepare() and start() methods of the MediaRecorder object will need to be called. Combined, these requirements result in the following method implementation in the MainActivity.kt file:

fun recordAudio(view: View) {

    isRecording = true

    binding.stopButton.isEnabled = true

    binding.playButton.isEnabled = false

    binding.recordButton.isEnabled = false

 

    try {

        mediaRecorder = MediaRecorder()

   ...

82.9 Implementing the stopAudio() Method

The stopAudio() method is responsible for enabling the Play button, disabling the Stop button and then stopping and resetting the MediaRecorder instance. The code to achieve this reads as outlined in the following listing and should be added to the MainActivity.kt file:

fun stopAudio(view: View) {

 

    binding.stopButton.isEnabled = false

    binding.playButton.isEnabled = true

 

    if (isRecording) {

        binding.recordButton.isEnabled = false

        mediaRecorder?.stop()

        mediaRecorder?.release()

        mediaRecorder = null

        isRecording = false

    } else {

       ...

82.10 Implementing the playAudio() method

The playAudio() method will simply create a new MediaPlayer instance, assign the audio file located on the SD card as the data source and then prepare and start the playback:

fun playAudio(view: View) {

    binding.playButton.isEnabled = false

    binding.recordButton.isEnabled = false

    binding.stopButton.isEnabled = true

 

    mediaPlayer = MediaPlayer()

    mediaPlayer?.setDataSource(audioFilePath)

    mediaPlayer?.prepare()

    mediaPlayer?.start()

}

82.11 Configuring and Requesting Permissions

Before testing the application, it is essential that the appropriate permissions be requested within the manifest file for the application. Specifically, the application will require permission to record audio and to access the external storage (SD card). Within the Project tool window, locate and double-click on the AndroidManifest.xml file to load it into the editor and modify the XML to add the two permission tags:

<?xml version="1.0" encoding="utf-8"?>

<manifest xmlns:android="http://schemas.android.com/apk/res/android"

    package="com.ebookfrenzy.audioapp" >

 

    <uses-permission android:name=

                 "android.permission.WRITE_EXTERNAL_STORAGE" />

    <uses-permission android:name="...

82.12 Testing the Application

Compile and run the application on an Android device containing a microphone, allow the requested permissions and touch the Record button. After recording, touch Stop followed by Play, at which point the recorded audio should play back through the device speakers. If running on Android 6.0 or later, note that the app requests permission to use the external storage and to record audio when first launched.

82.13 Summary

The Android SDK provides a number of mechanisms for the implementation of audio recording and playback. This chapter has looked at two of these, in the form of the MediaPlayer and MediaRecorder classes. Having covered the theory of using these techniques, this chapter worked through the creation of an example application designed to record and then play back audio. In the course of working with audio in Android, this chapter also looked at the steps involved in ensuring that the device on which the application is running has a microphone before attempting to record audio. The use of external storage in the form of an SD card was also covered.

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Published in: Aug 2021 Publisher: Packt ISBN-13: 9781803231549
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