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Android Studio 4.2 Development Essentials - Kotlin Edition

You're reading from  Android Studio 4.2 Development Essentials - Kotlin Edition

Product type Book
Published in Aug 2021
Publisher Packt
ISBN-13 9781803231549
Pages 804 pages
Edition 1st Edition
Languages
Author (1):
Neil Smyth Neil Smyth
Profile icon Neil Smyth

Table of Contents (94) Chapters

1. Introduction 2. Setting up an Android Studio Development Environment 3. Creating an Example Android App in Android Studio 4. Creating an Android Virtual Device (AVD) in Android Studio 5. Using and Configuring the Android Studio AVD Emulator 6. A Tour of the Android Studio User Interface 7. Testing Android Studio Apps on a Physical Android Device 8. The Basics of the Android Studio Code Editor 9. An Overview of the Android Architecture 10. The Anatomy of an Android Application 11. An Introduction to Kotlin 12. Kotlin Data Types,Variables and Nullability 13. Kotlin Operators and Expressions 14. Kotlin Flow Control 15. An Overview of Kotlin Functions and Lambdas 16. The Basics of Object Oriented Programming in Kotlin 17. An Introduction to Kotlin Inheritance and Subclassing 18. An Overview of Android View Binding 19. Understanding Android Application and Activity Lifecycles 20. Handling Android Activity State Changes 21. Android Activity State Changes by Example 22. Saving and Restoring the State of an Android Activity 23. Understanding Android Views, View Groups and Layouts 24. A Guide to the Android Studio Layout Editor Tool 25. A Guide to the Android ConstraintLayout 26. A Guide to Using ConstraintLayout in Android Studio 27. Working with ConstraintLayout Chains and Ratios in Android Studio 28. An Android Studio Layout Editor ConstraintLayout Tutorial 29. Manual XML Layout Design in Android Studio 30. Managing Constraints using Constraint Sets 31. An Android ConstraintSet Tutorial 32. A Guide to using Apply Changes in Android Studio 33. An Overview and Example of Android Event Handling 34. Android Touch and Multi-touch Event Handling 35. Detecting Common Gestures Using the Android Gesture Detector Class 36. Implementing Custom Gesture and Pinch Recognition on Android 37. An Introduction to Android Fragments 38. Using Fragments in Android Studio - An Example 39. Modern Android App Architecture with Jetpack 40. An Android Jetpack ViewModel Tutorial 41. An Android Jetpack LiveData Tutorial 42. An Overview of Android Jetpack Data Binding 43. An Android Jetpack Data Binding Tutorial 44. An Android ViewModel Saved State Tutorial 45. Working with Android Lifecycle-Aware Components 46. An Android Jetpack Lifecycle Awareness Tutorial 47. An Overview of the Navigation Architecture Component 48. An Android Jetpack Navigation Component Tutorial 49. An Introduction to MotionLayout 50. An Android MotionLayout Editor Tutorial 51. A MotionLayout KeyCycle Tutorial 52. Working with the Floating Action Button and Snackbar 53. Creating a Tabbed Interface using the TabLayout Component 54. Working with the RecyclerView and CardView Widgets 55. An Android RecyclerView and CardView Tutorial 56. A Layout Editor Sample Data Tutorial 57. Working with the AppBar and Collapsing Toolbar Layouts 58. An Android Studio Primary/Detail Flow Tutorial 59. An Overview of Android Intents 60. Android Explicit Intents – A Worked Example 61. Android Implicit Intents – A Worked Example 62. Android Broadcast Intents and Broadcast Receivers 63. An Introduction to Kotlin Coroutines 64. An Android Kotlin Coroutines Tutorial 65. An Overview of Android Services 66. Implementing an Android Started Service – A Worked Example 67. Android Local Bound Services – A Worked Example 68. Android Remote Bound Services – A Worked Example 69. An Android Notifications Tutorial 70. An Android Direct Reply Notification Tutorial 71. Foldable Devices and Multi-Window Support 72. An Overview of Android SQLite Databases 73. The Android Room Persistence Library 74. An Android TableLayout and TableRow Tutorial 75. An Android Room Database and Repository Tutorial 76. Accessing Cloud Storage using the Android Storage Access Framework 77. An Android Storage Access Framework Example 78. Video Playback on Android using the VideoView and MediaController Classes 79. Android Picture-in-Picture Mode 80. An Android Picture-in-Picture Tutorial 81. Making Runtime Permission Requests in Android 82. Android Audio Recording and Playback using MediaPlayer and MediaRecorder 83. Printing with the Android Printing Framework 84. An Android HTML and Web Content Printing Example 85. A Guide to Android Custom Document Printing 86. An Introduction to Android App Links 87. An Android Studio App Links Tutorial 88. A Guide to the Android Studio Profiler 89. An Android Biometric Authentication Tutorial 90. Creating, Testing and Uploading an Android App Bundle 91. An Overview of Android Dynamic Feature Modules 92. An Android Studio Dynamic Feature Tutorial 93. An Overview of Gradle in Android Studio Index

51. A MotionLayout KeyCycle Tutorial

The previous chapters introduced and demonstrated the concepts of integrating animation into Android app user interfaces using the MotionLayout container combined with the features of the Android Studio MotionLayout editor. The chapter entitled “An Introduction to MotionLayout” briefly mentioned the cycle (KeyCycle) and time cycle (KeyTimeCycle) key frames and explained how these can be used to implement animations involving large numbers of repetitive state changes.

This chapter will cover cycle key frames in more detail before demonstrating how to make use of them in an example project using Android Studio and the Cycle Editor.

51.1 An Overview of Cycle Keyframes

Clearly, position keyframes can be used to add intermediate state changes into the animation timeline. While this works well for small numbers of state changes, it would be cumbersome to implement in larger quantities. To make a button shake 50 times when tapped to indicate that an error occurred, for example, would involve the manual creation of 100 position keyframes to perform small clockwise and anti-clockwise rotations. Similarly, to implement a bouncing effect on a view as it moves across the screen would be an equally time consuming task.

For situations where state changes need to be performed repetitively, MotionLayout includes the Cycle and Time Cycle keyframes. Both perform the same tasks, with the exception that KeyCycle frames are based on frame positions within an animation path, while KeyTimeCycles are time-based in cycles per second (Hz).

Using these KeyCycle frames, the animation timeline is essentially divided up into subsections...

51.2 Using the Cycle Editor

Although not particularly complicated, it can take some time to get the exact cycle configuration you need by directly editing XML KeyCycle entries in the MotionScene file. In recognition of this fact, the Android engineers at Google have developed the Cycle Editor. This is a separate Java-based utility that is not yet part of Android Studio. The Cycle Editor allows you to visually design and test cycle key frame sets.

The Cycle Editor tool is provided in the form of a Java archive (jar) file which will require that the Java runtime be installed on your development system. Steps to install Java will vary depending on your operating system.

Once you have Java installed, the CycleEditor.jar file can be downloaded from the following URL:

https://github.com/googlesamples/android-ConstraintLayoutExamples/releases/download/1.0/CycleEditor.jar

Once downloaded, open a command-prompt or terminal window, change directory to the location of the jar file...

51.3 Creating the KeyCycleDemo Project

Select the Create New Project quick start option from the welcome screen and, within the resulting new project dialog, choose the Empty Activity template before clicking on the Next button.

Enter KeyCycleDemo into the Name field and specify com.ebookfrenzy.keycycledemo as the package name. Before clicking on the Finish button, change the Minimum API level setting to API 26: Android 8.0 (Oreo) and the Language menu to Kotlin.

With the layout editor in Design mode and the activity_main.xml file open, right-click on the ConstraintLayout entry and select the Convert to MotionLayout menu option:

Figure 51-7

After making the selection, click on the Convert button in the confirmation dialog.

51.4 Configuring the Start and End Constraints

The objective of this tutorial is to animate the movement of a button from one side of the device screen to the other including KeyCycle effects that cause the view to also move up and down along the Y-axis. The first step is to configure the start and end constraints.

With the activity_main.xml file loaded into the MotionLayout editor, select and delete the default TextView widget. Make sure the Motion Layout box (marked E in Figure 51-9 below) is selected before dragging and dropping a Button view from the palette so that it is centered vertically and positioned along the left-hand edge of the layout canvas:

Figure 51-8

To configure the constraints for the start point, select the start constraint set entry in the editor window (marked A in Figure 51-9):

Figure 51-9

Next, select the button entry within the ConstraintSet list (B). With the button entry still selected, click on the edit button (C) and select Create...

51.5 Creating the Cycles

The next step is to use the Cycle Editor to generate the cycle key frames for the animation. With the Cycle Editor running, refer to the control panel shown in Figure 51-12 below:

Figure 51-12

Using the menu marked A, change the property to be modified from rotation to translationY.

Next, use the KeyCycle control (B) to select cycle 0 so that changes made elsewhere in the panel will be applied to the first cycle. Move the Period slider to 1 and the translationY slider to 60 as shown in Figure 51-13 (refer to the XML panel to see the precise setting for the translationY value as you move the slider):

Figure 51-13

To see the changes so far in the graph, select the File -> Parse XML menu option. Using the values listed in Table 51-1, configure the settings for KeyFrames 1 through 4 (keeping in mind that you have already configured the settings in the KeyCycle 0 column):

...

51.6 Previewing the Animation

The cycle-based animation may now be previewed from within the Cycle Editor tool. Start the animation running by clicking on the play button (marked A in Figure 51-15). To combine the cycles with horizontal movement, change the second menu (B) from Stationary to West to East. Also, take some time to experiment with the time and linearity settings (C and D).

Figure 51-15

51.7 Adding the KeyFrameSet to the MotionScene

Within the Cycle Editor, highlight and copy the KeyCycle elements from the XML panel and paste them into the Transition section of the res -> xml -> activity_main_scene.xml file within Android Studio so that they are placed between the existing KeyFrameSet markers. Note also the increased duration setting and the addition of an OnClick handler to initiate the animation:

<Transition

    motion:constraintSetEnd="@+id/end"

    motion:constraintSetStart="@id/start"

    motion:duration="7000">

    <KeyFrameSet>

       <KeyCycle

           motion:framePosition="0"

           motion:motionTarget="@+id/button"

   ...

51.8 Summary

Cycle key frames provide a useful way to build frame animations that involve potentially large numbers of state changes that match wave patterns. As outlined in this chapter, the process of generating these cycle key frames can be eased significantly by making use of the Cycle Editor application.

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Android Studio 4.2 Development Essentials - Kotlin Edition
Published in: Aug 2021 Publisher: Packt ISBN-13: 9781803231549
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