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Android Studio 4.1 Development Essentials – Kotlin Edition

You're reading from  Android Studio 4.1 Development Essentials – Kotlin Edition

Product type Book
Published in May 2021
Publisher Packt
ISBN-13 9781801815987
Pages 822 pages
Edition 1st Edition
Languages
Author (1):
Neil Smyth Neil Smyth
Profile icon Neil Smyth

Table of Contents (95) Chapters

1. Introduction 2. Setting up an Android Studio Development Environment 3. Creating an Example Android App in Android Studio 4. Creating an Android Virtual Device (AVD) in Android Studio 5. Using and Configuring the Android Studio AVD Emulator 6. A Tour of the Android Studio User Interface 7. Testing Android Studio Apps on a Physical Android Device 8. The Basics of the Android Studio Code Editor 9. An Overview of the Android Architecture 10. The Anatomy of an Android Application 11. An Introduction to Kotlin 12. Kotlin Data Types,Variables and Nullability 13. Kotlin Operators and Expressions 14. Kotlin Flow Control 15. An Overview of Kotlin Functions and Lambdas 16. The Basics of Object Oriented Programming in Kotlin 17. An Introduction to Kotlin Inheritance and Subclassing 18. An Overview of Android View Binding 19. Understanding Android Application and Activity Lifecycles 20. Handling Android Activity State Changes 21. Android Activity State Changes by Example 22. Saving and Restoring the State of an Android Activity 23. Understanding Android Views, View Groups and Layouts 24. A Guide to the Android Studio Layout Editor Tool 25. A Guide to the Android ConstraintLayout 26. A Guide to using ConstraintLayout in Android Studio 27. Working with ConstraintLayout Chains and Ratios in Android Studio 28. An Android Studio Layout Editor ConstraintLayout Tutorial 29. Manual XML Layout Design in Android Studio 30. Managing Constraints using Constraint Sets 31. An Android ConstraintSet Tutorial 32. A Guide to using Apply Changes in Android Studio 33. An Overview and Example of Android Event Handling 34. Android Touch and Multi-touch Event Handling 35. Detecting Common Gestures using the Android Gesture Detector Class 36. Implementing Custom Gesture and Pinch Recognition on Android 37. An Introduction to Android Fragments 38. Using Fragments in Android Studio - An Example 39. Modern Android App Architecture with Jetpack 40. An Android Jetpack ViewModel Tutorial 41. An Android Jetpack LiveData Tutorial 42. An Overview of Android Jetpack Data Binding 43. An Android Jetpack Data Binding Tutorial 44. An Android ViewModel Saved State Tutorial 45. Working with Android Lifecycle-Aware Components 46. An Android Jetpack Lifecycle Awareness Tutorial 47. An Overview of the Navigation Architecture Component 48. An Android Jetpack Navigation Component Tutorial 49. An Introduction to MotionLayout 50. An Android MotionLayout Editor Tutorial 51. A MotionLayout KeyCycle Tutorial 52. Working with the Floating Action Button and Snackbar 53. Creating a Tabbed Interface using the TabLayout Component 54. Working with the RecyclerView and CardView Widgets 55. An Android RecyclerView and CardView Tutorial 56. A Layout Editor Sample Data Tutorial 57. Working with the AppBar and Collapsing Toolbar Layouts 58. An Android Studio Master/Detail Flow Tutorial 59. An Overview of Android Intents 60. Android Explicit Intents – A Worked Example 61. Android Implicit Intents – A Worked Example 62. Android Broadcast Intents and Broadcast Receivers 63. A Basic Overview of Threads and AsyncTasks 64. An Introduction to Kotlin Coroutines 65. An Android Kotlin Coroutines Tutorial 66. An Overview of Android Started and Bound Services 67. Implementing an Android Started Service – A Worked Example 68. Android Local Bound Services – A Worked Example 69. Android Remote Bound Services – A Worked Example 70. An Android Notifications Tutorial 71. An Android Direct Reply Notification Tutorial 72. Foldable Devices and Multi-Window Support 73. An Overview of Android SQLite Databases 74. The Android Room Persistence Library 75. An Android TableLayout and TableRow Tutorial 76. An Android Room Database and Repository Tutorial 77. Accessing Cloud Storage using the Android Storage Access Framework 78. An Android Storage Access Framework Example 79. Video Playback on Android using the VideoView and MediaController Classes 80. Android Picture-in-Picture Mode 81. An Android Picture-in-Picture Tutorial 82. Making Runtime Permission Requests in Android 83. Android Audio Recording and Playback using MediaPlayer and MediaRecorder 84. Printing with the Android Printing Framework 85. An Android HTML and Web Content Printing Example 86. A Guide to Android Custom Document Printing 87. An Introduction to Android App Links 88. An Android Studio App Links Tutorial 89. A Guide to the Android Studio Profiler 90. An Android Biometric Authentication Tutorial 91. Creating, Testing and Uploading an Android App Bundle 92. An Overview of Android Dynamic Feature Modules 93. An Android Studio Dynamic Feature Tutorial 94. An Overview of Gradle in Android Studio Index

81. An Android Picture-in-Picture Tutorial

Following on from the previous chapters, this chapter will take the existing VideoPlayer project and enhance it to add Picture-in-Picture support, including detecting PiP mode changes and the addition of a PiP action designed to display information about the currently running video.

81.1 Adding Picture-in-Picture Support to the Manifest

The first step in adding PiP support to an Android app project is to enable it within the project Manifest file. Open the manifests -> AndroidManifest.xml file and modify the activity element to enable PiP support:

.

.

<activity android:name=".MainActivity"

 android:supportsPictureInPicture="true"

 android:configChanges="screenSize|smallestScreenSize|screenLayout|orientation">

    <intent-filter>

        <action android:name="android.intent.action.MAIN" />

        <category android:name="android.intent.category.LAUNCHER" />

    </intent-filter>

</activity>

.

.

81.2 Adding a Picture-in-Picture Button

As currently designed, the layout for the VideoPlayer activity consists solely of a VideoView instance. A button will now be added to the layout for the purpose of switching into PiP mode. Load the activity_main.xml file into the layout editor and drag a Button object from the palette onto the layout so that it is positioned as shown in Figure 81-1:

Figure 81-1

Change the text on the button so that it reads “Enter PiP Mode” and extract the string to a resource named enter_pip_mode. Before moving on to the next step, change the ID of the button to pipButton and configure the button to call a method named enterPipMode.

81.3 Entering Picture-in-Picture Mode

The enterPipMode onClick callback method now needs to be added to the MainActivity.kt class file. Locate this file, open it in the code editor and add this method as follows:

.

.

import android.app.PictureInPictureParams

import android.util.Rational

import android.view.View

import android.content.res.Configuration

.

.

fun enterPipMode(view: View) {

 

    val rational = Rational(videoView1.width,

            videoView1.height)

 

    val params = PictureInPictureParams.Builder()

            .setAspectRatio(rational)

            .build()

 

    pipButton.visibility = View.INVISIBLE

    videoView1.setMediaController(null)

...

81.4 Detecting Picture-in-Picture Mode Changes

As discussed in the previous chapter, PiP mode changes are detected by overriding the onPictureInPictureModeChanged() method within the affected activity. In this case, the method needs to be written such that it can detect whether the activity is entering or exiting PiP mode and to take appropriate action to re-activate the PiP button and the playback controls. Remaining within the MainActivity.kt file, add this method now:

override fun onPictureInPictureModeChanged(

       isInPictureInPictureMode: Boolean, newConfig: Configuration?) {

    super.onPictureInPictureModeChanged(isInPictureInPictureMode, newConfig)

    if (isInPictureInPictureMode) {

 

    } else {

        pipButton.visibility = View.VISIBLE

        videoView1.setMediaController...

81.5 Adding a Broadcast Receiver

The final step in the project is to add an action to the PiP window. The purpose of this action is to display a Toast message containing the name of the currently playing video. This will require some communication between the PiP window and the activity. One of the simplest ways to achieve this is to implement a broadcast receiver within the activity, and the use of a pending intent to broadcast a message from the PiP window to the activity. These steps will need to be performed each time the activity enters PiP mode so code will need to be added to the onPictureInPictureModeChanged() method. Locate this method now and begin by adding some code to create an intent filter and initialize the broadcast receiver:

.

.

import android.content.BroadcastReceiver

import android.content.Context

import android.content.Intent

import android.content.IntentFilter

import android.widget.Toast

.

.

class MainActivity : AppCompatActivity...

81.6 Adding the PiP Action

With the broadcast receiver implemented, the next step is to create a RemoteAction object configured with an image to represent the action within the PiP window. For the purposes of this example, an image icon file named ic_info_24dp.xml will be used. This file can be found in the project_icons folder of the source code download archive available from the following URL:

https://www.ebookfrenzy.com/retail/as41kotlin/index.php

Locate this icon file and copy and paste it into the app -> res -> drawables folder within the Project tool window:

Figure 81-4

The next step is to create an Intent that will be sent to the broadcast receiver. This intent then needs to be wrapped up within a PendingIntent object, allowing the intent to be triggered later when the user taps the action button in the PiP window.

Edit the MainActivity.kt file to add a method to create the Intent and PendingIntent objects as follows:

.

.

import android.app...

81.7 Testing the Picture-in-Picture Action

Build and run the app once again and place the activity into PiP mode. Tap on the PiP window so that the new action button appears as shown in Figure 81-5:

Figure 81-5

Click on the action button and wait for the Toast message to appear displaying the name of the video:

Figure 81-6

81.8 Summary

This chapter has demonstrated addition of Picture-in-Picture support to an Android Studio app project including enabling and entering PiP mode and the implementation of a PiP action. This included the use of a broadcast receiver and pending intents to implement communication between the PiP window and the activity.

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Published in: May 2021 Publisher: Packt ISBN-13: 9781801815987
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