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Android Studio 4.1 Development Essentials – Kotlin Edition

You're reading from  Android Studio 4.1 Development Essentials – Kotlin Edition

Product type Book
Published in May 2021
Publisher Packt
ISBN-13 9781801815987
Pages 822 pages
Edition 1st Edition
Languages
Author (1):
Neil Smyth Neil Smyth
Profile icon Neil Smyth

Table of Contents (95) Chapters

1. Introduction 2. Setting up an Android Studio Development Environment 3. Creating an Example Android App in Android Studio 4. Creating an Android Virtual Device (AVD) in Android Studio 5. Using and Configuring the Android Studio AVD Emulator 6. A Tour of the Android Studio User Interface 7. Testing Android Studio Apps on a Physical Android Device 8. The Basics of the Android Studio Code Editor 9. An Overview of the Android Architecture 10. The Anatomy of an Android Application 11. An Introduction to Kotlin 12. Kotlin Data Types,Variables and Nullability 13. Kotlin Operators and Expressions 14. Kotlin Flow Control 15. An Overview of Kotlin Functions and Lambdas 16. The Basics of Object Oriented Programming in Kotlin 17. An Introduction to Kotlin Inheritance and Subclassing 18. An Overview of Android View Binding 19. Understanding Android Application and Activity Lifecycles 20. Handling Android Activity State Changes 21. Android Activity State Changes by Example 22. Saving and Restoring the State of an Android Activity 23. Understanding Android Views, View Groups and Layouts 24. A Guide to the Android Studio Layout Editor Tool 25. A Guide to the Android ConstraintLayout 26. A Guide to using ConstraintLayout in Android Studio 27. Working with ConstraintLayout Chains and Ratios in Android Studio 28. An Android Studio Layout Editor ConstraintLayout Tutorial 29. Manual XML Layout Design in Android Studio 30. Managing Constraints using Constraint Sets 31. An Android ConstraintSet Tutorial 32. A Guide to using Apply Changes in Android Studio 33. An Overview and Example of Android Event Handling 34. Android Touch and Multi-touch Event Handling 35. Detecting Common Gestures using the Android Gesture Detector Class 36. Implementing Custom Gesture and Pinch Recognition on Android 37. An Introduction to Android Fragments 38. Using Fragments in Android Studio - An Example 39. Modern Android App Architecture with Jetpack 40. An Android Jetpack ViewModel Tutorial 41. An Android Jetpack LiveData Tutorial 42. An Overview of Android Jetpack Data Binding 43. An Android Jetpack Data Binding Tutorial 44. An Android ViewModel Saved State Tutorial 45. Working with Android Lifecycle-Aware Components 46. An Android Jetpack Lifecycle Awareness Tutorial 47. An Overview of the Navigation Architecture Component 48. An Android Jetpack Navigation Component Tutorial 49. An Introduction to MotionLayout 50. An Android MotionLayout Editor Tutorial 51. A MotionLayout KeyCycle Tutorial 52. Working with the Floating Action Button and Snackbar 53. Creating a Tabbed Interface using the TabLayout Component 54. Working with the RecyclerView and CardView Widgets 55. An Android RecyclerView and CardView Tutorial 56. A Layout Editor Sample Data Tutorial 57. Working with the AppBar and Collapsing Toolbar Layouts 58. An Android Studio Master/Detail Flow Tutorial 59. An Overview of Android Intents 60. Android Explicit Intents – A Worked Example 61. Android Implicit Intents – A Worked Example 62. Android Broadcast Intents and Broadcast Receivers 63. A Basic Overview of Threads and AsyncTasks 64. An Introduction to Kotlin Coroutines 65. An Android Kotlin Coroutines Tutorial 66. An Overview of Android Started and Bound Services 67. Implementing an Android Started Service – A Worked Example 68. Android Local Bound Services – A Worked Example 69. Android Remote Bound Services – A Worked Example 70. An Android Notifications Tutorial 71. An Android Direct Reply Notification Tutorial 72. Foldable Devices and Multi-Window Support 73. An Overview of Android SQLite Databases 74. The Android Room Persistence Library 75. An Android TableLayout and TableRow Tutorial 76. An Android Room Database and Repository Tutorial 77. Accessing Cloud Storage using the Android Storage Access Framework 78. An Android Storage Access Framework Example 79. Video Playback on Android using the VideoView and MediaController Classes 80. Android Picture-in-Picture Mode 81. An Android Picture-in-Picture Tutorial 82. Making Runtime Permission Requests in Android 83. Android Audio Recording and Playback using MediaPlayer and MediaRecorder 84. Printing with the Android Printing Framework 85. An Android HTML and Web Content Printing Example 86. A Guide to Android Custom Document Printing 87. An Introduction to Android App Links 88. An Android Studio App Links Tutorial 89. A Guide to the Android Studio Profiler 90. An Android Biometric Authentication Tutorial 91. Creating, Testing and Uploading an Android App Bundle 92. An Overview of Android Dynamic Feature Modules 93. An Android Studio Dynamic Feature Tutorial 94. An Overview of Gradle in Android Studio Index

4. Creating an Android Virtual Device (AVD) in Android Studio

In the course of developing Android apps in Android Studio it will be necessary to compile and run an application multiple times. An Android application may be tested by installing and running it either on a physical device or in an Android Virtual Device (AVD) emulator environment. Before an AVD can be used, it must first be created and configured to match the specifications of a particular device model. The goal of this chapter, therefore, is to work through the steps involved in creating such a virtual device using the Pixel 3 phone as a reference example.

4.1 About Android Virtual Devices

AVDs are essentially emulators that allow Android applications to be tested without the necessity to install the application on a physical Android based device. An AVD may be configured to emulate a variety of hardware features including options such as screen size, memory capacity and the presence or otherwise of features such as a camera, GPS navigation support or an accelerometer. As part of the standard Android Studio installation, a number of emulator templates are installed allowing AVDs to be configured for a range of different devices. Custom configurations may be created to match any physical Android device by specifying properties such as processor type, memory capacity and the size and pixel density of the screen.

An AVD session can appear either as separate a window or embedded within the Android Studio window. Figure 4-1, for example, shows an AVD session configured to emulate the Google Pixel 3 model.

New AVDs are created and managed...

4.2 Creating a New AVD

In order to test the behavior of an application in the absence of a physical device, it will be necessary to create an AVD for a specific Android device configuration.

To create a new AVD, the first step is to launch the AVD Manager. This can be achieved from within the Android Studio environment by selecting the Tools -> AVD Manager menu option from within the main window.

Once launched, the tool will appear as outlined in Figure 4-2 if no existing AVD instances have been created:

Figure 4-2

To add an additional AVD, begin by clicking on the Create Virtual Device button in order to invoke the Virtual Device Configuration dialog:

Figure 4-3

Within the dialog, perform the following steps to create a Pixel 4 compatible emulator:

1. From the Category panel, select the Phone option to display the list of available Android phone AVD templates.

2. Select the Pixel 4 device option and click Next.

3. On the System Image screen...

4.3 Starting the Emulator

To perform a test run of the newly created AVD emulator, simply select the emulator from the AVD Manager and click on the launch button (the triangle in the Actions column). The emulator will appear in a new window and begin the startup process. The amount of time it takes for the emulator to start will depend on the configuration of both the AVD and the system on which it is running.

Although the emulator probably defaulted to appearing in portrait orientation, this and other default options can be changed. Within the AVD Manager, select the new Pixel 4 entry and click on the pencil icon in the Actions column of the device row. In the configuration screen locate the Startup orientation section and change the orientation setting. Exit and restart the emulator session to see this change take effect. More details on the emulator are covered in the next chapter (“Using and Configuring the Android Studio AVD Emulator”).

To save time in the...

4.4 Running the Application in the AVD

With an AVD emulator configured, the example AndroidSample application created in the earlier chapter now can be compiled and run. With the AndroidSample project loaded into Android Studio, make sure that the newly created Pixel 4 AVD is displayed in the device menu (marked A in Figure 4-4 below), then either click on the run button represented by a green triangle (B), select the Run -> Run ‘app’ menu option or use the Ctrl-R keyboard shortcut:

Figure 4-4

The device menu (A) may be used to select a different AVD instance or physical device as the run target, and also to run the app on multiple devices. The menu also provides access to the AVD Manager and device connection trouble shooting options:

Figure 4-5

Once the application is installed and running, the user interface for the first fragment will appear within the emulator:

Figure 4-6

In the event that the activity does not automatically launch...

4.5 Running on Multiple Devices

The run menu shown in Figure 4-5 above includes an option to run the app on multiple emulators and devices in parallel. When selected, this option displays the dialog shown in Figure 4-8 providing a list of both the AVDs configured on the system and any attached physical devices. Enable the checkboxes next to the emulators or devices to be targeted before clicking on the Run button:

Figure 4-8

After the Run button is clicked, Android Studio will launch the app on the selected emulators and devices.

4.6 Stopping a Running Application

To stop a running application, simply click on the stop button located in the main toolbar as shown in Figure 4-9:

Figure 4-9

An app may also be terminated using the Run tool window. Begin by displaying the Run tool window using the window bar button that becomes available when the app is running. Once the Run tool window appears, click the stop button highlighted in Figure 4-10 below:

Figure 4-10

4.7 Supporting Dark Theme

Android 10 introduced the much awaited dark theme, support for which is not enabled by default in Android Studio app projects. To test dark theme in the AVD emulator, open the Settings app within the running Android instance in the emulator. There are a number of different ways to access the settings app. The quickest is to display the home screen and then click and drag upwards from the bottom of the screen (just below the search bar). This will display all of the apps installed on the device, one of which will be the Settings app.

Within the Settings app, choose the Display category and enable the Dark Theme option as shown in Figure 4-11 so that the screen background turns black:

Figure 4-11

With dark theme enabled, run the AndroidSample app and note that it appears using a dark theme including a black background and a purple background color on the button as shown in Figure 4-12:

Figure 4-12

The themes used by the light and dark...

4.8 Running the Emulator in a Tool Window

So far in this chapter we have only used the emulator as a standalone window. The emulator may also be run as a tool window embedded within the main Android Studio window. To embed the emulator, select the File -> Settings... menu option (Android Studio -> Preferences... on macOS), navigate to Tools -> Emulator in the left-hand navigation panel of the preferences dialog, and enable the Launch in a tool window option:

Figure 4-14

With the option enabled, click the Apply button followed by OK to commit the change, then exit the standalone emulator session.

Run the sample app once again, at which point the emulator will appear within the Android Studio window as shown in Figure 4-15:

Figure 4-15

To hide and show the emulator tool window, click on the Emulator tool window button (marked A above). Click on the “x” close button next to the tab (B) to exit the emulator. The emulator tool window can accommodate...

4.9 AVD Command-line Creation

As previously discussed, in addition to the graphical user interface it is also possible to create a new AVD directly from the command-line. This is achieved using the avdmanager tool in conjunction with some command-line options. Once initiated, the tool will prompt for additional information before creating the new AVD.

The avdmanager tool requires access to the Java Runtime Environment (JRE) in order to run. If, when attempting run avdmanager, an error message appears indicating that the ‘java’ command cannot be found, the command prompt or terminal window within which you are running the command can be configured to use the OpenJDK environment bundled with Android Studio. Begin by identifying the location of the OpenJDK JRE as follows:

1. Launch Android Studio and open the AndroidSample project created earlier in the book.

2. Select the File -> Project Structure... menu option.

3. Copy the path contained within the JDK...

4.10 Android Virtual Device Configuration Files

By default, the files associated with an AVD are stored in the .android/avd sub-directory of the user’s home directory, the structure of which is as follows (where <avd name> is replaced by the name assigned to the AVD):

<avd name>.avd/config.ini

<avd name>.avd/userdata.img

<avd name>.ini

The config.ini file contains the device configuration settings such as display dimensions and memory specified during the AVD creation process. These settings may be changed directly within the configuration file and will be adopted by the AVD when it is next invoked.

The <avd name>.ini file contains a reference to the target Android SDK and the path to the AVD files. Note that a change to the image.sysdir value in the config.ini file will also need to be reflected in the target value of this file.

4.11 Moving and Renaming an Android Virtual Device

The current name or the location of the AVD files may be altered from the command line using the avdmanager tool’s move avd argument. For example, to rename an AVD named Nexus9 to Nexus9B, the following command may be executed:

avdmanager move avd -n Nexus9 -r Nexus9B

To physically relocate the files associated with the AVD, the following command syntax should be used:

avdmanager move avd -n <avd name> -p <path to new location>

For example, to move an AVD from its current file system location to /tmp/Nexus9Test:

avdmanager move avd -n Nexus9 -p /tmp/Nexus9Test

Note that the destination directory must not already exist prior to executing the command to move an AVD.

4.12 Summary

A typical application development process follows a cycle of coding, compiling and running in a test environment. Android applications may be tested on either a physical Android device or using an Android Virtual Device (AVD) emulator. AVDs are created and managed using the Android AVD Manager tool which may be used either as a command line tool or using a graphical user interface. When creating an AVD to simulate a specific Android device model it is important that the virtual device be configured with a hardware specification that matches that of the physical device.

The AVD emulator session may be displayed as a standalone window or embedded into the main Android Studio user interface.

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Published in: May 2021 Publisher: Packt ISBN-13: 9781801815987
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