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Learning Java by Building Android Games
Learning Java by Building Android Games

Learning Java by Building Android Games: Learn Java and Android from scratch by building five exciting games , Third Edition

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Learning Java by Building Android Games

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Key benefits

  • Learn Java, Android, and object-oriented programming from scratch
  • Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters
  • Create and design your own games by learning all the concepts that a game developer must know

Description

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.

Who is this book for?

Learning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development.

What you will learn

  • Set up a game development environment in Android Studio
  • Respond to a player's touch and program intelligent enemies who can challenge the player in different ways
  • Explore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosions
  • Animate objects at 60 FPS and manage multiple independent objects using OOP
  • Work with design patterns such as OOP, singleton, strategy, and entity-component
  • Work with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbers
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Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Mar 26, 2021
Length: 686 pages
Edition : 3rd
Language : English
ISBN-13 : 9781800565869
Vendor :
Google
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Estimated delivery fee Deliver to Finland

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Product Details

Publication date : Mar 26, 2021
Length: 686 pages
Edition : 3rd
Language : English
ISBN-13 : 9781800565869
Vendor :
Google
Languages :
Tools :

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Table of Contents

23 Chapters
Chapter 1: Java, Android, and Game Development Chevron down icon Chevron up icon
Chapter 2: Java – First Contact Chevron down icon Chevron up icon
Chapter 3: Variables, Operators, and Expressions Chevron down icon Chevron up icon
Chapter 4: Structuring Code with Java Methods Chevron down icon Chevron up icon
Chapter 5: The Android Canvas Class – Drawing to the Screen Chevron down icon Chevron up icon
Chapter 6: Repeating Blocks of Code with Loops Chevron down icon Chevron up icon
Chapter 7: Making Decisions with Java If, Else, and Switch Chevron down icon Chevron up icon
Chapter 8: Object-Oriented Programming Chevron down icon Chevron up icon
Chapter 9: The Game Engine, Threads, and the Game Loop Chevron down icon Chevron up icon
Chapter 10: Coding the Bat and Ball Chevron down icon Chevron up icon
Chapter 11: Collisions, Sound Effects, and Supporting Different Versions of Android Chevron down icon Chevron up icon
Chapter 12: Handling Lots of Data with Arrays Chevron down icon Chevron up icon
Chapter 13: Bitmap Graphics and Measuring Time Chevron down icon Chevron up icon
Chapter 14: Java Collections, the Stack, the Heap, and the Garbage Collector Chevron down icon Chevron up icon
Chapter 15: Android Localization – Hola! Chevron down icon Chevron up icon
Chapter 16: Collections and Enumerations Chevron down icon Chevron up icon
Chapter 17: Manipulating Bitmaps and Coding the Snake Class Chevron down icon Chevron up icon
Chapter 18: Introduction to Design Patterns and Much More! Chevron down icon Chevron up icon
Chapter 19: Listening with the Observer Pattern, Multitouch, and Building a Particle System Chevron down icon Chevron up icon
Chapter 20: More Patterns, a Scrolling Background, and Building the Player's Ship Chevron down icon Chevron up icon
Chapter 21: Completing the Scrolling Shooter Game Chevron down icon Chevron up icon
Chapter 22: What Next? Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
(13 Ratings)
5 star 69.2%
4 star 7.7%
3 star 0%
2 star 0%
1 star 23.1%
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Justin Horner Apr 15, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
There's a tricky balance between writing resources targeted to beginners while also introducing game development. I'm happy to say this book balances these two with ease and is one of the best introductions to game development I've seen in quite a while.The author follows a spiral-based curriculum where concepts are introduced with only the information you need to accomplish the goal. They are revisited to learn more detail when required. This approach allows the reader to make progress quickly by knowing what's necessary to achieve the goal and gain knowledge as complexity needs to increase.You'll start by learning the absolute basics of variables, functions, and how to use the Android SDK to render lines, shapes, and text. As you continue through the book, you'll be introduced to Object-Oriented Programming. You'll learn about encapsulation, polymorphism, and inheritance, Heap, Stack, Garbage Collector, Localization, Design Patterns, and much more.I first learned programming to make games. Of course, my bias here is that game development is a fantastic way to learn programming. I believe this is an excellent book to begin your journey!
Amazon Verified review Amazon
Amazon Customer Mar 31, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is suitable for beginners who would like to learn Java and Android. This book covers Java, Object-Oriented Programming, and Game development for Android and the book teaches you how to use Java for android app development. The author has tried so hard to keep it simple and understandable for anyone starting programming in Java. The author has explained every topic in detail and all programs are well explained. In each chapter, the necessary knowledge for both Java and Android is being conveyed to the extent that should be sufficient to understand the programs. This book is comprehensive, up to date, and easy to follow.
Amazon Verified review Amazon
Kindle-Kunde Apr 29, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Learning coding with fun!I would recommend this book for everyone.For beginners as for advanced learners.Lots of good examples and lot of fun.
Amazon Verified review Amazon
Jorge Felico May 27, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I have been wanting to get into android development for the longest time but the thought of learning a new programming language was daunting. I found this book to be very informative with easy to follow Java examples to build simple Android games. I would definetly recommend to anyone wanting to pick up Android development with Java.
Amazon Verified review Amazon
Jarvis Hill Apr 07, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book did a great job of introducing me to the fundamental of Java. I end up creating several games and learned a lot about Java. In the beginning, I start off learning the basics. It tackled manipulating variables; understanding and using methods; how to use conditional statements and operators; and how to use and import classes. As I advance through the book and tackle more complex games, I started to learn about Object Orient Programing, Managing Memory, Design Patterns, and more. This has to be one of the best ways to learn Java.
Amazon Verified review Amazon
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Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

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