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Eclipse Plug-in Development Beginner's Guide - Second Edition

You're reading from  Eclipse Plug-in Development Beginner's Guide - Second Edition

Product type Book
Published in Aug 2016
Publisher
ISBN-13 9781783980697
Pages 458 pages
Edition 2nd Edition
Languages
Author (1):
Alex Blewitt Alex Blewitt
Profile icon Alex Blewitt

Table of Contents (24) Chapters

Eclipse Plug-in Development Beginner's Guide Second Edition
Credits
Foreword
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Creating Your First Plug-in 2. Creating Views with SWT 3. Creating JFace Viewers 4. Interacting with the User 5. Working with Preferences 6. Working with Resources 7. Creating Eclipse 4 Applications 8. Migrating to Eclipse 4.x 9. Styling Eclipse 4 Applications 10. Creating Features, Update Sites, Applications, and Products 11. Automated Testing of Plug-ins 12. Automated Builds with Tycho 13. Contributing to Eclipse Using OSGi Services to Dynamically Wire Applications Pop Quiz Answers Index

Chapter 10 – Creating Features, Update Sites, Applications, and Products


Understanding features, applications, and products

1. The keyword qualifier is replaced with a timestamp when plug-ins or features are built.

2. The files are artifacts.jar and content.jar as well as one file per feature/plug-in built.

3. The older site.xml can be used, or a category.xml file which is essentially equivalent.

4. If a feature requires another, then it must be present in the Eclipse instance in order to install. If a feature includes another, then a copy of that included feature is included in the update site when built.

5. An application is a standalone application that can be run in any Eclipse instance when it is installed. A product affects the Eclipse instance as a whole, replacing the launcher, icons, and default application launched.

6. An application is a class that implements IApplication and has a start() method. It is referenced in the plugin.xml file and can be invoked by ID with -application on the command line.

7. A target definition is used to define set of plug-ins to compile against, when set as a target platform.

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