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How-To Tutorials

7019 Articles
article-image-java-data-objects-and-service-data-objects-soa
Packt
16 Oct 2009
11 min read
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Java Data Objects and Service Data Objects in SOA

Packt
16 Oct 2009
11 min read
JDO Java Data Objects (JDO) is a complementing standard of accessing data from your data store using a standard interface-based abstraction model of persistence in java. The original JDO (JDO 1.0) specification is quite old and is based on Java Specification Request 12 (JSR 12). The current major version of JDO (JDO 2.0) is based on JSR 243. The original specifications were done under the supervision of Sun and starting from 2.0, the development of the API and the reference implementation happens as an Apache open-source project. Why JDO? We have been happily programming to retrieve data from relational stores using JDBC, and now the big question is do we need yet another standard, JDO? If you think that as software programmers you need to provide solutions to your business problems, it makes sense for you to start with the business use cases and then do a business analysis at the end of which you will come out with a Business Domain Object Model (BDOM). The BDOM will drive the design of your entity classes, which are to be persisted to a suitable data store. Once you design your entity classes and their relationship, the next question is should you be writing code to create tables, and persist or query data from these tables (or data stores, if there are no tables). I would like to answer 'No' for this question, since the more code you write, the more are the chances of making errors, and further, developer time is costly. Moreover, today you may write JDBC for doing the above mentioned "technical functionalities", and tomorrow you may want to change all your JDBC to some other standard since you want to port your data from a relational store to a different persistence mechanism. To sum up, let us list down a few of the features of JDO which distinguishes itself from other similar frameworks. Separation of Concerns: Application developers can focus on the BDOM and leave the persistence details (storage and retrieval) to the JDO implementation. API-based: JDO is based on a java interface-based programming model. Hence all persistence behavior including most commonly used features of OR mapping is available as metadata, external to your BDOM source code. We can also Plug and Play (PnP) multiple JDO implementations, which know how to interact well with the underlying data store. Data store portability: Irrespective of whether the persistent store is a relational or object-based file, or just an XML DB or a flat file, JDO implementations can still support the code. Hence, JDO applications are independent of the underlying database. Performance: A specific JDO implementation knows how to interact better with its specific data store, which will improve performance as compared to developer written code. J2EE integration: JDO applications can take advantage of J2EE features like EJB and thus the enterprise features such as remote message processing, automatic distributed transaction coordination, security, and so on. JPOX—Java Persistent Objects JPOX is an Apache open-source project, which aims at a heterogeneous persistence solution for Java using JDO. By heterogeneous we mean, JPOX JDO will support any combination of the following four main aspects of persistence: Persistence Definition: The mechanism of defining how your BDOM classes are to be persisted to the data store. Persistence API: The programming API used to persist your BDOM objects. Query Language: The language used to find objects due to certain criteria. Data store: The underlying persistent store you are persisting your objects to. JDO Sample Using JPOX In this sample, we will take the familiar Order and LineItems scenario, and expand it to have a JDO implementation. It is assumed that you have already downloaded and extracted the JPOX libraries to your local hard drive. BDOM for the Sample We will limit our BDOM for the sample discussion to just two entity classes, that is, OrderList and LineItem. The class attributes and relationships are shown in the following screenshot: The BDOM illustrates that an Order can contain multiple line items. Conversely, each line item is related to one and only one Order. Code BDOM Entities for JDO The BDOM classes are simple entity classes with getter and setter methods for each attribute. These classes are then required to be wired for JDO persistence capability in a JDO specific configuration file, which is completely external to the core entity classes. OrderList.java OrderList is the class representing the Order, and is having a primary key attribute that is number. public class OrderList{ private int number; private Date orderDate; private Set lineItems; // other getter & setter methods go here // Inner class for composite PK public static class Oid implements Serializable{ public int number; public Oid(){ } public Oid(int param){ this.number = param; } public String toString(){ return String.valueOf(number); } public int hashCode(){ return number; } public boolean equals(Object other){ if (other != null && (other instanceof Oid)){ Oid k = (Oid)other; return k.number == this.number; } return false; } } } LineItem.java LineItem represents each item container in the Order. We don't explicitly define a primary key for LineItem even though JDO will have its own mechanism to do that. public class LineItem{ private String productId; private int numberOfItems; private OrderList orderList; // other getter & setter methods go here } package.jdo JDO requires an XML configuration file, which defines the fields that are to be persisted and to what JDBC or JDO wrapper constructs should be mapped to. For this, we can create an XML file called package.jdo with the following content and put it in the same directory where we have the entities. <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE jdo SYSTEM "file:/javax/jdo/jdo.dtd"> <jdo> <package name="com.binildas.jdo.jpox.order"> <class name="OrderList" identity-type="application" objectid-class="OrderList$Oid" table="ORDERLIST"> <field name="number" primary-key="true"> <column name="ORDERLIST_ID"/> </field> <field name="orderDate"> <column name="ORDER_DATE"/> </field> <field name="lineItems" persistence-modifier="persistent" mapped-by="orderList"> <collection element-type="LineItem"> </collection> </field> </class> <class name="LineItem" table="LINEITEM"> <field name="productId"> <column name="PRODUCT_ID"/> </field> <field name="numberOfItems"> <column name="NUMBER_OF_ITEMS"/> </field> <field name="orderList" persistence-modifier="persistent"> <column name="LINEITEM_ORDERLIST_ID"/> </field> </class> </package> </jdo> jpox.PROPERTIES In this sample, we will persist our entities to a relational database, Oracle. We specify the main connection parameters in jpox.PROPERTIES file. javax.jdo.PersistenceManagerFactoryClass=org.jpox.jdo.JDOPersistenceManagerFactory javax.jdo.option.ConnectionDriverName=oracle.jdbc.driver.OracleDriver javax.jdo.option.ConnectionURL=jdbc:oracle:thin:@127.0.0.1:1521:orcl javax.jdo.option.ConnectionUserName=scott javax.jdo.option.ConnectionPassword=tiger org.jpox.autoCreateSchema=true org.jpox.validateTables=false org.jpox.validateConstraints=false Main.java This class contains the code to test the JDO functionalities. As shown here, it creates two Orders and adds few line items to each order. First it persists these entities and then queries back these entities using the id. public class Main{ static public void main(String[] args){ Properties props = new Properties(); try{ props.load(new FileInputStream("jpox.properties")); } catch (Exception e){ e.printStackTrace(); } PersistenceManagerFactory pmf = JDOHelper.getPersistenceManagerFactory(props); PersistenceManager pm = pmf.getPersistenceManager(); Transaction tx = pm.currentTransaction(); Object id = null; try{ tx.begin(); LineItem lineItem1 = new LineItem("CD011", 1); LineItem lineItem2 = new LineItem("CD022", 2); OrderList orderList = new OrderList(1, new Date()); orderList.getLineItems().add(lineItem1); orderList.getLineItems().add(lineItem2); LineItem lineItem3 = new LineItem("CD033", 3); LineItem lineItem4 = new LineItem("CD044", 4); OrderList orderList2 = new OrderList(2, new Date()); orderList2.getLineItems().add(lineItem3); orderList2.getLineItems().add(lineItem4); pm.makePersistent(orderList); id = pm.getObjectId(orderList); System.out.println("Persisted id : "+ id); pm.makePersistent(orderList2); id = pm.getObjectId(orderList2); System.out.println("Persisted id : "+ id); orderList = (OrderList) pm.getObjectById(id); System.out.println("Retreived orderList : " + orderList); tx.commit(); } catch (Exception e){ e.printStackTrace(); if (tx.isActive()){ tx.rollback(); } } finally{ pm.close(); } } } Build and Run the JDO Sample You can download the required code for this article from http://www.packtpub.com/files//code/3216_Code.zip. Unzip the file and the code of our interest is in the folder 3216_04_Code. There is also a README.txt file, which gives detailed steps to build and run the samples. Since we use Oracle to persist entities, we need the following two libraries in the classpath: jpox-rdbms*.jar classes12.jar We require a couple of other libraries too which are specified in the build.xml file. Download these libraries and change the path in examples.PROPERTIES accordingly. To build the sample, first bring up your database server. Then to build the sample in a single command, it is easy for you to go to ch04jdo folder and execute the following command. cd ch04jdo ant The above command will execute the following steps: First it compiles the java source files Then for every class you persist, use JPOX libraries to enhance the byte code. As the last step, we create the required schema in the data store. To run the sample, execute: ant run You can now cross check whether the entities are persisted to your data store. This is as shown in the following screenshot where you can see that each line item is related to the parent order by the foreign key.   Data Services Good that you now know how to manage the basic data operations in a generic way using JDO and other techniques. By now, you also have good hands-on experience in defining and deploying web services. We all appreciate that web services are functionalities exposed in standard, platform, and technology neutral way. When we say functionality we mean the business use cases translated in the form of useful information. Information is always processed out of data. So, once we retrieve data, we need to process it to translate them into information. When we define SOA strategies at an enterprise level, we deal with multiple Line of Business (LOB) systems; some of them will be dealing with the same kind of business entity. For example, a customer entity is required for a CRM system as well as for a sales or marketing system. This necessitates a Common Data Model (CDM), which is often referred to as the Canonical Data Model or Information Model. In such a model, you will often have entities that represent "domain" concepts, for example, customer, account, address, order, and so on. So, multiple LOB systems will make use of these domain entities in different ways, seeking different information-based on the business context. OK, now we are in a position to introduce the next concept in SOA, which is "Data Services". Data Services are specialization of web services which are data and information oriented. They need to manage the traditional CRUD (Create, Read, Update, and Delete) operations as well as a few other data functionalities such as search and information modeling. The Create operation will give you back a unique ID whereas Read, Update, and Delete operations are performed on a specific unique ID. Search will usually be done with some form of search criteria and information modeling, or retrieval happens when we pull useful information out of the CDM, for example, retrieving the address for a customer. The next important thing is that no assumptions should be made that the data will be in a java resultset form or in a collection of transfer object form. Instead, you are now dealing with data in SOA context and it makes sense to visualize data in XML format. Hence, XML Schema Definition (XSDs) can be used to define the format of your requests and responses for each of these canonical data definitions. You may also want to use ad hoc queries using XQuery or XPath expressions, similar to SQL capabilities on relational data. In other words, your data retrieval and data recreation for information processing at your middle tier should support XML tools and mechanisms, and should also support the above six basic data operations. If so, higher level of abstractions in the processing tier can make use of the above data services to provide Application Specialization capabilities, specialized for the LOB systems. To make the concept clear, let us assume that we need to get the order status for a particular customer (getCustomerOrderStatus()) which will take the customer ID argument. The data services layer will have a retrieve operation passing the customer ID and the XQuery or the XPath statement will obtain the requested order information from the retrieved customer data. High level processing layers (such as LOB service tiers) can use high-level interface (for example, our getCustomerOrderStatus operation) of the Application Specialization using a web services (data services) interface and need not know or use XQuery or XPath directly. The underlying XQuery or XPath can be encapsulated, reused, and optimized.
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Packt
16 Oct 2009
4 min read
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Using Graphs to Manage Networks and Devices with Cacti 0.8

Packt
16 Oct 2009
4 min read
Creating graphs If you are familiar with RRDTool, then you know Cacti is designed to harness the power of RRDTool's data storage and graphing functionality. If you are not, don't worry—Cacti will create graphs without extensive configuration input from users. Built-in graph templates will make your life easier, so it is not necessary to understand the functionality of each field to create graphs for network-attached devices. Each graph stores different sets of parameters that control different aspects of each graph. If you want to know more about RRDTool, please visit http://oss.oetiker.ch/rrdtool/. At the time of creating graphs, you will face a bit of a stiff learning curve. Stay on course, it will be over soon and you will be able to create graphs for different devices very quickly. Cacti can create graphs for any SNMP-enabled, network-attached devices. This can be a switch, router, server, desktop computer, printer, IPS, UPS, and so on. Initially, we will not talk about the custom template and the data-query script development for any SNMP-enabled devices. Instead, we will use the default options in Cacti. In order to build a custom template, we need to understand the SNMP protocol and command-line tools of the Net-SNMP application suite. Let's create graphs based on the available templates and devices. Adding a device Before we add a graph, we need to add a device for which you want to create the graph. In order to do that, click on Devices under Management. Cacti will open the Devices view panel. It will look like this: If you click Add in the top right-hand corner, it will open a new form to add a new device. The first two fields, Description and Hostname, are both required for the default configuration. The other fields in the Device section (Notes and Disable Device) can be left as is. If your host template exists in the drop-down, be sure to select the template. Since we are starting with an SNMP-enabled device, if you are not sure which template to select, you can select the Generic SNMP-enabled host template. It is important to know that adding a template to a device will not lock down the device to any specific configuration, as graph templates and queries can be added and removed from a device at anytime. The following screenshot shows how the Add a device form looks. If you look closely at the drop-down, there are very few templates. But you can add device-specific templates as required. The following web site has an excellent collection of Cacti scripts and templates. This web site is aimed at providing tips and tricks to Debian users from novice to expert. The owner also collects and updates all sorts of scripts and templates from the Cacti forum for easy access: http://www.debianhelp.co.uk/cactitemplates.htm Device fields definition Every device that we add has different attributes and values. The following table will clarify the attributes. It is wise to understand all the fields before adding a device in Cacti. Fields Descriptions Description Giving host a meaningful name. This name will be shown in the first column of the device view panel. Hostname Fully qualified hostname or IP. If a fully qualified hostname is being used such as linuxbox1.example.com, Dynamic Name Services (DNS) will be used to resolve the hostname. Host Template Host template is responsible for the types of data that need to be gathered from a specific type of host. Notes Adding notes for the host, anything that is specific to the host. Disable Host Check this box to disable all the checks for this device. This means no polling for this device. Downed Device Detection NONE: Disable downed device detection. Ping and SNMP: Perform both tests. SNMP: Perform SNMP check. Ping: Use ping method. Ping Method ICMP Ping: Perform ICMP test. ICMP on Linux/Unix require root privileges. TCP Ping: Perform a TCP test. UDP Ping: Perform UDP test. Ping Port This option is available for only TCP and UDP Ping. Define the port number here and make sure the firewall is not blocking that port. Ping Timeout Value This value is measured in milliseconds. After the defined time, the test will fail. Ping Retry Count Defines how many times Cacti will ping a host before failing. SNMP Version Version 1: Supported by most of the SNMP-enabled devices. One thing you need to remember is that it doesn't support a 64-bit counter. Version 2: This is also known as SNMPv2c. Supported by most of the SNMP-enabled devices. Version 3: Version 3 supports authentication and encryption.
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Packt
16 Oct 2009
6 min read
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Getting Started with Scratch 1.4 (Part 1)

Packt
16 Oct 2009
6 min read
Before we create any code, let's make sure we speak the same language. The interface at a glance When we encounter software that's unfamiliar to us, we often wonder, "Where do I begin?" Together, we'll answer that question and click through some important sections of the Scratch interface so that we can quickly start creating our own projects. Now, open Scratch and let's begin. Time for action – first step When we open Scratch, we notice that the development environment roughly divides into three distinct sections, as seen in the following screenshot. Moving from left to right, we have the following sections in sequential order: Blocks palette Script editor Stage Let's see if we can get our cat moving: In the blocks palette, click on the Looks button. Drag the switch to costume block onto the scripts area. Now, in the blocks palette, click on the Control button. Drag the when flag clicked block to the scripts area and snap it on top of the switch to costume block, as illustrated in the following screenshot. How to snap two blocks together?As you drag a block onto another block, a white line displays to indicate that the block you are dragging can be added to the script. When you see the white line, release your mouse to snap the block in place. In the scripts area, click on the Costumes tab to display the sprite's costumes. Click on costume2 to change the sprite on the stage. Now, click back on costume1 to change how the sprite displays on the stage. Directly beneath the stage is a sprites list. The current list displays Sprite1 and Stage. Click on the sprite named Stage and notice that the scripts area changes. Click back on Sprite1 in the sprites list and again note the change to the scripts area. Click on the flag above the stage to set our first Scratch program in motion. Watch closely, or you might miss it. What just happened? Congratulations! You created your first Scratch project. Let's take a closer look at what we did just now. As we clicked through the blocks palette, we saw that the available blocks changed depending on whether we chose Motion, Looks, or Control. Each set of blocks is color-coded to help us easily identify them in our scripts. The first block we added to the script instructed the sprite to display costume2. The second block provided a way to control our script by clicking on the flag. Blocks with a smooth top are called hats in Scratch terminology because they can be placed only at the top of a stack of blocks. Did you look closely at the blocks as you snapped the control block into the looks block? The bottom of the when flag clicked block had a protrusion like a puzzle piece that fits the indent on the top of the switch to costume block. As children, most of us probably have played a game where we needed to put the round peg into the round hole. Building a Scratch program is just that simple. We see instantly how one block may or may not fit into another block. Stack blocks have indents on top and bumps on the bottom that allow blocks to lock together to form a sequence of actions that we call a script. A block depicting its indent and bump can be seen in the following screenshot: When we clicked on the Costumes tab, we learned that our cat had two costumes or appearances. Clicking on the costume caused the cat on the stage to change its appearance. As we clicked around the sprites list, we discovered our project had two sprites: a cat and a stage. And the script we created for the cat didn't transfer to the stage. We finished the exercise by clicking on the flag. The change was subtle, but our cat appeared to take its first step when it switched to costume2. Basics of a Scratch project Inside every Scratch project, we find the following ingredients: sprites, costumes, blocks, scripts, and a stage. It's how we mix the ingredients with our imagination that creates captivating stories, animations, and games. Sprites bring our program to life, and every project has at least one. Throughout the book, we'll learn how to add and customize sprites. A sprite wears a costume. Change the costume and you change the way the sprite looks. If the sprite happens to be the stage, the costume is known as a background. Blocks are just categories of instructions that include motion, looks, sound, pen, control, sensing, operators, and variables. Scripts define a set of blocks that tell a sprite exactly what to do. Each block represents an instruction or piece of information that affects the sprite in some way. We're all actors on Scratch's stage Think of each sprite in a Scratch program as an actor. Each actor walks onto the stage and recites a set of lines from the script. How each actor interacts with another actor depends on the words the director chooses. On Scratch's stage, every object, even the stone in the corner, is a sprite capable of contributing to the story. As directors, we have full creative control. Time for action – save your work It's a good practice to get in the habit of saving your work. Save your work early, and save it often: To save your new project, click the disk icon at the top of the Scratch window or click File | Save As. A Save Project dialog box opens and asks you for a location and a New Filename. Enter some descriptive information for your project by supplying the Project author and notes About this project in the fields provided. Set the cat in motion Even though our script contains only two blocks, we have a problem. When we click on the flag, the sprite switches to a different costume and stops. If we try to click on the flag again, nothing appears to happen, and we can't get back to the first costume unless we go to the Costumes tab and select costume1. That's not fun. In our next exercise, we're going to switch between both costumes and create a lively animation.
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Packt
16 Oct 2009
9 min read
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Managing Content through Tagging in Grails: Part 1

Packt
16 Oct 2009
9 min read
Add basic tagging Tagging is a loose, community-based way of categorizing content. It allows a group of people to categorize by consensus. Anyone is able to tag a piece of content. The more a tag is used, the more meaning it takes on and the more widely used it becomes. This categorization by consensus has been dubbed as folksonomy (http://en.wikipedia.org/wiki/Folksonomy) So let's get started by building our tagging support. Tagging domain model When implementing tagging in our system, we need to consider the following: We must be able to have many tags in our system We must be able to associate a single tag with many different files and messages We need to make sure that new domain objects can be easily tagged without having to change the tagging logic We want to know when a domain object was tagged To satisfy these requirements, we need to create the following new domain classes: Tag—to store the name of the tag. There is one instance of this class per unique tag name in the application. Tagger—to store the relationship from domain objects to a tag. This allows us to store the date a tag was added to a domain object. Let's create these domain classes and then write a test to prove that we can tag a message using this tagging structure. The Tag class We are going to separate the tagging classes out from our application domain classes. Create a folder under grails-app/domain called tagging. This is where we will put the domain model to implement tagging. Our Tag class is extremely simple and holds only a name property: package taggingclass Tag { String name static constrains = { name( blank: false ) } } The Tagger class The next class that we are going to create is the Tagger class. In relational terms, this object represents a link table between a Tag and any other domain class. It is important that the relationship between tagged domain classes and the Tagger relationship class is unidirectional. By this, we mean the domain classes are allowed to know that they can be tagged, but tags do not know which domain classes can be tagged, otherwise every tagged domain class would need a special relationship class. Create the Tagger class as a domain class in the tagging package as follows: package taggingclass Tagger { Tag tag static constraints = { tag( nullable: false ) }} The basics of our tagging model are complete! We now need some logic to allow tags to be created. Create a new service class called TagService under grails-app/services/tagging, as shown below: package taggingclass TagService { boolean transactional = true def createTagRelationships(String spaceDelimitedTags) { return spaceDelimitedTags?.split(' ')?.collect { tagName -> createTagRelationship( tagName ) }}def createTagRelationship(String tagName) {def tag = Tag.findByName(tagName)?: new Tag(name: tagName).save()return new Tagger( tag: tag )} This service provides two utility methods to create new relationships by tag name or by a space delimited string of tag names. The important behavior of these two methods is that they do not allow duplicate tags to be created in the application. If a tag name already exists, the tag will be retrieved from the database and used as the tag in the relationship. Notice that the createTagRelationships method is using the collect method to simplify what would normally take a few more lines of code to achieve. The collect method is dynamically added to any object that can be iterated over. For example, collections, arrays, strings and so on. It takes a closure as its argument and executes this closure for each item in the collection. The return value from each execution of the closure is added to a new collection that the collect method builds up and then returns once it has finished iterating the original collection. In createTagRelationship, we are using another neat language feature of Groovy called the "Elvis operator". It is named so, as it looks like Elvis' hair style. This is a shorter version of the normal Java ternary operator. If the operand being checked is true then the checked operand will be returned as the default, otherwise the alternative operand will be used. So in our example:     def tag = Tag.findByName(tagName) ?: new Tag(name: tagName).save() If a tag can be found from the database then it is used, otherwise a new tag is created. Tagging a message The next step is to allow a message to be tagged. Write some integration tests to make sure the relationships are working before using tagging in the application. In the folder test/integration/app, create the file TaggableIntegrationTests.groovy and add the following code: package appimport tagging.Tagclass TaggableIntegrationTest extends GroovyTestCase { User flancelot protected void setUp() { flancelot = User.findByUsername('flancelot') Tag.list().each { it.delete() } Message.list().each { it.delete() } }} The code above sets up the test data needed to create messages and associate tags to messages. Remember that the flancelot user already exists because it was created by the BootStrap class. The first test will determine that we can add tags to a message and then retrieve messages by tag. Add the following test method to your test class: void testCanRetrieveMessagesByTags() { Message message = new Message(user: flancelot, title: 'tagged', detail: "I've been tagged.").save(flush: true) Message secondMessage = new Message(user: flancelot, title: 'other tagged', detail: "I've been tagged.").save(flush: true) message.addTag('urgent') message.addTag('late') secondMessage.addTag('urgent') def taggedMessages = Message.withTag( 'urgent' ) assertEquals(2, taggedMessages.size()) assertEquals(2, Tag.list().size()) def secondMessages = Message.withTag( 'late' ) assertEquals(1, secondMessages.size()) assertEquals(2, Tag.list().size())} The test above does the following: Creates two new messages Adds the urgent tag to both messages Adds the late tag to one message Checks if we can retrieve both messages by using the urgent tag Checks if only one message is returned for the late tag Notice that the highlighted lines of code have not been implemented yet. To allow this test to pass, we need to add the following methods to the Message domain class: addTag—instance method to allow a message to be tagged withTag—class method to retrieve all messages with a particular tag Add the following method to the Message class (don't forget to import tagging.Tagger): def addTag(String tagName) { tags = (tags)?:[] tags << tagService.createTagRelationship( tagName )} This method simply delegates the creation of the tag relationship off to the TagService class, and then stores the relationship in the tags list. Add the following method to the Message class that retrieves all messages with a given tag name: def static withTag(String tagName) { return Message.withCriteria { tags { tag { eq('name', tagName ) } } }} This method must be static on the Message class, as it is used to load message instances for a given tag. We do not want to have to instantiate a message before we can perform the search. Before running the test, you will notice both of these new methods assume that there is a property on the Message class called tags. This has not yet been created. We need to create a one-to-many relationship from Message to Tagger that will allow messages to be tagged. We also need to inject the TagService into new instances of the Message class so the work for creating a new tag relationship can be delegated. Add the relationship to the Message class and inject TagService as shown below: class Message { def tagService static hasMany = [tags:Tagger] ...} Now we can run our tests by entering the following on the command line: grails test-app We should see some output in the command line similar to: Running test app.TaggableTest... testCanRetrieveMessagesByTags...SUCCESS Tagging a file Now that we have implemented tagging for messages, we need to make tagging available for files. Currently the logic for creating and fetching tags is in the Message domain class. We need to extract this logic so the File domain class can reuse it. It's time to look at how GORM supports inheritance. GORM inheritance The GORM supports inheritance of domain classes by default through the underlying Hibernate framework. Hibernate has a number of strategies for handling inheritance and Grails supports the following two: Table-per-hierarchy—this strategy creates one database table per inheritance hierarchy. This is the default strategy in Grails. Table-per-subclass—this strategy creates a database table for each subclass in an inheritance hierarchy and treats the inheritance (is a) relationship as a foreign key (has a) relationship. Taking our domain as an example, we have two classes. They are Message and File. We are going to make them both extend a super class Taggable, which will handle all of our tagging logic and state. Table-per-hierarchy If we were to choose the table-per-hierarchy strategy, we would end up with one table called Taggable that contained the data for both Message and File. The database structure would look something like: The interesting side-effect of this approach is that all of the fields to be persisted must be nullable. If a File is created and persisted, it is obviously not possible for the fields from Message to be populated. Table-per-subclass By using the table-per-subclass strategy, we would keep two separate tables called Message and File, and both would have the tags relationship inherited from Taggable. So the Message table will look like: We can see in the diagram above that the Message and File tables have remained separate and a table representing the superclass Taggable has been created, which the subclass tables have foreign key relationships to. In the table-per-subclass strategy, a table must exist to represent the inheritance (is a) relationship. We are going to follow the table-per-subclass strategy so that we can retain database level data integrity. The default behavior for GORM is to use the table-per-hierarchy strategy. To override this we must use the mapping property: static mapping = { tablePerHierarchy false}
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Packt
16 Oct 2009
4 min read
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Asterisk Gateway Interface Scripting with PHP

Packt
16 Oct 2009
4 min read
PHP-CLI vs PHP-CGI Most Linux distributions include both versions of PHP when installed, especially if you are using a modern distribution such as CentOS or Mandriva. When writing AGI scripts with PHP, it is imperative that you use PHP-CLI, and not PHP-CGI. Why is this so important? The main issue is that PHP-CLI and PHP-CGI handle their STDIN (standard input) slightly differently, which makes the reading of channel variables via PHP-CGI slightly more problematic. The php.ini configuration file The PHP interpreter includes a configuration file that defines a set of defaults for the interpreter. For your scripts to work in an efficient manner, the following must be set—either via the php.ini file, or by your PHP script: ob_implicit_flush(false); set_time_limit(5); error_log = filename;error_reporting(0); The above code snippet performs the following: Directive Description ob_implicit_flush(false); Sets your PHP output buffering to false, in order to make sure that output from your AGI script to Asterisk is not buffered, and takes longer to execute set_time_limit(5); Sets a time limit on your AGI scripts to verify that they don't extend beyond a reasonable time of execution; there is no rule of thumb relating to the actual value; it is highly dependant on your implementation Depending on your system and applications, your maximum time limit may be set to any value; however, we suggest that you verify your scripts, and are able to work with a maximum limit of 30 seconds. error_log=filename; Excellent for debugging purposes; always creates a log file error_reporting(E_NONE); Does not report errors to the error_log; changes the value to enable different logging parameters; check the PHP website for additional information about this AGI script permissions All AGI scripts must be located in the directory /var/lib/asterisk/agi-bin, which is Asterisk's default directory for AGI scripts. All AGI scripts should have the execute permission, and should be owned by the user running Asterisk. If you are unfamiliar with these, consult with your system administrator for additional information. The structure of a PHP based AGI script Every PHP based AGI script takes the following form: #!/usr/bin/php -q <? $stdin = fopen(‘php://stdin’, ‘r’); $stdout = fopen(‘php://stdout’, ‘w’); $stdlog = fopen(‘my_agi.log’, ‘w’); /* Operational Code starts here */ .. .. ..?> Upon execution, Asterisk transmits a set of information to our AGI script via STDIN. Handling of that input is best performed in the following manner: #!/usr/bin/php -q <? $stdin = fopen(‘php://stdin’, ‘r’); $stdout = fopen(‘php://stdout’, ‘w’); $stdlog = fopen(‘my_agi.log’, ‘w’); /* Handling execution input from Asterisk */ while (!feof($stdin)) { $temp = fgets($stdin); $temp = str_replace("n","",$temp); $s = explode(":",$temp); $agivar[$s[0]] = trim($s[1]); if $temp == "") { break; } } /* Operational Code starts here */ .. .. ..?> Once we have handled our inbound information from the Asterisk server, we can start our actual operational flow. Communication between Asterisk and AGI The communication between Asterisk and an AGI script is performed via STDIN and STDOUT (standard output). Let's examine the following diagram: In the above diagram, ASC refers to our AGI script, while AST refers to Asterisk itself. As you can see from the diagram above, the entire flow is fairly simple. It is just a set of simple I/O queries and responses that are carried through the STDIN/STDOUT data streams. Let's now examine a slightly more complicated example: The above figure shows an example that includes two new elements in our AGI logic—access to a database, and to information provided via a web service. For example, the above image illustrates something that may be used as a connection between the telephony world and a dating service. This leads to an immediate conclusion that just as AGI is capable of connecting to almost any type of information source, depending solely on the implementation of the AGI script and not on Asterisk, Asterisk is capable of interfacing with almost any type of information source via out-of-band facilities. Enough of talking! Let's write our first AGI script.
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Packt
16 Oct 2009
9 min read
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User Input Validation in Tapestry 5

Packt
16 Oct 2009
9 min read
Adding Validation to Components The Start page of the web application Celebrity Collector has a login form that expects the user to enter some values into its two fields. But, what if the user didn't enter anything and still clicked on the Log In button? Currently, the application will decide that the credentials are wrong and the user will be redirected to the Registration page, and receive an invitation to register. This logic does make some sense; but, it isn't the best line of action, as the button might have been pressed by mistake. These two fields, User Name and Password, are actually mandatory, and if no value was entered into them, then it should be considered an error. All we need to do for this is to add a required validator to every field, as seen in the following code: <tr> <td> <t:label t_for="userName"> Label for the first text box</t:label>: </td> <td> <input type="text" t_id="userName" t_type="TextField" t:label="User Name" t_validate="required"/> </td></tr><tr> <td> <t:label t_for="password"> The second label</t:label>: </td><td> <input type="text" t_id="password" t_label="Password" t:type="PasswordField" t_validate="required"/></td></tr> Just one additional attribute for each component, and let's see how this works now. Run the application, leave both fields empty and click on the Log In button. Here is what you should see: Both fields, including their labels, are clearly marked now as an error. We even have some kind of graphical marker for the problematic fields. However, one thing is missing—a clear explanation of what exactly went wrong. To display such a message, one more component needs to be added to the page. Modify the page template, as done here: <t:form t_id="loginForm"> <t:errors/> <table> The Errors component is very simple, but one important thing to remember is that it should be placed inside of the Form component, which in turn, surrounds the validated components. Let's run the application again and try to submit an empty form. Now the result should look like this: This kind of feedback doesn't leave any space for doubt, does it? If you see that the error messages are strongly misplaced to the left, it means that an error in the default.css file that comes with Tapestry distribution still hasn't been fixed. To override the faulty style, define it in our application's styles.css file like this: DIV.t-error LI{ margin-left: 20px;} Do not forget to make the stylesheet available to the page. I hope you will agree that the efforts we had to make to get user input validated are close to zero. But let's see what Tapestry has done in response to them: Every form component has a ValidationTracker object associated with it. It is provided automatically, we do not need to care about it. Basically, ValidationTracker is the place where any validation problems, if they happen, are recorded. As soon as we use the t:validate attribute for a component in the form, Tapestry will assign to that component one or more validators, the number and type of them will depend on the value of the t:validate attribute (more about this later). As soon as a validator decides that the value entered associated with the component is not valid, it records an error in the ValidationTracker. Again, this happens automatically. If there are any errors recorded in ValidationTracker, Tapestry will redisplay the form, decorating the fields with erroneous input and their labels appropriately. If there is an Errors component in the form, it will automatically display error messages for all the errors in ValidationTracker. The error messages for standard validators are provided by Tapestry while the name of the component to be mentioned in the message is taken from its label. A lot of very useful functionality comes with the framework and works for us "out of the box", without any configuration or set-up! Tapestry comes with a set of validators that should be sufficient for most needs. Let's have a more detailed look at how to use them. Validators The following validators come with the current distribution of Tapestry 5: Required—checks if the value of the validated component is not null or an empty string. MinLength—checks if the string (the value of the validated component) is not shorter than the specified length. You will see how to pass the length parameter to this validator shortly. MaxLength—same as above, but checks if the string is not too long. Min—ensures that the numeric value of the validated component is not less than the specified value, passed to the validator as a parameter. Max—as above, but ensures that the value does not exceed the specified limit. Regexp—checks if the string value fits the specified pattern. We can use several validators for one component. Let's see how all this works together. First of all, let's add another component to the Registration page template: <tr> <td><t:label t_for="age"/>:</td> <td><input type="text" t_type="textfield" t_id="age"/></td></tr> Also, add the corresponding property to the Registration page class, age, of type double. It could be an int indeed, but I want to show that the Min and Max validators can work with fractional numbers too. Besides, someone might decide to enter their age as 23.4567. This will be weird, but not against the laws. Finally, add an Errors component to the form at the Registration page, so that we can see error messages: <t:form t_id="registrationForm"> <t:errors/> <table> Now we can test all the available validators on one page. Let's specify the validation rules first: Both User Name and Password are required. Also, they should not be shorter than three characters and not longer than eight characters. Age is required, and it should not be less than five (change this number if you've got a prodigy in your family) and not more than 120 (as that would probably be a mistake). Email address is not required, but if entered, should match a common pattern. Here are the changes to the Registration page template that will implement the specified validation rules: <td> <input type="text" t_type="textfield" t_id="userName" t:validate="required,minlength=3,maxlength=8"/></td>...<td> <input type="text" t_type="passwordfield" t_id="password" t:validate="required,minlength=3,maxlength=8"/></td>...<td> <input type="text" t_type="textfield" t_id="age" t:validate="required,min=5,max=120"/></td>...<input type="text" t_type="textfield" t_id="email" t:validate="regexp"/> As you see, it is very easy to pass a parameter to a validator, like min=5 or maxlength=8. But, where do we specify a pattern for the Regexp validator? The answer is, in the message catalog. Let's add the following line to the app.properties file: email-regexp=^([a-zA-Z0-9_.-])+@(([a-zA-Z0-9-])+.)+([a-zA-Z0-9]{2,4})+$ This will serve as a regular expression for all Regexp validators applied to components with ID email throughout the application. Run the application, go to the Registration page and, try to submit the empty form. Here is what you should see: Looks all right, but the message for the age could be more sensible, something like You are too young! You should be at least 5 years old. We'll deal with this later. However for now, enter a very long username, only two characters for password and an age that is more than the upper limit, and see how the messages will change: Again, looks good, except for the message about age. Next, enter some valid values for User Name, Password and Age. Then click on the check box to subscribe to the newsletter. In the text box for email, enter some invalid value and click on Submit. Here is the result: Yes! The validation worked properly, but the error message is absolutely unacceptable. Let's deal with this, but first make sure that any valid email address will pass the validation.   Providing Custom Error Messages We can provide custom messages for validators in the application's (or page's) message catalog. For such messages we use keys that are made of the validated component's ID, the name of validator and the "message" postfix. Here is an example of what we could add to the app.properties file to change error messages for the Min and Max validators of the Age component as well as the message used for the email validation: email-regexp-message=Email address is not valid.age-min-message=You are too young! You should be at least 5 years old.age-max-message=People do not live that long! Still better, instead of hard-coding the required minimal age into the message, we could insert into the message the parameter that was passed to the Min validator (following the rules for java.text.Format), like this: age-min-message=You are too young! You should be at least %s years old. If you run the application now and submit an invalid value for age, the error message will be much better: You might want to make sure that the other error messages have changed too. We can now successfully validate values entered into separate fields, but what if the validity of the input depends on how two or more different values relate to each other? For example, at the Registration page we want two versions of password to be the same, and if they are not, this should be considered as an invalid input and reported appropriately. Before dealing with this problem however, we need to look more thoroughly at different events generated by the Form component.  
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article-image-windows-development-using-visual-studio-2008
Packt
16 Oct 2009
11 min read
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Windows Development Using Visual Studio 2008

Packt
16 Oct 2009
11 min read
Visual Studio Visual Studio is an environment for developing applications in Windows. It has a number of tools, such as an editor, compilers, linkers, a debugger, and a project manager. It also has several Wizards—tools designed for rapid development. The Wizard you will first encounter is the Application Wizard. It generates code for an Application Framework. The idea is that we use the Application Wizard to design a skeleton application that is later completed with more application-specific code. There is no real magic about wizards, all they do is generate the skeleton code. We could write the code ourselves, but it is a rather tedious job. Moreover, an application can be run in either debug or release mode. In debug mode, additional information is added in order to allow debugging; in release mode, all such information is omitted in order to make the execution as fast as possible. The code of this article is developed with Visual Studio 2008. The Windows 32 bits Application Programming Interface (Win32 API) is a huge C function library. It contains a couple of thousand functions for managing the Windows system. With the help of Win32 API it is possible to totally control the Windows operating system. However, as the library is written in C, it could be a rather tedious job to develop a large application, even though it is quite possible. That is the main reason for the existence of the Microsoft Foundation Classes (MFC). It is a large C++ class library containing many classes encapsulating the functionality of Win32 API. It does also hold some generic classes to handle lists, maps, and arrays. MFC combines the power of Win32 API with the advantages of C++. However, on some occasions MFC is not enough. When that happens, we can simply call an appropriable Win32 API function, even though the application is written in C++ and uses MFC. Most of the classes of MFC belong to a class hierarchy with CObject at the top. On some occasions, we have to let our classes inherit CObject in order to achieve some special functionality. The baseclass Figure in the Draw and Tetris applications inherits CObject in order to read or write objects of unknown classes. The methods UpdateAllViews and OnUpdate communicate by sending pointers to CObject objects. The Windows main class is CWnd. In this environment, there is no function main. Actually, there is a main, but it is embedded in the framework. We do not write our own main function, and there is not one generated by the Application Wizard. Instead, there is the object theApp, which is an instance of the application class. The application is launched by its constructor. When the first version of MFC was released, there was no standard logical type in C++. Therefore, the type BOOL with the values TRUE and FALSE was introduced. After that, the type bool was introduced to C++. We must use BOOL when dealing with MFC method calls, and we could use bool otherwise. However, in order to keep things simple, let us use BOOL everywhere. In the same way, there is a MFC class CString that we must use when calling MFC methods. We could use the C++ built-in class string otherwise. However, let us use CString everywhere. The two classes are more or less equivalent. There are two types for storing a character, char and wchar_t. In earlier version of Windows, you were supposed to use char for handling text, and in more modern versions you use wchar_t. In order to make our application independent of which version it is run on, there are two macros TCHAR and TEXT. TCHAR is the character type that replaces char and wchar_t. TEXT is intended to encapsulate character and string constants. TCHAR *pBuffer;stScore.Format(TEXT("Score: %d."), iScore); There is also the MFC type BYTE which holds a value of the size of one byte, and UINT which is shorthand for unsigned integer. Finally, all generated framework classes have a capital C at the beginning of the name. The classes we write ourselves do not. The Document/View model The applications in this article are based on the Document/View model. Its main idea is to have two classes with different responsibilities. Let us say we name the application Demo, the Application Wizard will name the document class CDemoDoc and the view class will be named CDemoView. The view class has two responsibilities: to accept input from the user by the keyboard or the mouse, and to repaint the client area (partly or completely) at the request of the document class or the system. The document's responsibility is mainly to manage and modify the application data. The model comes in two forms: Single Document Interface (SDI) and Multiple Document Interface (MDI). When the application starts, a document object and a view object are created, and connected to each other. In the SDI, it will continue that way. In the MDI form, the users can then add or remove as many views they want to. There is always exactly one document object, but there may be one or more view objects, or no one at all. The objects are connected to each other by pointers. The document object has a list of pointers to the associated view objects. Each view object has a fieldm_pDocument that points at the document object. When a change in the document's data has occurred, the document instructs all of its views to repaint their client area by calling the method UpdateAllViews in order to reflect the change. The message system Windows is built on messages. When the users press one of the mouse buttons or a key, when they resize a window, or when they select a menu item, a message is generated and sent to the current appropriate class. The messages are routed by a message map. The map is generated by the Application Wizard. It can be modified manually or with the Properties Window View (the Messages or Events button). The message map is declared in the file class' header file as follows: DECLARE_MESSAGE_MAP() The message map is implemented in the class' implementation file as follows: BEGIN_MESSAGE_MAP(this_class, base_class)// Message handlers.END_MESSAGE_MAP() Each message has it own handle, and is connected to a method of a specific form that catches the message. There are different handlers for different types of messages. There are around 200 messages in Windows. Here follows a table with the most common ones. Note that we do not have to catch every message. We just catch those we are interested in, the rest will be handled by the framework. Message Handler/Method Sent WM_CREATE ON_WM_CREATE/OnCreate When the window is created, but not yet showed. WM_SIZE ON_WM_SIZE/OnSize When the window has been resized. WM_MOVE ON_WM_MOVE/OnMove When the window has been moved. WM_SETFOCUS ON_WM_SETFOCUS/ OnSetFocus When the window receives input focus. WM_KILLFOCUS ON_WM_KILLFOCUS/ OnKillFocus When the window loses input focus. WM_VSCROLL ON_WM_VSCROLL/ OnVScroll When the user scrolls the vertical bar. WM_HSCROLL ON_WM_HSCROLL/ OnHScroll When the user scrolls the horizontal bar. WM_LBUTTONDOWN   WM_MBUTTONDOWN   WM_RBUTTONDOWN ON_WM_LBUTTONDOWN/ OnLButtonDown ON_WM_MBUTTONDOWN/ OnMButtonDown ON_WM_RBUTTONDOWN/ OnRButtonDown When the user presses the left, middle, or right mouse button. WM_MOUSEMOVE ON_WM_MOUSEMOVE/ OnMouseMove When the user moves the mouse, there are flags available to decide whether the buttons are pressed. WM_LBUTTONUP   WM_MBUTTONUP   WM_RBUTTONUP ON_WM_LBUTTONUP/ OnLButtonUp ON_WM_MUTTONUP/ OnMButtonUp ON_WM_RUTTONUP/ OnRButtonUp When the user releases the left, middle, or right button. WM_CHAR ON_WM_CHAR/OnChar When the user inputs a writable character of the keyboard. WM_KEYDOWN ON_WM_KEYDOWN/ OnKeyDown When the user presses a key of the keyboard. WM_KEYUP ON_WM_KEYUP/ OnKeyUp When the user releases a key of the keyboard. WM_PAINT ON_WM_PAINT/OnPaint When the client area of the window needs to be repainted, partly or completely. WM_CLOSE ON_WM_CLOSE/OnClose When the user clicks at the close button in the upper right corner of the window. WM_DESTROY ON_WM_DESTROY/ OnDestroy When the window is to be closed. WM_COMMAND ON_COMMAND(Identifier, Name)/OnName   When the user selects a menu item, a toolbar button, or a accelerator key connected to the identifier. WM_COMMAND_ UPDATE ON_COMMAND_ UPDATE_UI(Identifier, Name)/OnUpdateName On idle time, when the system is not busy with any other task, this message is sent in order to enable/disable or to check menu items and toolbar buttons. When a user selects a menu item, a command message is sent to the application. Thanks to MFC, the message can be routed to virtually any class in the application. However, in the applications of this article, all menu messages are routed to the document class. It is possible to connect an accelerator key or a toolbar button to the same message, simply by giving it the same identity number. Moreover, when the system is in idle mode (not busy with any other task) thecommand update message is sent to the application. This gives us an opportunity to check or disable some of the menu items. For instance, the Save item in the File menu should be grayed (disabled) when the document has not been modified and does not have to be saved. Say that we have a program where the users can paint in one of three colors. The current color should be marked by a radio box. The message map and its methods can be written manually or be generated with the Resource View (the View menu in Visual Studio) which can help us generate the method prototype, its skeleton definition, and its entry in the message map. The Resource is a system of graphical objects that are linked to the application. When the framework is created by the Application Wizard, the standard menu bar and toolbar are included. We can add our own menus and buttons in Resource Editor, a graphical tool of Visual Studio. The coordinate system In Windows, there are device (physical) and logical coordinates. There are several logical coordinate mapping systems in Windows. The simplest one is the text system; it simply maps one physical unit to the size of a pixel, which means that graphical figures will have different size monitors with different sizes or resolutions. This system is used in the Ring and Tetris applications. The metric system maps one physical unit to a tenth of a millimeter (low metric) or a hundredth of a millimeter (high metric). There is also the British system that maps one physical unit to a hundredth of an inch (low English) or a thousandth of an inch (high English). The British system is not used in this article. The position of a mouse click is always given in device units. When a part of the client area is invalidated (marked for repainting), the coordinates are also given in device units, and when we create or locate the caret, we use device coordinates. Except for these events, we translate the positions into logical units of our choice. We do not have to write translation routines ourselves, there are device context methods LPtoDP (Logical Point to Device Point) and DPtoLP (Device Point to Logical Point) in the next section that do the job for us. The setting of the logical unit system is done in OnInitialUpdate and OnPrepareDC in the view classes. In the Ring and Tetris Applications, we just ignore the coordinates system and use pixels. In the Draw application, the view class is a subclass of the MFC class CScrollView. It has a method SetScrollSizes that takes the logical coordinate system and the total size of the client area (in logical units). Then the mapping between the device and logical system is done automatically and the scroll bars are set to appropriate values when the view is created and each time its size is changed. void SetScrollSizes(int nMapMode, CSize sizeTotal, const CSize& sizePage = sizeDefault, const CSize& sizeLine = sizeDefault); In the Calc and Word Applications, however, we set the mapping between the device and logical system manually by overriding the OnPrepareDC method. It calls the method SetMapMode which sets the logical horizontal and vertical units to be equal. This ensures that circles will be kept round. The MFC device context method GetDeviceCaps returns the size of the screen in pixels and millimeters. Those values are used in the call to SetWindowExt and SetViewportExt, so that the logical unit is one hundredth of a millimeter also in those applications. The SetWindowOrg method sets the origin of the view's client area in relation to the current positions of the scroll bars, which implies that we can draw figures and text without regarding the current positions of the scroll bars. int SetMapMode(int iMapMode);int GetDeviceCaps(int iIndex) const;CSize SetWindowExt(CSize szScreen);CSize SetViewportExt(CSize szScreen);CPoint SetWindowOrg(CPoint ptorigin);
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Packt
16 Oct 2009
8 min read
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Exceptions and Logging in Apache Struts 2

Packt
16 Oct 2009
8 min read
Handling exceptions in Struts 2 Struts 2 provides a declarative exception handling mechanism that can be configured globally (for an entire package), or for a specific action. This capability can reduce the amount of exception handling code necessary inside actions under some circumstances, most notably when underlying systems, such as our services, throw runtime exceptions (exceptions that we don't need to wrap in a try/catch or declare that a method throws). To sum it up, we can map exception classes to Struts 2 results. The exception handling mechanism depends on the exception interceptor. If we modify our interceptor stack, we must keep that in mind. In general, removing the exception interceptor isn't preferred. Global exception mappings Setting up a global exception handler result is as easy as adding a global exception mapping element to a Struts 2 configuration file package definition and configuring its result. For example, to catch generic runtime exceptions, we could add the following: <global-exception-mappings><exception-mapping result="runtime"exception="java.lang.RuntimeException"/></global-exception-mappings> This means that if a java.lang.RuntimeException (or a subclass) is thrown, the framework will take us to the runtime result. The runtime result may be declared in an element, an action configuration, or both. The most specific result will be used. This implies that an action's result configuration might take precedence over a global exception mapping. For example, consider the global exception mapping shown in the previous code snippet. If we configure an action as follows, and a RuntimeException is thrown, we'll see the locally defined runtime result, even if there is a global runtime result. <action name="except1"class="com.packt.s2wad.ch09.examples.exceptions.Except1"><result name="runtime">/WEB-INF/jsps/ch9/exceptions/except1-runtime.jsp</result>... This can occasionally lead to confusion if a result name happens to collide with a result used for an exception. However, this can happen with global results anyway (a case where a naming convention for global results can be handy). Action-specific exception mappings In addition to overriding the result used for an exception mapping, we can also override a global exception mapping on a per-action basis. For example, if an action needs to use a result named runtime2 as the destination of a RuntimeException, we can configure an exception mapping specific to that action. <action name="except2"class="com.packt.s2wad.ch09.examples.exceptions.Except1"><exception-mapping result="runtime2"exception="java.lang.RuntimeException"/>... As with our earlier examples, the runtime2 result may be configured either as a global result or as an action-specific result. Accessing the exception We have many options regarding how to handle exceptions. We can show the user a generic "Something horrible has happened!" page, we can take the user back and allow them to retry the operation or refill the input form, and so on. The appropriate course of action depends on the application and, most likely, on the type of exception. We can display exception-specific information as well. The exception interceptor pushes an exception encapsulation object onto the stack with the exception and exceptionStack properties. While the stack trace is probably not appropriate for user-level error pages, the exception can be used to help create a useful error message, provide I18N property keys for messages (or values used in messages), suggest possible remedies, and so on. The simplest example of accessing the exception property from our JSP is to simply display the exception message. For example, if we threw a RuntimeException, we might create it as follows: throw newRuntimeException("Runtime thrown from ThrowingAction"); Our exception result page, then, could access the message using the usual property tag (or JSTL, if we're taking advantage of Struts 2's custom request processor): <s:property value="exception.message"/> The underlying action is still available on the stack—it's the next object on the value stack. It can be accessed from the JSP as usual, as long as we're not trying to access properties named exception or exceptionStack, which would be masked by the exception holder. (We can still access an action property named exception using OGNL's immediate stack index notation—[1].exception.) Architecting exceptions and exception handling We have pretty good control over what is displayed for our application exceptions. It is customizable based on exception type, and may be overridden on a per-action basis. However, to make use of this flexibility, we require a well-thought-out exception policy in our application. There are some general principles we can follow to help make this easier. Checked versus unchecked exceptions Before we start, let's recall that Java offers two main types of exceptions—checked and unchecked. Checked exceptions are exceptions we declare with a throws keyword or wrapped in a try/catch block. Unchecked exceptions are runtime exceptions or a subclass. It isn't always clear what type we should use when writing our code or creating our exceptions. It's been the subject of much debate over the years, but some guidelines have become apparent. One clear thing about checked exceptions is that they aren't always worth the aggravation they cause, but may be useful when the programmer has a reasonable chance of recovering from the exception. One issue with checked exceptions is that unless they're caught and wrapped in a more abstract exception (coming up next), we're actually circumventing some of the benefits of encapsulation. One of the benefits being circumvented is that when exceptions are declared as being thrown all the way up a call hierarchy, all of the classes involved are forced to know something about the class throwing the exception. It's relatively rare that this exposure is justifiable. Application-specific exceptions One of the more useful exception techniques is to create application-specific exception classes. A compelling feature of providing our own exception classes is that we can include useful diagnostic information in the exception class itself. These classes are like any other Java class. They can contain methods, properties, and constructors. For example, let's assume a service that throws an exception when the user calling the service doesn't have access rights to the service. One way to create and throw this exception would be as follows: throw new RuntimeException("User " + user.getId()+ " does not have access to the 'update' service."); However, there are some issues with this approach. It's awkward from the Struts 2's standpoint. Because it's a RuntimeException, we have only one option for handling the exception—mapping a RuntimeException to a result. Yes, we could map the exception type per-action, but that gets unwieldy. It also doesn't help if we need to map two different types of RuntimeExceptions to two different results. Another potential issue would arise if we had a process that examined exceptions and did something useful with them. For example, we might send an email with user details based on the above exception. This would amount to parsing the exception message, pulling out the user ID, and using it to get user details for inclusion in the email. This is where we'd need to create an exception class of our own, subclassed from RuntimeException. The class would have encapsulated exception related information, and a mechanism to differentiate between the different types of exceptions. A third benefit comes when we wrap lower-level exceptions—for example, a Spring-related exception. Rather than create a Spring dependency up the entire call chain, we'd wrap it in our own exception, abstracting the lower-level exception. This allows us to change the underlying implementation and aggregate differing exception types under one (or more) application-specific exception. One way of creating the above scenario would be to create an exception class that takes a User object and a message as its constructor arguments: package com.packt.s2wad.ch09.exceptions;public class UserAccessException extends RuntimeException {private User user;private String msg;public UserAccessException(User user, String msg) {this.user = user;this.msg = msg;}public String getMessage() {return "User " + user.getId() + " " + msg;}} We can now create an exception mapping for a UserAccessException (as well as a generic RuntimeException if we need it). In addition, the exception carries along with it the information needed to create useful messages: throw new UserAccessException(user,"does not have access to the 'update' service."); "Self-documenting" of code could be made even safer, in the sense of ensuring that it's only used in the ways in which it is intended. We could add an enum to the class to encapsulate the reasons the exception can be thrown, including the text for each reason. We'll add the following inside  our UserAccessException: public enum Reason {NO_ROLE("does not have role"),NO_ACCESS("does not have access");private String message;private Reason(String message) {this.message = message;}public String getMessage() { return message; }}; We'll also modify the constructor and getMessage() method to use the new Reason enumeration. public UserAccessException(User user, Reason reason) {this.user = user;this.reason = reason;}public String getMessage() {return String.format("User %d %s.",user.getId(), reason.getMessage());} Now, when we throw the exception, we explicitly know that we're using the exception class correctly (at least type-wise). The string message for each of the exception reasons is encapsulated within the exception class itself. throw new UserAccessException(user,UserAccessException.Reason.NO_ACCESS); With Java 5's static imports, it might make even more sense to create static helper methods in the exception class, leading to the concise, but understandable code: throw userHasNoAccess(user);
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article-image-optimizing-lighttpd
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16 Oct 2009
5 min read
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Optimizing Lighttpd

Packt
16 Oct 2009
5 min read
If our Lighttpd runs on a multi-processor machine, it can take advantage of that by spawning multiple versions of itself. Also, most Lighttpd installations will not have a machine to themselves; therefore, we should not only measure the speed but also its resource usage. Optimizing Compilers: gcc with the usual settings (-O2) already does quite a good job of creating a fast Lighttpd executable. However, -O3 may nudge the speed up a tiny little bit (or slow it down, depending on our system) at the cost of a bigger executable system. If there are optimizing compilers for our platform (for example, Intel and Sun Microsystems each have compilers that optimize for their CPUs), they might even give another tiny speed boost. If we do not want to invest money in commercial compilers, but maximize on what gcc has to offer, we can use Acovea, which is an open source project that employs genetic algorithms and trial-and-error to find the best individual settings for gcc on our platform. Get it from http://www.coyotegulch.com/products/acovea/ Finally, optimization should stop where security (or, to a lesser extent, maintainability) is compromised. A slower web server that does what we want is way better than a fast web server obeying the commands of a script kiddie. Before we optimize away blindly, we better have a way to measure the "speed". A useful measure most administrators will agree with is "served requests per second". http_load is a tool to measure the requests per second. We can get it from http://www.acme.com/software/http_load/. http_load is very simple. Give it a site to request, and it will flood the site with requests, measuring how many are served in a given amount of time. This allows a very simplistic approach to optimizing Lighttpd: Tweak some settings, run http_load with a sufficient realistic scenario, and see if our Lighttpd handles more or less requests than before. We do not yet know where to spend time optimizing. For this, we need to make use of timing log instrumentation that has been included with Lighttpd 1.5.0 or even use a profiler to see where the most time is spent. However, there are some "big knobs" to turn that can increase performance, where http_load will help us find a good setting. Installing http_load http_load can be downloaded as a source .tar file (which was named .tar.gz for me, though it is not gzipped). The version as of this writing is 12Mar2006. Unpack it to /usr/src (or another path by changing the /usr/src) with: $ cd /usr/src && tar xf /path/to/http_load-12Mar2006.tar.gz$ cd http_load-12Mar2006 We can optionally add SSL support. We may skip this if we do not need it. To add SSL support we need to find out where the SSL libs and includes are. I assume they are in /usr/lib and /usr/include, respectively, but they may or may not be the same on your system. Additionally, there is a "SSL tree" directory that is usually in /usr/ssl or /usr/local/ssl and contains certificates, revocation lists, and so on. Open the Makefile with a text editor and look at line 11 to 14, which reads: #SSL_TREE = /usr/local/ssl#SSL_DEFS = -DUSE_SSL#SSL_INC = -I$(SSL_TREE)/include#SSL_LIBS = -L$(SSL_TREE)/lib -lssl -lcrypto Change them to the following (assuming the given directories are correct): SSL_TREE = /usr/sslSSL_DEFS = -DUSE_SSLSSL_INC = -I/usr/includeSSL_LIBS = -L/usr/lib -lssl -lcrypto Now compile and install http_loadwith the following command: $ make all install Now we're all set to load-test our Lighttpd. Running http_load tests We just need a URL file, which contains URLs that lead to the pages our Lighttpd serves. http_load will then fetch these pages at random as long as, or as often as we ask it to. For example, we may have a front page with links to different articles. We can just start putting a link to our front page into the URL file, which we will name urls to get started; for example, http://localhost/index.html. Note that the file just contains URLs, nothing less, nothing more (for example, http_load does not support blank lines). Now we can make our first test run: $ http_load -parallel 10 -seconds 60 urls This will run for one minute and try to open 10 connections per second. Let's see if our Lighttpd keeps up: 343 fetches, 10 max parallel, 26814 bytes, in 60 seconds78.1749 mean bytes/connection5.71667 fetches/sec, 446.9 bytes/secmsecs/connect: 290.847 mean, 9094 max,15 minmsecs/first-response: 181.902 mean, 9016 max, 15 minHTTP response codes: code 200 - 327   As we can see, it does. http_load needs one of the two start conditions and one of the two stop conditions plus a URL file to run. We can create the URL file manually or crawl our document root(s) with the following python script called crawl.py: #!/usr/bin/python#run from document root, pipe into URLs file. For example:# /path/to/docroot$ crawl.py > urlsimport os, re, syshostname = "http://localhost/"for (root, dirs, files) in os.walk("."): for name in files: filepath = os.path.join(root, name) print re.sub("./", hostname, filepath)   You can download the crawl.oy file from http://www.packtpub.com/files/code/2103_Code.zip. Capture the output into a file to use as URL file. For example, start the script from within our document root with: $ python crawl.py > urls This will give us a urls file, which will make http_load try to get all files (given that we have specified enough requests). Then we can start http_load as discussed in the preceding example. http_load takes the following options:  
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article-image-jbi-binding-components-netbeans-ide-6
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16 Oct 2009
4 min read
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JBI Binding Components in NetBeans IDE 6

Packt
16 Oct 2009
4 min read
Binding Components Service Engines are pluggable components which connect to the Normalized Message Router (NMR) to perform business logic for clients. Binding components are also standard JSR 208 components that plug in to NMR and provide transport independence to NMR and Service Engines. The role of binding components is to isolate communication protocols from JBI container so that Service Engines are completely decoupled from the communication infrastructure. For example, BPEL Service Engine can receive requests to initiate BPEL process while reading files on the local file system. It can receive these requests from SOAP messages, from a JMS message, or from any of the other binding components installed into JBI container. Binding Component is a JSR 208 component that provides protocol independent transport services to other JBI components. The following figure shows how binding components fit into the JBI Container architecture: In this figure, we can see that the role of BC is to send and receive messages both internally and externally from Normalized Message Router using protocols, specific to the binding component. We can also see that any number of binding components can be installed into the JBI container. This figure shows that like Service Engines (SE), binding components do not communicate directly with other binding components or with Service Engines. All communication between individual binding components and between binding components and Service Engines is performed via sending standard messages through the Normalized Message Router. NetBeans Support for Binding Components The following table lists which binding components are installed into the JBI container with NetBeans 5.5 and NetBeans 6.0:   As is the case with Service Engines, binding components can be managed within the NetBeans IDE. The list of Binding Components installed into the JBI container can be displayed by expanding the Servers | Sun Java System Application Server 9 | JBI | Binding Components node within the Services explorer. The lifecycle of binding components can be managed by right-clicking on a binding component and selecting a lifecycle process—Start, Stop, Shutdown, or Uninstall. The properties of an individual binding component can also be obtained by selecting the Properties menu option from the context menu as shown in the following figure. Now that we've discussed what binding components are, and how they communicate both internally and externally to the Normalized Message Router, let's take a closer look at some of the more common binding components and how they are accessed and managed from within the NetBeans IDE. File Binding Component The file binding component provides a communications mechanism for JBI components to interact with the file system. It can act as both a Provider by checking for new files to process, or as a Consumer by outputting files for other processes or components. The figure above shows the file binding component acting as a Provider of messages. In this scenario, a message has been sent to the JBI container, and picked up by a protocol-specific binding component (for example, a SOAP message has been received). A JBI Process then occurs within the JBI container which may include routing the message between many different binding components and Service Engines depending upon the process. Finally, after the JBI Process has completed, the results of the process are sent to File Binding Component which writes out the result to a file. The figure above shows the file binding component acting as a Consumer of messages. In this situation, the File Binding Component is periodically polling the file system looking for files with a specified filename pattern in a specified directory. When the binding component finds a file that matches its criteria, it reads in the file and starts the JBI Process, which may again cause the input message to be routed between many different binding components and Service Engines. Finally, in this example, the results of the JBI Process are output via a Binding Component. Of course, it is possible that a binding component can act as both a provider and a consumer within the same JBI process. In this case, the file binding component would be initially responsible for reading an input message from the file system. After any JBI processing has occurred, the file binding component would then write out the results of the process to a file. Within the NetBeans Enterprise Pack, the entire set of properties for the file binding component can be edited within the Properties window. The properties for the binding component are displayed when either the input or output messages are selected from the WSDL in a composite application as shown in the following figure.
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article-image-jquery-ui-accordion-widget-part-1
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16 Oct 2009
9 min read
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jQuery UI Accordion Widget - Part 1

Packt
16 Oct 2009
9 min read
Accordion's structure Let's take a moment to familiarize ourselves with what an accordion is made of. Within the outer container is a series of links. These links are the headings within the accordion and each heading will have a corresponding content panel, or drawer as they are sometimes referred to, which opens when the heading is clicked. The following screenshot shows these elements as they may appear in an accordion: It's worth remembering that when using the accordion widget, only one content panel can be open at any one time. Let's implement a basic accordion now. In a blank page in your text editor, create the following page: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"><html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>jQuery UI Accordion Widget Example 1</title> </head> <body> <ul id="myAccordion"> <li> <a href="#">Header 1</a> <div>Wow, look at all this content that can be shown or hidden with a simple click!</div> </li> <li> <a href="#">Header 2</a> <div>Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean sollicitudin. Sed interdum pulvinar justo. Nam iaculis volutpatligula. Integer vitae felis quis diam laoreet ullamcorper. Etiam tincidunt est vitae est. Ut posuere, mauris at sodales rutrum, turpis tellus fermentum metus, ut bibendum velit enim eu lectus. Suspendisse potenti. </div> </li> <li> <a href="#">Header 3</a> <div>Donec at dolor ac metus pharetra aliquam. Suspendisse purus. Fusce tempor ultrices libero. Sed quis nunc. Pellentesque tincidunt viverra felis. Integer elit mauris, egestas ultricies, gravida vitae, feugiat a, tellus.</div> </li> </ul> <script type="text/javascript" src="jqueryui1.6rc2/jquery-1.2.6.js"></script> <script type="text/javascript" src="jqueryui1.6rc2/ui/ui.core.js"></script> <script type="text/javascript" src="jqueryui1.6rc2/ui/ui.accordion.js"></script> <script type="text/javascript"> //function to execute when doc ready $(function() { //turn specified element into an accordion $("#myAccordion").accordion(); }); </script> </body></html> Save the file as accordion1.html in your jqueryui folder and try it out in a browser. We haven't specified any styling at all at this stage, but as you can see from the following screenshot, it still functions exactly as intended: Little code is required for a basic working version of the accordion widget. A simple unordered list element is the mark-up foundation which is transformed by the library into the accordion object. The following three separate external script files are required for an accordion: The jQuery library itself (jquery-1.2.6.js) The UI base file (ui.core.js) The accordion source file (ui.accordion.js) The first two files are mandatory requirements of all components of the UI library. They should be linked to in the order shown here. Each widget also has its own source file, and may depend on other components as well. The order in which these files appear is important. The jQuery library must always appear first, followed by the UI base file. After these files, any other files that the widget depends upon should appear before the widget's own script file. The library components will not function as expected if files are not loaded in the correct order. Finally, we use a custom <script> block to turn our <ul> element into the accordion. We can use the jQuery object shortcut $ to specify an anonymous function which will be executed as soon as the document is ready. This is analogous to using $(document).ready(function(){}) and helps to cut down on the amount of code we have to type. Following this, we use the simple ID selector $("#myAccordion") to specify the element on the page we want to transform. We then use the accordion() constructor method to create the accordion Other elements can be turned into accordions as well. All list element variants are supported including ordered lists and definition lists. You don't even need to base the accordion on a list element at all. You can build a perfectly functional accordion using just nested <div> and <a> elements, although additional configuration will be required In the above example, we used an empty fragment (#) as the value of the href attribute. You should note that any URLs supplied for accordion headers will not be followed when the header is clicked within the accordion when using the default implementation. Styling the accordion With no styling, the accordion will take up 100% of the width of its container. Like with other widgets, we have several options for styling the accordion. We can create our own custom stylesheet to control the appearance of the accordion and its content, we can use the default or flora themes that come with the library, or we can use Theme Roller to create an extensive skin for the whole library. Let's see how using the flora theme for the accordion will cause it to render. In accordion1.html, add the following <link> tag to the <head> of the page: <link rel="stylesheet" type="text/css" href="jqueryui1.6rc2/themes/flora/flora.accordion.css"> Save the new file as accordion2.html, also in the jqueryui folder, and view it again in a browser. It should appear something like this: The accordion theme file assumes that an unordered list is being used as the basis of the widget and specifically targets <li> elements with certain style rules. We can easily create our own custom theme to style the accordion for situations where we want to use a non-list-based accordion widget, or if we simply want different colors or font styles. You can use the excellent Firebug plugin for Firefox, or another DOM viewer, to see the class names that are automatically added to certain elements when the accordion is generated. You can also read through an un-minified version of the source file if you really feel like it. These will be the class names that we'll be targeting with our custom CSS. The following screenshot shows Firebug in action: Change accordion2.html so that it appears as follows (new code is shown in bold): <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"><html lang="en"> <head> <link rel="stylesheet" type="text/css" href="styles/accordionTheme.css"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>jQuery UI Accordion Widget Example 3</title> </head> <body> <div id="myAccordion"> <span class="corner topLeft"></span><span class="corner topRight"></span><span class="corner bottomLeft"></span><span class="corner bottomRight"></span> <div><a href="#">Header 1</a><div>Wow, look at all this content that can be shown or hidden with a simple click!</div></div> <div><a href="#">Header 2</a><div>Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean sollicitudin. Sed interdum pulvinar justo. Nam iaculis volutpatligula. Integer vitae felis quis diam laoreet ullamcorper. Etiam tincidunt est vitae est. Ut posuere, mauris at sodales rutrum, turpis tellus fermentum metus, ut bibendum velit enim eu lectus. Suspendisse potenti.</div></div> <div><a href="#">Header 3</a><div>Donec at dolor ac metus pharetra aliquam. Suspendisse purus. Fusce tempor ultrices libero. Sed quis nunc. Pellentesque tincidunt viverra felis. Integer elit mauris, egestas ultricies, gravida vitae, feugiat a, tellus.</div></div> </div> <script type="text/javascript" src="jqueryui1.6rc2/jquery-1.2.6.js"></script> <script type="text/javascript" src="jqueryui1.6rc2/ui/ui.core.js"></script> <script type="text/javascript" src="jqueryui1.6rc2/ui/ui.accordion.js"></script> <script type="text/javascript"> //function to execute when doc ready $(function() { //turn specified element into an accordion $("#myAccordion").accordion(); }); </script> </body></html> Save this version as accordion3.html in the jqueryui folder. The class name ui-accordion is automatically added to the accordion's container element. Therefore, we can use this as a starting point for most of our CSS selectors. The links that form our drawer headers are given the class ui-accordion-header so we can also target this class name. In a new file, create the following stylesheet: #myAccordion { width:200px; border:2px solid #000000; position:relative; list-style-type:none; padding-left:0;}.ui-accordion-header { text-decoration:none; font-weight:bold; color:#000000; display:block; width:100%; text-align:center;}.ui-accordion div div { font-size:90%;}.ui-accordion a { color:#ffffff; background:url(../img/accordion/header-sprite.gif) repeat-x 0px 0px;}.ui-accordion a.selected { background:url(../img/accordion/header-sprite.gif) repeat-x 0px -22px;}.ui-accordion a:hover { background:url(../img/accordion/header-sprite.gif) repeat-x 0px -44px;}/* container rounded corners */.corner { position:absolute; width:12px; height:13px; background:url(../img/accordion/corner-sprite.gif) no-repeat;}.topLeft { top:-2px; left:-2px; background-position:0px 0px;}.topRight { top:-2px; right:-2px; background-position:0px -13px;}.bottomRight { bottom:-2px; right:-2px; background-position:0px -26px;}.bottomLeft { bottom:-2px; left:-2px; background-position:0px -39px;} Save this file as accordionTheme.css in your styles folder and preview accordion3.html in a browser. We will need a new folder for the images we use in this and subsequent examples. Create a new folder inside the img folder and name it accordion. With just two images, and a few simple style rules, we can drastically change the default appearance of the accordion with our own custom skin as shown in the following screenshot: Configuring accordion The accordion has a range of configurable properties which allow us to easily change the default behaviour of the widget. The following table lists the available properties, their default value, and gives a brief description of their usage:
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article-image-voice-menus-and-ivr-asterisknow
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16 Oct 2009
3 min read
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Voice Menus and IVR in AsteriskNOW

Packt
16 Oct 2009
3 min read
Four Rules of IVR IVR systems can be hell to use; the main reason for this is that people designing IVR systems tend to complicate their functionality beyond the normal usage scope of a human being. The following four rules will enable you to implement a usable, humanly accessible, and maintainable IVR. Rule 1—Keep it narrow: Your IVR should be kept as simple as possible. Make sure that each of your steps in the IVR environment is not longer than five options. Most IVR users aren't able to remember all the options of an IVR system, when presented with a multitude of IVR options. Rule 2—Keep it shallow: Your IVR system's depth is in direct relation to the complexity of the IVR application. If your application has more than four levels, you need to revise your IVR plan. Most people (including yours truly) become extremely aggravated when confronted with an IVR system that is asking for too much information. Rule 3—Enable escape routes: Always give your IVR user the ability to break out of the IVR flow and talk to a live person. Some people simply can't handle the usage of an IVR system. Rule 4—If it works, don't fix it!: For some reason, companies tend to change their IVR flows every other day to support a new business model. An IVR system that constantly changes is a nightmare for users, as they never get used to the options of the system. If you must perform an update, make sure that your update doesn't affect that system in such a way that the users need to re-learn the system. Voice Menus—AsteriskNOW's IVR Generator AsteriskNOW provides a highly simplistic IVR generator, rightfully named—Voice Menus. The main usage of an IVR in a PBX is the implementation of an "Auto Attendant". Some PBX systems refer to auto-attendant and IVR as two different things. In AsteriskNOW, they are one and the same. At this point, click the Voice Menus link, located on your left-hand main menu. The following should appear on your screen: This interface enables editing, creation, or deletion of voice menus. Each menu is built from a set of operational directives (Steps) and functional keys (Keypress Events). Each voice menu also receives a mandatory name (Name), a form of logical entity description, and an Extension number (optional). The extension number enables PBX extensions or external users to dial into the specific voice menu indicated by the extension number. Voice Menu Steps—The Voice Menu Flow Steps are performed one after the other, in the order they appear on the screen. There are seventeen possible steps, available through the AsteriskNOW GUI. Once a step had been selected, the GUI will change, indicating the requirement for additional fields to be filled. The seventeen available steps are as follows:
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article-image-navigating-online-drupal-community
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16 Oct 2009
9 min read
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Navigating the Online Drupal Community

Packt
16 Oct 2009
9 min read
Recipe 87: Creating an issue Page Bookmark IngredientsWeb Browser The issue queue is the central place of progress for Drupal modules. It serves as a place to find answers, patches, new ideas, and work on common concerns. Issues are referenced by number. On occasion, a web page will contain an issue queue number in text form rather than a full link to the issue. This recipe, once set up, simply saves the trouble of having to type drupal.org/node/ into the browser address bar. Just select the number and the bookmark will take you there. In Firefox add a new Bookmark onto the toolbar. Select Bookmarks | Organize Bookmarks | Bookmarks Toolbar | Organize | New Bookmark Set the Name to Drupal Issue and set the Location to the following: javascript:inum=escape(getSelection());location.href='http://www.drupal.org/node/'+inum. Visit a web page that contains an issue number and select the issue number text. For instance, try http://cvs.drupal.org/viewvc.py/drupal/contributions/modules/views/modules/views_taxonomy.inc. (Be sure to exclude the surrounding space and pound sign when selecting the number.) Click the Drupal Issue button in the bookmark toolbar. Recipe notes This bookmark approach may be replicated to visit a URL containing any selectable text. For instance, below is a variation to display all of your delicious bookmarks tagged with the selected text. (Delicious.com—also found at http://del.icio.us, is a wonderful online bookmark service.) Replace <ACCOUNTNAME> with your delicious.com account. Name: DeliciousLocation: javascript_tag=escape(getSelection());location.href='http://delicious.com/<ACCOUNTNAME>/'+tag Recipe 88: Searching the Views issue queue IngredientsWeb Browser In this recipe we look closely at how to search the Views issue queue. The lessons apply to all other Drupal projects as well. It is always a good idea to search the issue queue for related content before posting. Log on to drupal.org (if you are not already a member of the Drupal site, become a member). Basic Search Visit http://drupal.org/project/issues/views. At this main issue queue page you may search for text or filter by Status, Priority, Category, Version, or Component. These options are discussed in further detail below. You may also sort the table of issues by clicking on the table header. By default, the table is sorted by date. Advanced Search Go to the Views issue queue Advanced Search page. Visit the URL directly, at http://drupal.org/project/issues/search/views. From the project page (drupal.org/project/views), find the Issues block on the left, and click on the Advanced Search link. From the issue queue (drupal.org/project/issues/views), the Advanced Search Link appears under the title. There are a variety of routes to get there: Get to know the search options. Although there are ten form elements to choose, most users will routinely use just a few, leaving the other options blank. Search For (Routinely used): Enter search text. Use quotation marks to create a phrase. Assigned: This field is generally used by issue maintainers. Submitted by: This is most often used to find your own issues, though it could be used to see what other Drupal users are posting as well. Participant: This is also used to find your own posts. Note that Submitted by finds only the initial post by a user in the issue queue. Participant additionally includes responses to initial posts. Status: Leave blank to get all statuses. You may also select multiple options. For instance, you could select all issues designated as needs work, needs review, and reviewed & tested by the community. Scroll down the list and note Status filters such as closed issues, duplicates, issues that the maintainer won't fix, and features noted as by design. These are the statuses that are excluded if you select -Open Issues-. Priority: Leave blank to get all priorities. Category: Leave blank to get all categories. Version (Routinely used): A relative new option, 5.x issues saves you the trouble of having to Shift+click on each Drupal 5 release name. Component: The views module issue queue offers more component options than most modules. As a result, users may not always be familiar with properly assigning a component when they create an issue. A search of exposed filters components, for instance, may not find as many results as a text search of "exposed filters." Component can occasionally be a helpful selection, but is most often left blank. Issue Tags: These may be a challenge to search since few people add tag issues. This may become a more popular option in the future. Recipe notes Search ideas: Find all your posts by filling in your drupal.org user name under participant. Find patches by selecting all of the four patch statuses. Find all documentation issues connected to Views for Drupal 5.x. Go to another issue queue http://drupal.org/project/issues/search/<MODULENAME> and search for the word Views. From the module issue pages http://drupal.org/project/issues/<MODULENAME> you may also review module Statistics, and Subscribe to issues. Subscribe to your Own Issues (the default), None, or All Issues. I don't recommend the latter for the Views module as you will be setting yourself up for a deluge of email. Search across all projects at http://drupal.org/search/issues. Recipe 89: Posting an issue Posting a New issue If you are new to posting Drupal issues, consider just reading the issue queue for at least several days before posting. This will help you to get a sense of the culture of issue queue interaction. If you don't already have an account on drupal.org get one. Look for the User login block on the home page, and click on Create new account. Complete the steps to login. Search the issue queue before you post! (Recipe 88). If your topic already has an associated active issue, reply rather than posting a new issue.Also, before posting to the issue queue in a panic read the Drupal Troubleshooting FAQ http://drupal.org/Troubleshooting-FAQ. For instance, standard fare is to increase memory in the face of the White Screen of Death (WSOD) or to disable buggy modules by setting the status = 0 in the system table. Be sure to know which version of the module you're using. Is it the dev (development) version? Is it the latest recommended release? The version number can generally be found at http://YOURSITE.com/admin/build/modules. To start a new issue, go to http://drupal.org/project/issues/<MODULENAME> and click on Create a new issue. This directs the browser to: http://drupal.org/node/add/project-issue/<MODULENAME>. For the Views module, the link at http://drupal.org/node/add/project-issue/views offers guidance (in bold!) for posting. Read it! Much of it applies to Views 2 but it contains useful information for Views 1 users as well. Required fields for a new issue include Version, Component, Category, Title, and Description. Be thoughtful with these details. For instance, do not title your issue HELP??!! A much more useful description would be something like Missing taxonomy terms in filters. Priority should generally be left as normal. Critical is reserved for occasions then the module simply does not work. Responding to an existing issue You may also respond to an existing issue by selecting the Add New Comment link or one of the Reply links on an individual issue page. Another option is just to scroll down to the bottom of the issue page, and begin entering a response. Unlike some forum tools, in which replies are indented, all new comments are given a new comment number, and added to the bottom of the comments. When responding to an issue you may take a variety of actions: Change the Issue Title. In general, don't change this unless you have a very good reason (for instance, if the original title is misleading, or spelled wrong). Some people are used to forums where a response can have a different name as the original post. In the issue queue, changing the name when responding to an issue actually changes the name of the issue. This is generally best left untouched. Change the Project. A question that someone asks in the Views issue queue may be more appropriately managed in the issue queue for a different module. This is a rare change generally left to the maintainer of one of the two modules who will know in which issue queue a discussion belongs. Change the Version number, Component, Category, or Priority. These changes are rare (correcting the version number is probably the most common). When changes are made, they are noted in the post as shown below: Change Assign. Do not assign someone other than yourself to an issue. Assign yourself if you are sure that you will soon fix the issue. It is quite common to leave this as Unassigned. Change the Status. For instance: Mark an issue as a duplicate (always provide a pointer to the issue it duplicates). Note that a patch is reviewed and tested by the community. Post a question, patch, answer, or idea related to the issue in the Comment section. Open the Input format fieldset below the comment field to see what markup is available. Note the <code> tag, for instance (and remember to close it with a </code> tag). Attach a file. Recipe notes Remember that respondents and maintainers are volunteers. They are generally very busy people who want to help, but they do not have time to do free consulting. See the following pages for spirited discussions about issue queue etiquette: http://acko.net/blog/whats-wrong-with-drupal http://paul.leafish.co.uk/articles/drupal/on_subscribing_to_module_portingupdating_issues One discussion theme is the merit of simply sending the word subscribe to the issue queue. People sometimes do this so that they can track an issue—receiving an email alert each time something new is posted. On drupal.org it is possible to subscribe to a node only if you leave a comment, but most people prefer comments with substance. You may create functionality similar to the Drupal issue queue on your own site by installing the project, project_issue, and comment_upload modules.
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article-image-feeds-facebook-applications
Packt
16 Oct 2009
7 min read
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Feeds in Facebook Applications

Packt
16 Oct 2009
7 min read
{literal} What Are Feeds? Feeds are the way to publish news in Facebook. As we have already mentioned before, there are two types of feeds in Facebook, News feed and Mini feed. News feed instantly tracks activities of a user's online friends, ranging from changes in relationship status to added photos to wall comments. Mini feed appears on individuals' profiles and highlights recent social activity. You can see your news feed right after you log in, and point your browser to http://www.facebook.com/home.php. It looks like the following, which is, in fact, my news feed. Mini feeds are seen in your profile page, displaying your recent activities and look like the following one: Only the last 10 entries are being displayed in the mini feed section of the profile page. But you can always see the complete list of mini feeds by going to http://www.facebook.com/minifeed.php. Also the mini feed of any user can be accessed from http://www.facebook.com/minifeed.php?id=userid. There is another close relation between news feed and mini feed. When applications publish a mini feed in your profile, it will also appear in your friend's news feed page. How to publish Feeds Facebook provides three APIs to publish mini feeds and news feeds. But these are restricted to call not more than 10 times for a particular user in a 48 hour cycle. This means you can publish a maximum of 10 feeds in a specific user's profile within 48 hours. The following three APIs help to publish feeds: feed_publishStoryToUser—this function publishes the story to the news feed of any user (limited to call once every 12 hours). feed_publishActionOfUser—this one publishes the story to a user's mini feed, and to his or her friend's news feed (limited to call 10 times in a rolling 48 hour slot). feed_publishTemplatizedAction—this one also publishes mini feeds and news feeds, but in an easier way (limited to call 10 times in a rolling 48 hour slot). You can test this API also from http://developers.facebook.com/tools.php?api, and by choosing Feed Preview Console, which will give you the following interface: And once you execute the sample, like the previous one, it will preview the sample of your feed. Sample application to play with Feeds Let's publish some news to our profile, and test how the functions actually work. In this section, we will develop a small application (RateBuddies) by which we will be able to send messages to our friends, and then publish our activities as a mini feed. The purpose of this application is to display friends list and rate them in different categories (Awesome, All Square, Loser, etc.). Here is the code of our application: index.php<?include_once("prepend.php"); //the Lib and key container?><div style="padding:20px;"><?if (!empty($_POST['friend_sel'])){ $friend = $_POST['friend_sel']; $rating = $_POST['rate']; $title = "<fb:name uid='{$fbuser}' useyou='false' /> just <a href='http://apps.facebook.com/ratebuddies/'>Rated</a> <fb:name uid='{$friend}' useyou='false' /> as a '{$rating}' "; $body = "Why not you also <a href='http://apps.facebook.com/ratebuddies/'>rate your friends</a>?";try{//now publish the story to user's mini feed and on his friend's news feed $facebook->api_client->feed_publishActionOfUser($title, $body, null, $null,null, null, null, null, null, null, 1); } catch(Exception $e) { //echo "Error when publishing feeds: "; echo $e->getMessage(); }}?> <h1>Welcome to RateBuddies, your gateway to rate your friends</h1> <div style="padding-top:10px;"> <form method="POST"> Seect a friend: <br/><br/> <fb:friend-selector uid="<?=$fbuser;?>" name="friendid" idname="friend_sel" /> <br/><br/><br/> And your friend is: <br/> <table> <tr> <td valign="middle"><input name="rate" type="radio" value="funny" /></td> <td valign="middle">Funny</td> </tr> <tr> <td valign="middle"><input name="rate" type="radio" value="hot tempered" /></td> <td valign="middle">Hot Tempered</td> </tr> <tr> <td valign="middle"><input name="rate" type="radio" value="awesome" /></td> <td valign="middle">Awesome</td> </tr> <tr> <td valign="middle"><input name="rate" type="radio" value="naughty professor" /></td> <td valign="middle">Naughty Professor</td> </tr> <tr> <td valign="middle"><input name="rate" type="radio" value="looser" /></td> <td valign="middle">Looser</td> </tr> <tr> <td valign="middle"><input name="rate" type="radio" value="empty veseel" /></td> <td valign="middle">Empty Vessel</td> </tr> <tr> <td valign="middle"><input name="rate" type="radio" value="foxy" /></td> <td valign="middle">Foxy</td> </tr> <tr> <td valign="middle"><input name="rate" type="radio" value="childish" /></td> <td valign="middle">Childish</td> </tr> </table> &nbsp; <input type="submit" value="Rate Buddy"/> </form> </div></div> index.php includes another file called prepend.php. In that file, we initialized the facebook api client using the API key and Secret key of the current application. It is a good practice to keep them in separate file because we need to use them throughout our application, in as many pages as we have. Here is the code of that file: prepend.php<?php// this defines some of your basic setupinclude 'client/facebook.php'; // the facebook API library// Get these from ?http://www.facebook.com/developers/apps.phphttp://www.facebook.com/developers/apps.php$api_key = 'your api key';//the api ket of this application$secret = 'your secret key'; //the secret key$facebook = new Facebook($api_key, $secret); //catch the exception that gets thrown if the cookie has an invalid session_key in it try { if (!$facebook->api_client->users_isAppAdded()) { $facebook->redirect($facebook->get_add_url()); } } catch (Exception $ex) { //this will clear cookies for your application and redirect them to a login prompt $facebook->set_user(null, null); $facebook->redirect($appcallbackurl); }?> The client is a standard Facebook REST API client, which is available directly from Facebook. If you are not sure about these API keys, then point your browser to http://www.facebook.com/developers/apps.php and collect the API key and secret key from there. Here is a screenshot of that page: Just collect your API key and Secret Key from this page, when you develop your own application. Now, when you point your browser to http://apps.facebooks.com/ratebuddies and successfully add that application, it will look like this: To see how this app works, type a friend in the box, Select a friend, and click on any rating such as Funny or Foxy. Then click on the Rate Buddy button. As soon as the page submits, open your profile page and you will see that it has published a mini feed in your profile.
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article-image-introduction-legacy-modernization-oracle
Packt
16 Oct 2009
13 min read
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Introduction to Legacy Modernization in Oracle

Packt
16 Oct 2009
13 min read
IT organizations are under increasing demand to increase the ability of the business to innovate while controlling and often reducing costs. Legacy modernization is a real opportunity for these goals to be achieved. To attain these goals, the organization needs to take full advantage of emerging advances in platform and software innovations, while leveraging the investment that has been made in the business processes within the legacy environment.To make good choices for a specific roadmap to modernization, the decision makers should work to have a good understanding of what these modernization options are, and how to get there. Overview of the Modernization Options There are five primary approaches to legacy modernization: Re-architecting to a new environment SOA integration and enablement Replatforming through re-hosting and automated migration Replacement with COTS solutions Data Modernization Other organizations may have different nomenclature for what they call each type of modernization, but any of these options can generally fit into one of these five categories. Each of the options can be carried out in concert with the others, or as a standalone effort. They are not mutually exclusive endeavors. Further, in a large modernization project, multiple approaches are often used for parts of the larger modernization initiative. The right mix of approaches is determined by the business needs driving the modernization, organization's risk tolerance and time constraints, the nature of the source environment and legacy applications. Where the applications no longer meet business needs and require significant changes, re-architecture might be the best way forward. On the other hand, for very large applications that mostly meet the business needs, SOA enablement or re-platforming might be lower risk options. You will notice that the first thing we talk about in this section—the Legacy Understanding phase—isn't listed as one of the modernization options. It is mentioned at this stage because it is a critical step that is done as a precursor to any option your organization chooses. Legacy Understanding Once we have identified our business drivers and the first steps in this process, we must understand what we have before we go ahead and modernize it. Legacy environments are very complex and quite often have little or no current documentation. This introduces a concept of analysis and discovery that is valuable for any modernization technique. Application Portfolio Analysis (APA) In order to make use of any modernization approach, the first step an organization must take is to carry out an APA of the current applications and their environment. This process has many names. You may hear terms such as Legacy Understanding, Application Re-learn, or Portfolio Understanding. All these activities provide a clear view of the current state of the computing environment. This process equips the organization with the information that it needs to identify the best areas for modernization. For example, this process can reveal process flows, data flows, how screens interact with transactions and programs, program complexity and maintainability metrics and can even generate pseudocode to re-document candidate business rules. Additionally, the physical repositories that are created as a result of the analysis can be used in the next stages of modernization, be it in SOA enablement, re-architecture, or re-platforming. Efforts are currently underway by the Object Management Group (OMG) to create a standard method to exchange this data between applications. The following screenshot shows the Legacy Portfolio Analysis: APA Macroanalysis The first form of APA analysis is a very high-level abstract view of the application environment. This level of analytics looks at the application in the context of the overall IT organization. Systems information is collected at a very high level. The key here is to understand which applications exist, how they interact, and what the identified value of the desired function is. With this type of analysis, organizations can manage overall modernization strategies and identify key applications that are good candidates for SOA integration, re-architecture, or re-platforming versus a replacement with Commercial Off-the-Shelf (COTS) applications. Data structures, program code, and technical characteristics are not analyzed here. The following macro-level process flow diagram was automatically generated from Relativity Technologies Modernization Workbench tool. Using this, the user can automatically get a view of the screen flows within a COBOL application. This is used to help identify candidate areas for modernization, areas of complexity, transfer of knowledge, or legacy system documentation. The key thing about these types of reports is that they are dynamic and automatically generated. The previous flow diagram illustrates some interesting points about the system that can be understood quickly by the analyst. Remember, this type of diagram is generated automatically, and can provide instant insight into the system with no prior knowledge. For example, we now have some basic information such as: MENSAT1.MENMAP1 is the main driver and is most likely a menu program. There are four called programs. Two programs have database interfaces. This is a simplistic view, but if you can imagine hundreds of programs in a visual perspective, we can quickly identify clusters of complexity, define potential subsystems, and do much more, all from an automated tool with visual navigation and powerful cross-referencing capabilities. This type of tool can also help to re-document existing legacy assets. APA Microanalysis The second type of portfolio analysis is APA microanalysis. This examines applications at the program level. This level of analysis can be used to understand things like program logic or candidate business rules for enablement, or business rule transformation. This process will also reveal things such as code complexity, data exchange schemas, and specific interaction within a screen flow. These are all critical when considering SOA integration, re-architecture, or a re-platforming project. The following are more models generated from the Relativity Modernization Technologies Workbench tool. The first is a COBOL transaction taken from a COBOL process. We are able to take a low-level view of a business rule slice taken from a COBOL program, and understand how this process flows. The particulars of this flow map diagram are not important; rather, this model can be automatically generated and is dynamic based on the current state of the code. The second model shows how a COBOL program interacts with a screen conversation. In this example, we are able to look at specific paragraphs within a particular program. We can identify specific CICS transaction and understand which paragraphs (or subroutines) are interacting with the database. The models can be used to further refine our drive for a more re-architected system, which helps us to  identify business rules and populate a rules engine, This example is just another example of a COBOL program that interacts with screens—shown in gray, and the paragraphs that execute CICS transactions—shown in white. So with these color coded boxes, we can quickly identify paragraphs, screens, databases, and CICS transactions. Application Portfolio Management (APM) APA is only a part of IT approach known as Application Portfolio Management. While APA analysis is critical for any modernization project, APM provides guideposts on how to combine the APA results, business assessment of the applications' strategic value and future needs, and IT infrastructure directions to come up with a long term application portfolio strategy and related technology targets to support it. It is often said that you cannot modernize that which you do not know. With APM, you can effectively manage change within an organization, understand the impact of change, and also manage its compliance. APM is a constant process, be it part of a modernization project or an organization's portfolio management and change control strategy. All applications are in a constant state of change. During any modernization, things are always in a state of flux. In a modernization project, legacy code is changed, new development is done (often in parallel), and data schemas are changed. When looking into APM tool offerings, consider products that can provide facilities to capture these kinds of changes in information and provide an active repository, rather than a static view. Ideally, these tools must adhere to emerging technical standards, like those being pioneered by  the OMG. Re-Architecturing Re-architecting is based on the concept that all legacy applications contain invaluable business logic and data relevant to the business, and these assets should be leveraged in the new system, rather than throwing it all out to rebuild from scratch. Since the new modern IT environment elevates a lot of this logic above the code using declarative models supported by BPM tools, ESBs, Business Rules engines, Data integration and access solutions, some of the original technical code can be replaced by these middleware tools to achieve greater agility. The following screenshot shows an example of a system after re-architecture. The previous example shows what a system would look like, from a higher level, after re-architecture. We see that this isn't a simple transformation of one code base to another in a one-to-one format. It is also much more than remediation and refactoring of the legacy code to standard java code. It is a system that fully leverages technologies suited for the required task, for example, leveraging Identity Management for security, business rules for core business, and BPEL for process flow. Thus, re-architecting focuses on recovering and reassembling the process relevant to business from a legacy application, while eliminating the technology-specific code. Here, we want to capture the value of the business process that is independent of the legacy code base, and move it into a different paradigm. Re-architecting is typically used to handle modernizations that involve changes in architecture, such as the introduction of object orientation and process-driven services. The advantage that re-architecting has over greenfield development is that re-architecting recognizes that there is information in the application code and surrounding artifacts (example, DDLs, COPYBOOKS, user training manuals) that is useful as a source for the re-architecting process, such as application process interaction, data models, and workflow. Re-architecting will usually go outside the source code of the legacy application to incorporate concepts like workflow and new functionality that were never part of the legacy application. However, it also recognized that this legacy application contains key business rules and processes that need to be harvested and brought forward. Some of the important considerations for maximizing re-use by extracting business rules from legacy applications as part of a re-architecture project include: Eliminate dead code, environmental specifics, resolve mutually exclusive logic. Identify key input/output data (parameters, screen input, DB and file records, and so on). Keep in mind many rules outside of code (for example, screen flow described in a training manual. Populate a data dictionary specific to application/industry context. Identify and tag rules based on transaction types and key data, policy parameters, key results (output data). Isolate rules into tracking repository. Combine automation and human review to track relationships, eliminate redundancies, classify and consolidate, add annotation. A parallel method of extracting knowledge from legacy applications uses modeling techniques, often based on UML. This method attempts to mine UML artifacts from the application code and related materials, and then create full-fledged models representing the complete application. Key considerations for mining models include: Convenient code representation helps to quickly filter out technical details. Allow user-selected artifacts to be quickly represented in UML entities. Allow user to add relationships and annotate the objects to assemble more complete UML model. Use external information if possible to refine use cases (screen flows) and activity diagrams—remember that some actors, flows, and so on may not appear in the code. Export to XML-based standard notation to facilitate refinement and forward-re-engineering through UML-based tools. Modernization with this method leverages the years of investment in the legacy code base, it is much less costly and less risky than starting a new application from ground zero. However, since it does involve change, it does have its risks. As a result, a number of other modernization options have been developed that involve less risk. The next set of modernization option provide a different set of benefits with respect to a fully re-architected SOA environment. The important thing is that these other techniques allow an organization to break the process of reaching the optimal modernization target into a series of phases that lower the overall risk of modernization for an organization. In the following figure, we can see that re-architecture takes a monolithic legacy system and applies technology and process to deliver a highly adaptable modern architecture. Since SOA integration is the least invasive approach to legacy application modernization, this technique allows legacy components to be used as part of an SOA infrastructure very quickly and with little risk. Further, it is often the first step in the larger modernization process. In this method, the source code remains mostly unchanged (we will talk more about that later) and the application is wrapped using SOA components, thus creating services that can be exposed and registered to an SOA management facility on a new platform, but are implemented via the exiting legacy code. The exposed services can then be re-used and combined with the results of other more invasive modernization techniques such as re-architecting. Using SOA integration, an organization can begin to make use of SOA concepts, including the orchestration of services into business processes, leaving the legacy application intact. Of course, the appropriate interfaces into the legacy application must exist and the code behind these interfaces must perform useful functions in a manner that can be packaged as services. SOA readiness assessment involves analysis of service granularity, exception handling, transaction integrity and reliability requirements, considerations of response time, message sizes, and scalability, issues of end-to-end messaging security, and requirements for services orchestration and SLA management. Following an assessment, any issues discovered need to be rectified before exposing components as services, and appropriate run-time and lifecycle governance policies created and implemented. It is important to note that there are three tiers where integration can be done: Data, Screen, and Code. So, each of the tiers, based upon the state and structure of the code, can be extended with this technique. As mentioned before, this is often the first step in modernization. In this example, we can see that the legacy systems still stay on the legacy platform. Here, we isolate and expose this information as a business service using legacy adapters. The table below lists important considerations in SOA integration and enablement projects. Criteria for identifying well defined services Represent a core enterprise function re-usable by many client applications Present a coarse-grained interface Single interaction vs. multi-screen flows UI, business logic, data access layers Exception handling-returning results without branching to another screen Discovering "Services" beyond screen flows Conversational vs. sync/async calls COMMAREA transactions (re-factored to use reasonable message size) Security policies and their enforcement RACF vs. LDAP-based or SSO mechanism End-to-end messaging security and Authentication, Authorization, Audition   Services integration and orchestration Wrapping and proxying via middle-tier gate-way vs. mainframe-based services Who's responsible for input validation? Orchestrating "composite" MF services Supporting bidirectional integration Quality of Service (QoS) requirements Response time, throughput, scalability End-to-end monitoring and SLA management Transaction integrity and global transaction coordination End-to-end monitoring and tracing Services lifecycle governance Ownership of service interfaces and change control process Service discovery (repository, tools) Orchestration, extension BPM integration
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