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Real-World Svelte

You're reading from  Real-World Svelte

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781804616031
Pages 282 pages
Edition 1st Edition
Languages
Author (1):
Tan Li Hau Tan Li Hau
Profile icon Tan Li Hau

Table of Contents (22) Chapters

Preface 1. Part 1: Writing Svelte Components
2. Chapter 1: Lifecycles in Svelte 3. Chapter 2: Implementing Styling and Theming 4. Chapter 3: Managing Props and State 5. Chapter 4: Composing Components 6. Part 2: Actions
7. Chapter 5: Custom Events with Actions 8. Chapter 6: Integrating Libraries with Actions 9. Chapter 7: Progressive Enhancement with Actions 10. Part 3: Context and Stores
11. Chapter 8: Context versus Stores 12. Chapter 9: Implementing Custom Stores 13. Chapter 10: State Management with Svelte Stores 14. Chapter 11: Renderless Components 15. Chapter 12: Stores and Animations 16. Part 4: Transitions
17. Chapter 13: Using Transitions 18. Chapter 14: Exploring Custom Transitions 19. Chapter 15: Accessibility with Transitions 20. Index 21. Other Books You May Enjoy

Turning a declarative description into imperative instructions

The second use case for a renderless component involves allowing users to describe their needs declaratively and then translating them into imperative instructions.

A good example of this use case is when working with a canvas or WebGL.

For example, in a canvas, to create a red rectangle with a green border, you would need to use imperative APIs to create and style the rectangle:

ctx.fillStyle = 'red';
ctx.strokeStyle = 'green';
ctx.rect(10, 10, 100, 100);
ctx.stroke();
ctx.fill();

Step by step, we instruct the canvas context to set fillStyle and strokeStyle and then draw a rectangle, based on the fill color and stroke color set.

When interacting with the canvas in an imperative manner, the code focuses on how to do things rather than what to do. This can result in code that is difficult to read and maintain, with a lot of low-level details that can make it hard to see the bigger picture...

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