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Unity 2017 Game AI Programming - Third Edition - Third Edition

Unity 2017 Game AI Programming - Third Edition: Leverage the power of Artificial Intelligence to program smart entities for your games, Third Edition

€32.99 €22.99
Book Jan 2018 254 pages 3rd Edition
eBook
€32.99 €22.99
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eBook
€32.99 €22.99
Print
€41.99
Subscription
€14.99 Monthly

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Product Details


Publication date : Jan 11, 2018
Length 254 pages
Edition : 3rd Edition
Language : English
ISBN-13 : 9781788477901
Vendor :
Unity Technologies
Category :
Languages :
toc View table of contents toc Preview Book toc Download Code

Key benefits

  • •Explore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than ever
  • •Use fuzzy logic concepts in your AI decision-making to make your characters more engaging
  • •Build exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural Networks

Description

Unity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game.

What you will learn

• Understand the basic terminology and concepts in game AI • Explore advanced AI Concepts such as Neural Networks • Implement a basic finite state machine using state machine behaviors in Unity 2017 • Create sensory systems for your AI and couple it with a Finite State Machine • Wok with Unity 2017 s built-in NavMesh features in your game • Build believable and highly-efficient artificial flocks and crowds • Create a basic behavior tree to drive a character s actions

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Jan 11, 2018
Length 254 pages
Edition : 3rd Edition
Language : English
ISBN-13 : 9781788477901
Vendor :
Unity Technologies
Category :
Languages :

Table of Contents

10 Chapters
Preface Packt Packt
The Basics of AI in Games Packt Packt
Finite State Machines and You Packt Packt
Implementing Sensors Packt Packt
Finding Your Way Packt Packt
Flocks and Crowds Packt Packt
Behavior Trees Packt Packt
Using Fuzzy Logic to Make Your AI Seem Alive Packt Packt
How It All Comes Together Packt Packt
Other Books You May Enjoy Packt Packt

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