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Box2D for Flash Games

Box2D for Flash Games: Create amazing and realistic physics-based Flash games using Box2D with this book and ebook.

€16.99 €10.99
Book Nov 2012 166 pages 1st Edition
eBook
€16.99 €10.99
Print
€20.99
Subscription
€14.99 Monthly
eBook
€16.99 €10.99
Print
€20.99
Subscription
€14.99 Monthly

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Product Details


Publication date : Nov 23, 2012
Length 166 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781849519625
Category :
toc View table of contents toc Preview Book

Key benefits

  • Design blockbuster physics game and handle every kind of collision
  • Build and destroy levels piece by piece
  • Create vehicles and bring them to life with motors

Description

Physics games are getting more and more popular, and Box2D is the best choice if you are looking for a free, stable and robust library to handle physics. With Box2D you can create every kind of 2D physics game, only coding is not the fun part, but the game itself. "Box2D for Flash Games" will guide you through the process of making a Flash physics game starting from the bare bones and taking you by hand through complex features such as forces, joints and motors. As you are learning, your game will have more and more features, like the physics games you are used to playing. The book analyzes two of the most played physics games, and breaks them down to allow readers to build them from scratch in a step-by-step approach. By the end of the book, you will learn how to create basic primitive bodies as well as complex, compound bodies. Motors will give life to cars, catapults and siege machines firing bullets, while a complete collision management will make your game look even more realistic. If you want to make full Flash games with physics, then Box2D for Flash Games will guide you through the entire process of making a Flash physics game.

What you will learn

Create a physics world with gravity Manage materials assigning physics properties Interact with physics bodies using mouse or keyboard Build vehicles with joints and motors Handle every kind of collision Add forces and impulses to bodies Turn your graphic assets into physics bodies Fire bullets and destroy bodies

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Nov 23, 2012
Length 166 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781849519625
Category :

Table of Contents

15 Chapters
Box2D for Flash Games Packt Packt
Credits Packt Packt
About the Author Packt Packt
About the Reviewers Packt Packt
www.PacktPub.com Packt Packt
Preface Packt Packt
Hello Box2D World Packt Packt
Adding Bodies to the World Packt Packt
Interacting with Bodies Packt Packt
Applying Forces to Bodies Packt Packt
Handling Collisions Packt Packt
Joints and Motors Packt Packt
Skinning the Game Packt Packt
Bullets and Sensors Packt Packt
Index Packt Packt

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