Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Flutter Cookbook, Second Edition - Second Edition

You're reading from  Flutter Cookbook, Second Edition - Second Edition

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781803245430
Pages 712 pages
Edition 2nd Edition
Languages
Author (1):
Simone Alessandria Simone Alessandria
Profile icon Simone Alessandria

Table of Contents (19) Chapters

Preface 1. Getting Started with Flutter 2. Creating Your First Flutter App 3. Dart: A Language You Already Know 4. Introduction to Widgets 5. Mastering Layout and Taming the Widget Tree 6. Adding Interactivity and Navigation to Your App 7. Basic State Management 8. The Future is Now: Introduction to Asynchronous Programming 9. Data Persistence and Communicating with the Internet 10. Advanced State Management with Streams 11. Using Flutter Packages 12. Adding Animations to Your App 13. Using Firebase 14. Firebase Machine Learning 15. Flutter Web and Desktop 16. Distributing Your Mobile App 17. Other Books You May Enjoy
18. Index

What this book covers

Chapter 1, Getting Started with Flutter, helps you set up your development environment.

Chapter 2, Creating Your First Flutter App, shows how to create your first app, and check that your development environment works as expected.

Chapter 3, Dart: A Language You Already Know, introduces Dart, its syntax, and its patterns.

Chapter 4, Introduction to Widgets, shows how to build simple user interfaces with Flutter.

Chapter 5, Mastering Layout and Taming the Widget Tree, shows how to build more complex screens made of several widgets.

Chapter 6, Adding Interactivity and Navigation to Your app, contains several recipes that add interactivity to your apps, including interacting with buttons, reading a text from a TextField, changing the screen, and showing alerts.

Chapter 7, Basic State Management, introduces the concept of State in Flutter: instead of having screens that just show widgets, you will learn how to build screens that can keep and manage data.

Chapter 8, The Future is Now: Introduction to Asynchronous Programming, contains several examples of one of the most useful and interesting features in programming languages: the concept of the asynchronous execution of tasks.

Chapter 9, Data Persistence and Communicating with the Internet, gives you the tools to connect to web services and persist data on your device.

Chapter 10, Advanced State Management with Streams, shows how to deal with Streams, which are arguably the best tool for creating reactive apps.

Chapter 11, Using Flutter Packages, explains how to choose, use, build, and publish Flutter packages.

Chapter 12, Adding Animations to Your app, gives you the tools you need to build engaging animations in your apps.

Chapter 13, Using Firebase, shows how to leverage a powerful backend without any code.

Chapter 14, Firebase Machine Learning, shows how to add machine learning features to your apps by using Firebase.

Chapter 15, Flutter Web and Desktop, shows you how to use the same code base to build apps for the web and desktop.

Chapter 16, Distributing Your Mobile app, outlines the steps required to publish an app to the main mobile stores: the Google Play Store and the Apple App Store.

lock icon The rest of the chapter is locked
Next Chapter arrow right
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €14.99/month. Cancel anytime}