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Learning C# by Developing Games with Unity - Seventh Edition

You're reading from  Learning C# by Developing Games with Unity - Seventh Edition

Product type Book
Published in Nov 2022
Publisher Packt
ISBN-13 9781837636877
Pages 466 pages
Edition 7th Edition
Languages
Author (1):
Harrison Ferrone Harrison Ferrone
Profile icon Harrison Ferrone

Table of Contents (18) Chapters

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Specialized Collection Types and LINQ 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Summary

And that’s a wrap on the basics of working with data! Congratulations on making it through this monster chapter intact. Data in any programming context is a big topic, so take everything you’ve learned in this chapter as a jumping-off point.

You already know how to navigate the filesystem and create, read, update, and delete files. You also learned how to effectively work with text, XML, and JSON data formats, as well as data streams. And you know how to take an entire object’s state and serialize or deserialize it into both XML and JSON. All in all, learning these skills was no small feat. Don’t forget to review and revisit this chapter more than once; there’s a lot here that might not become second nature on the first run-through.

In the next chapter, we’ll discuss the basics of generic programming, get a little hands-on experience with delegates and events, and wrap up with an overview of exception handling.

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