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FPGA Programming for Beginners

You're reading from  FPGA Programming for Beginners

Product type Book
Published in Mar 2021
Publisher Packt
ISBN-13 9781789805413
Pages 368 pages
Edition 1st Edition
Languages
Author (1):
Frank Bruno Frank Bruno
Profile icon Frank Bruno

Table of Contents (16) Chapters

Preface 1. Section 1: Introduction to FPGAs and Xilinx Architectures
2. Chapter 1: Introduction to FPGA Architectures and Xilinx Vivado 3. Section 2: Introduction to Verilog RTL Design, Simulation, and Implementation
4. Chapter 2: Combinational Logic 5. Chapter 3: Counting Button Presses 6. Chapter 4: Let's Build a Calculator 7. Chapter 5: FPGA Resources and How to Use Them 8. Chapter 6: Math, Parallelism, and Pipelined Design 9. Section 3: Interfacing with External Components
10. Chapter 7: Introduction to AXI 11. Chapter 8: Lots of Data? MIG and DDR2 12. Chapter 9: A Better Way to Display – VGA 13. Chapter 10: Bringing It All Together 14. Chapter 11: Advanced Topics 15. Other Books You May Enjoy

Investigating the keyboard interface

I'm sure you are familiar with computer keyboards as a user, but perhaps not how keyboards are physically implemented.

Keyboards consist of a matrix of switches. When you depress a key, you close a circuit. A keyboard controller activates one line at a time and checks to see which lines are connected, which will identify a unique key (assuming only one key is pressed). It will also detect when a key is released:

Figure 10.1 – Keyboard matrix

The keyboard controller will apply a voltage across each input one at a time. With the voltage applied, it will look at the outputs to identify whether any key is pressed. In Figure 10.1, when the controller scans input 2, and key K is depressed, output 2 will be active high.

When IBM introduced the PS/2 computer, they introduced a new keyboard and mouse standard. The keyboard pulled the matrix decoder into the keyboard and simplified the interface to two wires. The...

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