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C++ High Performance. - Second Edition

You're reading from  C++ High Performance. - Second Edition

Product type Book
Published in Dec 2020
Publisher Packt
ISBN-13 9781839216541
Pages 544 pages
Edition 2nd Edition
Languages
Authors (2):
Björn Andrist Björn Andrist
Profile icon Björn Andrist
Viktor Sehr Viktor Sehr
Profile icon Viktor Sehr
View More author details

Table of Contents (17) Chapters

Preface 1. A Brief Introduction to C++ 2. Essential C++ Techniques 3. Analyzing and Measuring Performance 4. Data Structures 5. Algorithms 6. Ranges and Views 7. Memory Management 8. Compile-Time Programming 9. Essential Utilities 10. Proxy Objects and Lazy Evaluation 11. Concurrency 12. Coroutines and Lazy Generators 13. Asynchronous Programming with Coroutines 14. Parallel Algorithms 15. Other Books You May Enjoy
16. Index

Executing algorithms on the GPU

Graphics processing units (GPUs) were originally designed and used for processing points and pixels for computer graphics rendering. Briefly, what the GPUs did was retrieve buffers of pixel data or vertex data, perform a simple operation on each buffer individually, and store the result in a new buffer (to eventually be displayed).

Here are some examples of simple, independent operations that could be executed on the GPU at an early stage:

  • Transform a point from world coordinates to screen coordinates
  • Perform a lighting calculation at a specific point (by lighting calculation, I am referring to calculating the color of a specific pixel in an image)

As these operations could be performed in parallel, the GPUs were designed for executing small operations in parallel. Later on, these graphics operations became programmable, although the programs were written in terms of computer graphics (that is, the memory reads were done...

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