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Gamification with Unity 5.x

You're reading from  Gamification with Unity 5.x

Product type Book
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Pages 328 pages
Edition 1st Edition
Languages
Concepts

Table of Contents (16) Chapters

Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. The Anatomy of Games 2. Who or What Am I? Understanding the Player 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Methods of prototyping


There are many different methods of prototyping a game; in fact, you could probably write a book on it. The two main methods of prototyping are paper and rapid. Each can use a range of different materials, just like in the image below, or you can create it digitally.

Paper prototyping

To put simply, it involves no use of technology and only physical materials. This is what caveman game developers would have used before creating their final games. Paper prototyping includes using primitive resources such as pens, paper, scissors, glue, post-it notes, stickers, and so forth. The idea is to get your basic ideas out and get a more physical visualization, for example, if you're creating a game to encourage workplace productivity. You might reconstruct a portion of your workspace environment and then add various elements such as obstacles (which can be plastic counters) that the player has to overcome during their hourly commute to get coffee. It's also a good way to quickly...

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