Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Android Studio 4.1 Development Essentials – Java Edition

You're reading from  Android Studio 4.1 Development Essentials – Java Edition

Product type Book
Published in May 2021
Publisher Packt
ISBN-13 9781801815161
Pages 810 pages
Edition 1st Edition
Languages
Author (1):
Neil Smyth Neil Smyth
Profile icon Neil Smyth

Table of Contents (88) Chapters

1. Introduction 2. Setting up an Android Studio Development Environment 3. Creating an Example Android App in Android Studio 4. Creating an Android Virtual Device (AVD) in Android Studio 5. Using and Configuring the Android Studio AVD Emulator 6. A Tour of the Android Studio User Interface 7. Testing Android Studio Apps on a Physical Android Device 8. The Basics of the Android Studio Code Editor 9. An Overview of the Android Architecture 10. The Anatomy of an Android Application 11. An Overview of Android View Binding 12. Understanding Android Application and Activity Lifecycles 13. Handling Android Activity State Changes 14. Android Activity State Changes by Example 15. Saving and Restoring the State of an Android Activity 16. Understanding Android Views, View Groups and Layouts 17. A Guide to the Android Studio Layout Editor Tool 18. A Guide to the Android ConstraintLayout 19. A Guide to using ConstraintLayout in Android Studio 20. Working with ConstraintLayout Chains and Ratios in Android Studio 21. An Android Studio Layout Editor ConstraintLayout Tutorial 22. Manual XML Layout Design in Android Studio 23. Managing Constraints using Constraint Sets 24. An Android ConstraintSet Tutorial 25. A Guide to using Apply Changes in Android Studio 26. An Overview and Example of Android Event Handling 27. Android Touch and Multi-touch Event Handling 28. Detecting Common Gestures using the Android Gesture Detector Class 29. Implementing Custom Gesture and Pinch Recognition on Android 30. An Introduction to Android Fragments 31. Using Fragments in Android Studio - An Example 32. Modern Android App Architecture with Jetpack 33. An Android Jetpack ViewModel Tutorial 34. An Android Jetpack LiveData Tutorial 35. An Overview of Android Jetpack Data Binding 36. An Android Jetpack Data Binding Tutorial 37. An Android ViewModel Saved State Tutorial 38. Working with Android Lifecycle-Aware Components 39. An Android Jetpack Lifecycle Awareness Tutorial 40. An Overview of the Navigation Architecture Component 41. An Android Jetpack Navigation Component Tutorial 42. Creating and Managing Overflow Menus on Android 43. An Introduction to MotionLayout 44. An Android MotionLayout Editor Tutorial 45. A MotionLayout KeyCycle Tutorial 46. Working with the Floating Action Button and Snackbar 47. Creating a Tabbed Interface using the TabLayout Component 48. Working with the RecyclerView and CardView Widgets 49. An Android RecyclerView and CardView Tutorial 50. A Layout Editor Sample Data Tutorial 51. Working with the AppBar and Collapsing Toolbar Layouts 52. An Android Studio Master/Detail Flow Tutorial 53. An Overview of Android Intents 54. Android Explicit Intents – A Worked Example 55. Android Implicit Intents – A Worked Example 56. Android Broadcast Intents and Broadcast Receivers 57. A Basic Overview of Threads and AsyncTasks 58. An Overview of Android Started and Bound Services 59. Implementing an Android Started Service – A Worked Example 60. Android Local Bound Services – A Worked Example 61. Android Remote Bound Services – A Worked Example 62. An Android Notifications Tutorial 63. An Android Direct Reply Notification Tutorial 64. Foldable Devices and Multi-Window Support 65. An Overview of Android SQLite Databases 66. The Android Room Persistence Library 67. An Android TableLayout and TableRow Tutorial 68. An Android Room Database and Repository Tutorial 69. Accessing Cloud Storage using the Android Storage Access Framework 70. An Android Storage Access Framework Example 71. Video Playback on Android using the VideoView and MediaController Classes 72. Android Picture-in-Picture Mode 73. An Android Picture-in-Picture Tutorial 74. Making Runtime Permission Requests in Android 75. Android Audio Recording and Playback using MediaPlayer and MediaRecorder 76. Working with the Google Maps Android API in Android Studio 77. Printing with the Android Printing Framework 78. An Android HTML and Web Content Printing Example 79. A Guide to Android Custom Document Printing 80. An Introduction to Android App Links 81. An Android Studio App Links Tutorial 82. A Guide to the Android Studio Profiler 83. An Android Biometric Authentication Tutorial 84. Creating, Testing and Uploading an Android App Bundle 85. An Overview of Android Dynamic Feature Modules 86. An Android Studio Dynamic Feature Tutorial 87. An Overview of Gradle in Android Studio Index

28. Detecting Common Gestures using the Android Gesture Detector Class

The term “gesture” is used to define a contiguous sequence of interactions between the touch screen and the user. A typical gesture begins at the point that the screen is first touched and ends when the last finger or pointing device leaves the display surface. When correctly harnessed, gestures can be implemented as a form of communication between user and application. Swiping motions to turn the pages of an eBook, or a pinching movement involving two touches to zoom in or out of an image are prime examples of the ways in which gestures can be used to interact with an application.

The Android SDK provides mechanisms for the detection of both common and custom gestures within an application. Common gestures involve interactions such as a tap, double tap, long press or a swiping motion in either a horizontal or a vertical direction (referred to in Android nomenclature as a fling).

The goal of...

28.1 Implementing Common Gesture Detection

When a user interacts with the display of an Android device, the onTouchEvent() method of the currently active application is called by the system and passed MotionEvent objects containing data about the user’s contact with the screen. This data can be interpreted to identify if the motion on the screen matches a common gesture such as a tap or a swipe. This can be achieved with very little programming effort by making use of the Android GestureDetectorCompat class. This class is designed specifically to receive motion event information from the application and to trigger method calls based on the type of common gesture, if any, detected.

The basic steps in detecting common gestures are as follows:

1. Declaration of a class which implements the GestureDetector.OnGestureListener interface including the required onFling(), onDown(), onScroll(), onShowPress(), onSingleTapUp() and onLongPress() callback methods. Note that this can...

28.2 Creating an Example Gesture Detection Project

The goal of this project is to detect the full range of common gestures currently supported by the GestureDetectorCompat class and to display status information to the user indicating the type of gesture that has been detected.

Select the Create New Project quick start option from the welcome screen and, within the resulting new project dialog, choose the Empty Activity template before clicking on the Next button.

Enter CommonGestures into the Name field and specify com.ebookfrenzy.commongestures as the package name. Before clicking on the Finish button, change the Minimum API level setting to API 26: Android 8.0 (Oreo) and the Language menu to Java.

Once the new project has been created, navigate to the app -> res -> layout -> activity_main.xml file in the Project tool window and double-click on it to load it into the Layout Editor tool.

Within the Layout Editor tool, select the “Hello, World!” TextView...

28.3 Creating the GestureDetectorCompat Instance

With the activity class now updated to implement the listener interfaces, the next step is to create an instance of the GestureDetectorCompat class. Since this only needs to be performed once at the point that the activity is created, the best place for this code is in the onCreate() method. Since we also want to detect double taps, the code also needs to call the setOnDoubleTapListener() method of the GestureDetectorCompat instance:

package com.ebookfrenzy.commongestures;

 

import androidx.appcompat.app.AppCompatActivity;

import android.os.Bundle;

import android.view.GestureDetector;

import android.widget.TextView;

import android.view.MotionEvent;

import androidx.core.view.GestureDetectorCompat;

 

public class MainActivity extends AppCompatActivity

        implements GestureDetector.OnGestureListener,

        ...

28.4 Implementing the onTouchEvent() Method

If the application were to be compiled and run at this point, nothing would happen if gestures were performed on the device display. This is because no code has been added to intercept touch events and to pass them through to the GestureDetectorCompat instance. In order to achieve this, it is necessary to override the onTouchEvent() method within the activity class and implement it such that it calls the onTouchEvent() method of the GestureDetectorCompat instance. Remaining in the MainActivity.java file, therefore, implement this method so that it reads as follows:

@Override

public boolean onTouchEvent(MotionEvent event) {

        this.gDetector.onTouchEvent(event);

        // Be sure to call the superclass implementation

        return super.onTouchEvent(event);

}

28.5 Testing the Application

Compile and run the application on either a physical Android device or an AVD emulator. Once launched, experiment with swipes, presses, scrolling motions and double and single taps. Note that the text view updates to reflect the events as illustrated in Figure 28-1:

Figure 28-1

28.6 Summary

Any physical contact between the user and the touch screen display of a device can be considered a “gesture”. Lacking the physical keyboard and mouse pointer of a traditional computer system, gestures are widely used as a method of interaction between user and application. While a gesture can be comprised of just about any sequence of motions, there is a widely used set of gestures with which users of touch screen devices have become familiar. A number of these so-called “common gestures” can be easily detected within an application by making use of the Android Gesture Detector classes. In this chapter, the use of this technique has been outlined both in theory and through the implementation of an example project.

Having covered common gestures in this chapter, the next chapter will look at detecting a wider range of gesture types including the ability to both design and detect your own gestures.

lock icon The rest of the chapter is locked
You have been reading a chapter from
Android Studio 4.1 Development Essentials – Java Edition
Published in: May 2021 Publisher: Packt ISBN-13: 9781801815161
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}