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Mastering Graphics Programming with Vulkan

Mastering Graphics Programming with Vulkan: Develop a modern rendering engine from first principles to state-of-the-art techniques

By Marco Castorina , Gabriel Sassone
$35.99 $24.99
Book Feb 2023 382 pages 1st Edition
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eBook
$35.99 $24.99
Print
$44.99
Subscription
$15.99 Monthly

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Product Details


Publication date : Feb 10, 2023
Length 382 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781803244792
Category :
toc View table of contents toc Preview Book toc Download Code

Key benefits

  • Develop high-performance rendering techniques in Vulkan
  • Automate some of the more tedious aspects like pipeline layouts and resource barriers
  • Understand how to take advantage of mesh shaders and ray tracing

Description

Vulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback. Learning Vulkan is a foundational step to understanding how a modern graphics API works, both on desktop and mobile. In Mastering Graphics Programming with Vulkan, you’ll begin by developing the foundations of a rendering framework. You’ll learn how to leverage advanced Vulkan features to write a modern rendering engine. The chapters will cover how to automate resource binding and dependencies. You’ll then take advantage of GPU-driven rendering to scale the size of your scenes and finally, you’ll get familiar with ray tracing techniques that will improve the visual quality of your rendered image. By the end of this book, you’ll have a thorough understanding of the inner workings of a modern rendering engine and the graphics techniques employed to achieve state-of-the-art results. The framework developed in this book will be the starting point for all your future experiments.

What you will learn

Understand resources management and modern bindless techniques Get comfortable with how a frame graph works and know its advantages Explore how to render efficiently with many light sources Discover how to integrate variable rate shading Understand the benefits and limitations of temporal anti-aliasing Get to grips with how GPU-driven rendering works Explore and leverage ray tracing to improve render quality

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Feb 10, 2023
Length 382 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781803244792
Category :

Table of Contents

21 Chapters
Preface Packt Packt
Part 1: Foundations of a Modern Rendering Engine Packt Packt
Chapter 1: Introducing the Raptor Engine and Hydra Packt Packt
Chapter 2: Improving Resources Management Packt Packt
Chapter 3: Unlocking Multi-Threading Packt Packt
Chapter 4: Implementing a Frame Graph Packt Packt
Chapter 5: Unlocking Async Compute Packt Packt
Part 2: GPU-Driven Rendering Packt Packt
Chapter 6: GPU-Driven Rendering Packt Packt
Chapter 7: Rendering Many Lights with Clustered Deferred Rendering Packt Packt
Chapter 8: Adding Shadows Using Mesh Shaders Packt Packt
Chapter 9: Implementing Variable Rate Shading Packt Packt
Chapter 10: Adding Volumetric Fog Packt Packt
Part 3: Advanced Rendering Techniques Packt Packt
Chapter 11: Temporal Anti-Aliasing Packt Packt
Chapter 12: Getting Started with Ray Tracing Packt Packt
Chapter 13: Revisiting Shadows with Ray Tracing Packt Packt
Chapter 14: Adding Dynamic Diffuse Global Illumination with Ray Tracing Packt Packt
Chapter 15: Adding Reflections with Ray Tracing Packt Packt
Index Packt Packt
Other Books You May Enjoy Packt Packt

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Salim Pamukcu Feb 6, 2024
star-icon star-icon star-icon star-icon star-icon 5
this is an excellent book which you understanding from the beginning ; including the build systems, how to get the drivers and very useful information that can be used if you are dealing with Vulkan Api
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