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Architectural Visualization in Unreal Engine 5

Architectural Visualization in Unreal Engine 5: Create photorealistic architectural interior renderings in UE5

By Ludovico Palmeri
$39.99 $27.98
Book Feb 2024 496 pages 1st Edition
eBook
$39.99 $27.98
Print
$49.99
Subscription
$15.99 Monthly
eBook
$39.99 $27.98
Print
$49.99
Subscription
$15.99 Monthly

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Product Details


Publication date : Feb 16, 2024
Length 496 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781837639762
Vendor :
Epic Games
Category :
Concepts :
toc View table of contents toc Preview Book toc Download Code

Key benefits

  • Set up your Unreal project and organize your assets to create an effective workflow
  • Learn best practices for creating realistic and immersive 3D environments using UE5
  • Explore Unreal's advanced lighting and material tools to produce photorealistic architectural visualizations
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

If you excel at creating beautiful architectural renderings offline, but face challenges replicating the same quality in real time, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is designed for individuals managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization. The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You’ll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you’ll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn. By the end of this UE5 book, you'll have acquired the skills to confidently create high-quality architectural visualizations in Unreal Engine and become proficient in building an architectural interior scene in UE5 to produce professional still images.

What you will learn

Import and organize assets and prepare a project structure Ensure a smooth architectural visualization workflow to quickly iterate your project Experiment with different types of lighting techniques to create photorealistic scenarios Create and tweak materials using the material editor, and apply them to models in the scene Use post-processing features to achieve cinematic-quality visuals Discover how to use blueprints to create interactive elements Build captivating animations with the sequencer tool Optimize your scene for smooth real-time performance

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Feb 16, 2024
Length 496 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781837639762
Vendor :
Epic Games
Category :
Concepts :

Table of Contents

24 Chapters
Preface Packt Packt
Part 1: Building the Scene Packt Packt
Chapter 1: Setting Up the Project Packt Packt
Chapter 2: Preparing the Scene Packt Packt
Chapter 3: Importing the Scene Packt Packt
Chapter 4: Managing Your Assets Packt Packt
Part 2: Illuminating and Materializing the Scene Packt Packt
Chapter 5: Lighting in Unreal – the Essentials Packt Packt
Chapter 6: Lighting the Scene Packt Packt
Chapter 7: Exploring Materials Packt Packt
Chapter 8: Creating Architectural Materials Packt Packt
Chapter 9: Detailing the Scene with Decals Packt Packt
Part 3: Completing the Scene Packt Packt
Chapter 10: Making Interactive Elements Using Blueprints Packt Packt
Chapter 11: Communicating between Blueprints Packt Packt
Chapter 12: Optimizing the Scene Packt Packt
Part 4: Rendering the Scene Packt Packt
Chapter 13: Setting Up Cameras Packt Packt
Chapter 14: Post-Processing Images Packt Packt
Chapter 15: Discovering the Sequencer Packt Packt
Chapter 16: Rendering the Scene Packt Packt
Index Packt Packt
Other Books You May Enjoy Packt Packt
Appendix:Substrate Materials Packt Packt

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