torque 3DThis page features the latest and most popular books on using the Torque 3D game engine and framework. Torque 3D allows developers to create high performance 3D games across multiple platforms including Windows, Mac, Linux, iOS, Android, and web browsers. With its intuitive editor and C++/C#/JavaScript programming interfaces, Torque 3D makes it easy to build rich 3D worlds with advanced graphics, physics, audio, animation, AI, and networking. This page highlights top titles covering core Torque 3D concepts as well as specialized techniques for mobile development, virtual reality, multiplayer games, procedural content generation, and more. Whether you're a beginner looking to learn Torque 3D from scratch or an experienced developer wanting to level up your skills, these expert-written books will help you unlock the full potential of this powerful engine.
Bestsellers
A range of our top selling game development products from the last year.
(1-1 of 1)
Rising Stars
Recently released game development books which are getting a lot of attention.
(1-1 of 6)
Career Pathways
A collection of reading lists made by our expert authors to help get you your next job. Getting Started with Unity Game DevelopmentAn enjoyable and intuitive approach to getting started with C# programming and Unity game development. This reading list will help you build a solid foundation in Unity and discover techniques to create impressive 2D/3D games, cross-platform mobile g ... Mr. Harrison Ferrone Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.
Most popular book by Mr. Harrison Ferrone Sergey Kosarevsky Sergey Kosarevsky is a software engineer with experience in C++ and 3D graphics. He worked for mobile industry companies and was involved in mobile projects at SPB Software, Yandex, Layar and Blippar. He has more than 12 years of software development experience and more than 6 years of Android NDK experience. Sergey got his PhD in the field of mechanical engineering from St. Petersburg Institute of Machine-Building in Saint-Petersburg, Russia. In his spare time, Sergey maintains and develops an open source multiplatform gaming engine, the Linde...
Read more
Most popular book by Sergey Kosarevsky Kumsal Obuz Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still orga...
Read more
Most popular book by Kumsal Obuz Gonçalo Marques Gonçalo Marques has been an active gamer since the age of 6. He has been using Unreal Engine since 2016 and has done freelance and consulting work using the engine. Gonçalo also released a free and open source plugin called UI Navigation, which has garnered an extremely positive reception with over 100,000 downloads and is still receiving frequent updates and fixes. Thanks to the development of this plugin, he became an Epic MegaGrant recipient. He is now working at Funcom ZPX, a game studio in Lisbon that has contributed to games such as Conan...
Read more
Most popular book by Gonçalo Marques Mr. Oscar Baechler Oscar Baechler is a CG generalist, professor, painter, photographer, open source advocate, and community organizer who teaches at Lake Washington Institute of Technology. He's published a number of mobile games with a Blender pipeline and created animation for clients both big and small. Oscar runs the Seattle Blender User Group and Ballard Life Drawing Co-op and has presented on CGI at SIGGRAPH, LinuxFest Northwest, the Blender Conference, OSCON, Usenix LISA, SeaGL, SIX, WACC, and others.
Most popular book by Mr. Oscar Baechler