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Flutter Cookbook, Second Edition - Second Edition

You're reading from  Flutter Cookbook, Second Edition - Second Edition

Product type Book
Published in May 2023
Publisher Packt
ISBN-13 9781803245430
Pages 712 pages
Edition 2nd Edition
Languages
Author (1):
Simone Alessandria Simone Alessandria
Profile icon Simone Alessandria

Table of Contents (19) Chapters

Preface 1. Getting Started with Flutter 2. Creating Your First Flutter App 3. Dart: A Language You Already Know 4. Introduction to Widgets 5. Mastering Layout and Taming the Widget Tree 6. Adding Interactivity and Navigation to Your App 7. Basic State Management 8. The Future is Now: Introduction to Asynchronous Programming 9. Data Persistence and Communicating with the Internet 10. Advanced State Management with Streams 11. Using Flutter Packages 12. Adding Animations to Your App 13. Using Firebase 14. Firebase Machine Learning 15. Flutter Web and Desktop 16. Distributing Your Mobile App 17. Other Books You May Enjoy
18. Index

Designing animations part 3 — Using curves

Linear movement exists only in theoretical physics. Why not make the movement a bit more realistic with ease-in and ease-out curves?

In general, CurvedAnimations provide a more realistic and visually appealing movement, and a variety of pre-built curves to choose from, like ease-in, ease-out, and bounce.

In this recipe, you will add a curve to the animation you built in parts 1 and 2 of Designing animations, so that the ball will start moving slowly, then increase its speed, and then slow down again before stopping.

By the end of this recipe, you will understand how to add curves to your animations, making them more realistic and appealing.

Getting ready

To follow along with this recipe, you need the app built in the previous two recipes: Designing animations part 1 — VSync and the AnimationController and Designing animations part 2 — Adding multiple animations.

How to do it...

In this recipe...

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