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Swift Protocol-Oriented Programming - Fourth Edition

You're reading from  Swift Protocol-Oriented Programming - Fourth Edition

Product type Book
Published in Jun 2019
Publisher
ISBN-13 9781789349023
Pages 224 pages
Edition 4th Edition
Languages
Author (1):
Jon Hoffman Jon Hoffman
Profile icon Jon Hoffman

Table of Contents (11) Chapters

Preface 1. Starting with the Protocol 2. Our Type Choices 3. Extensions 4. Generics 5. Memory Management 6. Object-Oriented Programming 7. Protocol-Oriented Programming 8. Adopting Design Patterns in Swift 9. Case Studies 10. Other Books You May Enjoy

Summary

In this chapter, we saw how we could design vehicles for a video game in an object-oriented way. We also saw how we could use polymorphism with a class hierarchy. There were several issues with this object-oriented design and most of these drawbacks were directly related to Swift being a single-inheritance language.

In the next chapter, we will look at how we can design the same vehicle types in a protocol-oriented way to see how it addresses the issues we saw with the object-oriented design.

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