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Swift Protocol-Oriented Programming - Fourth Edition

You're reading from  Swift Protocol-Oriented Programming - Fourth Edition

Product type Book
Published in Jun 2019
Publisher
ISBN-13 9781789349023
Pages 224 pages
Edition 4th Edition
Languages
Author (1):
Jon Hoffman Jon Hoffman
Profile icon Jon Hoffman

Table of Contents (11) Chapters

Preface 1. Starting with the Protocol 2. Our Type Choices 3. Extensions 4. Generics 5. Memory Management 6. Object-Oriented Programming 7. Protocol-Oriented Programming 8. Adopting Design Patterns in Swift 9. Case Studies 10. Other Books You May Enjoy

Requirements for the sample code

When we develop applications, we usually have a set of requirements that we need to work toward. Our sample projects in this chapter and the next are no different. The following is a list of requirements for the vehicle types that we will be creating:

  • We will have three categories of vehicles: sea, land, and air. A vehicle can be a member of multiple categories.
  • Vehicles may move or attack when they are on a tile that matches any of the categories they are in.
  • Vehicles will be unable to move to or attack on a tile that does not match any of the categories they are in.
  • When a vehicle's hit points reach zero, the vehicle will be considered incapacitated. We will need to keep all active vehicles in a single array that we can loop through.

For our design in this chapter, we will be demonstrating the design with only a few vehicles, but we know...

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