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Learning Object-Oriented Programming

You're reading from   Learning Object-Oriented Programming Explore and crack the OOP code in Python, JavaScript, and C#

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781785289637
Length 280 pages
Edition 1st Edition
Languages
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Toc

Table of Contents (10) Chapters Close

Preface 1. Objects Everywhere FREE CHAPTER 2. Classes and Instances 3. Encapsulation of Data 4. Inheritance and Specialization 5. Interfaces, Multiple Inheritance, and Composition 6. Duck Typing and Generics 7. Organization of Object-Oriented Code 8. Taking Full Advantage of Object-Oriented Programming Index

Working with properties


It's possible to manually add getter and setter methods to emulate how properties work. For example, we can add a GetName method that just returns the value of the m_name internal field. Each time we want to retrieve a dog's name, it will be necessary to call the GetName method for that specific instance.

A dog's favorite toy may change over time. However, we still want to use getter and setter methods to keep control over the procedure of retrieving and setting the value of an underlying m_favoriteToy internal field. We always want users to change the values of a field using the getter and setter methods, just in case we need to add some code within these methods in the future. For example, we can decide that whenever a dog's favorite toy changes, it's necessary to update the dog's playfulness score. If we force the user to use the setter method whenever he/she needs to update the dog's favorite toy, we can easily add the necessary code that updates the dog's playfulness...

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Tech Concepts
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Programming languages
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