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Cross-Platform Development with Qt 6 and Modern C++

You're reading from  Cross-Platform Development with Qt 6 and Modern C++

Product type Book
Published in Jun 2021
Publisher Packt
ISBN-13 9781800204584
Pages 442 pages
Edition 1st Edition
Languages
Author (1):
Nibedit Dey Nibedit Dey
Profile icon Nibedit Dey

Table of Contents (17) Chapters

Preface 1. Section 1: The Basics
2. Chapter 1: Introduction to Qt 6 3. Chapter 2: Introduction to Qt Creator 4. Chapter 3: GUI Design Using Qt Widgets 5. Chapter 4: Qt Quick and QML 6. Section 2: Cross-Platform Development
7. Chapter 5: Cross-Platform Development 8. Section 3: Advanced Programming, Debugging, and Deployment
9. Chapter 6: Signals and Slots 10. Chapter 7: Model View Programming 11. Chapter 8: Graphics and Animations 12. Chapter 9: Testing and Debugging 13. Chapter 10: Deploying Qt Applications 14. Chapter 11: Internationalization 15. Chapter 12: Performance Considerations 16. Other Books You May Enjoy

Understanding the Qt OpenGL module

Qt Quick and Qt Widgets are the two main approaches to user interface (UI) development in Qt. They exist to support various types of UIs and are built on separate graphics engines that have been optimized for each of these. It is possible to combine OpenGL graphics API code with both of these UI types in Qt. This is useful when the application contains its own OpenGL-dependent code or when integrating with a third-party OpenGL-based renderer. The OpenGL/OpenGL ES XML API Registry is used to generate the OpenGL header.

The Qt OpenGL module is intended for use with applications that require OpenGL access. The convenience classes in the Qt OpenGL module help developers build applications more easily and faster. This module is responsible for maintaining compatibility with Qt 5 applications and Qt GUI. QOpenGLWidget is a widget that can add OpenGL scenes to UIs that use QWidget.

With the introduction of Qt RHI as the rendering foundation in Qt,...

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