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Cross-Platform Development with Qt 6 and Modern C++

You're reading from  Cross-Platform Development with Qt 6 and Modern C++

Product type Book
Published in Jun 2021
Publisher Packt
ISBN-13 9781800204584
Pages 442 pages
Edition 1st Edition
Languages
Author (1):
Nibedit Dey Nibedit Dey
Profile icon Nibedit Dey

Table of Contents (17) Chapters

Preface 1. Section 1: The Basics
2. Chapter 1: Introduction to Qt 6 3. Chapter 2: Introduction to Qt Creator 4. Chapter 3: GUI Design Using Qt Widgets 5. Chapter 4: Qt Quick and QML 6. Section 2: Cross-Platform Development
7. Chapter 5: Cross-Platform Development 8. Section 3: Advanced Programming, Debugging, and Deployment
9. Chapter 6: Signals and Slots 10. Chapter 7: Model View Programming 11. Chapter 8: Graphics and Animations 12. Chapter 9: Testing and Debugging 13. Chapter 10: Deploying Qt Applications 14. Chapter 11: Internationalization 15. Chapter 12: Performance Considerations 16. Other Books You May Enjoy

QPainter and 2D graphics

Qt comes with an advanced windowing, painting, and typography system. The most important classes in the Qt GUI module are QWindow and QGuiApplication. This module includes classes for 2D graphics, imaging, fonts, and advanced typography. Additionally, the GUI module comes with classes for integrating windowing systems, OpenGL integration, event handling, 2D graphics, basic imaging, fonts, and text. Qt's user interface technologies use these classes internally, but they can directly be used to write applications that use low-level OpenGL graphics APIs.

Depending on the platform, the QWindow class supports rendering with OpenGL and OpenGL ES. Qt includes the QOpenGLPaintDevice class, which allows the use of OpenGL accelerated QPainter rendering and several convenience classes. These convenience classes simplify writing code in OpenGL by hiding the complexities of extension handling and the differences between OpenGL ES 2.0 and desktop OpenGL. QOpenGLFunctions...

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