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Refactoring with C#

You're reading from  Refactoring with C#

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781835089989
Pages 434 pages
Edition 1st Edition
Languages
Author (1):
Matt Eland Matt Eland
Profile icon Matt Eland

Table of Contents (24) Chapters

Preface 1. Part 1: Refactoring with C# in Visual Studio
2. Chapter 1: Technical Debt, Code Smells, and Refactoring 3. Chapter 2: Introduction to Refactoring 4. Chapter 3: Refactoring Code Flow and Iteration 5. Chapter 4: Refactoring at the Method Level 6. Chapter 5: Object-Oriented Refactoring 7. Part 2: Refactoring Safely
8. Chapter 6: Unit Testing 9. Chapter 7: Test-Driven Development 10. Chapter 8: Avoiding Code Anti-Patterns with SOLID 11. Chapter 9: Advanced Unit Testing 12. Chapter 10: Defensive Coding Techniques 13. Part 3: Advanced Refactoring with AI and Code Analysis
14. Chapter 11: AI-Assisted Refactoring with GitHub Copilot 15. Chapter 12: Code Analysis in Visual Studio 16. Chapter 13: Creating a Roslyn Analyzer 17. Chapter 14: Refactoring Code with Roslyn Analyzers 18. Part 4: Refactoring in the Enterprise
19. Chapter 15: Communicating Technical Debt 20. Chapter 16: Adopting Code Standards 21. Chapter 17: Agile Refactoring 22. Index 23. Other Books You May Enjoy

Improving classes with interfaces and polymorphism

We’re nearly at the close of this chapter on object-oriented refactoring. However, before we close the chapter, let’s discuss a few places where introducing interfaces and polymorphism can help further improve our code.

Extracting interfaces

At the moment, our CharterFlightInfo class stores a list of CargoItems representing its cargo:

public class CharterFlightInfo : FlightInfoBase {
  public List<CargoItem> Cargo { get; } = new();
  // Other members omitted...
}

Each cargo item the charter flight includes must be a CargoItem or something that inherits from it. For example, if we were to create the HazardousCargoItem we discussed in the last section and try to store it in the cargo collection, it must inherit from CargoItem to compile.

In many systems, you don’t want to force people to inherit from your classes if they want to customize the system’s behavior. In these...

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