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Mastering Embedded Linux Programming - Third Edition

You're reading from  Mastering Embedded Linux Programming - Third Edition

Product type Book
Published in May 2021
Publisher Packt
ISBN-13 9781789530384
Pages 758 pages
Edition 3rd Edition
Languages
Authors (2):
Frank Vasquez Frank Vasquez
Profile icon Frank Vasquez
Chris Simmonds Chris Simmonds
Profile icon Chris Simmonds
View More author details

Table of Contents (27) Chapters

Preface Section 1: Elements of Embedded Linux
Chapter 1: Starting Out Chapter 2: Learning about Toolchains Chapter 3: All about Bootloaders Chapter 4: Configuring and Building the Kernel Chapter 5: Building a Root Filesystem Chapter 6: Selecting a Build System Chapter 7: Developing with Yocto Chapter 8: Yocto Under the Hood Section 2: System Architecture and Design Decisions
Chapter 9: Creating a Storage Strategy Chapter 10: Updating Software in the Field Chapter 11: Interfacing with Device Drivers Chapter 12: Prototyping with Breakout Boards Chapter 13: Starting Up – The init Program Chapter 14: Starting with BusyBox runit Chapter 15: Managing Power Section 3: Writing Embedded Applications
Chapter 16: Packaging Python Chapter 17: Learning about Processes and Threads Chapter 18: Managing Memory Section 4: Debugging and Optimizing Performance
Chapter 19: Debugging with GDB Chapter 20: Profiling and Tracing Chapter 21: Real-Time Programming Other Books You May Enjoy

Meeting the players

Where does open source software come from? Who writes it? In particular, how does this relate to the key components of embedded development—the toolchain, bootloader, kernel, and basic utilities found in the root filesystem?

The main players are as follows:

  • The open source community: This, after all, is the engine that generates the software you are going to be using. The community is a loose alliance of developers, many of whom are funded in some way, perhaps by a not-for-profit organization, an academic institution, or a commercial company. They work together to further the aims of the various projects. There are many of them—some small, some large. Some that we will be making use of in the remainder of this book are Linux itself, U-Boot, BusyBox, Buildroot, the Yocto Project, and the many projects under the GNU umbrella.
  • CPU architects: These are the organizations that design the CPUs we use. The important ones here are Arm/Linaro (Arm Cortex-A), Intel (x86 and x86_64), SiFive (RISC-V), and IBM (PowerPC). They implement or, at the very least, influence support for the basic CPU architecture.
  • SoC vendors (Broadcom, Intel, Microchip, NXP, Qualcomm, TI, and many others): They take the kernel and toolchain from the CPU architects and modify them to support their chips. They also create reference boards: designs that are used by the next level down to create development boards and working products.
  • Board vendors and OEMs: These people take the reference designs from SoC vendors and build them in to specific products, for instance, set-top boxes or cameras, or create more general-purpose development boards, such as those from Advantech and Kontron. An important category are the cheap development boards such as BeagleBoard/BeagleBone and Raspberry Pi that have created their own ecosystems of software and hardware add-ons.
  • Commercial Linux vendors: Companies such as Siemens (Mentor), Timesys, and Wind River offer commercial Linux distributions that have undergone strict regulatory verification and validation across multiple industries (medical, automotive, aerospace, and so on).

These form a chain, with your project usually at the end, which means that you do not have a free choice of components. You cannot simply take the latest kernel from https://www.kernel.org/, except in a few rare cases, because it does not have support for the chip or board that you are using.

This is an ongoing problem with embedded development. Ideally, the developers at each link in the chain would push their changes upstream, but they don't. It is not uncommon to find a kernel that has many thousands of patches that are not merged. In addition, SoC vendors tend to actively develop open source components only for their latest chips, meaning that support for any chip more than a couple of years old will be frozen and not receive any updates.

The consequence is that most embedded designs are based on old versions of software. They do not receive security fixes, performance enhancements, or features that are in newer versions. Problems such as Heartbleed (a bug in the OpenSSL libraries) and ShellShock (a bug in the bash shell) go unfixed. I will talk more about this later in this chapter under the topic of security.

What can you do about it? First, ask questions of your vendors (NXP, Texas Instruments, and Xilinx, to name just a few): what is their update policy, how often do they revise kernel versions, what is the current kernel version, what was the one before that, and what is their policy for merging changes upstream? Some vendors are making great strides in this way. You should prefer their chips.

Secondly, you can take steps to make yourself more self-sufficient. The chapters in Section 1 explain the dependencies in more detail and show you where you can help yourself. Don't just take the package offered to you by the SoC or board vendor and use it blindly without considering the alternatives.

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Mastering Embedded Linux Programming - Third Edition
Published in: May 2021 Publisher: Packt ISBN-13: 9781789530384
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