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LaTeX Graphics with TikZ

You're reading from  LaTeX Graphics with TikZ

Product type Book
Published in Jun 2023
Publisher Packt
ISBN-13 9781804618233
Pages 304 pages
Edition 1st Edition
Languages
Author (1):
Stefan Kottwitz Stefan Kottwitz
Profile icon Stefan Kottwitz

Table of Contents (18) Chapters

Preface 1. Chapter 1: Getting Started with TikZ 2. Chapter 2: Creating the First TikZ Images 3. Chapter 3: Drawing and Positioning Nodes 4. Chapter 4: Drawing Edges and Arrows 5. Chapter 5: Using Styles and Pics 6. Chapter 6: Drawing Trees and Graphs 7. Chapter 7: Filling, Clipping, and Shading 8. Chapter 8: Decorating Paths 9. Chapter 9: Using Layers, Overlays, and Transparency 10. Chapter 10: Calculating with Coordinates and Paths 11. Chapter 11: Transforming Coordinates and Canvas 12. Chapter 12: Drawing Smooth Curves 13. Chapter 13: Plotting in 2D and 3D 14. Chapter 14: Drawing Diagrams 15. Chapter 15: Having Fun with TikZ 16. Index 17. Other Books You May Enjoy

Specifying cubic Bézier curves

In the previous section, we saw that linear segments are not a good curve approximation. We could use quadratic curves and parabola segments to build rounder curves. Even better and more flexible are cubic curves. In computer graphics, so-called Bézier curves are used to approximate other curves, which are polynomial curves. Cubic Bézier curves are good enough and already complicated enough.

At the end of the chapter, in the Further reading section, you will get links to websites where you can read about the mathematics of Bézier curves. Here, we will look at them in a basic user approach, focusing only on the cubic curves that TikZ supports.

In TikZ, we can declare a curve from coordinates A to B with control points P and Q in the following way:

\draw (A) .. controls (P) and (Q) .. (B);

The curve starts in A in the direction toward P, which means that the line A to P is a tangent in A. Then, it ends in B coming from the...

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