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Expert C++ - Second Edition

You're reading from  Expert C++ - Second Edition

Product type Book
Published in Aug 2023
Publisher Packt
ISBN-13 9781804617830
Pages 604 pages
Edition 2nd Edition
Languages
Authors (5):
Marcelo Guerra Hahn Marcelo Guerra Hahn
Profile icon Marcelo Guerra Hahn
Araks Tigranyan Araks Tigranyan
Profile icon Araks Tigranyan
John Asatryan John Asatryan
Profile icon John Asatryan
Vardan Grigoryan Vardan Grigoryan
Profile icon Vardan Grigoryan
Shunguang Wu Shunguang Wu
Profile icon Shunguang Wu
View More author details

Table of Contents (24) Chapters

Preface 1. Part 1:Under the Hood of C++ Programming
2. Chapter 1: Building C++ Applications 3. Chapter 2: Beyond Object-Oriented Programming 4. Chapter 3: Understanding and Designing Templates 5. Chapter 4: Template Meta Programming 6. Chapter 5: Memory Management and Smart Pointers 7. Part 2: Designing Robust and Efficient Applications
8. Chapter 6: Digging into Data Structures and Algorithms in STL 9. Chapter 7: Advanced Data Structures 10. Chapter 8: Functional Programming 11. Chapter 9: Concurrency and Multithreading 12. Chapter 10: Designing Concurrent Data Structures 13. Chapter 11: Designing World-Ready Applications 14. Chapter 12: Incorporating Design Patterns in C++ Applications 15. Chapter 13: Networking and Security 16. Chapter 14: Debugging and Testing 17. Chapter 15: Large-Scale Application Design 18. Part 3:C++ in the AI World
19. Chapter 16: Understanding and Using C++ in Machine Learning Tasks 20. Chapter 17: Using C++ in Data Science 21. Chapter 18: Designing and Implementing a Data Analysis Framework 22. Index 23. Other Books You May Enjoy

Design principles

You can use a variety of principles and design techniques while creating your project. While keeping the design basic is usually preferable, there are certain fundamental rules that apply to practically all projects. For instance, SOLID is composed of five principles, all of which – or parts of them – can be beneficial to a design.

SOLID stands for the following principles:

  • Single responsibility
  • Open-closed
  • Liskov substitution
  • Interface segregation
  • Dependency inversion

Let’s discuss each principle with examples.

The single responsibility principle

The idea of one object and one job is what the single responsibility principle asserts. Try to simplify the functionality of your objects and the intricacy of their relationships. Even if breaking down a large object into smaller, simpler components isn’t always simple, give each object a single task. Single responsibility is a context-bound concept. It...

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