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Multimedia Programming with Pure Data

You're reading from  Multimedia Programming with Pure Data

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781782164647
Pages 350 pages
Edition 1st Edition
Languages
Author (1):
Bryan, Wai-ching CHUNG Bryan, Wai-ching CHUNG
Profile icon Bryan, Wai-ching CHUNG

Table of Contents (17) Chapters

Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Pure Data 2. Computer Graphics with the GEM Library 3. Image Processing 4. Interactivity 5. Motion Detection 6. Animation with Particle System 7. Audio Programming 8. Interface with the Outside World 9. Extending Pure Data Communities and References Index

Using existing sound files


In the air drum exercise of Chapter 5, Motion Detection, we learned how to playback an external sound file. The Audio001.pd patch shown in the following screenshot shows how we can do so:

Remember that all audio-related objects come with the ~ character suffix. The object readsf~ reads an external sound file through the open message. The message 1 starts the playback. The message 0 stops it. Its left-hand outlet is the audio signal going to the digital-to-analog converter, the dac~ object. The dac~ object will actually play the audio signal through the computer's audio interface. The right-hand outlet of readsf~ is a bang message that will be triggered once the playback reaches the end of the sound file. Note that the line connecting audio outlet and inlet is thicker than normal data connection.

If you click on the Play button a few times before the first sound file ends, the patch will initiate a new playback every time you click. It may cause trouble in your design...

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