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Multimedia Programming with Pure Data

You're reading from  Multimedia Programming with Pure Data

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781782164647
Pages 350 pages
Edition 1st Edition
Languages
Author (1):
Bryan, Wai-ching CHUNG Bryan, Wai-ching CHUNG
Profile icon Bryan, Wai-ching CHUNG

Table of Contents (17) Chapters

Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Pure Data 2. Computer Graphics with the GEM Library 3. Image Processing 4. Interactivity 5. Motion Detection 6. Animation with Particle System 7. Audio Programming 8. Interface with the Outside World 9. Extending Pure Data Communities and References Index

Understanding a particle system


In 1983, William T. Reeves from Lucasfilm Ltd published a paper: Particle Systems – A Technique for Modeling a Class of Fuzzy Objects. It described the fire simulation effects applied in the film Star Trek II: The Wrath of Khan. Modeling clouds, smoke, and fire is difficult, they do not have rigid primitive surface elements that define their boundaries. They only have a fuzzy volume of particles. Their forms also change over time. Their shapes and forms are recognizable but not accurately predictable.

To model a piece of fire, for example, with particle system, we have the following questions:

  • How new particles are generated. Is it by birth?

  • What types of visual and physical properties the new particles have?

  • How existing particles disappear over time. Is it by death?

  • How do the visual and physical properties of the existing particles change over time?

  • How can we render the group of particles in each frame?

By answering these questions, we can define a particle system...

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