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Multimedia Programming with Pure Data

You're reading from  Multimedia Programming with Pure Data

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781782164647
Pages 350 pages
Edition 1st Edition
Languages
Author (1):
Bryan, Wai-ching CHUNG Bryan, Wai-ching CHUNG
Profile icon Bryan, Wai-ching CHUNG

Table of Contents (17) Chapters

Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Pure Data 2. Computer Graphics with the GEM Library 3. Image Processing 4. Interactivity 5. Motion Detection 6. Animation with Particle System 7. Audio Programming 8. Interface with the Outside World 9. Extending Pure Data Communities and References Index

Combining particle system with motion-tracking


In the previous chapter, we have experimented with the motion-tracking technique by using a graphical shape to follow the user. Earlier in this chapter, we have tested how to control the particle system with the mouse. We can combine the two methods to use the user's body movement to control the particle system. Let's revisit the motion-tracking patch as shown in the following screenshot:

The pix_blob object sends the movement position to the translateXYZ object for the square to display the pixel image as texture. To combine particle system with motion tracking, it is pretty straightforward. Send the X and Y positions of movement to the X and Y positions of the part_source object. In this case, the user's body movement will trigger emission of the particles. In the following patch, Motion001.pd, the movement center will generate particles as spheres. We use a pack object to pack the X and Y positions together with a 0 as Z value for the part_source...

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