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Multimedia Programming with Pure Data

You're reading from  Multimedia Programming with Pure Data

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781782164647
Pages 350 pages
Edition 1st Edition
Languages
Author (1):
Bryan, Wai-ching CHUNG Bryan, Wai-ching CHUNG
Profile icon Bryan, Wai-ching CHUNG

Table of Contents (17) Chapters

Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Pure Data 2. Computer Graphics with the GEM Library 3. Image Processing 4. Interactivity 5. Motion Detection 6. Animation with Particle System 7. Audio Programming 8. Interface with the Outside World 9. Extending Pure Data Communities and References Index

Obtaining the frame difference


To begin with, we create a patch with name Frame001.pd. Put in all those elements for displaying the live webcam image in a rectangle. We use a dimen 800 600 message for the gemwin object to show the GEM window in 800 x 600 pixels. We plan to display the video image in the full size of the window.

From Chapter 2, Computer Graphics with the GEM Library, we understood that a square of size 4 x 4 occupied the default GEM window. The aspect ratio of the current GEM window is now 4:3. We use a rectangle of size 5.33 x 4 (4:3 aspect ratio) to cover the whole GEM window:

Now we have one single frame of the video image. To make a comparison with another frame, we have to store that frame in memory. In Chapter 3, Image Processing, we learned the use of the pix_buffer object. We can store a frame by using pix_buffer_write and retrieve it for comparison by using pix_buffer_read. In the following patch, you can click on the bang box to store a copy of the current video frame...

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