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Multimedia Programming with Pure Data

You're reading from  Multimedia Programming with Pure Data

Product type Book
Published in Jul 2013
Publisher Packt
ISBN-13 9781782164647
Pages 350 pages
Edition 1st Edition
Languages
Author (1):
Bryan, Wai-ching CHUNG Bryan, Wai-ching CHUNG
Profile icon Bryan, Wai-ching CHUNG

Table of Contents (17) Chapters

Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Pure Data 2. Computer Graphics with the GEM Library 3. Image Processing 4. Interactivity 5. Motion Detection 6. Animation with Particle System 7. Audio Programming 8. Interface with the Outside World 9. Extending Pure Data Communities and References Index

Summary


This chapter covers the basic elements in a Pure Data patch. We have discussed the use of data in Pure Data, such as floating-point number, integer, and symbol. We covered the use of simple arithmetic calculation. We introduced the use of the trigger object to synchronize the hot and cold inlets. By using the float object, we understood how to store numeric values as variables in Pd. We used the metro object to create loop in Pure Data. Within the loop, Pure Data provides the select object for conditional processing. We used the random object to create chance-based operations. The last section also demonstrates the commonly used graphical user interface elements in Pure Data. Until now, everything is number. In the next chapter, we start off our adventure in the graphics world with the GEM library.

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Multimedia Programming with Pure Data
Published in: Jul 2013 Publisher: Packt ISBN-13: 9781782164647
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