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Practical Game AI Programming
Practical Game AI Programming

Practical Game AI Programming: Unleash the power of Artificial Intelligence to your game

By Micael DaGraça
AU$60.99 AU$41.99
Book Jun 2017 348 pages 1st Edition
eBook
AU$60.99 AU$41.99
Print
AU$75.99
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$19.99 Monthly
eBook
AU$60.99 AU$41.99
Print
AU$75.99
Subscription
$19.99 Monthly

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Product Details


Publication date : Jun 30, 2017
Length 348 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781787122819
Vendor :
Unity Technologies
Category :
Languages :
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Practical Game AI Programming

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Key benefits

  • Move beyond using libraries to create smart game AI, and create your own AI projects from scratch
  • Implement the latest algorithms for AI development and in-game interaction
  • Customize your existing game AI and make it better and more efficient to improve your overall game performance

Description

The book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to determine character movement. Next, you’ll learn how AI characters should behave within the environment created. Moving on, you’ll explore how to work with animations. You’ll also plan and create pruning strategies, and create Theta algorithms to find short and realistic looking game paths. Next, you’ll learn how the AI should behave when there is a lot of characters in the same scene. You'll explore which methods and algorithms, such as possibility maps, Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall Distances, and Map Preprocess Implementation should be used on different occasions. You’ll discover how to overcome some limitations, and how to deliver a better experience to the player. By the end of the book, you think differently about AI.

What you will learn

[*] Get to know the basics of how to create different AI for different type of games [*] Know what to do when something interferes with the AI choices and how the AI should behave if that happens [*] Plan the interaction between the AI character and the environment using Smart Zones or Triggering Events [*] Use animations correctly, blending one animation into another and rather than stopping one animation and starting another [*] Calculate the best options for the AI to move using Pruning Strategies, Wall Distances, Map Preprocess Implementation, and Forced Neighbours [*] Create Theta algorithms to the AI to find short and realistic looking paths [*] Add many characters into the same scene and make them behave like a realistic crowd

What do you get with eBook?

Product feature icon Instant access to your Digital eBook purchase
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Jun 30, 2017
Length 348 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781787122819
Vendor :
Unity Technologies
Category :
Languages :

Table of Contents

17 Chapters
Title Page Chevron down icon Chevron up icon
Credits Chevron down icon Chevron up icon
About the Author Chevron down icon Chevron up icon
About the Reviewer Chevron down icon Chevron up icon
www.PacktPub.com Chevron down icon Chevron up icon
Customer Feedback Chevron down icon Chevron up icon
Preface Chevron down icon Chevron up icon
1. Different Problems Require Different Solutions Chevron down icon Chevron up icon
2. Possibility and Probability Maps Chevron down icon Chevron up icon
3. Production System Chevron down icon Chevron up icon
4. Environment and AI Chevron down icon Chevron up icon
5. Animation Behaviors Chevron down icon Chevron up icon
6. Navigation Behavior and Pathfinding Chevron down icon Chevron up icon
7. Advanced Pathfinding Chevron down icon Chevron up icon
8. Crowd Interactions Chevron down icon Chevron up icon
9. AI Planning and Collision Avoidance Chevron down icon Chevron up icon
10. Awareness Chevron down icon Chevron up icon

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