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Object-Oriented JavaScript
Object-Oriented JavaScript

Object-Oriented JavaScript:

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Object-Oriented JavaScript

Chapter 2. Primitive Data Types, Arrays, Loops, and Conditions

Before diving into the object-oriented features of JavaScript, let's first take a look at some of the basics. This chapter walks you through:

  • The primitive data types in JavaScript, such as strings and numbers

  • Arrays

  • Common operators, such as +, -, delete, and typeof

  • Flow control statements, such as loops and if-else conditions

Variables


Variables are used to store data. When writing programs, it is convenient to use variables instead of the actual data, as it's much easier to write pi instead of 3.141592653589793 especially when it happens several times inside your program. The data stored in a variable can be changed after it was initially assigned, hence the name "variable". Variables are also useful for storing data that is unknown to the programmer when the code is written, such as the result of later operations.

There are two steps required in order to use a variable. You need to:

  • Declare the variable

  • Initialize it, that is, give it a value

In order to declare a variable, you use the var statement, like this:

var a; 
var thisIsAVariable; 
var _and_this_too; 
var mix12three;

For the names of the variables, you can use any combination of letters, numbers, and the underscore character. However, you can't start with a number, which means that this is invalid:

var 2three4five;

To initialize a variable means to give...

Operators


Operators take one or two values (or variables), perform an operation, and return a value. Let's check out a simple example of using an operator, just to clarify the terminology.

>>> 1 + 2

3

In this code:

  • + is the operator

  • The operation is addition

  • The input values are 1 and 2 (the input values are also called operands)

  • The result value is 3

Instead of using the values 1 and 2 directly in the operation, you can use variables. You can also use a variable to store the result of the operation, as the following example demonstrates:

>>> var a = 1; 
>>> var b = 2; 
>>> a + 1 

2

>>> b + 2 

4

>>> a + b 

3

>>> var c = a + b; 
>>> c 

3

The following table lists the basic arithmetic operators:

Operator symbol

Operation

Example

+

Addition

>>> 1 + 2

3

-

Substraction

>>> 99.99 – 11

88.99

*

Multiplication

>>> 2 * 3
 6

/

Division...

Primitive Data Types


Any value that you use is of a certain type. In JavaScript, there are the following primitive data types:

  1. Number—this includes floating point numbers as well as integers, for example 1, 100, 3.14.

  2. String—any number of characters, for example "a", "one", "one 2 three".

  3. Boolean—can be either true or false.

  4. Undefined—when you try to access a variable that doesn't exist, you get the special value undefined. The same will happen when you have declared a variable, but not given it a value yet. JavaScript will initialize it behind the scenes, with the value undefined.

  5. Null—this is another special data type that can have only one value, the null value. It means no value, an empty value, nothing. The difference with undefined is that if a variable has a value null, it is still defined, it only happens that its value is nothing. You'll see some examples shortly.

Any value that doesn't belong to one of the five primitive types listed above is an object. Even null is considered an...

Primitive Data Types Recap


Let's quickly summarize what has been discussed so far:

  • There are five primitive data types in JavaScript:

    • number

    • string

    • boolean

    • undefined

    • null

  • Everything that is not a primitive is an object

  • The number data type can store positive and negative integers or floats, hexadecimal numbers, octal numbers, exponents, and the special numbers NaN, Infinity, and –Infinity

  • The string data type contains characters in quotes

  • The only values of the boolean data type are true and false

  • The only value of the null data type is the value null

  • The only value of the undefined data type is the value undefined

  • All values become true when converted to a boolean, with the exception of the six falsy values:

    • ""

    • null

    • undefined

    • 0

    • NaN

    • false

Arrays


Now that you know the basic primitive data types in JavaScript, it's time to move to a more interesting data structure—the array.

To declare a variable that contains an empty array, you use square brackets with nothing between them:

>>> var a = [];
>>> typeof a; 

"object"

typeof returns "object", but don't worry about this for the time being, we'll get to that when we take a closer look at objects.

To define an array that has three elements, you do this:

>>> var a = [1,2,3];

When you simply type the name of the array in the Firebug console, it prints the contents of the array:

>>> a 

[1, 2, 3]

So what is an array exactly? It's simply a list of values. Instead of using one variable to store one value, you can use one array variable to store any number of values as elements of the array. Now the question is how to access each of these stored values?

The elements contained in an array are indexed with consecutive numbers starting from zero...

Conditions and Loops


Conditions provide a simple but powerful way to control the flow of execution through a piece of code. Loops allow you to perform repeating operations with less code. Let's take a look at:

  • if conditions,

  • switch statements,

  • while, do-while, for, and for-in loops.

Code Blocks

Let's start by clarifying what a block of code is, as blocks are used extensively when constructing conditions and loops.

A block of code consists of zero or more expressions enclosed in curly brackets.

{
  var a = 1; 
  var b = 3;
}

You can nest blocks within each other indefinitely:

{
  var a = 1; 
  var b = 3;
  var c, d;
  {
    c = a + b;
    {
      d = a - b;
    }
  }
}

Tip

Best Practice Tips

  • Use end-of-line semicolons. Although the semicolon is optional when you have one expression per line, it's good to develop the habit of using them. For best readability, the individual expressions inside a block should be placed one per line and separated by semi-colons.

  • Indent any code placed within curly...

Comments


One last thing for this chapter: comments. Inside your JavaScript code you can put comments. These are ignored by the JavaScript engine and don't have any effect on how the program works. But they can be invaluable when you revisit your code after a few months, or transfer the code to someone else for maintenance.

Two types of comments are allowed:

  • Single line comments—start with // and end at the end of the line

  • Multi-line comments—start with /* and end with */ on the same line or any subsequent line. Note that any code in between the comment start and the comment end will be ignored.

Some examples:

// beginning of line
var a = 1; // anywhere on the line
/* multi-line comment on a single line */	
/* 
    comment
    that spans
    several lines
 */

There are even utilities, such as JSDoc, that can parse your code and extract meaningful documentation based on your comments.

Summary


In this chapter, you learned a lot about the basic building blocks of a JavaScript program. Now you know the primitive data types:

  • number

  • string

  • boolean

  • undefined

  • null

You also know quite a few operators:

  • Arithmetic operators: +, -, *, /, and %.

  • Increment operators: ++ and --.

  • Assignment operators: =, +=, -=, *=, /=, and %=.

  • Special operators: typeof and delete.

  • Logical operators: &&, ||, and !.

  • Comparison operators: ==, ===, !=, !==, <, >, >=, and <=.

Then you learned how to use arrays to store and access data, and finally you saw different ways to control the flow of your program—using conditions (if-else or switch) and loops (while, do-while, for, for-in).

This is quite a bit of information and it is recommended that you now go through the exercises below, then give yourself a well-deserved pat on the back before diving into the next chapter. More fun is coming up!

Exercises


  1. What is the result of executing each of these lines in the console? Why?

    • var a; typeof a;

    • var s = '1s'; s++;

    • !!"false"

    • !!undefined

    • typeof -Infinity

    • 10 % "0"

    • undefined == null

    • false === ""

    • typeof "2E+2"

    • a = 3e+3; a++;

  2. What is the value of v after the following?

    >>> var v = v || 10;

    Experiment by first setting v to 100, 0, null, or unset it (delete v).

  3. Write a script that prints out the multiplication table. Hint: use a loop nested inside another loop.

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What you will learn

  • Learn to think in JavaScript, the language of the web browser The basics of object-oriented programming, and how they apply to JavaScript Set up and use your training environment (Firebug) Master data types, operators, and flow control statements Understand functions: usage patterns, variable scope, and built-in functions Closures demystified Create and use objects Understand and use prototypes Reuse code with common patterns for inheritance Understand and work with the BOM (Browser Object Model) The DOM (Document Object Model) â€- accessing, modifying, adding, and deleting nodes Build responsive web pages with AJAX JSON (JavaScript Object Notation) Listen and respond to browser events Apply design patterns to solve common problems Adopt coding patterns that unleash the unique power of the language Make your programs cleaner, faster, and compatible with other programs and libraries Achieve missing object-oriented features in JavaScript such as private properties and methods

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Table of Contents

8 Chapters
Introduction Chevron down icon Chevron up icon
Primitive Data Types, Arrays, Loops, and Conditions Chevron down icon Chevron up icon
Functions Chevron down icon Chevron up icon
Objects Chevron down icon Chevron up icon
Prototype Chevron down icon Chevron up icon
Inheritance Chevron down icon Chevron up icon
The Browser Environment Chevron down icon Chevron up icon
Coding and Design Patterns Chevron down icon Chevron up icon

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Nicolas Mussat Dec 05, 2009
Full star icon Full star icon Full star icon Full star icon Full star icon 5
A very great book to get insights on Javascript, common design patterns.Well written, loaded with examples, clear, a very useful book.
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Jash Jun 05, 2013
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This is my first review in the 7 years that I have been buying stuff on Amazon. Yes, I'm that lazy. So the fact that I dragged my lazy ass to the review section should tell you something.We recently started using node.js at work for some server side scripting. Since I had no experience in Javascript, I figured I should pick up a book and get up to speed on it. I tried pretty much all popular Javascript books, but none come anywhere close to this for explaining concepts of the Javascript language in a clear, concise and lucid manner. To save you the trouble, here's my experience with the popular/top rated JS books:1. Professional Javascript for web developers - comprehensive, but not as clear or well structured. The author is obviously very knowledgeable, but a good book is much more than a brain dump. TMI!2. Javascript the good parts - useful for those who already know the language.3. Eloquent Javascript - more about programming style than Javascript.4. Pretty much every other book - primary focus is browser, rather than Javascript. Good if that's the scope of your work, but not if you want a solid understanding of the language itself.I have only 2 small complaints:1. I'd like to see a chapter on error handling2. and a chapter on event driven (asynchronous) programmingOther than that, this thing is dang near perfectMy recommendation would be to read the following books in the specified order:1. Object Oriented Javascript2. Javascript the good parts (optional - this will mostly be a refresher after OOJ)3. Eloquent JavascriptPS: I'm not getting paid to say any of this. It really is one of the better technical books I've read in a while.
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Tom Feb 18, 2013
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This book is a very comprehensive guide to understand how Javascript apply concepts like OOP, but not only that, it also shows how the industry leading frameworks apply inheritance through the use of prototypes. It is suitable for beginners and for advanced Javascript programmers; beginners will learn the language foundations and progress to tricky topics, and advanced developers will improve their skills to build better structures with the right techniques. It is a compulsory acquisition as it can be used as a quick reference for classical inheritance in Javascript.
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David Neece Aug 15, 2009
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Great choice for developers learning oop concepts on the client. Its well written and contains just what is needed to kick-off client side coding. I'd recommend it for new to intermediate js developers. However, intermediate developers have probably written similar code, or at least read it elsewhere. Every shop should own a copy!
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Edgar martinez Aug 23, 2011
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Really liked this book. It is probably not the perfect book for someone already very familiar with JavaScript but this is a book worth having for sure. Again if you are an expert with OOP and wonder if this will test your metal, its probably not for you. It is a great introduction to JavaScript and OOP with JavaScript. I would say that every Web developer should have this book around no matter what.
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