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Maya Programming with Python Cookbook

You're reading from   Maya Programming with Python Cookbook Master complex workflows and conquer the world with Python and Maya

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785283987
Length 266 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Pankaj K P Singh Pankaj K P Singh
Author Profile Icon Pankaj K P Singh
Pankaj K P Singh
 Herbez Herbez
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Herbez
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Table of Contents (12) Chapters Close

Preface 1. Getting Started with Maya 2. Creating User Interfaces FREE CHAPTER 3. Working with Geometry 4. Giving Things a Coat of Paint – UVs and Materials 5. Adding Controls – Scripting for Rigging 6. Making Things Move – Scripting for Animation 7. Scripting for Rendering 8. Working with File Input/Output 9. Communicating with the Web 10. Advanced Topics Index

Writing text files


In the previous example, we looked at how to read a custom data file format and use it to create geometry in a scene. In this example, we'll do the inverse, in that we'll examine our scene for polygonal cubes and NURBS spheres, and write the position of each one we find out to a new FOO file. In the process, we'll see how to write data to custom text-based formats.

Getting ready

Before running this example, make sure that you have a scene with some number of (NURBS) spheres and polygonal cubes in it. Make sure that you create the cubes and spheres with construction history enabled, otherwise our script won't be able to correctly identify the geometry.

How to do it...

Create a new file and add the following code:

import maya.cmds as cmds

def checkHistory(obj):
    history = cmds.listHistory(obj)

    geoType = ""

    for h in history:

        if (h.startswith("makeNurbSphere")):
            geoType = "spr"

        if (h.startswith("polyCube")):
            geoType = "cub...
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