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Build Your Own Metaverse with Unity

You're reading from  Build Your Own Metaverse with Unity

Product type Book
Published in Sep 2023
Publisher Packt
ISBN-13 9781837631735
Pages 586 pages
Edition 1st Edition
Languages
Concepts
Author (1):
David Cantón Nadales David Cantón Nadales
Profile icon David Cantón Nadales

Table of Contents (20) Chapters

Preface 1. Part 1: Getting Started
2. Chapter 1: Getting Started with Unity and Firebase 3. Chapter 2: Preparing Our Player 4. Chapter 3: Preparing Our Home Sweet Home: Part 1 5. Chapter 4: Preparing Our Home Sweet Home: Part 2 6. Chapter 5: Preparing a New World for Travel 7. Part 2: And Now, Make It Metaverse!
8. Chapter 6: Adding a Registration and Login Form for Our Users 9. Chapter 7: Building an NPC That Allows Us to Travel 10. Chapter 8: Acquiring a House 11. Chapter 9: Turning Our World into a Multiplayer Room 12. Chapter 10: Adding Text and a Voice Chat to the Room 13. Part 3: Adding Fun Features Before Compiling
14. Chapter 11: Creating an NPC That Allows Us to Change Our Appearance 15. Chapter 12: Streaming Video Like a Cinema 16. Chapter 13: Adding Compatibility for the Meta Quest 2 17. Chapter 14: Distributing 18. Index 19. Other Books You May Enjoy

Adding the world to the Firebase database

I know you are eager to start programming; I promise to be quick in this section. We will simply do the same as in Chapter 4, Preparing Our Home Sweet Home: Part 2, we will add a new world to our Worlds collection.

To do this, follow these steps:

  1. Go to Firebase Console at https://console.firebase.google.com.
  2. Click on the Firestore Database link.
  3. In Firestore Console, select the Worlds collection and click on the Add Document button.
Figure 5.31 – Adding a new world document to the Worlds collection

Figure 5.31 – Adding a new world document to the Worlds collection

  1. In the document creation window, click on the Auto-ID button to obtain a unique ID and add the Description property with the value The first neighborhood of my metaverse, the Name property with the value World1, and the Scene property with the value World1, as shown in the following screenshot.
Figure 5.32 – Filling in the new document form

Figure 5.32 – Filling in the new document form

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