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Build Your Own Metaverse with Unity

You're reading from  Build Your Own Metaverse with Unity

Product type Book
Published in Sep 2023
Publisher Packt
ISBN-13 9781837631735
Pages 586 pages
Edition 1st Edition
Languages
Concepts
Author (1):
David Cantón Nadales David Cantón Nadales
Profile icon David Cantón Nadales

Table of Contents (20) Chapters

Preface 1. Part 1: Getting Started
2. Chapter 1: Getting Started with Unity and Firebase 3. Chapter 2: Preparing Our Player 4. Chapter 3: Preparing Our Home Sweet Home: Part 1 5. Chapter 4: Preparing Our Home Sweet Home: Part 2 6. Chapter 5: Preparing a New World for Travel 7. Part 2: And Now, Make It Metaverse!
8. Chapter 6: Adding a Registration and Login Form for Our Users 9. Chapter 7: Building an NPC That Allows Us to Travel 10. Chapter 8: Acquiring a House 11. Chapter 9: Turning Our World into a Multiplayer Room 12. Chapter 10: Adding Text and a Voice Chat to the Room 13. Part 3: Adding Fun Features Before Compiling
14. Chapter 11: Creating an NPC That Allows Us to Change Our Appearance 15. Chapter 12: Streaming Video Like a Cinema 16. Chapter 13: Adding Compatibility for the Meta Quest 2 17. Chapter 14: Distributing 18. Index 19. Other Books You May Enjoy

Synchronizing movements and animations in the network

After downloading and configuring Photon SDK, we will move on to the more technical part of this chapter. Throughout the following pages, we will learn how to connect the tools offered by this SDK to provide multiplayer technology to our project. You will be surprised how easy Photon makes this.

Photon offers a series of ready-made scripts that we only have to attach to the Prefab that represents the player. That is to say, all the ugly parts of programming such as synchronizing movements and animations are done for us, so we only have to know how to integrate them. That’s what we will deal with in this chapter.

Preparing the player Prefab

Before we start, we must consider the details. Photon SDK will now be in charge of the scene changes and instantiating the player in the scene. So, for it to be able to perform these actions, the Prefabs that are going to be instantiated in the scene must be in a path under the...

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