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How-To Tutorials

7019 Articles
article-image-make-spacecraft-fly-and-shoot-special-effects-using-blender-3d-249
Packt
18 Nov 2009
4 min read
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Make Spacecraft Fly and Shoot with Special Effects using Blender 3D 2.49

Packt
18 Nov 2009
4 min read
Blender particles In the last versions of Blender 3D, the particle system received a huge upgrade, making it more complex and powerful than before. This upgrade, however, made it necessary to create more parameters and options in order for the system to acts. What didn't change was the need for an object that works as emitter of the particles. The shape and look of this object will be directly related to the type of effects we want to create. Before we discuss the effects that we will be creating, let's look at how the particles work in Blender. To create any type of particle system, go to the Objects panel and find the Particles button. This is where we will set up and change our particles for a variety of effects. The first time we open this menu, nothing will be displayed. But, if we select a mesh object and press the Add New button, this object will immediately turn into a new emitter. When a new emitter is created, we have to choose the type of behavior this emitter has in the particle system. In the top-left part of the menu, we will find a selector that lets us choose the type of interaction of the emitter. These are the three types of emitters: Emitter: This is the standard type, which is a single object that emits particles according to the parameters and rules that we set up in the particles controls. Hair: Here, we have a type of particle emitter that creates particles as thin lines for representing hair and fur. Since this is more related to characters, we won't use this type of emitter in this book. Reactor: With this emitter, we can create particle systems that interact with each other. It works by setting up a particle system that interferes with the motion and changes the trajectories of other particles. In our projects, we will use only the emitter type. However, you can create indirect animations and use particles to interact with each other. For instance, if you want to create a set of asteroids that block the path of our spacecraft, we could create this type of animation easily with a reactor particle system. How particles work To create and use a particle system, we will look at the most important features and parameters of each menu and create some pre-systems to use later in this article for the spacecraft. To fully understand how particles work, we have to become familiar with the forces or parameters that control the look and feel of particles. For each of those parameters and forces, we have a corresponding menu in Blender. Here corresponding parameters that control the particle system: Quantity: This is a basic feature of any particle system that allows us to set up how many particles will be in the system. Life: As a particle system is based on animation parameters, we have to know from how many frames the particle will be visible in the 3D world. Mesh emitting: Our emitters are all meshes, and we have to determine from which part of those 3D objects the particles will be emitted. We have several options to choose from, such as vertices or parts of the objects delimited by vertex groups. Motion: If we set up our particle system and don't give it enough force to make the particles move, nothing will happen to the system. So, even more important than setting up the appearance of the particles is choosing the right forces for the initial velocity of the particles. Physics and forces: Along with the forces that we use in the motion option, we will also apply some force fields and deflectors to particles to simulate and change the trajectories of the objects based on physical reactions. Visualization: A standard particle system has only small dots as particles, but we can change the way particles look in a variety of ways. To create flares and special effects such as the ones we need, we can use mesh objects that have Halo effects and many more. Interaction: At the end of the particle life, we can use several types of actions and behaviors to control the destiny of a particle. Should it spawn a new particle or simply die when it hits a special object? These are the things we have to consider before we begin setting up the animation.
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article-image-joomla-15-blogging-and-rss-feeds
Packt
18 Nov 2009
7 min read
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Joomla! 1.5 Blogging and RSS Feeds

Packt
18 Nov 2009
7 min read
  Blogging is a great way to get more traffic to your site and communicate with the community interested in the same topics as you. Search engines such as Yahoo! and Google love blogs because of the fact that articles written in blogs are mostly up-to-date and they get the information about the update of a blog really fast using RSS Feeds and Pings. Articles posted on a blog with these two options in place can get into the search engine indexes within hours, sometimes even minutes. How is blogging good for SEO? Using a blog has some advantages that fair really well if you want to have more visibility in the search engines. We will be looking at some of those advantages and how they can affect your search engine rankings. I am not saying blogging is easy, but it is very rewarding. Creating fresh content Creating short articles about your favorite topic and publishing them on a regular basis is the best way to get into the search engine results pages faster. The number one thing about blogging is that you can write long articles or short articles. The combination of the two different formats won't break the flow of your site, unlike a normal web site, where you mostly write articles that are built with a certain length. You can also state an opinion about things that are going on in your community and write news items. All that in one web site without worrying too much about how to structure all the information. A structure is needed for SEO and Joomla! will force you to use the structure you have chosen for your site. Using Joomla! as a blog will make it easier for you as you will be using the categories created in advance to hold that information for you. Google and blog indexing If you set up a blog and start using the sites and services we will be looking at, like FeedBurner and Technorati, you will notice that the major search engines also use these services to index blog sites and find new posts really fast. Now Google even owns FeedBurner! You will not only syndicate your articles using options such as RSS Feeds, but you will also push your articles through Technorati, the number one site to show your blog to bloggers. Google has a special tool with some basic categorization in place for searching blogs; you can find it at http://blogsearch.google.com. One good thing about this blog search tools is that it will show you how "old" a blog post is. For example, under the title you will see a statement such as 10 hours ago just to prove how fast you can get an article indexed from a blog. Setting up Joomla! as a blog Joomla! was not built to be a blog in its basic form, unlike WordPress. However, Joomla! has a built-in layout function called Blog layout that can be used for sections and categories. RSS Feeds are also built in, but we need to put an extra component in place to get a commenting system. First things first, let's set up the basic structure of your Joomla! based blog. How to structure your blog section The first thing you need to do is to come up with a section name for your blog. You already have an extended keywords list, so it should not be difficult to set up a blog. In my example site I have set up a Section called Garden Pools Blog and the Alias I want to use is garden-pools. This alias is going to be included in the SEF URL and contains some of the keywords I want to target with the blog. Once that is ready, you need to create the main categories, which of course will be the main topics of your blog section. Choosing your blog categories Again you need to find the right keywords to put into your category names. The best thing you can do now is to focus on the topic you want to blog about. It is really essential that you think about these categories and name them the right way, or you will get into trouble later on. Once you know about the SEF URLs, you might find yourself in trouble if you have the same category names as in the main site. In my category for this blog I have used the category name Water Gardens, depending on my choice of URL construction in the sh404SEF component. It is possible that I may not use the same category name for the main topics of my site. If I were to use the same category name they both would get the URL http://www.cblandscapegardening/water-gardens/, leaving one of the categories not reachable. One workaround would be to change the alias of one of the categories, but that would still leave a duplicate title on your site which you would need to change. Google would show it as a possible duplicate title in its webmaster content analysis. You can prevent this by choosing your categories wisely. Therefore, it is important to think about these URL structures, when you start naming and creating the blog categories. Stay focused and limit yourself If you start naming the categories make sure you stay on the same blog topic and keep the terms as relevant as possible. Don't create too many categories as you are going to create a separate menu for the blog. Too many categories will fill your menu with a long list of topics, and the visitors will not be able to choose from this long list. It is also not a pretty sight to have such a long list in your sidebar. Limiting yourself to a smaller section of categories, which you want to connect your articles to, will help you to stay more relevant to the topic of your choice. Creating a blog menu Once you have set up your categories, it's time to create your blog menu. Start with creating a new menu and call it whatever you want to, give it a title like The Garden Blog as in my example site. To set this feature go to your administrator panel and choose Menus | Main Menu from the menu bar at the top. After that choose New. Make it short and to the point so that it is really easy to find it on your site. Go to the Extensions menu, choose Module Manager, and Publish the module in the location you want it to show on your site. The first thing you should do is create a link to the section in which you are going to put your blog posts, and change the Parameters(Basic) to match the layout you want:   #Leading is set to 1, which means one full length article to start with   #Intro is set the 6, so you have the introduction text (that is the text before the "read more" link) from six articles, getting a total of seven on the blog page   Columns is set to 1 to get a complete overview of the articles in a listing that is not broken into two columns after the first Intro article   #Links this is the number of links with the title of older articles that don't show on the blog page anymore After setting the Parameters(Basic) you need to set the Parameters(Advanced) as well:   Change the Category Order to Order and the Primary Order to Most recent first.   Make sure you have the Show a Feed Link set to Yes—only for this menu item. This option is set so that we can get a full RSS Feed over all the blog categories For a blog, you need to change some of the settings in the Parameters(Component):     For a blog you need to Show the Author Name, the Created Date and Time, the Show Navigation, and the Read more... Link   The Article Rating/Voting depends on you, for me its set to off, as I don't like the dotted rating icons. The commenting system will give your visitors the ability to share their thoughts about your article, rather than just rate them, unlike the rating system. You will learn more about such a commenting system later in this article.
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Packt
18 Nov 2009
7 min read
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Applying Special Effects in 3D Game Development with Microsoft Silverlight 3: Part 1

Packt
18 Nov 2009
7 min read
  A 3D game must be attractive. It has to offer amazing effects for the main characters and in the background. A spaceship has to fly through a meteor shower. An asteroid belt has to draw waves while a UFO pursues a spaceship. A missile should make a plane explode. The real world shows us things moving everywhere. Most of these scenes, however, aren't repetitive sequences. Hence, we have to combine great designs, artificial intelligence (AI), and advanced physics to create special effects. Working with 3D characters in the background So far, we have added physics, collision detection capabilities, life, and action to our 3D scenes. We were able to simulate real-life effects for the collision of two 3D characters by adding some artificial intelligence. However, we need to combine this action with additional effects to create a realistic 3D world. Players want to move the camera while playing so that they can watch amazing effects. They want to be part of each 3D scene as if it were a real life situation. How can we create complex and realistic backgrounds capable of adding realistic behavior to the game? We can do this combining everything we have learned so far with a good object-oriented design. We have to create random situations combined with more advanced physics. We have to add more 3D characters with movement to the scenes. We must add complexity to the backgrounds. We can work with many independent physics engines to work with parallel worlds. In real-life, there are concurrent and parallel words. We have to reproduce this behavior in our 3D scenes. Time for action – adding a transition to start the game Your project manager does not want the game to start immediately. He wants you to add a butt on in order to allow the player to start the game by clicking on it. As you are using Balder, adding a butt on is not as simple as expected. We are going to add a butt on to the main page, and we are going to change Balder's default game initialization: Stay in the 3DInvadersSilverlight project. Expand App.xaml in the Solution Explorer and open App.xaml.cs––the C# code for App.xaml. Comment the following line of code (we are not going to use Balder's services in this class):  //using Balder.Silverlight.Services; Comment the following line of code in the event handler for the Application_Startup event, after the line this.RootVisual = new MainPage();: //TargetDevice.Initialize<InvadersGame>(); Open the XAML code for MainPage.xaml and add the following lines of code after the line (You will see a butt on with the ti tle Start the game.): <!-- A button to start the game --><Button x_Name="btnStartGame" Content="Start the game!" Canvas.Left="200" Canvas.Top="20" Width="200" Height="30" Click="btnStartGame_Click"></Button> Now, expand MainPage.xaml in the Solution Explorer and open MainPage.xaml.cs––the C# code for MainPage.xaml. Add the following line of code at the beginning (As we are going to use many of Balder's classes and interfaces.): using Balder.Silverlight.Services; Add the following lines of code to program the event handler for the button's Click event (this code will initialize the game using Balder's services): private void btnStartGame_Click(object sender, RoutedEventArgs e){ btnStartGame.Visibility = Visibility.Collapsed; TargetDevice.Initialize<InvadersGame>();} Build and run the solution. Click on the Start the game! butt on and the UFOs will begin their chase game. The butt on will make a transition to start the game, as shown in the following screenshots:   What just happened? You could use a Start the game! butt on to start a game using Balder's services. Now, you will be able to offer the player more control over some parameters before starting the game. We commented the code that started the game during the application start-up. Then, we added a button on the main page (MainPage). The code programmed in its Click event handler initializes the desired Balder.Core.Game subclass (InvadersGame) using just one line: TargetDevice.Initialize<InvadersGame>(); This initialization adds a new specific Canvas as another layout root's child, controlled by Balder to render the 3D scenes. Thus, we had to make some changes to add a simple butt on to control this initialization. Time for action – creating a low polygon count meteor model The 3D digital artists are creating models for many aliens. They do not have the time to create simple models. Hence, they teach you to use Blender and 3D Studio Max to create simple models with low polygon count. Your project manager wants you to add dozens of meteors, to the existing chase game. A gravitational force must attract these meteors and they have to appear in random initial positions in the 3D world. First, we are going to create a low polygon count meteor using 3D Studio Max. Then, we are going to add a texture based on a PNG image and export the 3D model to the ASE format, compatible with Balder. As previously explained, we have to do this in order to export the ASE format with a bitmap texture definition enveloping the meshes. We can also use Blender or any other 3D DCC tool to create this model. We have already learned how to export an ASE format from Blender. Thus, this time, we are going to learn the necessary steps to do it using 3D Studio Max. Start 3D Studio Max and create a new scene. Add a sphere with six segments. Locate the sphere in the scene's center. Use the Uniform Scale tool to resize the low polygon count sphere to 11.329 in the three axis, as shown in the following screenshot: Click on the Material Editor button. Click on the first material sphere, on the Material Editor window's upper-left corner. Click on the small square at the right side of the Diffuse color rectangle, as shown in the following screenshot: Select Bitmap from the list shown in the Material/Map Browser window that pops up and click on OK. Select the PNG file to be used as a texture to envelope the sphere. You can use Bricks.PNG, previously downloaded from http://www.freefoto.com/. You just need to add a reference to a bitmap file. Then, click on Open. The Material Editor preview panel will show a small sphere thumbnail enveloped by the selected bitmap, as shown in the following screenshot: Drag the new material and drop it on the sphere. If you are facing problems, remember that the 3D digital artist created a similar sphere a few days ago and he left the meteor.max file in the following folder (C:Silverlight3DInvaders3D3DModelsMETEOR). Save the file using the name meteor.max in the previously mentioned folder. Now, you have to export the model to the ASE format with the reference to the texture. Therefore, select File | Export and choose ASCII Scene Export (*.ASE) on the Type combo box. Select the aforementioned folder, enter the file name meteor.ase and click on Save. Check the following options in the ASCII Export dialog box. (They are unchecked by default): Mesh Normals Mapping Coordinates Vertex Colors The dialog box should be similar to the one shown in the following screenshot: Click on OK. Now, the model is available as an ASE 3D model with reference to the texture. You will have to change the absolute path for the bitmap that defines the texture in order to allow Balder to load the model in a Silverlight application.
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Packt
18 Nov 2009
6 min read
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Authentication with Zend_Auth in Zend Framework 1.8

Packt
18 Nov 2009
6 min read
Let's get started. Authentication versus Authorization Before we go any further, we need to first look at what exactly authentication and authorization is, as they are often misunderstood. Authorization is the process of allowing someone or something to actually do something. For example, if I go into a data centre, then the security guards control my authorization to the data centre and would, for instance, not allow me access to the server room if I was just a visitor but would if I worked there as a system admin. Authentication is the process of confirming someone or something's identity. For example, when I go to into the data centre the security guards will ask me for my identity, which most probably would be a card with my name and photo on. They use this to authenticate my identity. These concepts are very important so make sure you understand the difference. This is how I remember them: Authorization: Can they do this?Authentication: Are they who they say they are? Authentication with Zend_Auth To provide our authentication layer, we are going to use Zend_Auth. It provides an easy way to authenticate a request, obtain a result, and then store the identity of that authentication request. Zend_Auth Zend_Auth has three main areas—authentication adapters, authentication results, and identity persistence. Authentication adapters Authentication adapters work in a similar way to database adapters. We configure the adapter and then pass it to the Zend_Auth instance, which then uses it to authenticate the request. The following concrete adapters are provided by default: HTTP Digest authentication HTTP Basic authentication Database Table authentication LDAP authentication OpenID authentication InfoCard authentication All of these adapters implement the Zend_Auth_Adapter_Interface, meaning we can create our own adapters by implementing this interface. Authentication results All authentication adapters return a Zend_Auth_Result instance, which stores the result of the authentication request. The stored data includes whether the authentication request was successful, an identity if the request was successful, and any failure messages, if unsuccessful. Identity persistence The default persistence used is the PHP session. It uses Zend_Session_Namespace to store the identity information in the Zend_Auth namespace. There is one other type of storage available named NonPersistent, which is used for HTTP authentication. We can also create our own storage by implementing the Zend_Auth_Storage_Interface. Authentication Service We are going to create an Authentication Service that will handle authentication requests. We are using a service to keep the authentication logic away from our User Model. Let's create this class now: application/modules/storefront/services/Authentication.phpclass Storefront_Service_Authentication{ protected $_authAdapter; protected $_userModel; protected $_auth; public function __construct(Storefront_Model_User $userModel = null) { $this->_userModel = null === $userModel ? new Storefront_Model_User() : $userModel; } public function authenticate($credentials) { $adapter = $this->getAuthAdapter($credentials); $auth = $this->getAuth(); $result = $auth->authenticate($adapter); if (!$result->isValid()) { return false; } $user = $this->_userModel ->getUserByEmail($credentials['email']); $auth->getStorage()->write($user); return true;}public function getAuth(){ if (null === $this->_auth) { $this->_auth = Zend_Auth::getInstance(); } return $this->_auth;}public function getIdentity(){ $auth = $this->getAuth(); if ($auth->hasIdentity()) { return $auth->getIdentity(); } return false;}public function clear(){ $this->getAuth()->clearIdentity();}public function setAuthAdapter(Zend_Auth_Adapter_Interface $adapter){ $this->_authAdapter = $adapter;}public function getAuthAdapter($values){ if (null === $this->_authAdapter) { $authAdapter = new Zend_Auth_Adapter_DbTable( Zend_Db_Table_Abstract::getDefaultAdapter(), 'user', 'email', 'passwd' ); $this->setAuthAdapter($authAdapter); $this->_authAdapter ->setIdentity($values['email']); $this->_authAdapter ->setCredential($values['passwd']); $this->_authAdapter ->setCredentialTreatment( 'SHA1(CONCAT(?,salt))' ); } return $this->_authAdapter; }} The Authentication Service contains the following methods: __constuct: Creates or sets the User Model instance authenticate: Processes the authentication request getAuth: Returns the Zend_Auth instance getIdentity: Returns the stored identity clear: Clears the identity (log out) setAuthAdapter: Sets the authentication adapter to use getAuthAdapter: Returns the authentication adapter The Service is really separated into three areas. They are getting the Zend_Auth instance, configuring the adapter, and authenticating the request using Zend_Auth and the Adapter. To get the Zend_Auth instance, we have the getAuth() method. This method retrieves the singleton Zend_Auth instance and sets it on the $_auth property. It is important to remember that Zend_Auth is a singleton class, meaning that there can only ever be one instance of it. To configure the adapter, we have the getAuthAdapter() method. By default, we are going to use the Zend_Auth_Adapter_DbTable adapter to authenticate the request. However, we can also override this by setting another adapter using the setAuthAdapter() method. This is useful for adding authenticate strategies and testing. The configuration of the DbTable adapter is important here, so let's have a look at that code: $authAdapter = new Zend_Auth_Adapter_DbTable( Zend_Db_Table_Abstract::getDefaultAdapter(), 'user', 'email', 'passwd', 'SHA1(CONCAT(?,salt))');$this->setAuthAdapter($authAdapter);$this->_authAdapter->setIdentity($values['email']);$this->_authAdapter->setCredential($values['passwd']); The Zend_Auth_Adapter_DbTable constructor accepts five parameters. They are database adapter, database table, table name, identity column, and credential treatment. For our adapter, we supply the default database adapter for our table classes using the getDefaultAdapter() method, the user table, the email column, the passwd column, and the encryption and salting SQL for the password. Once we have our configured adapter, we set the identity and credential properties. These will then be used during authentication. To authenticate the request, we use the authenticate method. $adapter = $this->getAuthAdapter($credentials);$auth = $this->getAuth();$result = $auth->authenticate($adapter);if (!$result->isValid()) { return false;}$user = $this->_userModel ->getUserByEmail($credentials['email']);$auth->getStorage()->write($user);return true; Here we first get the configured adapter, get the Zend_Auth instance, and then fetch the result using Zend_Auth's authenticate method, while passing in the configured adapter. We then check that the authentication request was successful using the isValid() method. At this point, we can also choose to handle different kinds of failures using the getCode() method. This will return one of the following constants: Zend_Auth_Result::SUCCESSZend_Auth_Result::FAILUREZend_Auth_Result::FAILURE_IDENTITY_NOT_FOUNDZend_Auth_Result::FAILURE_IDENTITY_AMBIGUOUSZend_Auth_Result::FAILURE_CREDENTIAL_INVALIDZend_Auth_Result::FAILURE_UNCATEGORIZED By using these, we could switch and handle each error in a different way. However, for our purposes, this is not necessary. If the authentication request was successful, we then retrieve a Storefront_Resource_User_Item instance from the User Model and then write this object to Zend_Auth's persistence layer by getting the storage instance using  getStorage() and writing to it using write(). This will then store the user in the session so that we can retrieve the user information throughout the session. Our Authentication Service is now complete, and we can start using it to create a login system for the Storefront.
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Packt
18 Nov 2009
5 min read
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Extending Joomla! Blogging and RSS

Packt
18 Nov 2009
5 min read
Using Google's FeedBurner for SEO The preferred choice for burning your feed was www.feedburner.com, and they were so good at it that Google bought FeedBurner. So now if you want to Burn your Feed you have to login to Google with your Gmail account. Once logged in, look for the service FeedBurner and click on it. You will find a small screen in the middle of the page that says: Here you can paste the link that you got after clicking on Feed Entries on your Joomla! site. That is the public RSS Feed link that is shown by your syndication module. Once you click on the Next button you have a lot of options to improve your blog feed. The first thing you have to do is to make sure you have a nice feed URL.   I wanted it to be TheGardenBlog, but it was already taken so I settled for TheCrazyBeezGardenBlog, which is also good. You can also adjust your Feed Title, if you think it will be better, this title will be shown in a RSS reader to identify your feed. Click on Next and there you are:   Are you done? No way, now we get to the best part of the FeedBurner by Google service. Choosing your FeedBurner options for optimal results The Google service has a lot of options in store that will improve our RSS visibility and provide us with some blogging features that Joomla! doesn't have. One of the most important services is the PingShot that we will be looking at later. Let's take small steps and see what we can configure to get the best of the best. First we will go through the option tabs and check what you should really use:   Analyze: This is where you will see how well you are doing looking at your feed reader's stats   Optimize: Here are two services you need to activate, BrowserFriendly and SmartFeed   Publicize: Most of your work will be done here with Email Subscriptions, PingShot, FeedCount, and NoIndex   Monetize: Only if you want AdSense advertisements into your Feeds   Troubleshootize: A great place to start if your feed doesn't work the way it should From the tabs mentioned, we will be looking more closely at some of the settings in the Optimize and Publicize tabs. Let's take a look at the Optimize tab settings:   BrowserFriendly: This makes your RSS Feed that comes out of Joomla! a lot better, because it turns the not-so-nice looking feeds into human viewable HTML pages. For this, compare the following two screenshots. And all you have to do is activate the service!   SmartFeed is all for your visitors, it will give them the choice of viewing your feed into their favorite feed reader. There are a lot of feed readers out there. If you activate this service you give your visitors an easy choice to import your feed with a single click. If they click on your RSS Feed button, they get a list of services to which, they can add your feed with just a click on the button. Now, let's take a look at the Publicize tab settings:   Email Subscriptions makes it really easy to offer an email subscription to your RSS Feed.After activation of this service, copy the code from the Subscription Form Code field, and paste it on your site in a HTML module. To create such a module, go to your administrator panel. Choose Extensions from the top menu, then choose Module Manager. Then click on New and choose Custom HTML, give it a Title, Position, and publish it after you paste the code. The subscription form and fields are now ready for use. You can also configure the time when you want those emails to be sent to your visitors using the Delivery Options setting.   PingShot: PingShot does something that Joomla! cannot, but is essential for a blog. It sends a ping after you publish your post to several services such as Technorati, My Yahoo, and Bloglines.Make sure you activate the other two and add up to five extra options. For example, Ping-o-matic which will ping several other services for you, and Newsgator, which is another good service. From the drop-down list you can add a few extra services of which Google Blog Search Pinging Service is one.The other choice of services is dependent on the niche you work in, but for me the following ones work great:      icerocket     Weblogs.Com     FeedBlitz     Syndic8         FeedCount: This is a well-known counter. You can show it on your site to let people know how many subscribers are there on your feed. Don't show the feed count until you have over a minimum of 100 subscribers. There is a psychological effect behind this tip.Nobody will subscribe to your feed if it shows that there are only 3 subscribers. The thought behind this is that it is probably not that interesting because there are few subscribers.If you get over 100 subscribers, start showing the count! With over 100 subscribers there must be value in that feed! If you reach that limit and show it you will see that the number of subscribers will soon start to grow faster than before.   NoIndex: This option makes sure that your own feed is not indexed and ranking higher than your pages. This means the feed from burner.com will not be indexed, because of that it is not possible to have it outrank your pages. If you don't use that option the feed itself has the possibility to outperform your pages (this is not likely, but I have seen it happen on some sites, although that was before Google bought FeedBurner).
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Packt
18 Nov 2009
5 min read
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Ubuntu 9.10: How To Upgrade

Packt
18 Nov 2009
5 min read
So the new Ubuntu is here and you’re just dying to upgrade and have a look at all the new features! With just a few simple steps you'll be up and running the new system in no time! Before you dive right in, there are a few things you should know, and a few ways to (hopefully) make your upgrade process more pleasant. This article is broken up into sections outlining the preparation, requirements and upgrade steps needed for each platform. It is important to follow the steps in order to ensure a full and painless upgrade. Also, please follow only one of the upgrade paths. In other words, there are different methods for a Desktop as compared to a Server. You only need to follow those steps applicable to you. A Note Regarding Upgrades vs Fresh Installations You may be wondering whether it is better to upgrade your current installation or do a fresh install from CD. There are benefits to doing a fresh installation to be sure, but there are also benefits to upgrading your system in place. I know people that swear by one method, and others that swear by another. In the end, both methods are supported and will give you the same Ubuntu experience. Fresh installations will require a complete wipe of your hard disk. This means that you'll need to backup any important documents, pictures or other files that you'll want to keep. Have you ever done a fresh installation before and realized only too late that you forgot to back something up? I have. It's easy to miss something. Using the in-place upgrade methods found in this article you won't need to worry about backups. With an in-place upgrade you can generally keep working on your machine while applications are upgraded in the background. This means you can continue to browse the web or send and receive email while the system is upgraded. Bottom line is that upgrades are thoroughly tested and just as well supported as fresh installations. Preparation When upgrading your system from one release to the next, there are certain requirements that you must meet in order to be successful. First of all, and most importantly in this instance, this upgrade path is only possible from Ubuntu 9.04 "Jaunty Jackalope" to Ubuntu 9.10 "Karmic Koala". If you are using a release previous to 9.04 (8.10 or earlier), stop now. This upgrade process will not work, is not supported and will likely cause problems. If you are unsure which version you have installed, you can run this command in your terminal to find out. (Applications > Accessories > Terminal) lsb_release -a If you find that you are on a release previous to Ubuntu 9.04, you will need to decide whether it is best to do a fresh installation or do an incremental upgrade leading up to 9.10. Incremental upgrades, as well as fresh installations are beyond the scope of this article, but there is detailed documentation on the matter found here: https://help.ubuntu.com/community/UpgradeNotes Updates Once you have verified that you are using Ubuntu 9.04 "Jaunty Jackalope" you will be able to begin the upgrade proccess. In order for the latest version to become available to you, you'll need to apply any pending updates to your current version. There are two ways to apply available updates pending a system upgrade. The first method applies to the graphical Desktop or Laptop platform. The second method applies to a server, or non-graphical installation. Remember, please only follow the steps applicable to you. Graphical Updates (Pre-Upgrade) If you are using the graphical environment you can check for and apply updates by way of the Update Manager tool. This can be found by navigating to: (System > Administration > Update Manager). This tool will automatically scan for and list any pending updates. Be sure to apply all available updates before moving to the next step. You can ensure that there are no more pending updates by clicking Check and verifying that it displays the message "Your system is up to date". Command Line Updates (Pre-Upgrade) For those more comfortable with the command line interface, or those running a non-graphical Server installation, you can run the following command to check for and apply any available system updates. sudo aptitude update && sudo aptitude safe-upgrade && sudo aptitude full-upgrade Apply any updates that are pending from the command above before you move to the next step. You can repeat this command until no more updates are offered to ensure you are ready. Now that you have applied the remainder of the updates for your current system, you can move to the next step. In the next step, Selecting a Mirror, you will learn how to use an alternate, often faster, package repository for your updates. This means that instead of using the default and often overwhelmed main Ubuntu servers for updates you can configure your system to use one closer to you. This often results in faster downloads and upgrades.
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article-image-setting-your-moodle-grade-book
Packt
17 Nov 2009
3 min read
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Setting up your Moodle Grade Book

Packt
17 Nov 2009
3 min read
Set your classes up with no effort on your part Why would you need to "set your classes up"? Surely if the course is enroll able, your students can just enter and take part in all the activities? They can indeed, but unless you put a password (enrolment key) on the course then any students on your Moodle could enroll and take a look around. That might be fine if you have an "open door" policy to your course – but in the real world, I wouldn't expect extra students to come in and join my Advanced Level French class, and so the same might apply in Moodle.  Likewise, although my colleague and I share teaching resources and experiences, we don't actually mark each other's students' work – we have separate grade books. The same should apply to Moodle. If more than one class is sharing a Moodle course, it’s important that the classes are on different pages of the grade book rather than everyone all listed together. So how do we do this without having manually to add every single student?  If your Moodle admin hasn't done this for you already, then log in to your course and click on Groups in the course administration block: Now click on the button Create group as in the next screenshot: Write the name of your class in the Group Name box, as it might say in their timetable for example. If you wish to put a description of this class you may do so, but it isn’t necessary. Scroll down to the Enrolment key box and enter a password for this class only. (Hint: it might be easier for them to recall if you make it the name of their class) If you click Unmask you will be able to see what you are typing: Click the Save changes button, and you will be returned to the Groups page where you will see your class with (0) next to its name. That's telling you there are no students in there yet! Repeat the process with all the other classes sharing your Moodle course. Your Groups page might end up like this: And finally… click to go back to your main course page and then, in the course administration block, click on Settings. In the page that comes up next, set Group mode to Visible or Separate and in  Availability  set another password (enrollment key). This enrollment key never gets used! It is simply there to keep unwanted students out! It doesn’t matter what you set it to or even whether you yourself remember it or not.
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Packt
17 Nov 2009
7 min read
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Papervision3D External Models: Part 2

Packt
17 Nov 2009
7 min read
Creating and loading models using SketchUp SketchUp is a free 3D modeling program, which was acquired by Google in 2006. It has been designed as a 3D modeling program that's easier to use than other 3D modeling programs. A key to its success is its easy learning curve compared to other 3D tools. Mac OS X, Windows XP, and Windows Vista operating systems are supported by this program that can be downloaded from http://sketchup.google.com/. Although there is a commercial SketchUp Pro version available, the free version works fine in conjunction with Papervision3D. An interesting feature for non-3D modelers is the integration with Google's 3D Warehouse. This makes it possible to search for models that have been contributed by other SketchUp users. These models are free of any rights and can be used in commercial (Papervision3D) projects. Exporting a model from Google's 3D Warehouse for Papervision3D There are several ways to load a model, coming from Google 3D Warehouse, into Papervision3D. One of them is by downloading a SketchUp file and exporting it to a format Papervision3D works with. This approach will be explained. The strength of Google 3D Warehouse is also its weakness. Anybody with a Google account can add models to the warehouse. This results in a variety of quality of the models. Some are very optimized and work fluently, whereas others reveal problems when you try to make them work in Papervision3D. Or they may not work at all, as they're made of too many polygons to run in Papervision3D. Take this into account while searching for a model in the 3D warehouse. For our example we're going to export a picnic table that was found on Google 3D Warehouse. Start Sketch Up. Choose a template when prompted. This example uses Simple Template – Meters, although there shouldn't be a problem with using one of the other templates. Go to File | 3D Warehouse | Get models to open 3D Warehouse inside SketchUp. Enter a keyword to search for. In this example that will be picnic table. Select a model of your choice. Keep in mind that it has to be low poly, which is something you usually find out by trial and error. Click on Download Model, to import the model into SketchUp and click OK when asked if you want to load the model directly into your Google SketchUp model. Place the model at the origin of the scene. To follow these steps, it doesn't have to be the exact origin, approximately is good enough. By default, a 2D character called Sang appears in the scene, which you do not necessarily have to remove; it will be ignored during export. Because the search returned a lot of picnic tables varying in quality, there is a SketchUp file (can be downloaded from http://www.packtpub.com/files/code/5722_Code.zip). This file has a picnic table already placed on the origin. Of course, you could also choose another picnic table, or any other object of your choice. Leave the model as it is and export it. Go to File | Export | 3D Model. Export it using the Google Earth (*.kmz) format and save it in your assets folder. T he file format we're exporting to originally was meant to display 3D objects in Google Earth. The file ends with .kmz as its extension, and is actually a ZIP archive that contains a COLLADA file and the textures. In the early days of Papervision3D, it was a common trick to create a model using SketchUp and then get the COLLADA file out of the exported Google Earth file, as the Google Earth KMZ file format wasn't still supported then. Importing a Google Earth model into Papervision3D Now that we have successfully exported a model from SketchUp, we will import it into Papervision3D. This doesn't really differ from loading a COLLADA or 3D Studio file. The class we use for parsing the created PicnicTable.kmz file is called KMZ and can be found in the parsers package. Add the following line to the import section of your document class: import org.papervision3d.objects.parsers.KMZ; Replace or comment the code that loads the animated COLLADA model and defines the animations from the previous example. In the init() method we can then instantiate the KMZ class, assign it to the model class property, and load the KMZ file. Make sure you have saved PicnicTable.kmz file into the assets folder of your project. model = new KMZ();model.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);KMZ(model).load("assets/PicnicTable.kmz"); ExternalModelsExample That looks familiar, right? Now let's publish the project and your model should appear on the screen. Notice that in many cases, the downloaded and exported model from Google 3D Warehouse might appear very small on your screen in Papervision3D. This is because they are modeled with other metric units than we use in Papervision3D. Our example application places the camera at a 1000 units away from the origin of the scene. Many 3D Warehouse models are made using units that define meters or feet, which makes sense if you were to translate them to real-world units. When a model is, for example, 1 meter wide in SketchUp, this equals to 1 unit in Papervision3D. As you can imagine, a 1 unit wide object in Papervision3D will barely be visible when placing the camera at a distance of 1000. To solve this you could use one of the following options: Use other units in Papervision3D and place your camera at a distance of 5 instead of 1000. Usually you can do this at the beginning of your project, but not while the project is already in progress, as this might involve a lot of changes in your code due to other objects, animations, and calculations that are made with a different scale. Scale your model inside SketchUp to a value that matches the units as you use them in Papervision3D. When the first option can't be realized, this option is recommended. Scale the loaded model in Papervision3D by changing the scale property of your model. model.scale = 20; Although this is an option that works, it's not recommended. Papervision3D has some issues with scaled 3D objects at the time of writing. It is a good convention to use the same units in Papervision3D and your 3D modeling tool. If you want to learn more about modeling with SketchUp, visit the support page on the SketchUp web site http://sketchup.google.com/support. You'll find help resources such as video tutorials and a help forum. Creating and loading models using Blender Blender is an open source, platform-independent 3D modeling tool, which was first released in 1998 as a shareware program. It went open source in 2002. Its features are similar to those in commercial tools such as 3ds Max, Maya, and Cinema4D. However, it has a reputation of having a difficult learning curve compared to other 3D modeling programs. Blender is strongly based on usage of keyboard shortcuts and not menus, which makes it hard for new users to find the options they're looking for. In the last few years, more menu-driven interfaces have been added. It's not in the scope of this article to teach you everything about the modeling tools that can be used with Papervision3D. This also counts for Blender. There are many resources such as online tutorials and books that cover how to work with Blender. A link to the Blender installer download can be found on its web site: www.blender.org.
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17 Nov 2009
9 min read
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Create a Quick Application in CakePHP: Part 1

Packt
17 Nov 2009
9 min read
The ingredients are fresh, sliced up, and in place. The oven is switched on, heated, and burning red. It is time for us to put on the cooking hat, and start making some delicious cake recipes. So, are you ready, baker? In this article, we are going to develop a small application that we'll call the "CakeTooDoo". It will be a simple to-do-list application, which will keep record of the things that we need to do. A shopping list, chapters to study for an exam, list of people you hate, and list of girls you had a crush on are all examples of lists. CakeTooDoo will allow us to keep an updated list. We will be able to view all the tasks, add new tasks, and tick the tasks that are done and much more. Here's another example of a to-do list, things that we are going to cover in this article: Make sure Cake is properly installed for CakeTooDoo Understand the features of CakeTooDoo Create and configure the CakeTooDoo database Write our first Cake model Write our first Cake controller Build a list that shows all the tasks in CakeTooDoo Create a form to add new tasks to CakeTooDoo Create another form to edit tasks in the to-do list Have a data validation rule to make sure users do not enter empty task title Add functionality to delete a task from the list Make separate lists for completed and pending Tasks Make the creation and modification time of a task look nicer Create a homepage for CakeTooDoo Making Sure the Oven is Ready Before we start with CakeTooDoo, let's make sure that our oven is ready. But just to make sure that we do not run into any problem later, here is a check list of things that should already be in place: Apache is properly installed and running in the local machine. MySQL database server is installed and running in the local machine. PHP, version 4.3.2 or higher, is installed and working with Apache. The latest 1.2 version of CakePHP is being used. Apache mod_rewrite module is switched on. AllowOverride is set to all for the web root directory in the Apache configuration file httpd.conf. CakePHP is extracted and placed in the web root directory of Apache. Apache has write access for the tmp directory of CakePHP. In this case, we are going to rename the Cake directory to it CakeTooDoo. CakeTooDoo: a Simple To-do List Application As we already know, CakeTooDoo will be a simple to-do list. The list will consist of many tasks that we want to do. Each task will consist of a title and a status. The title will indicate the thing that we need to do, and the status will keep record of whether the task has been completed or not. Along with the title and the status, each task will also record the time when the task has been created and last modified. Using CakeTooDoo, we will be able to add new tasks, change the status of a task, delete a task, and view all the tasks. Specifically, CakeTooDoo will allow us to do the following things: View all tasks in the list Add a new task to the list Edit a task to change its status View all completed tasks View all pen Delete a task A homepage that will allow access to all the features. You may think that there is a huge gap between knowing what to make and actually making it. But wait! With Cake, that's not true at all! We are just 10 minutes away from the fully functional and working CakeTooDoo. Don't believe me? Just keep reading and you will find it out yourself. Configuring Cake to Work with a Database The first thing we need to do is to create the database that our application will use. Creating database for Cake applications are no different than any other database that you may have created before. But, we just need to follow a few simple naming rules or conventions while creating tables for our database. Once the database is in place, the next step is to tell Cake to use the database. Time for Action: Creating and Configuring the Database Create a database named caketoodoo in the local machine's MySQL server. In your favourite MySQL client, execute the following code: CREATE DATABASE caketoodoo; In our newly created database, create a table named tasks, by running the following code in your MySQL client: USE caketoodoo; CREATE TABLE tasks ( id int(10) unsigned NOT NULL auto_increment, title varchar(255) NOT NULL, done tinyint(1) default NULL, created datetime default NULL, modified datetime default NULL, PRIMARY KEY (id) ); Rename the main cake directory to CakeTooDoo, if you haven't done that yet. Move inside the directory CakeTooDoo/app/config. In the config directory, there is a file named database.php.default. Rename this file to database.php. Open the database.php file with your favourite editor, and move to line number 73, where we will find an array named $default. This array contains database connection options. Assign login to the database user you will be using and password to the password of that user. Assign database to caketoodoo. If we are using the database user ahsan with password sims, the configuration will look like this: var $default = array( 'driver' => 'mysql', 'persistent' => false, 'host' => 'localhost', 'port' => '', 'login' => 'ahsan', 'password' => 'sims', 'database' => 'caketoodoo', 'schema' => '', 'prefix' => '', 'encoding' => '' ); Now, let us check if Cake is being able to connect to the database. Fire up a browser, and point to http://localhost/CakeTooDoo/. We should get the default Cake page that will have the following two lines: Your database configuration file is present and Cake is able to connect to the database, as shown in the following screen shot. If you get the lines, we have successfully configured Cake to use the caketoodoo database. What Just Happened? We just created our first database, following Cake convention, and configured Cake to use that database. Our database, which we named caketoodoo, has only one table named task. It is a convention in Cake to have plural words for table names. Tasks, users, posts, and comments are all valid names for database tables in Cake. Our table tasks has a primary key named id. All tables in Cake applications' database must have id as the primary key for the table. Conventions in CakePHPDatabase tables used with CakePHP should have plural names. All database tables should have a field named id as the primary key of the table. We then configured Cake to use the caketoodoo database. This was achieved by having a file named database.php in the configuration directory of the application. In database.php, we set the default database to caketoodoo. We also set the database username and password that Cake will use to connect to the database server. Lastly, we made sure that Cake was able to connect to our database, by checking the default Cake page. Conventions in Cake are what make the magic happen. By favoring convention over configuration, Cake makes productivity increase to a scary level without any loss to flexibility. We do not need to spend hours setting configuration values to just make the application run. Setting the database name is the only configuration that we will need, everything else will be figured out "automagically" by Cake. Throughout this article, we will get to know more conventions that Cake follows.   Writing our First Model Now that Cake is configured to work with the caketoodoo database, it's time to write our first model. In Cake, each database table should have a corresponding model. The model will be responsible for accessing and modifying data in the table. As we know, our database has only one table named tasks. So, we will need to define only one model. Here is how we will be doing it: Time for Action: Creating the Task Model Move into the directory CakeTooDoo/app/models. Here, create a file named task.php. In the file task.php, write the following code: <?php class Task extends AppModel { var $name = 'Task'; } ?> Make sure there are no white spaces or tabs before the <?php tag and after the ?> tag. Then save the file. What Just Happened? We just created our first Cake model for the database table tasks. All the models in a CakePHP application are placed in the directory named models in the app directory. Conventions in CakePHP: All model files are kept in the directory named models under the app directory. Normally, each database table will have a corresponding file (model) in this directory. The file name for a model has to be singular of the corresponding database table name followed by the .php extension. The model file for the tasks database table is therefore named task.php. Conventions in CakePHP: The model filename should be singular of the corresponding database table name. Models basically contain a PHP class. The name of the class is also singular of the database table name, but this time it is CamelCased. The name of our model is therefore Task. Conventions in CakePHP: A model class name is also singular of the name of the database table that it represents. You will notice that this class inherits another class named AppModel. All models in CakePHP must inherit this class. The AppModel class inherits another class called Model. Model is a core CakePHP class that has all the basic functions to add, modify, delete, and access data from the database. By inheriting this class, all the models will also be able to call these functions, thus we do not need to define them separately each time we have a new model. All we need to do is to inherit the AppModel class for all our models. We then defined a variable named $name in the Task'model, and assigned the name of the model to it. This is not mandatory, as Cake can figure out the name of the model automatically. But, it is a good practice to name it manually.
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Packt
17 Nov 2009
10 min read
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Providing context using Custom Text in UPK 3.5

Packt
17 Nov 2009
10 min read
The Start Frame You may recall that the very first Frame in a Topic is the Start Frame. This is sometimes referred to as the Introduction frame, which is largely a throwback to OnDemand, as we shall see shortly. As this Frame is the first thing that a trainee will see when they carry out a Topic, coupled with the fact that this Frame is a "non-action" Frame, in that the user does not need to actively do anything (other than pressing Enter to continue), it is a good place to provide some additional information to the trainee. The first thing that you should explain in the Introduction frame is exactly what the trainee will be learning in the exercise. Certainly the title of the Topic should give them a clue, but this is not really detailed enough. A good source of information for this is the learning objectives of the course for which this exercise has been built, or the competencies, depending on your curriculum development process. For our sample exercise, we could use the bubble shown in the following screenshot: This is a good start, but we can do more. It is always useful, with training exercises, to use realistic business scenarios to explain what the trainee is doing, to put the keystrokes and mouse-clicks into a business context. Trainees are much more likely to remember information to which they can relate. Consider telling a story and walking the trainees through that story as they carry out the exercise. Although it is a fairly spurious example, we will continue with our sample exercise. Here, we could use the bubble shown in the following screenshot: So now the trainee has a good idea of what they will learn, and they have an example that they can relate to. The text is also directed at the trainee, so the trainee will feel actively involved. There is another strong argument for including a scenario in the form shown above. Consider the case where you are providing training for users in multiple locations (possibly countries) or departments, each of which has its own set of customers, products, and vendors. Users will always want to see exercises using their data: orders for their products, placed at their location, and so on. To keep everyone happy, you would need to develop a separate, customized Topic for each location or user group. If the basic process (and, most importantly for us, the Actions in the recording) is the same in each case, this is clearly inefficient. However, if you create a scenario, and say something like "You are a Customer Service Representative in the Tampa Service Center. Customer SunCo has phoned through an order for 1,000 gallons of regular gasoline. You need to record this order in the system so that it can be fulfilled by Fuel Services." then trainees who are not at the Tampa Service Center will at least understand that this is role play. It is make believe, and they shouldn't be concerned that they don't see products that they don't supply at their own location. So set the scene with a scenario in the Introduction pane, and then build on this throughout the exercise. Introduction Text: Version differences At this point, it is worth highlighting some key differences between the way the Introduction pane was handled prior to UPK 3.5, and the way that the Introduction pane is used in UPK 3.5. If you open an Outline Element in the Outline Editor, and select a Topic in the navigation tree, you will see that the lower-right portion of the screen is labeled Introduction, as shown in the following screenshot: The Outline Editor is used to organize content objects into the structure that the trainee will see. However, if we look at the published version of the Outline above, we will see the following: Where has the Introduction Frame gone? Put simply. UPK 3.5 does not display the Introduction Frame in the Player any more. Users of UPK 2.x or OnDemand 9.x will recall that the Introduction Frame certainly used to be displayed, as shown in the following screenshot, which is taken from OnDemand 9.1.5: Quite why Oracle decided to change the way the Introduction pane is displayed (or not) in version 3.5 is a mystery (maybe they felt that with all that screen space required for the new Oracle branding, there just wasn't the space left to include the Introduction any more). However, it does have some important implications on the way that we are planning on using it. This is because the effect of a publishing option associated with the Introduction pane has changed significantly. In the Publishing Wizard, the options for the Player package include an option to Show introduction text. In OnDemand version 9.1, this option determined whether the Introduction text appeared in the Outline as well as on the first Frame of the Player. However, in UPK 3.5, the Introduction text is never displayed in the Outline and the Show introduction text determines whether the Introduction text appears in the Player at all (effectively, it controls whether the Start Frame is included in the Player or not. Version Difference The Content Development manual for OnDemand 9.1.5 describes the Show introduction text option as working the way described for UPK 3.5. It doesn't work that way; it works the way described for OnDemand 9.1, above. This is clearly a rare case of the documentation being updated before the software. For our purposes, therefore, we need to make sure that the Show introduction text option is always selected when we publish. This option can be found in the Player category of your Options, as shown in the next screenshot: Action Frames It is possible to add Custom Text to the Topic's Bubbles, either in addition to, or instead of, the Template Text. Using the Template Text has several significant advantages, especially when localizing your content or providing sound. However, the Template Text will only ever be able to describe the mechanics of what the user is doing, it cannot provide business context. You should always try to teach more than just key-strokes and mouse-clicks. Specifically, you should always take the opportunity to add business context yourself, through the liberal use of Custom Text in Action Frames. Consider the following example that uses solely the default template texts: Certainly the trainee can carry out the required action and work their way through the exercise, but are they really learning anything? What is the Ext.Ref field, and what is the significance of the value ZBW002342? Should they always enter this value, or are other values possible? Here, we should help the trainee out and teach them something by providing some more information through the use of Custom Text. A better version is shown in the following screenshot: Now the trainee knows exactly what they are entering in the exercise, and understands the business context so they can perform the action correctly when they are doing their actual job. Note that here, we have retained the Template Text (we did not insert the Template Text as Custom Text) which will aid in the translation (although the custom text will still need to be manually translated). We simply added the first paragraph that you see in the Bubble above as Custom Text, and positioned it before the Template Text (the Show custom text first button () is selected by default; you can deselect this if required, to have the Template Text displayed first, but for our purposes we want the Custom Text first).   UPK will run the Template Text in the next line immediately after the Custom Text, so you need to insert an extra line break at the end of the Custom Text if you want the two texts to appear as separate paragraphs. In this example, note that we have continued the scenario that we described in the Introduction pane through into this exercise, by mentioning the customer's name. Again, it is always useful to use a scenario so that the trainee can better relate the exercise to their actual jobs. Note that the text For this exercise...is ZBW002342 will need to be tagged to appear only in See It! and Try It! modes. UPK will run the Template Text in the next line immediately after the Custom Text, so you need to insert an extra line break at the end of the Custom Text if you want the two texts to appear as separate paragraphs. In this example, note that we have continued the scenario that we described in the Introduction pane through into this exercise, by mentioning the customer's name. Again, it is always useful to use a scenario so that the trainee can better relate the exercise to their actual jobs. Note that the text For this exercise...is ZBW002342 will need to be tagged to appear only in See It! and Try It! modes. Whenever practical, you should try to provide some more information, whether this is business context, or a continuation of the scenario you are using, even if this is on every Frame. If you intend for your simulations being used outside of a classroom environment, then you should consider providing exactly the same level of information as the instructor would provide in a classroom. Think about what you would say to the trainee, what additional information or guidance you would give them if you sat next to them, talking them through the simulation, and then add that information into the Bubbles as Custom Text. Remember: training is the effective transfer of knowledge, and if that knowledge is incomplete, then the trainees have not been adequately trained. The End Frame The End Frame is always displayed as the final Frame in the simulation. There is no End Frame equivalent of the Show introduction text option to avoid having this Frame displayed. This is a good thing, as it means that we can use this Frame to provide some final information to the user. This should be seen as a companion to the Start Frame, and should confirm the information presented in the Start Frame. In the Start Frame above, we told the trainee what they would learn. In the End Frame, we should confirm that they have learned this. (This much is standard training theory.) If you have described a scenario in the Start Frame, and followed this through the Action Frames, then you should make reference to this, as well. Suitable End Frame text for our ongoing exercise on SAP user options could be: Although the scenario information is again fairly spurious in this example, it does at least give you an idea of the kind of information that can usefully be included in the End Frame. Again, this information should be tagged for See It! and Try It! modes only. Note that in this example we have also included a message of You have now completed this exercise. This is a nice courtesy, and confirms to the trainee that they have reached the end of the simulation.
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article-image-glossary-upk-35
Packt
16 Nov 2009
9 min read
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Glossary in UPK 3.5

Packt
16 Nov 2009
9 min read
A Glossary in UPK effectively associates Web Pages to key terms. UPK will then turn any instance of that key term within a Topic (or other content object) to which that Glossary is assigned into a hyperlink to the associated Web Page. You could do this manually by creating Web Pages (as explained above) and then creating hyperlinks to these manually, but the advantage of using the Glossary functionality is that UPK will 'automatically' find each occurrence of the glossary term and create the hyperlink. I say 'automatically' in quotation marks, as UPK does not do this completely automatically. You have to tell it to go and create the hyperlinks, but once you tell it to do so, it will dutifully go off and find 'every' occurrence of all of the terms in the glossary and create the hyperlinks to the definition. And I say 'every' in quotation marks, because UPK won't necessarily link every instance of the term. UPK allows you to choose (at the Library level) whether it turns literally every occurrence of the term found in a location into a hyperlink, or only the first occurrence. A location here is effectively a single Bubble or Web Page. One could well ask why UPK doesn't provide the option to create a Glossary link only for the first occurrence of the term in a Topic. The simple answer is that it does not necessarily know which occurrence is the first, because the Topic could include Alternative Paths. So UPK takes an over-cautious approach, and considers each block of information separately. This option is specified in the Options panel (menu option Tools|Options), under the Content Defaults|Glossary section, as shown in the following screenshot: Creating a glossary To create a Glossary in UPK, follow these steps: From the main Library screen, click on the folder within which you want to create the Glossary. You can create the Glossary in any folder, but it makes sense to have a single folder that contains the Glossary file itself, and all of the Web Pages used for the terms. Select menu option File|New|Glossary. The Glossary Editor is opened in a new tab within the UPK Developer window, as shown in the following screenshot: To create glossary entries from within the Glossary, follow these steps: Enter the glossary term in the first free Glossary Term field. Click in the Definition Link field on the same line. An ellipsis (...) is displayed on the rightmost side of the field. Click on the ellipsis. The Edit Definition Link dialog box is displayed. Click on the Create New Web Page field. The Save As dialog box is displayed. Navigate to the directory in which you want to save the Glossary definition. Again, it makes sense to save these in the same folder as the Glossary itself. The Name field will default to the glossary term specified in the Glossary Term field. It is recommended that you keep this default, and use the definition term as the Web Page name. You could use any other name, if you wanted to (UPK does not use this name to locate the definition; it uses its own, internal identifier) but using the same name will allow you to easily locate the term Web Page if you need to. Click on the Save button. A new tab is opened for the Web Page. Enter the Glossary description into this page. The Web Page will use the default font and colors. You can override these defaults, if required. Close the Web Page by clicking on the x on the rightmost side of the open tab list. You are passed back to the Glossary Editor. Enter a suitable ToolTip text for the glossary entry in the Tooltip field. This text will be displayed when the user hovers the mouse over the hyperlinked glossary term. If only whole instances of the glossary term should be turned into hyperlinks (for example, if the term is Order then "Orders" and "Ordering" will not be hyperlinked), then select the Match Whole Word option. Otherwise, make sure that this option is not selected. If only text that matches the case of the term should be turned into hyperlinks (for example, if the term is Order then "order" will not be hyperlinked), then select the Match Case field. Otherwise, make sure that this option is not selected. Repeat Steps 1 to 14 for all additional terms that you want to add to the Glossary. To create a glossary entry that uses an existing Web Page for the glossary term, follow these steps: Enter the glossary term in the first free Glossary Term field. Click in the Definition Link field on the same line. An ellipsis (...) is displayed on the rightmost side of the field. Click on the ellipsis. The Edit Definition Link dialog box is displayed. Click on the Create Link button. The Insert Hyperlink dialog box is displayed. Navigate to, and select, the Web Page that contains the glossary description. Click on OK. The Edit Definition Link dialog box is redisplayed. You can edit the Web Page directly from this dialog box, by clicking on the Edit Web Page icon. Click on OK. You are returned to the Glossary tabbed page. Once you have defined all required Glossary entries, save and close the Glossary, by following the steps shown below: Click the Save button to save your changes to the Glossary. The Save As dialog box is displayed. Navigate to the directory in which you want to save the Glossary. Enter a suitable name for the Glossary in the Name field. Close the Glossary Editor by clicking on the x on the rightmost side of the open tab list. An example of a partially-populated Glossary is shown in the next screenshot: You can see from the Definition Link column above that all of the Glossary definition files are stored in the same, single folder, called Glossary. This is the same folder that the Glossary object itself is stored in. Personally, I find it useful to keep all of the content objects for the Glossary in the same single folder. This is not strictly necessary, but it does keep things organized. You will also note that the Tooltip is the same in every case. I tend to always use the tooltip Glossary so that the user knows that the hyperlink links to the Glossary, and not to another form of Web Page. Assigning a Glossary to content objects Creating a Glossary is only half the story. You need to manually assign the Glossary to each object that you want to use that Glossary (that is, for which you want the terms specified in the Glossary to be hyperlinked to the Glossary definitions). Version Difference In OnDemand Version 8.7 and earlier, a single Glossary was created for a Title, and was automatically applied to all content objects within that Title. In UPK 3.5, it is possible to have multiple Glossaries within a single Library, so it is necessary to specify which content objects should use which Glossary. This assignment is done via the content object's Properties, as shown in the screenshot below. The Glossary property is available for Modules, Sections, Topics, and Web Pages. This means that you could potentially assign one Glossary to a Module, another Glossary to a Section within this Module, and a third Glossary to a Topic within that Section. Not that you're very likely to want to do this. But you could. The further implication of the requirement to assign a Glossary to each content object individually is that you can define multiple Glossaries, and assign different Glossaries to different objects. I'd question the wisdom of assigning one glossary to a Module, and then an entirely different Glossary to a Topic within that Module, but I can certainly see the benefit of having multiple Glossaries available in a Library that contained (for example) simulations for multiple applications; you could create application-specific Glossaries (as you no doubt do at the moment) and then assign each Glossary to only the content objects for the relevant application. The downside (for those of us who favor modularization and reuse) is that it is only possible to assign a single Glossary to any given object. So it is not possible to, say, create a company-wide Glossary and separate application-specific Glossaries, and then assign the company-wide Glossary and the relevant application-specific glossary to a single Topic. But more resourceful readers will have already worked out how to get around this limitation. Need a clue? Glossary entries are just Web Pages, and any given Web Page can be reused in multiple places. Need more help? A Web Page can be included in more than one Glossary. So you should first define Web Pages for all of your Glossary terms. You can then create multiple Glossaries (for example, one for each application), and include whichever terms' Web Pages you need to in each of the glossaries. If a term applies to two applications, then simply include the Web Page for that term in the Glossaries for both applications. Simple! Of course there is some slight duplication of effort as you need to create the entry in the actual Glossary content object twice (once in each glossary), but you are reusing the individual definitions, so it could be worse. Unfortunately, unlike Templates, it is not possible to specify a default Glossary in your user defaults. This means that this assignment must be done separately for each content object. However, there are a couple of shortcuts that UPK provides which avoid the need to assign the Glossary to content objects one by one. First, if you select multiple content objects (Modules, Sections, Topics, or Web Pages) and display the Properties pane, then you can assign the Glossary to all of the selected objects in one fell swoop. Second, if you assign a Glossary to a Module, then any new Sections or Titles that you create within that Module – that is, from within the Outline Editor – will inherit this Glossary assignment. However, it is important to note that this will only apply to new content objects. If you assign a Glossary to an outline element and then insert pre-existing content objects into this outline element, then these pre-existing content objects will not inherit the Glossary assignment. Regenerating the Glossary links Glossary links are not created (or updated) automatically. You need to tell UPK to go and search through your content objects and turn any instances of the Glossary terms into links to the Glossary definitions. This is good in that you can at least have control over when it does this, but bad in that it is easy to forget to do so.
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16 Nov 2009
8 min read
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The Session and the User with Joomla! 1.5: Part 2

Packt
16 Nov 2009
8 min read
Getting the user's group ID and type The following organized list describes the user groups in Joomla! 1.5 in a way in which we are all probably familiar. Each of these groups has an ID and a name; these are the group's ID and type respectively. This recipe explains how to find the group ID and group type of the current user. Note that the hard coded group IDs should not generally be used for access control; for this it is best to take advantage of the JAuthorization class. For more information, refer to the Joomla! API site: http://api.joomla.org/. Dynamic permissions There is no administrative functionality that allows the modification of groups. It is, however, possible to programmatically modify groups and group permissions. Most of the time a Joomla! 1.5 extension will opt to implement its own permission management rather than use the incomplete Joomla! solution. Joomla! 1.6, in development at the time of writing, promises a complete GACL (Group Access Control List) implementation. Getting ready To complete this recipe, we need the JUser object that represents the current user. For more information, refer to the Getting the user recipe covered earlier in this article. $user =& JFactory::getUser(); How to do it... The group ID is held in the gid field in the #__users table. We use the JUser::get() method to extract the user's group ID. // determine group ID$groupID = $user->get('gid'); The group type is held in the usertype field in the #__users table. Again, we use the JUser::get() method to extract the user's group ID. $usertype = $user->get('usertype'); How it works... Apart from the obvious format of the data, there is a subtle difference between the gid and usertype fields. The gid field is always populated, where as the usertype field is populated only if the user is not blocked. When dealing with the current user, the user will never be blocked, but when dealing with other users there is a possibility that the usertype field will not be populated. Therefore, we need to be careful that we select the most appropriate field, depending on the context of what we are doing. The user groups that we have mentioned are maintained in the #__core_acl_aro_groups table, or as it can also be called, the Access Control List Access Request Object Groups table. This table holds a tree structure, as indicated in the introduction of the recipe. What is noticeable is that Public Frontend and Public Backend are both technically user groups. As this is a tree structure, we can use the left and right values to perform all sorts of neat tricks. The #__core_acl_aro_groups table employs the nested set model: http://dev.mysql.com/tech-resources/articles/hierarchical-data.html. See also The next recipe explains how to use the Public, Registered, and Special access levels. Restricting a user's access using Public, Registered, and Special In Joomla! we often define access based on three simple access levels. These levels relate to the user groups described in the previous recipe, Getting the user's group ID and type. This recipe explains how to use these access levels to restrict access to resources. Public (0) Registered (1) Special (2) Getting ready To complete this recipe, we need the JUser object that represents the current user. For more information, refer to the Getting the user recipe covered earlier in this article. $user =& JFactory::getUser(); How to do it... The JUser::get() method can be used to retrieve the user's aid. This is the access level number, as shown in braces in the recipe introduction. // get access level$aid = $user->get('aid'); For each resource we want to restrict access to, we must define the required access level. This is normally done in a database TINYINT(3) field named access. This can then be used to restrict the access using a database query (used when listing)... // get the DBO$db =& JFactory::getDBO();// prepare access field name$access = $db->nameQuote('access');// restrict query by access level$where = "WHERE $access <= " . intval($aid); ...or when viewing a single record. Note that ALERTNOTAUTH is a core translation string, which in en-GB is equivalent to You are not authorised to view this resource. // make sure the user has the necessary access rightsif ($table->get('access') > $aid) { JError::raiseError(403, JText::_('ALERTNOTAUTH')); jexit();} How it works... A good example of this in action is the content component. If we take a look at the article manager, we can see that there is an Access Level associated with each article that determines which users can access the article. These access levels are relatively primitive and we don't have any bona fide control over them. So how do they translate into concrete user groups? The following table describes the seven user groups and the guest group, and shows how these relate to the access levels: User Group User Group ID Access Level Access Level ID None (Guest) 0 Public 0 Registered 18 Registered 1 Author 19 Special 2 Editor 20 Special 2 Publisher 21 Special 2 Manager 23 Special 2 Administrator 24 Special 2 Super Administrator 25 Special 2 See also The previous recipe explains how to work with the user group ID and group type. This can also be useful for dealing with access control. Getting the user's parameters User parameters provide a mechanism for including additional user data without the need to modify the database. The core user parameters are defined in the XML files located in the administratorcomponentscom_usersmodels folder. Getting ready To complete this recipe, we need the JUser object that represents the current user. For more information, refer to the Getting the user recipe. $user =& JFactory::getUser(); How to do it... To retrieve a parameter we must first know the name of the parameter we want to retrieve. One example of a common parameter is timezone. This is an integer that defines the hours offset from UTC (Coordinated Universal Time), also known as GMT (Greenwich Mean Time) and Z (Zulu). To retrieve a parameter, we can use the JUser::getParam() method. $timezone = $user->getParam('timezone'); It is also possible to provide a default value. This is useful especially if the user we are dealing with is a guest because guest users do not have any parameters defined by default. $timezone = $user->getParam('timezone', '0'); How it works... A user's parameters are represented as a JParameter object. We do not have to interact directly with this object because JUser will do this for us. A minor problem with this method is the default value. Technically the XML files define the default values, but by default these XML files are not loaded by the JUser class. Therefore, the XML defined default values are not employed. One way to overcome this is to interact directly with the JParameter object. The next section explains how to do this. There's more... The JUser::getParamters() method allows us to directly access the user's JParameter object. Note that we must use =& when assigning the return value to a variable. If we do not and we are using a PHP version prior to PHP 5, we will inadvertently create a copy of the returned JParameter object. // get parameters with XML definition file loaded$params =& $user->getParameters(true); When we retrieve the JParameter object there are two optional parameters. The first parameter $loadsetupfile determines whether or not the XML file that defines the user's parameters should be loaded. Loading this file gives meaning to the data and also provides default values for defined data. For information about the second optional parameter, refer to the recipe, Extending and editing user parameters. To retrieve a value, we use the JParameter::get() method. We pass two parameters to this method—the name of the parameter we want the value of, and the default value to return if the parameter does not exist. // get timezone (hours UTC offset)$timezone = $params->get('timezone', '0'); See also The next recipe, Setting the user's parameters, explains how to set a value in the user's parameters. Setting the user's parameters User parameters provide a mechanism for including additional user data without the need to modify the database. The parameters are defined in the XML files located in the administratorcomponentscom_usersmodels folder. User parameters are not restricted to the parameters defined in the XML files. It is perfectly acceptable to add additional parameters. Getting ready To complete this recipe, we need the JUser object that represents the current user. For more information, refer to the Getting the user recipe. $user =& JFactory::getUser(); How to do it... To set the value of a parameter, we use the JUser::setParam() method. This method requires two parameters—the name of the parameter we want to set and the value to which we want to set the parameter. For example, we could change the user's editor preference to use no editor. // set value of someparameter to some value$user->setParam('editor', 'none'); There's more... If we have retrieved the JParamter object directly from the user, we can alternatively use that object to set the user's parameters. For information about retrieving the user's parameters, refer to the previous recipe, Getting the user's parameters. To set data in the JParameter object, we use the JParameter::set() method. // set value of someparameter to some value$params->set('editor', 'none'); See also The previous recipe explains how to get a value from the user's parameters.
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16 Nov 2009
9 min read
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The Session and the User with Joomla! 1.5: Part 1

Packt
16 Nov 2009
9 min read
Introduction When a user starts browsing a Joomla! web site, a PHP session is created. Hidden away in the session is user information, this information will either represent a known registered user or a guest. We can interact with the session using the session handler, a JSession object. When we work with the session in Joomla!, we must not use the global PHP $_SESSION variable or any of the PHP session functions. Getting the session handler To interact with the session we use the session handler; this is a JSession object that is globally available via the static JFactory interface. It is imperative that we only use the global JSession object to interact with the PHP session. Directly using $_SESSION or any of the PHP session functions could have unintended consequences. How to do it... To retrieve the JSession object we use JFactory. As JFactory returns an object, we must use =& when assigning the object to a variable. If we do not and our server is running a PHP version prior to PHP 5, we will inadvertently create a copy of the global JSession object. $session =& JFactory::getSession(); How it works... If we look at the JSession class, we will notice that there is a getInstance() method. It is tempting to think of this as synonymous with the JFactory::getSession() method. There is, however, an important difference, the JSession::getInstance() method requires configuration parameters. The JFactory::getSession() method accepts configuration parameters, but they are not required. The first time the JFactory::getSession() method is executed, it is done by the JApplication object (often referred to as mainframe). This creates the session handler. It is the application and JFactory that deal with the configuration of the session. Subsequent usage of the JFactory::getSession() method will not require the creation of the object, and thus simply returns the existing object. The following sequence diagram shows how this process works the first time it is executed by the JApplication object: When the JFactory::getSession() method is subsequently executed, because session will already exist, the _createSession() method is not executed. The diagram is a simplification of the process; additional complexity has not been included because it is outside the scope of this recipe. See also For information about setting and retrieving values in the session, refer to the next two recipes, Adding data to the session and Getting session data. Adding data to the session Data that is set in the session is maintained between client requests. For example, we could display announcements at the top of all our pages and include an option to hide the announcements. Once a user opts to hide the announcements, by setting a value in the session, we would be able to 'remember' this throughout the user's visit. To put this into context, we would set a session value hideAnnouncements to true when a user opts to hide announcements. In subsequent requests, we will be able to retrieve the value of hideAnnouncements from the session and its state will remain the same. In Joomla!, session data is maintained using a JSession object, which we can retrieve using JFactory. This recipe explains how to set data in the session using this object instead of using the global PHP $_SESSION variable. Getting ready We must get the session handler, a JSession object. For more information, refer to the first recipe in this article, Getting the session handler. $session =& JFactory::getSession(); How to do it... The JSession::set() method is used to set a value in the session. The first parameter is the name of the value we want to set; the second is the value itself. $session->set('hideAnnouncements', $value); The JSession::set() method returns the previous value. If no value was previously set, the return value will be null. // set the new value and retrieve the old$oldValue = $session->set('hideAnnouncements', $value);echo 'Hide Announcement was ' . ($oldValue ? 'true' : 'false');echo 'Hide Announcement is now ' . ($value ? 'true' : 'false'); Lastly, we can remove data from the session by setting the value to null. // remove something$session->set('hideAnnouncements', null); How it works... The session contains a namespace-style data structure. Namespaces are required by JSession and by default all values are set in the default namespace. To set a value in a different namespace, we use the optional JSession::set() third parameter. $session->set('something', $value, 'mynamespace'); Sessions aren't just restricted to storing basic values such as strings and integers. The JUser object is a case in point—every session includes an instance of JUser that represents the user the session belongs to. If we add objects to the session, we must be careful. All session data is serialized. To successfully unserialize an object, the class must already be known when the session is restored. For example, the JObject class is safe to serialize because it is loaded prior to restoring the session. $value = new JObject();$session->set('aJObject', $value); If we attempt to do this with a class that is not loaded when the session is restored, we will end up with an object of type __PHP_Incomplete_Class. To overcome this, we can serialize the object ourselves. // serialize the object in the session$session->set('anObject', serialize($anObject)); To retrieve this, we must unserialize the object after we have loaded the class. If we do not do this, we will end up with a string that looks something like this O:7:"MyClass":1:{s:1:"x";s:10:"some value";}. // load the classinclude_once(JPATH_COMPONENT . DS . 'myclass.php');// unserialize the object from the session$value = unserialize($session->get('anObject')); There's more... There is an alternative way of setting data in the session. User state data is also part of the session, but this data allows us to save session data using more complex hierarchical namespaces, for example com_myextension.foo.bar.baz. To access this session data, we use the application object instead of the session handler. // get the application$app =& JFactory::getApplication();// set some data$app->setUserState('com_myextsion.foo.bar.baz, $value); An advantage of using user state data is that we can combine this with request data. For more information refer to the next recipe, Getting session data. The JApplication::setUserState() method is documented as returning the old value. However, a bug prevents this from working; instead the new value is returned. See also For information about retrieving values from the session, refer to the next recipe, Getting session data. Getting session data Data that is set in the session is maintained between client requests. For example if during one request we set the session value of hideAnnouncements to true, as described in the previous recipe, in subsequent requests we will be able to retrieve the value of hideAnnouncements and its state will remain the same. In Joomla!, session data is maintained using the global JSession object. This recipe explains how to get data from the session using this object instead of from the normal global PHP $_SESSION variable. Getting ready We must get the session handler, a JSession object. For more information, refer to the first recipe in this article, Getting the session handler. $session =& JFactory::getSession(); How to do it... We use the JSession::get() method to retrieve data from the session. $value = $session->get('hideAnnouncements'); If the value we attempt to retrieve is not set in the session, the value null is returned. It is possible to specify a default value, which will be returned in instances where the value is not currently set in the session. $defaultValue = false;$value = $session->get('hideAnnouncements', $defaultValue); How it works... The session contains a namespace-style data structure. Namespaces are required by JSession and by default all values are retrieved from the default namespace. To get a value from a different namespace, we use the optional third JSession::get() parameter. $value = $session->get('hideAnnouncements', $defaultValue, 'mynamespace'); It is possible to store objects in the session. However, these require special attention when we extract them from the session. For more information about storing objects in the session, refer to the previous recipe, Adding data to the session. There's more... There is an alternative way of getting data from the session. User state data is also part of the session. The user state data allows us to store session data using more complex hierarchical namespaces, for example com_myextension.foo.bar.baz. To access user state data, we use the application object instead of the session handler. // get the application (this is the same as $mainframe)$app =& JFactory::getApplication();// get some user state data$value = $app->getUserState('com_myextsion.foo.bar.baz'); User state data is usually combined with request data. For example, if we know the request may include a value that we want to use to update the user state data, we use the JApplication::getUserStateFromRequest() method. // get some user state data and update from request$value = $app->getUserStateFromRequest( 'com_myextsion.foo.bar.baz', 'inputName', $defaultValue, 'INTEGER'); The four parameters we provide this method with are the path to the value in the state data, the name of the request input from which we want to update the value, the default value (which is used if there is no value in the request), and the type of value. This method is used extensively for dealing with display state data, such as pagination. // get global default pagination limit$defaultListLimit = $app->getCfg('list_limit');// get limit based on user state data / request data$limit = $app->getUserStateFromRequest( 'global.list.limit', 'limit', $defaultListLimit, 'INTEGER'); See also For information about setting values in the session, refer to the previous recipe, Adding data to the session.
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16 Nov 2009
12 min read
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Using Web Pages in UPK 3.5

Packt
16 Nov 2009
12 min read
Using Web Pages in the Concept pane The most common use of Web Pages is to provide context information for Topics. Look at the following image of the Outline for our example course: You will see that the upper-right section of the Outline window contains a pane labeled Concept. If you want any information to be displayed in this pane, then you need to create a Web Page and attach it to the content object in the Outline. Version Difference Although the Concept pane always appears in the Outline view, if it is empty, then it does not appear in the Player. This is, thankfully, a new feature in UPK 3.5. In previous versions, the Concept pane always appeared in the Player, often appearing as a blank frame, where developers couldn't be bothered to provide any concepts. To create a new Web Page and attach it to a content object, carry out the following steps: Open the Outline containing the content object to which you want to attach the Web Page, in the Outline Editor. Click on the content object to select it. Although in this example we are attaching a Web Page to the concept pane for a Topic, Modules, and Sections also have concept panes, so you can also attach Web Pages to these as well. Click on the Create new web page button () in the Concept pane. The Save As dialog box is displayed. Navigate to the folder in which you want to save the Web Page (we will use an Assets sub-folder for all of our Web Pages), enter a name for the Web Page (it makes sense to use a reference to the content object to which the Web Page relates), and then click on the Save button. The Web Page Editor is opened on the Developer screen, as shown in the next screenshot: Enter the information that you want to appear in the Concept pane in the editor (as has already been done in the previous example). You can set the font face and size; set text to bold, italics, and underlined; change the text color, and change change the background color (again, as has been done in the earlier example). You can also change the paragraph alignment, and format numbered and bulleted lists. Once you have entered the required text, click on the Save button () to save your changes, and then close the Web Page Editor tabbed page. You are returned to the Outline Editor. Now, the Concept pane shows the contents of the Web Page, as shown in the next screenshot: Version Difference In UPK 3.5 (and OnDemand 9.1) you can only attach a single Web Page to the Concept pane. This is a change from OnDemand 8.7, where you could attach multiple Infoblocks and they would be displayed sequentially. (But note that if you convert content from OnDemand 8.7 where there are multiple Infoblocks in a single Concept pane, then all of the attached Infoblocks will be converted to a single Web Page in UPK 3.5.) The above steps explain how to attach a Web Page to the Concept pane for an exercise from the Outline. Although this is done from the Outline, the Web Page is attached to the Topic content object and not to the outline element. If you subsequently insert the same Topic in another Outline, the same Web Page will be used in the Concept pane of the new Outline. You can also attach a Web Page to the Concept pane for an exercise from within the Topic Editor. This is a useful option if you want to create concept Web Page but have not yet built an Outline to house the Topic. To do this, follow these steps: Open the Topic in the Topic Editor. Select menu option View|Concept Properties. The Concept Properties dialog box is displayed. This is very similar to the Concept pane seen in the Overview. It contains the same buttons. Create and save the Web Page as described above. When you have finished, and the Web Page is displayed in the Concept Properties dialog box, click on the OK button. Using images in Web Pages As stated above, a Web Page can contain an image. This can be instead of, or in addition to, any text (although if you only wanted to include a single image in the Web Page you could always use a Package, as explained later in this article). Images are a nice way of adding interest to a Web Page (and therefore to your training), or of providing additional information that is better explained graphically (after all, a picture is worth a thousand words). However, if you are using images in the Concept pane, then you should consider the overall size of the image and the likely width of the Concept pane, bearing in mind that the trainee may run the Player in a smaller window than the one you design. For our sample exercise, given that we are providing simulations for the SAP system, we will include a small SAP logo in the Web Page that appears in the Concept pane for our course Module. For the sake of variety, we will do this from the Library, and not from the Outline Editor. To add an image to a Web Page, carry out the steps described below. In the Library, locate the folder containing the Web Page to which you want to add the image. Double-click on the Web Page, to open it in the Web Page Editor. As before, this is opened in a separate tab in the main UPK Developer window, as can be seen in the next screenshot: Within the Web Page, position the cursor at the place in the text where you want the image to appear. Select menu option Insert|Image. The Insert Image dialog box is displayed, as shown in the next screenshot: In the Link to bar on the leftmost side of the dialog box, select the location of the image file that you want to insert into the Web Page. You can insert an image that you have already imported into your Library (for example, in a Package), an image that is located on your computer (or any attached drive) (option Image on My Computer), or an image from the Internet (option URL). For our sample exercise, we will insert an image from our computer. In the rightmost side of the dialog box, navigate to and select the image file that you want to insert into the Web Page. Click on OK. The image is inserted, as shown in the following screenshot: Save the Web Page, and close the Web Page Editor, if you have finished editing this Web Page. (We have not; we want to adjust the image, as explained below). Of course, this doesn't look too pretty. Thankfully, we can do something about this, because UPK provides some rudimentary features for adjusting images in Web Pages. To adjust the size or position of an image in a Web Page, carry out the following steps: With the Web Page open in the Web Page Editor, right-click on the image that you want to adjust, and then select Image Properties from the context menu. The Image Properties dialog box is displayed, as shown in the next screenshot: In the Alternative Text field, enter a short text description of the image. This will be used as the ToolTip in some web browsers. Under Size, select whether you want to use the original image size or not, and specify a new height and width if you choose not. Under Appearance, select a border width and indicate where the image should be aligned on the Web Page. Your choices are: Top, Middle, Bottom, Left, and Right. The first three of these (the vertical options) control the position of the image relative to the line of text in which it is located. The last two (the horizontal options) determine whether the image is left-aligned or right-aligned within the overall Web Page. Although these are two independent things (vertical and horizontal), you can only select one, so if you want the image to be right-aligned and halfway down the page, you can't do it. Click on OK to confirm your changes. Save and close the Web Page. For our sample exercise, we resized the image, set it to be right-aligned, and added a 1pt border around it (because it looked odd with a white background against the blue of the Web Page, without a border). A better option would be to use an image with a transparent background. In this example we have used an image with a solid background just for the purposes of illustration. These settings are as shown in the previous screenshot. This gives us a final Web Page as shown in the next screenshot. Note that this screenshot is taken from the Player, so that you can see how images are handled in the Player. Note that the text flows around the image. You will see that there is a little more space to the right of the image than there is above it. This is to leave room for a scrollbar. Creating independent Web Pages In the previous section, we looked at how to use a Web Page to add information to the Concept pane of a content object. In this section, we will look at how to use Web Pages to provide information in other areas. Observant readers will have noticed that a Web Page is in fact an independent content object itself. When you created a Web Page to attach to a Concept pane, you edited this Web Page in its own tabbed editor and saved it to its own folder (our Assets folder). Hopefully, you also noticed that in addition to the Create new web page button (), the Concept pane also has a Create link button () that can be used to attach an existing Web Page to the Concept pane. It should, therefore, come as no surprise to learn that Web Pages can be created independently of the Concept pane. In fact, the Concept pane is only one of several uses of Web Pages. To create a Web Page that is independent of a Concepts pane (or anything else), carry out these steps. In the Library, navigate to the folder in which you want to store the Web Page. In our example, we are saving all of the Web Pages for a module in a sub-folder called Assets within the course folder. Select menu option File|New|Web Page. A Web Page Editor tabbed page is opened up on the Developer screen. The content and use of this is exactly as described above in the explanation of how to create a Web Page from within an Outline. Enter the required information into the Web Page, and format it as required. We have already covered most of the available options, above. Once you have made your changes, click on the Save button (). You will be prompted to select the destination folder (which will default to the folder selected in Step 1, although you can change this) and a file name. Refer to the description of the Save As dialog box above for additional help if necessary. Close the Web Page Editor. You have now created a new Web Page. Now let's look at how to use it. Using Web Pages in Topics If you recall our long-running exercise on maintaining your SAP user profile, you will remember that we ask the user to enter their last name and their first name. These terms may be confusing in some countries—especially in countries where the "family name" actually comes before the "given name"—so we want to provide some extra explanation of some common name formats in different countries, and how these translate into first name and last name. We'll provide this information in a Web Page, and then link to this Web Page at the relevant place(s) within our Topic. First, we need to create the Web Page. How to do this is explained in the section Creating independent Web Pages, above. For our exercise, our created Web Page is as follows: There are two ways in which you can link to a Web Page from a Topic. These are explained separately, below. Linking via a hyperlink With a hyperlink, the Web Page is linked from a word or phrase within the Bubble Text of a Frame. (Note that it is only possible to do this for Custom Text because you can't select the Template Text to hyperlink from.) To create a hyperlink to a Web Page from within a Frame in a Topic, carry out the steps described below: Open up the Topic in the Topic Editor. Navigate to the Frame from which you want to provide the hyperlink. In our exercise, we will link from the Explanation Frame describing the Last name field (this is Frame 5B). In the Bubble Properties pane, select the text that you want to form the hyperlink (that is, the text that the user will click on to display the Web Page). Click on the Bubble text link button () in the Bubble Properties pane. The Bubble Text Link Properties dialog box is displayed. Click on the Create link button () to create a link to an existing Web Page (you could also click on the Create new web page button () to create a new Web Page if you have not yet created it). The Insert Hyperlink dialog box is displayed, as shown in the next screenshot: Make sure that the Document in Library option is selected in the Link to: bar. In the Look in: field, navigate to the folder containing the Web Page (the Assets folder, in our example). In the file list, click on the Web Page to which you want to create a hyperlink. Click on the Open button. Back in the Bubble Text Link Properties dialog box, click on OK. This hyperlink will now appear as follows, in the Player: Note that there is no ToolTip for this hyperlink. There was no opportunity to enter one in the steps above, so UPK doesn't know what to use. Version Difference In OnDemand 8.7 the Infoblock name was used as the ToolTip, but this is not the case from OnDemand 9.x onwards.
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Packt
16 Nov 2009
8 min read
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Apache Geronimo Logging

Packt
16 Nov 2009
8 min read
We will start by briefly looking at each of the logging frameworks mentioned above, and will then go into how the server logs events and errors and where it logs them to. After examining them, we will look into the different ways in which we can configure application logging. Apache log4j: Log4j is an open source logging framework that is developed by the Apache Software Foundation. It provides a set of loggers, appenders, and layouts, to control which messages should be logged at runtime, where they should be logged to, and in what format they should be logged. The loggers are organized in a tree hierarchy, starting with the root logger at the top of the hierarchy. All loggers except the root logger are named entities and can be retrieved by their names. The root logger can be accessed by using the Logger.getRootLogger() API, while all other loggers can be accessed by using the Logger.getLogger() API. The names of the loggers follow the rule that the name of the parent logger followed by a '.' is a prefix to the child logger's name. For example, if com.logger.test is the name of a logger, then its direct ancestor is com.logger, and the prior ancestor is com. Each of the loggers may be assigned levels. The set of possible levels in an ascending order are—TRACE, DEBUG, INFO, WARN, ERROR, and FATAL. If a logger is not assigned a level, then it inherits its level from its closest ancestor. A log statement makes a logging request to the log4j subsystem. This request is enabled only if its logging level is higher than or equal to its logger's level. If it is lower than the log, then the message is not output through the configured appenders. Log4j allows logs to be output to multiple destinations. This is done via different appenders. Currently there are appenders for the console, files, GUI components, JMS destinations, NT, and Unix system event loggers and remote sockets. Log4j is one of the most widely-used logging frameworks for Java applications, especially ones running on application servers. It also provides more features than the other logging framework that we are about to see, that is, the Java Logging API. Java Logging API: The Java Logging API, also called JUL, from the java.util.logging package name of the framework, is another logging framework that is distributed with J2SE from version 1.4 onwards. It also provides a hierarchy of loggers such as log4j, and the inheritance of properties by child loggers from parents just like log4j. It provides handlers for handling output, and formatters for configuring the way that the output is displayed. It provides a subset of the functionality that log4j provides, but the advantage is that it is bundled with the JRE, and so does not require the application to include third-party JARS as log4j does. SLF4J: The Simple Logging Facade for Java or SLF4J is an abstraction or facade over various logging systems. It allows a developer to plug in the desired logging framework at deployment time. It also supports the bridging of legacy API calls through the slf4j API, and to the underlying logging implementation. Versions of Apache Geronimo prior to 2.0 used Apache Commons logging as the facade or wrapper. However, commons logging uses runtime binding and a dynamic discovery mechanism, which came to be the source of quite a few bugs. Hence, Apache Geronimo migrated to slf4j, which allows the developer to plug in the logging framework during deployment, thereby eliminating the need for runtime binding. Configuring Apache Geronimo logging Apache Geronimo uses slf4j and log4j for logging. The log4j configuration files can be found in the <GERONIMO_HOME>/var/log directory. There are three configuration files that you will find in this directory, namely: client-log4j.properties deployer-log4j.properties server-log4j.properties Just as they are named, these files configure log4j logging for the client container (Java EE application client), deployer system, and the server. You will also find the corresponding log files—client.log, deployer.log, and server.log. The properties files, listed above, contain the configuration of the various appenders, loggers, and layouts for the server, deployer, and client. As mentioned above, log4j provides a hierarchy of loggers with a granularity ranging from the entire server to each class on the server. Let us examine one of the configuration files: the server-log4j.properties file: This file starts with the line log4j.rootLogger=INFO, CONSOLE, FILE. This means that the log4j root logger has a level of INFO and writes log statements to two appenders, namely, the CONSOLE appender and the FILE appender. These are the appenders that write to the console and to files respectively. The console appender and file appenders are configured to write to System.out and to <GERONIMO_HOME>/var/log/geronimo.log. Below this section, there is a finer-grained configuration of loggers at class or package levels. For example, log4j.logger.openjpa.Enhance=TRACE. It configures the logger for the class log4j.logger.openjpa.Enhance to the TRACE level. Note that all of the classes that do not have a log level defined will take on the log level of their parents. This applies recursively until we reach the root logger and inherit its log level (INFO in this case). Configuring application logging We will be illustrating how applications can log messages in Geronimo by using two logging frameworks, namely, log4j and JUL. We will also illustrate how you can use the slf4j wrapper to log messages with the above two underlying implementations. We will be using a sample application, namely, the HelloWorld web application to illustrate this. Using log4j We can use log4j for logging the application log to either a separate logfile or to the geronimo.log file. We will also illustrate how the logs can be written to a separate file in the <GERONIMO_HOME>/var/log directory, by using a GBean. Logging to the geronimo.log file and the command console Logging to the geronimo.log file and the command console is the simplest way to do application logging in Geronimo. For enabling this in your application, you only need to add logging statements to your application code. The HelloWorld sample application has a servlet called HelloWorldServlet, which has the following statements for enabling logging. The servlet is shown below. package com.packtpub.hello;import java.io.*;import javax.servlet.ServletException;import javax.servlet.http.*;import org.apache.log4j.Logger;public class HelloWorldServlet extends HttpServlet{ Logger logger = Logger.getLogger(HelloWorldServlet.class.getName()); protected void service(HttpServletRequest req, HttpServletResponse res) throws ServletException, IOException { res.setContentType("text/html"); PrintWriter out = res.getWriter(); out.print("<html>"); logger.info("Printing out <html>"); out.print("<head><title>Hello World Application</title></head>"); logger.info("Printing out <head><title>Hello World Application</title></head>"); out.print("<body>"); logger.info("Printing out <body>"); out.print("<b>Hello World</b><br>"); logger.info("Printing out <b>Hello World</b><br>"); out.print("</body>"); logger.info("Printing out </body>"); out.print("</html>"); logger.info("Printing out </html>"); logger.warn("Sample Warning message"); logger.error("Sample error message"); }} Deploy the sample HelloWorld-1.0.war file, and then access http://localhost:8080/HelloWorld/. This servlet will log the following messages in the command console, as shown in the image below: The geronimo.log file will have the following entries: 2009-02-02 20:01:38,906 INFO [HelloWorldServlet] Printing out <html>2009-02-02 20:01:38,906 INFO [HelloWorldServlet] Printing out <head><title>Hello World Application</title></head>2009-02-02 20:01:38,906 INFO [HelloWorldServlet] Printing out <body>2009-02-02 20:01:38,906 INFO [HelloWorldServlet] Printing out <b>Hello World</b><br>2009-02-02 20:01:38,906 INFO [HelloWorldServlet] Printing out </body>2009-02-02 20:01:38,906 INFO [HelloWorldServlet] Printing out </html>2009-02-02 20:01:38,906 WARN [HelloWorldServlet] Sample Warning message2009-02-02 20:01:38,906 ERROR [HelloWorldServlet] Sample error message Notice that only the messages with a logging level of greater than or equal to WARN are being logged to the command console, while all the INFO, ERROR, and WARN messages are logged to the geronimo.log file. This is because in server-log4j.properties the CONSOLE appender's threshold is set to the value of the system property, org.apache.geronimo.log.ConsoleLogLevel, as shown below: log4j.appender.CONSOLE.Threshold=${org.apache.geronimo.log.ConsoleLogLevel} The value of this property is, by default, WARN. All of the INFO messages are logged to the logfile because the FILE appender has a lower threshold, of TRACE, as shown below: log4j.appender.FILE.Threshold=TRACE Using this method, you can log messages of different severity to the console and logfile to which the server messages are logged. This is done for operator convenience, that is, only high severity log messages, such as warnings and errors, are logged to the console, and they need the operator's attention. The other messages are logged only to a file.
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