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How-To Tutorials

7019 Articles
article-image-blender-3d-interview-allan-brito
Packt
23 Oct 2009
8 min read
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Blender 3D: Interview with Allan Brito

Packt
23 Oct 2009
8 min read
Meeba Abraham: Hi Allan, thank you for talking to us today, why don’t you tell us a bit about yourself and your background; how did you start working with Blender? Allan Brito: Hi, and thanks for this opportunity to talk a bit about myself. Well, I’m a 29 year-old architect from Brazil. After my graduation, I started working on visualization projects, mostly on 3ds Max for a small studio here in Brazil. After two years I started teaching 3D modeling and animation and I fell in love with teaching. I still teach 3D animation and modeling at a College here. With the help of my teaching experience, I began writing manuals and tutorials about 3D animation. Eventually, I decided to write a book about Blender in Portuguese, and the book was a huge success in Brazil. Currently I`m working on the third edition of this book. With the book, I also needed a way to keep in touch with the readers and discuss about Blender and 3D related stuff. So I started a web site (www.allanbrito.com), where I regularly write short articles and tutorials about Blender and its comparison with other 3D packages. Today the web site has grown considerably, and I continue to update it with content on Blender and other 3D software tools. Meeba Abraham: How long have you been working with it? Allan Brito: My first contact with Blender 3D was in 2003. I was invited by a friend to check out a great open source software for 3D visualization. I was really impressed by Blender, its potential, and the lightweight of the software. Coming from a 3ds Max background, it was a bit hard to get used to the interface and the keyboard shortcuts, but after a few weeks I started getting used to it. After the learning process, I started to use Blender as the main tool for my projects. I can`t say that it was easy to use at first, but with time Blender simply grew on me and became my main tool for my projects. Meeba Abraham: Can you tell about some of the key features of Blender that makes it a viable option to other professional 3D software? Allan Brito: There are many features in Blender that other professional 3D suites do not have. For instance, the integrated Game Engine, which allows you to produce interactive animations, is just awesome! For 3D modeling, Blender has a sculpt module where artists can create 3D models only by sculpt geometry in a way similar to what sculpting tools such as ZBrush and MudBox provides. The node editor in Blender is also an incredible tool to create materials and for post-production. Post-production is a powerful tool in Blender. There is a sequencer editor that works like a video editor. You can cut, join, and post-process videos in the sequence editor. For instance, an animator can create a full animation without the need of any other software. Recently, the Big Buck Bunny project introduced some great tools for character animation in Blender, like better fur, a new and improved particle system, new and improved UV Mapping and much more. I strongly recommend a visit to www.blender.org to check out the full list of features, which is huge. Meeba Abraham: Why is Blender an important 3D application that an aspiring graphics artist should consider using? Allan Brito: I believe that Blender has a great set of features that can help a graphic artist create some impressive art work. Why Blender? I guess the best answer is; why not? All the features offered by other 3D animation software are also available in Blender, such as character animation, physics simulation, particle animation, and much more. And with Blender being a free software, you won’t have to get a single license and be bounded to only one workstation. Besides the features, I believe in the community nature of Blender. If you feel a tool or feature is missing, just make a suggestion to the community or make the feature yourself! Meeba Abraham: Over the years, Blender has grown in popularity. What, in your opinion, are some of the main reasons for this? Allan Brito: In the last few years Blender gained many features that only the so-called high-end and expansive 3D software had. This puts the spotlight right into Blender, and some old and experienced professionals are using Blender today, to take a look at these advanced features, and they like it. Besides the features, the Blender Foundation is doing a great job by supporting Blender and promoting it outside the community. They organize conferences and projects to show the potentials of Blender as a 3D animation package. The last open movie—Big Buck Bunny—supported by the community is a great example of that. Meeba Abraham: Since Blender is an open source 3D application, the Blender community plays an important role in its growth. Can you shed some light on the blender community? How have they helped to popularize Blender? Allan Brito: What can I say? The Blender community is great and has been supporting the development of Blender for a long time. The last open movie is a great example of what this community can do. Big Buck Bunny is a project mainly created by the Blender community. Artists could buy the DVD of the animation even before the project started. And when the animation was finished, all Blender users could buy a shiny DVD of the animation that contains tutorials and all source files of the animation. Now, what if Pixar gave away all the production files of their animations. And even of you don’t want to buy the DVD, you can still download all of the content for free from the project Web site, www.bigbuckbunny.org. This is a great example of the Blender community spirit and how much support Blender gets from around the world. Meeba Abraham: You have just authored a book on Blender; how did you find the experience? Is this the first book you’ve written? Allan Brito: Writing a book on Blender was quite a challenge for me. Even with the experience of writing tutorials and short articles about Blender, writing a book was not easy! But after a few weeks, I was able to write the chapters naturally and almost on schedule. The biggest challenge for me was to write about a subject that no one else had written about yet. In my first book “Blender 3D – Guia do Usuário” written in Brazilian Portuguese, the challenge was even bigger. When I started writing that book, there weren’t any updated documentation on Blender features. So I had to do a lot of research myself. With this book, the challenge again was to write about something that no one else has ever written. Even with a few short tutorials around, there weren`t any full set of procedures or tips for working with architectural visualization in Blender. The experience was great and I hope this is just the first book in a long series of books! I have a few ideas for writing more books about Blender and I’m already working on some of them. Meeba Abraham: How do you anticipate it will help the Blender community? Is it different to other Blender books? Allan Brito: I believe that a lot of users want to use Blender for architectural visualization but have only found tutorials and books on character modeling and animation. This book was written with architectural visualization in mind. So every example and Blender tool is described specifically with architectural examples. Meeba Abraham: You make regular contributions to www.BlenderNation.com, how did you get involved with the site and what does it offer to the community? Allan Brito: BlenderNation is the comprehensive Web site for Blender related news. So if anyone is curious about what`s going on in the Blender community, the first place to look after the Foundation Web site is BlenderNation. My involvement with BlenderNation began with my writing articles about Blender in Brazilian Portuguese for my own web site (www.allanbrito.com). A few months later, I was invited by Bart Veldhuizen to write a few tutorials and I guess they liked my work! After that I was writing articles for BlenderNation as a Contributor Editor. And I have to say that it`s really great to be a part of it, and keep the Blender community updated. The experience with BlenderNation and the books inspired me to start a new project called Blender 3D Architect (www.blender3darchitect.com) where I write articles on how to use Blender for architectural visualization along with tips and tutorials. Meeba Abraham: Thanks for your time and contributions!
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article-image-user-access-control-drupal-6
Packt
23 Oct 2009
16 min read
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User Access Control in Drupal 6

Packt
23 Oct 2009
16 min read
Before we continue, it is worth pointing out that at the moment of adding the basic functionality you are more than likely using the administrative user (user number 1) for all the site's development needs. That is absolutely fine, but once the major changes to the site are completed, you should begin using a normal administrative user that has only the permissions required to complete your day-to-day tasks. The next section will highlight the general philosophy behind user access, which should make the reason for this clear. Planning an Access Policy When you think about how your site should work, focus in on what will be required of yourself, other community members, or even anonymous users. For instance: Will there be a team of moderators working to ensure that the content of the site conforms to the dictates of good taste and avoids material that is tantamount to hate speech, and so on? Will there be subject experts who are allowed to create and maintain their own content? How much will anonymous visitors be allowed to become involved, or will they be forced to merely window shop without being able to contribute? Some of you might feel that the site should grow organically with the community, and so you want to be extremely flexible in your approach. However, you can take it as given that Drupal's access policies are already flexible, given how easy it is to reconfigure, so it is good practice to start out with a sensible set of access rules, even if they are going to change over time. If you need to make modifications later, so be it, but at least there will be a coherent set of rules from the start. The first and foremost rule of security that can be applied directly to our situation is Grant a user permissions sufficient for completing the intended task, and no more! Our entire approach is going to be governed by this rule. With a bit of thought you should be able to see why this is so important. The last thing anyone wants is for an anonymous user to be able to modify the personal blog of a respected industry expert. This means that each type of user should have carefully controlled permissions that effectively block their ability to act outside the scope of their remit. One upshot of this is that it is better to create a larger number of specific roles, rather than create a generic role or two, and allow everyone to use those catch-all permissions. A role constitutes a number of permissions that define what actions any members of that role can and can't perform. We will explore roles in detail in the next section! Drupal gives us fine-grained control over what users can accomplish, and you should make good use of this facility. It may help to think of your access control using the following figure (this does not necessarily represent the actual roles on your site—it's just an example): The shaded region represents the total number of permissions available for the site. Contained within this set are the various roles that exist either by default, like the Anonymous users role, or those you create in order to cater for the different types of users the site will require—in this case, the Blog Writer users and Forum Moderator users roles. From the previous diagram you can see that the Anonymous users role has the smallest set of permissions because they have the smallest area of the total diagram. This set of permissions is totally encapsulated by the Forum Moderator users and Blog Writer users—meaning that forum moderators and blog writers can do everything an anonymous user does, and a whole lot more. Remember, it is not compulsory that forum moderators encapsulate all the permissions of the anonymous users. You can assign any permissions to any role—it's just that in this context it makes sense that a forum moderator should be able to do everything an anonymous user can and more. Of course, the blog writers have a slightly different remit. While they share some privileges in common with the forum administrators, they also have a few of their own. Your permissions as the primary or administrative user encompass the entire set, because there should be nothing that you cannot control. It is up to you to decide which roles are best for the site, but before attempting this it is important to ask: What are roles and how are they used in the first place? To answer this question, let's take a look at the practical side of things in more detail. Roles It may seem a bit odd that we are not beginning a practical look at access control with a discussion on users. After all, it is all about what users can and cannot do! The problem with immediately talking about users is that the focus of a single user is too narrow, and we can learn far more about controlling access by taking a more broad view using roles. Once we have learned everything there is to know about roles, actually working with users becomes a trivial matter. As mentioned, a user role in Drupal defines a set of rules that must be obeyed by all the users in that role. It may be helpful to think of a role as a character in a play. In a play, an actor must always be true to their character (in the same way a user must be faithful to their role in Drupal)—in other words, there is a defined way to behave and the character never deviates (no matter which actor portrays the character). Creating a role in Drupal is very easy. Click the User management link under Administer and select the Roles tab to bring up the following: As you can see, we have two roles already defined by default—the anonymous user and the authenticated user. It is not possible to change these, and so the Operations column is permanently set to locked. To begin with, the anonymous user (this is any user who is browsing the site without logging in) has very few permissions set, and you would more than likely want to keep it this way, despite the fact it is possible to give them any and all permissions. Similarly, the authenticated user, by default, has only a few more permissions than the anonymous user, and it is also sensible to keep these to a minimum. We will see in a little while how to go about deciding who should have which permissions. In order to add a new role, type in a name for the role and click Add role, and you're done. But what name do you want to add? That's the key question! If you are unsure about what name to use, then it is most likely you haven't defined the purpose of the role properly. To see how this is done, let's assume we require a forum moderator who will be a normal user in every way, except for the ability to work directly on the forums (to take some of the burden of responsibility off the administrator's hands) to create new topics, and to edit the content if necessary. To get the ball rolling, type in forum moderator and click Add role—actually, you might even want to be more specific and use something like conservation forum moderator if there will be teams of forum moderators—you get the general idea. Now the roles page should display the new role with the option to edit it, shown in the Operations column. Click edit role in order to change the name of the role or delete it completely. Alternatively, click edit permissions to deal with the permissions for this specific role (we discuss permissions in a moment so let's leave this for now). Our work is just beginning, because now we need to grant or deny the various permissions that the forum moderator role will need in order to successfully fulfill its purpose. New roles are not given any permission at all to begin with—this makes sense, because the last thing we want is to create a role only to find that it has the same permissions as the administrative user. Chances are you will need to add several roles depending on the needs of the site, so add at least a blogger user that can edit their own blog—we will need a few different types to play with later on. Let's move on and take a look at how to flesh out this new role by setting permissions. Permissions In order to work with permissions, click the Permissions link under User management and you should be presented with a screen much like the following (notice the new forum moderator role on the right-hand side of the page): As you can see, this page lists all of the available permissions down the left-hand column and allows you to enable or disable that permission by checking or un-checking boxes in the relevant column. It is easy enough to see that one traverses the list, selecting those permissions required for each role. What is not so easy is actually determining what should and shouldn't be enabled in the first place. Notice too that the permissions given in the list on the left-hand side pertain to specific modules. This means that if we change the site's setup by adding or removing modules, then we will also have to change the permissions on this page. Most times a module is added, you will need to ensure that the permissions are set as required for that module, because by default no permissions are granted. What else can we learn from the permissions page shown in the previous screenshot? Well, what does each permission precisely mean? There are quite a few verbs that allow for completely different actions. The following lists the more common, generic ones, although you might find one or two others crop up every now and then to cater for a specific module: administer: gives the user the ability to affect the function of a module. For example, granting administer rights to the locale module means that the user can add or remove languages, manage strings, and even export .po files. This permission should only ever be given to trusted users, and never to anonymous users. access: gives the user the ability to make use of a module without being able to affect it in any way. For example, granting access rights to the comment module allows a user to view comments without being able to delete, edit, or reply to them. create: gives the user the ability to create content of some sort. For example, granting rights to create stories allows users to do so, but does not also give them the ability to edit those stories. edit any/own: gives the user the ability to work with either anyone's content or specifically the content they have created—depending on whether edit any or edit own is selected. For example, granting edit own rights to the blog module means that the user can modify their own blogs at will. delete any/own: applies to content related modules such as Node and empowers users to remove either anyone's content or confine them to removing only content posted by themselves. For example, setting delete own blog entry allows users to take back any blog postings they may regret having published. There are also other module-specific permissions available, and it is recommended that you play around and understand any new permission(s) you set. Previously, assigning the edit own permission automatically provided the delete own permission. For added security, delete own permissions for individual core content types have been removed from all roles and should be assigned separately. How do we go about setting up the required permissions for the forum moderator user? If we look down the list of permissions shown on the Permission page, we see the following forum-related options (at the moment, the forum moderator permissions are those in the outermost column): Enabling these three options, and then testing out what new powers are made available, should quickly demonstrate that this is not quite what we want. If you are wondering how to actually test this out, you need to create a new user and then assign them to the forum moderator role. The following section on Users explains how to create new users and administer them properly. Jump ahead quickly and check that out so that you have a new user to work with if you are unsure how it is done. The following point might make your life a bit easier: Use two browsers to test out your site. The demo site's development machine has IE and Firefox. Keep one browser for the administrator and the other for anonymous or other users in order to test out changes. This will save you from having to log in and log out whenever testing new permissions. When testing out the new permissions one way or another, you will find that the forum moderator can access and work with all of the forums—assuming you have created any. However, notice that there are node module permissions available, which is quite interesting because most content in Drupal is actually a node. How will this affect the forum moderator? Disable the forum module permissions for the forum moderator user and then enable all the node options for the authenticated user before saving and logging out. Log back in as the forum administrator and it will be clear that despite having revoked the forum based options for this user, it is possible to post to or edit anything in the forum quite easily by selecting the Create content link in the main menu. Is this what you expected? It should be precisely what you expect because the forum moderator is an authenticated user, so they have acquired the permissions that came from the authenticated user. In addition, the forum posts are all nodes, and any authenticated user can add and edit nodes, so even though the forum moderator is not explicitly allowed to work with forums, through generic node permissions we get the same result: Defined roles are given the authenticated user permissions. Actually, the result is not entirely the same because the forum moderator can now also configure all the different types of content on the site, as well as edit any type of content including other people's blogs. This is most certainly undesirable, so log back in as the primary user and remove the node permissions (except the first one) from the authenticated user role. With that done, you can now spend some time building a fairly powerful and comprehensive role-based access control plan. As an addendum, you might find that despite having a goodly amount of control over who does what, there are some things that are not easily done without help from elsewhere. Users A single user account can be given as many or as few permissions as you like via the use of roles. Drupal users are not really anything unless they already have a role that defines the manner in which they can operate within the Drupal framework. Hence, we discussed roles first. Users can be created in two ways. The most common way is by registering on the site—if you haven't already, go ahead and register a new user on your site by clicking the Create new account link on the homepage just to test things out. Remember to supply a valid email address otherwise you won't be able to sign in properly. This will create an authenticated user, with any and all permissions that have been assigned to the authenticated user role. The second way is to use the administrative user to create a new user. In order to do so, log on as the administrative user and click on Users in User management under Administer. Select the Add user tab and follow the instructions on that page. For example, I created a new forum moderator user by ensuring that the relevant role was checked: You will need to supply Drupal with usernames, email addresses, and passwords. Once there are a couple of users to play around with, it's time to begin working with them. Administering Users The site's administrator is given complete access to the other users' account information. By clicking on the edit link shown to the right of each user account (under the Operations column heading) in the Users page under User management, it is possible to make any changes you require to a given user. Before we do though, it's worth noting that the administration page itself is fairly powerful in terms of being able to administer individual users or groups of users with relative ease: The upper box, Show only users where, allows you to specify several filter conditions to cut down the result set and make it more manageable. This will become more and more important as the site accumulates more and more users. Once the various filter options have been implemented, the Update options allow you to apply whatever changes are needed to the list of users selected (by checking the relevant checkbox next to their name). Having both broad, sweeping powers as well as fine-grained control over users is one of the most valuable facilities provided by Drupal, and you will no doubt become very familiar with this page in due course. Click on the edit link next to the forum moderator user and take a look at the Roles section. Notice that it is now possible to stipulate which roles this user belongs to. At present there are only two new roles to be assigned (yours might vary depending on which roles have been created on your setup): Whenever a user is added to another role, they obtain the combined permissions of these roles. With this in mind, you should go about delegating roles in the following fashion: Define the most basic user of the site by setting the anonymous user permissions. Set permissions for a basic authenticated user (i.e. any Tom, Dick or Harry that registers on your site). Create special roles by only adding the specific additional permissions that are required by that role, and no more. Don't re-assign permissions that the authenticated user already has. Create new users by combining whatever roles are required for their duties or needs.
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article-image-business-process-modeling
Packt
23 Oct 2009
13 min read
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Business Process Modeling

Packt
23 Oct 2009
13 min read
Modeling Business Processes The transparency of the process flow is crucial, as this gives the process owners, process analysts, and all others involved an insight into what is going on. An understanding of the as-is process flow also ensures that we can judge the efficiency and the quality of the process. The main objective of process modeling is the definition of the as-is process flow. Process modeling needs to answer the following questions: What is the outcome of the business process? What activities are performed within the business process? What is the order of activities? Who performs the activities? Which business documents are exchanged within the process? How foolproof is the process, and how can it be extended in the future? After answering these and some other questions, we get a good insight into how the process works. We can also identify structural, organizational, and technological weak points and even bottlenecks, and identify potential improvements to the process. We will model business process to satisfy the following objectives: To specify the exact result of the business process, and to understand the business value of this result. To understand the activities of the business process. Knowing the exact tasks and activities that have to be performed is crucial to understanding the details of the process. To understand the order of activities. Activities can be performed in sequence or in parallel, which can help improve the overall time required to fulfill a business process. Activities can be short-running or long-running. To understand the responsibilities, to identify (and later supervise) who is responsible for which activities and tasks. To understand the utilization of resources consumed in the business process. Knowing who uses which resources can help improve the utilization of resources as resource requirements can be planned for and optimized. To understand the relationship between people involved in the processes, and their communication. Knowing exactly who communicates with whom is important and can help to organize and optimize communications. To understand the document flow. Business processes produce and consume documents (regardless of whether these are paper or electronic documents). Understanding where the documents are going, and where they are coming from is important. A good overview of the documents also gives us the opportunity to identify whether all of the documents are really necessary. To identify potential bottlenecks and points of improvements, which can be used later in the process optimization phase. To introduce quality standards such as ISO 9001 more successfully, and to better pass certification. To improve the understandability of quality regulations that can be supplemented with process diagrams. To use business process models as work guidelines for new employees who can introduce themselves to the business processes faster and more efficiently. To understand business processes, which will enable us to understand and describe the company as a whole. A good understanding of business processes is very important for developing IT support. Applications that provide end-to-end support for business processes, can be developed efficiently only if we understand the business processes in details. Modeling Method and Notation Efficient process modeling requires a modeling method that provides a structured and controlled approach to process modeling. Several modeling methods have been developed over the years. Examples include IDS Sheer's the ARIS methodology, CSC's Catalyst, Business Genetics, SCOR and the extensions PCOR and VCOR, POEM, and so on. The ARIS methodology has been the most popular methodology, and has been adopted by many software vendors. In the next section, we will describe the basics of the ARIS methodology, which has lately been adapted to be conformant with SOA. ARIS ARIS is both a BPM methodology, and an architectural framework for designing enterprise architectures. Enterprise architecture combines business models (process models, organizational models, and so on) with IT models (IT architecture, data model, and so on). ARIS stands for Architecture of Integrated Information Systems and comprises of two things, the methodology and framework, and the software that supports both. Here, we will give a brief introduction to ARIS methodology and framework, which dates back to 1992. The objective of ARIS is to narrow the gap between business requirements and IT. The ARIS framework is not only about process models (describing business processes), although process models are one of the most important things of ARIS. As enterprise architecture is complex, ARIS defines several views that focus on specific aspects such as business, technology, information, and so on, to reduce the complexity. The ARIS framework describes the following: Business processes Products and services related to the processes The structure of the organization Business objectives and strategies Information flows IT architecture and applications The data model Resources (people and hardware resources) Costs Skills and knowledge These views are gathered under the concept of ARIS House, which provides a structured view on all information on business processes. ARIS House offers five views: The process view (also called the control view) is the central view that shows the behavior of the processes, how the processes relate to the products and services, organization, functions, and data. The process view includes the process models in the selected notation, and other diagrams such as information flow, material flow, value chains, communication diagrams, and so on. The product and service view shows the products and services, their structures, relations, and product/service trees. The organizational view shows the organizational structure of the company, including departments, roles, and employees. It shows these in hierarchical organizational charts. The organization view also shows technical resources and communication networks. The function view defines process tasks and describes business objectives, function hierarchies, and application software. The data view shows business data and information. This view includes data models, information maps, database models, and knowledge structures. The ARIS House is illustrated in the following figure: In ARIS House, the process view is the central view of the dynamic behavior of the business processes and brings together the other four static views, the organizational view, data view, function view and product/service view. In this book, we will focus primarily on the process view. Each ARIS view is divided further into phases. The translation of business requirements into IT applications requires that we follow certain phases. Globally, three general phases are likely to be used: Requirements phase Design specification phase Implementation phase ARIS is particularly strong in the requirements phase, while other phases may differ depending on the implementation method and the architecture we use. We will talk about these later in this article. Let us now look at the other important aspect, the business process modeling notations. Modeling Notation Process modeling also requires a notation In the past, several notations were used to model processes. Flow diagrams and block diagrams were representatives of the first-generation notations. Then, more sophisticated notations were defined, such as EPC (Event Process Chain) and eEPC (Extended Event Process Chain). UML activity diagrams, XPDL, and IDEF 3 were also used, in addition to some other less-known notations. A few years ago a new notation, called Business Process Modeling Notation (BPMN) was developed. BPMN was developed particularly for modeling business processes in accordance with SOA. In this article, we will use BPMN for modeling processes. BPMN BPMN is the most comprehensive notation for process modeling so far. It has been developed under the hood of OMG (Object Management Group). Let us look into the brief introduction of the most important BPMN elements so that we can read the diagrams presented later in this article. The most important goals while designing BPMN have been: To develop a notation, which will be understandable at all levels: In business process modeling different people are involved, from business users, business analysts, and process owners, to the technical architects and developers. The management reviews business processes at periodic intervals. Therefore, the goal of BPMN has been to provide a graphical notation the is simple to understand, yet powerful enough to model business processes at the required level of detail. To enable automatic transformation into executable code, that is, BPEL, and vice-versa: The gap between the business process models and the information technology (application software) has been quite large in existing technologies. There is no clear definition on how one relates to the other. Therefore, BPMN has been designed specifically to provide such transformations. To model the diagrams, BPMN defines four categories of elements: Flow objects, which are activities, events, and gateways. Activities can be tasks or sub-processes. Events can be triggers or results. Three types of events are supported: start, intermediate, and end. Gateways control the divergence of sequential flows into concurrent flows, and their convergence back to sequential flow. Connecting objects are used to connect flow objects together. Connectors are sequence flows, message flows, and associations. Swim lanes are used to organize activities into visual categories in order to illustrate different responsibilities or functional capabilities. Pools and lanes can be used for swim lanes. Artifacts are used to add specific context to the business processes that are being modeled. Data objects are used to show how data is produced or required by the process. Groups are used to group together similar activities or other elements. Annotations are used to add text information to the diagram. We can also define custom artifacts. The following diagrams show the various notations used in BPMN: Activities are the basic elements of BPMN and are represented by rectangles with rounded corners. A plus sign denotes that the activity can be further decomposed: Decisions are shown as diamonds. A plus sign inside the diamond denotes a logical AND, while an x denotes a logical OR: Events are shown as double circles: Roles are shown as pools and swim-lanes within pools: A Document is shown as follows: The order of activities is indicated by an arrow: The flow of a document or information is shown with a dashed line: BPMN can be used to model parts of processes or whole processes. Processes can be modeled at different levels of fidelity. BPMN is equally suitable for internal (private) business processes, and for public (collaborative) business-to-business processes. Internal business processes focus on the point of view of a single company, and define activities that are internal to the company. Such processes might also define interactions with external partners. Public collaborative processes show the interaction between all involved businesses and organizations. Such processes models should be modeled from the general point of view, and should show interactions between the participants. Process Design The main activity in process design is the recording of the actual processes. The objective is to develop the as-is process model. To develop the as-is model, it is necessary to gather all knowledge about the process. This knowledge often exists only in the heads of the employees, who are involved in the process. Therefore, it is necessary to perform detailed interviews with all involved people. Often, process supervisors might think that they know exactly how the process is performed. However, after talking with those employees who really carry out the work, they see that the actual situation differs considerably. It is very important to gather all this information about the process, otherwise it will not be possible to develop a sound process model, that reflects the as-is state of the process. The first question related to the as-is model is the business result that the process generates. Understanding the business result is crucial, as sometimes it may not be clearly articulated. After the business result is identified, we should understand the process flow. The process flow consists of activities (or tasks) that are performed in a certain order. The process flow is modeled at various levels of abstraction. At the highest level of abstraction, the process flow shows only the most important activities (usually up to ten). Each of the top-level activities are then decomposed into detailed flows. The process complexity, and the required level of detail, are the criteria that instruct us how deep we should decompose. To understand the process behavior completely, it makes sense to decompose until atomic activities (that is, activities that cannot be further decomposed) are reached. When developing the as-is process model, one of the most important things to consider is the level of detail. In order to provide end-to-end support for business processes using SOA, detailed process modeling should be done. The difficulties often hide in the details! In the process design, we should understand the detailed structure of the business process. Therefore, we should identify at least the following: Process activities at various levels of detail Roles responsible for carrying out each process activity Events that trigger the process execution and events that interrupt the process flow Documents exchanged within the process. This includes input documents and output documents Business rules that are part of the process We should design the usual (also called optimal) process flow and identify possible exception scenarios. Exceptions interrupt the usual process flow. Therefore, we need to specify how the exceptions will be handled. The usual approach to the process design includes the following steps: Identifying the roles Identifying the activities Connecting activities to roles Defining the order of activities Adding events Adding documents We should also understand the efficiency of the business process. This includes resource utilization, the time taken by involved employees, possible bottlenecks, and inefficiencies. This is the reason why we should also identify metrics that are used to measure the efficiency of the process. While some of these metrics may be KPIs, other metrics relevant to the process should also be identified. We should identify if the process is compliant with standards or reference processes. In some industry domains, reference processes have been defined. An example is the telecommunications industry where the TMF (Telecom Management Forum) has defined NGOSS. Part of NGOSS is eTom (Enhanced Telecom Operations Map), which specifies compliant business processes for telecom companies. Other industries have also started to develop similar reference processes. We should also identify the business goals to which the process contributes to. Business goals are the same as the process results. A business process should not only have at least one result, but should also contribute to at least one (preferably more than one) business goal. Here, we can look into the company strategy to identify the business goals. We should also identify the events that can interrupt the process flow. Each process can be interrupted, and we should understand how this happens. If a process is interrupted, we might need to compensate those activities of the process that have already been successfully completed. Therefore, we should also specify the compensation logic related to different interruption events. Finally, we should also understand the current software support for the business process. This is important because existing software may hide the details of process behavior. This information can also be re-used for end-to-end process support. Once we have identified all of these artifacts, we will have gathered a good understanding of the process. Therefore, let us now look at the results of the process modeling.
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Packt
23 Oct 2009
6 min read
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Preventing SQL Injection Attacks on your Joomla Websites

Packt
23 Oct 2009
6 min read
Introduction Mark Twain once said, "There are only two certainties in life-death and taxes." Even in web security there are two certainties: It's not "if you are attacked", but "when and how" your site will be taken advantage of. There are several types of attacks that your Joomla! site may be vulnerable to such as CSRF, Buffer Overflows, Blind SQL Injection, Denial of Service, and others that are yet to be found. The top issues in PHP-based websites are: Incorrect or invalid (intentional or unintentional) input Access control vulnerabilities Session hijacks and attempts on session IDs SQL Injection and Blind SQL Injection Incorrect or ignored PHP configuration settings Divulging too much in error messages and poor error handling Cross Site Scripting (XSS) Cross Site Request Forgery, that is CSRF (one-click attack) SQL Injections SQL databases are the heart of Joomla! CMS. The database holds the content, the users' IDs, the settings, and more. To gain access to this valuable resource is the ultimate prize of the hacker. Accessing this can gain him/her an administrative access that can gather private information such as usernames and passwords, and can allow any number of bad things to happen. When you make a request of a page on Joomla!, it forms a "query" or a question for the database. The database is unsuspecting that you may be asking a malformed question and will attempt to process whatever the query is. Often, the developers do not construct their code to watch for this type of an attack. In fact, in the month of February 2008, twenty-one new SQL Injection vulnerabilities were discovered in the Joomla! land. The following are some examples presented for your edification. Using any of these for any purpose is solely your responsibility and not mine: Example 1 index.php?option=com_****&Itemid=name&cmd=section&section=-  000/**/union+select/**/000,111,222,      concat(username,0x3a,password),0,     concat(username,0x3a,password)/**/from/**/jos_users/* Example 2 index.php?option=com_****&task=****&Itemid=name&catid=97&aid=- 9988%2F%2A%2A%2Funion%2F%2A%2A%2Fselect/**/ concat(username,0x3a,password),0x3a,password, 0x3a,username,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0/**/ from/**/jos_users/* Both of these will reveal, under the right set of circumstances, the usernames and passwords in your system. There is a measure of protection in Joomla! 1.0.13, with an encryption scheme that will render the passwords useless. However, it does not make sense to allow extensions that are vulnerable to remain. Yielding ANY kind of information like this is unacceptable. The following screenshot displays the results of the second example running on a test system with the vulnerable extension. The two pieces of information are the username that is listed as Author, and the Hex string (partially blurred) that is the hashed password: You can see that not all MD5 hashes can be broken easily. Though it won't be shown here, there is a website available where you enter your hash and it attempts to crack it. It supports several popular hashes. When I entered this hash (of a password) into the tool, I found the password to be Anthony. It's worth noting that this hash and its password are a result of a website getting broken into, prompting the user to search for the "hash" left behind, thus yielding the password. The important news, however, is that if you are using Joomla! 1.0.13 or greater, the password's hash is now calculated with a "salt", making it nearly impossible to break. However, the standard MD5 could still be broken with enough effort in many cases. For more information about salting and MD5 see:http://www.php.net/md5. For an interesting read on salting, you may wish to read this link:www.governmentsecurity.org/forum/lofiversion/index.php/t19179.htm SQL Injection is a query put to an SQL database where data input was expected AND the application does not correctly filter the input. It allows hijacking of database information such as usernames and passwords, as we saw in the earlier example. Most of these attacks are based on two things. First, the developers have coding errors in their code, or they potentially reused the code from another application, thus spreading the error. The other issue is the inadequate validation of input. In essence, it means trusting the users to put in the RIGHT stuff, and not put in queries meant to harm the system. User input is rarely to be trusted for this reason. It should always be checked for proper format, length, and range. There are many ways to test for vulnerability to an SQL Injection, but one of the most common ones is as follows: In some cases, this may be enough to trigger a database to divulge details. This very simplistic example would not work in the login box that is shown. However, if it were presented to a vulnerable extension in a manner such as the following it might work: <FORM action=http://www.vulnerablesite.com/Search.php method=post><input type=hidden name=A value="me' or 1=1--"></FORM> This "posting" method (presented as a very generic exploit and not meant to work per se in Joomla!) will attempt to break into the database by putting forward queries that would not necessarily be noticed. But why 1=1- - ? According to PHP.NET, "It is a common technique to force the SQL parser to ignore the rest of the query written by the developer with-- which is the comment sign in SQL." You might be thinking, "So what if my passwords are hashed? They can get them but they cannot break them!" This is true, but if they wanted it badly, nothing keeps them from doing something such as this: INSERT INTO jos_mydb_users  ('email','password','login_id','full_name')  VALUES ('johndoe@email.com','default','Jdoe','John Doe');--'; This code has a potential if inserted into a query such as this: http://www.yourdomain/vulnerable_extension//index.php?option=com_vulext INSERT INTO jos_mydb_users ('email','password','login_id','full_name') VALUES ('johndoe@email.com','default','Jdoe','John Doe');--'; Again, this is a completely bogus example and is not likely to work. But if you can get an SQL DB to divulge its information, you can get it to "accept" (insert) information it should not as well. 
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Packt
23 Oct 2009
7 min read
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Fundamentals of XHTML MP in Mobile Web Development

Packt
23 Oct 2009
7 min read
Fundamentals of XHTML MP Since XHTML MP is based on XHTML, certain syntactical rules must be followed. Making syntactical errors is a good way to learn a programming language, but so that you don't get frustrated with them, here are some rules you must follow with XHTML MP! Remember, HTML is very forgiving in terms of syntax, but make a small syntax error in XHTML MP and the browser may refuse to show your page! Overall, XHTML elements consist of a start tag—element name and its attributes, element content, and closing tag. The format is like: <element attribute="value">element content</element> XHTML Documents Must be Well Formed Since XHTML is based on XML, all XHTML documents must adhere to thebasic XML syntax and be well formed. The document must also have a DOCTYPE declaration. Tags Must be Closed! All open tags must be closed. Even if it is an empty tag like "<br>", it must be used in the self-closed form like "<br />". Note the extra space before the slash. It's not mandatory, but makes things work with some older browsers. If you can validate within your editor, make it a practice to do that. Also cultivate the habit of closing a tag that you start immediately—even before you put in the content. That will ensure you don't miss closing it later on! Elements Must be Properly Nested You cannot start a new paragraph until you complete the previous one. You must close tags to ensure correct nesting. Overlapping is not allowed. So the following is not valid in XHTML MP: <p><b>Pizzas are <i>good</b>.</i></p> It should be written as: <p><b>Pizzas are <i>good</i>.</b></p> Elements and Attributes Must be in Lowercase XHTML MP is case sensitive. And you must keep all the element tags and all their attributes in lowercase, although values and content can be in any case. Attribute Values Must be Enclosed within Quotes HTML allowed skipping the quotation marks around attribute values. This will not work with XHTML MP as all attribute values must be enclosed within quotes—either single or double. So this will not work: <div align=center>Let things be centered!</div> It must be written as: <div align="center">Let things be centered!</div> Attributes Cannot be Minimized Consider how you would do a drop down in HTML: <select> <option value="none">No toppings</option> <option value="cheese" selected>Extra Cheese</option> <option value="olive">Olive</option> <option value="capsicum">Capsicum</option> </select> The same drop down in XHTML is done as: <select> <option value="none">No toppings</option> <option value="cheese" selected="selected">Extra Cheese</option> <option value="olive">Olive</option> <option value="capsicum">Capsicum</option> </select> The "selected" attribute of the "option" element has only one possible value and, with HTML, you can minimize the attribute and specify only the attribute without its value. This is not allowed in XHTML, so you must specify the attribute as well as its value, enclosed in quotes. Another similar case is the "checked" attribute in check boxes. XHTML Entities Must be Handled Properly If you want to use an ampersand in your XHTML code, you must use it as &amp; and not just &. & is used as a starting character for HTML entities—e.g. &nbsp;, &quot;, &lt;, &gt; etc. Just using & to denote an ampersand confuses the XML parser and breaks it. Similarly, use proper HTML Entities instead of quotation marks, less than/greater than signs, and other such characters. You can refer to http://www.webstandards.org/learn/reference/charts/entities/ for more information on XHTML entities. Most Common HTML Elements are Supported The following table lists different modules in HTML and the elements within them that are supported in XHTML MP version 1.2. You can use this as a quick reference to check what's supported. Module Element Structure body, head, html, title Text abbr, acronym, address, blockquote, br, cite, code, dfn, div, em, h1, h2, h3, h4, h5, h6, kbd, p, pre, q, samp, span, strong, var Presentation b, big, hr, i, small Style Sheet style element and style attribute Hypertext a List dl, dt, dd, ol, ul, li Basic Forms form, input, label, select, option, textarea, fieldset, optgroup Basic Tables caption, table, td, th, tr Image img Object object, param Meta Information meta Link link Base base Legacy start attribute on ol, value attribute on li Most of these elements and their attributes work as in HTML. Table support in mobile browsers is flaky, so you should avoid tables or use them minimally. We will discuss specific issues of individual elements as we go further. XHTML MP Does Not Support Many WML Features If you have developed WAP applications, you would be interested in finding the differences between WML (Wireless Markup Language—the predecessor of XHTML MP) and XHTML MP; apart from the obvious syntactical differences. You need to understand this also while porting an existing WML-based application to XHTML MP. Most of WML is easily portable to XHTML MP, but some features require workarounds. Some features are not supported at all, so if you need them, you should use WML instead of XHTML MP. WML 1.x will be supported in any mobile device that conforms to XHTML MP standards. Here is a list of important WML features that are not available in XHTML MP: There is no metaphor of decks and cards. Everything is a page. This means you cannot pre-fetch content in different cards and show a card based on some action. With XHTML MP, you either have to make a new server request for getting new content, or use named anchors and link within the page. You could use the <do> tag in WML to program the left and right softkeys on the mobile device. Programming softkeys is not supported in XHTML MP; the alternative is to use accesskey attribute in the anchor tag (<a>) to specify a key shortcut for a link. WML also supports client-side scripting using WMLScript—a language similar to JavaScript. This is not supported in XHTML MP yet, but will come in near future in the form of ECMA Script Mobile Profile (ECMP). WML also supported client-side variables. This made it easier to process form data, validate them on the client side, and to reuse user-filled data across cards. This is not supported in XHTML MP. With XHTML MP, you have to submit a form with a submit button. WML allowed this on a link. WML also had a format attribute on the input tag—specifying the format in which input should be accepted. You need to use CSS to achieve this with XHTML MP. There are no timers in XHTML MP. This was a useful WML feature making it easier to activate certain things based on a timer. You can achieve a similar effect in XHTML MP using a meta refresh tag. The WML events ontimer, onenterbackward, onenterforward, and onpick are not available in XHTML MP. You can do a workaround for the ontimer event, but if you need others, you have to stick to using WML for development. XHTML MP also does not support the <u> tag, or align attribute on the <p> tag, and some other formatting options. All these effects can be achieved using CSS though. Summary In this article, we had a look at the fundamentals of XHTML MP and also at the grammar that must be followed for development with it. Next, we listed different modules in HTML and the elements within them that are supported in XHTML MP version 1.2. We finished the article by listing the important WML features that are not available in XHTML MP.
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Packt
23 Oct 2009
1 min read
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Roles and Permissions in Moodle Administration: Part1

Packt
23 Oct 2009
1 min read
Lets get started. Moodle's PreDefined Roles Moodle comes with a number of predefined roles. These standard roles are suitable for some educational setups, but most institutions require modifications to the roles' system in order to tailor Moodle to their specific needs. Each role has permissions for a number of actions that can be carried out in Moodle. For example, an administrator and a course creator are able to create new courses, whereas all other roles are denied this right. Likewise, a teacher is allowed to moderate forums, whereas students are only allowed to contribute to them. Before we can actually do anything with roles, we need to understand the concept of contexts, which is dealt with next. Contexts Contexts are the areas in Moodle where roles can be assigned to users. A role can be assigned within different contexts. A user has a role in any given context, where a context can be a course, an activity module, a user, a block, or Moodle itself. Moodle comes with the following seven contexts that you will come across a lot in this article.
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article-image-writing-package-python
Packt
23 Oct 2009
18 min read
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Writing a Package in Python

Packt
23 Oct 2009
18 min read
Writing a Package Its intents are: To shorten the time needed to set up everything before starting the real work, in other words the boiler-plate code To provide a standardized way to write packages To ease the use of a test-driven development approach To facilitate the releasing process It is organized in the following four parts: A common pattern for all packages that describes the similarities between all Python packages, and how distutils and setuptools play a central role How generative programming (http://en.wikipedia.org/wiki/Generative_programming) can help this through the template-based approach The package template creation, where everything needed to work is set Setting up a development cycle A Common Pattern for All Packages The easiest way to organize the code of an application is to split it into several packages using eggs. This makes the code simpler, and easier to understand, maintain, and change. It also maximizes the reusability of each package. They act like components. Applications for a given company can have a set of eggs glued together with a master egg. Therefore, all packages can be built using egg structures. This section presents how a namespaced package is organized, released, and distributed to the world through distutils and setuptools. Writing an egg is done by layering the code in a nested folder that provides a common prefix namespace. For instance, for the Acme company, the common namespace can be acme. The result is a namespaced package. For example, a package whose code relates to SQL can be called acme.sql. The best way to work with such a package is to create an acme.sql folder that contains the acme and then the sql folder: setup.py, the Script That Controls Everything The root folder contains a setup.py script, which defines all metadata as described in the distutils module, combined as arguments in a call to the standard setup function. This function was extended by the third-party library setuptools that provides most of the egg infrastructure. The boundary between distutils and setuptools is getting fuzzy, and they might merge one day. Therefore, the minimum content for this file is: from setuptools import setupsetup(name='acme.sql') name gives the full name of the egg. From there, the script provides several commands that can be listed with the -help-commands option. $ python setup.py --help-commands Standard commands:  build             build everything needed to install  ...  install           install everything from build directory  sdist         create a source distribution  register      register the distribution  bdist         create a built (binary) distributionExtra commands:  develop       install package in 'development mode'  ...  test          run unit tests after in-place build alias         define a shortcut  bdist_egg     create an "egg" distribution The most important commands are the ones left in the preceding listing. Standard commands are the built-in commands provided by distutils, whereas Extra commands are the ones created by third-party packages such as setuptools or any other package that defines and registers a new command. sdist The sdist command is the simplest command available. It creates a release tree where everything needed to run the package is copied. This tree is then archived in one or many archived files (often, it just creates one tar ball). The archive is basically a copy of the source tree. This command is the easiest way to distribute a package from the target system independently. It creates a dist folder with the archives in it that can be distributed. To be able to use it, an extra argument has to be passed to setup to provide a version number. If you don't give it a version value, it will use version = 0.0.0: from setuptools import setupsetup(name='acme.sql', version='0.1.1' This number is useful to upgrade an installation. Every time a package is released, the number is raised so that the target system knows it has changed. Let's run the sdist command with this extra argument: $ python setup.py sdistrunning sdist...creating disttar -cf dist/acme.sql-0.1.1.tar acme.sql-0.1.1gzip -f9 dist/acme.sql-0.1.1.tarremoving 'acme.sql-0.1.1' (and everything under it)$ ls dist/acme.sql-0.1.1.tar.gz Under Windows, the archive will be a ZIP file. The version is used to mark the name of the archive, which can be distributed and installed on any system having Python. In the sdist distribution, if the package contains C libraries or extensions, the target system is responsible for compiling them. This is very common for Linux-based systems or Mac OS because they commonly provide a compiler. But it is less usual to have it under Windows. That's why a package should always be distributed with a pre-built distribution as well, when it is intended to run under several platforms. The MANIFEST.in File When building a distribution with sdist, distutils browse the package directory looking for files to include in the archive. distutils will include: All Python source files implied by the py_modules, packages, and scripts option All C source files listed in the ext_modules option Files that match the glob pattern test/test*.py README, README.txt, setup.py, and setup.cfg files Besides, if your package is under Subversion or CVS, sdist will browse folders such as .svn to look for files to include .sdist builds a MANIFEST file that lists all files and includes them into the archive. Let's say you are not using these version control systems, and need to include more files. Now, you can define a template called MANIFEST.in in the same directory as that of setup.py for the MANIFEST file, where you indicate to sdist which files to include. This template defines one inclusion or exclusion rule per line, for example: include HISTORY.txtinclude README.txtinclude CHANGES.txtinclude CONTRIBUTORS.txtinclude LICENSErecursive-include *.txt *.py The full list of commands is available at http://docs.python.org/dist/sdist-cmd.html#sdist-cmd. build and bdist To be able to distribute a pre-built distribution, distutils provide the build command, which compiles the package in four steps: build_py: Builds pure Python modules by byte-compiling them and copying them into the build folder. build_clib: Builds C libraries, when the package contains any, using Python compiler and creating a static library in the build folder. build_ext: Builds C extensions and puts the result in the build folder like build_clib. build_scripts: Builds the modules that are marked as scripts. It also changes the interpreter path when the first line was set (!#) and fixes the file mode so that it is executable. Each of these steps is a command that can be called independently. The result of the compilation process is a build folder that contains everything needed for the package to be installed. There's no cross-compiler option yet in the distutils package. This means that the result of the command is always specific to the system it was build on. Some people have recently proposed patches in the Python tracker to make distutils able to cross-compile the C parts. So this feature might be available in the future. When some C extensions have to be created, the build process uses the system compiler and the Python header file (Python.h). This include file is available from the time Python was built from the sources. For a packaged distribution, an extra package called python-dev often contains it, and has to be installed as well. The C compiler used is the system compiler. For Linux-based system or Mac OS X, this would be gcc. For Windows, Microsoft Visual C++ can be used (there's a free command-line version available) and the open-source project MinGW as well. This can be configured in distutils. The build command is used by the bdist command to build a binary distribution. It calls build and all dependent commands, and then creates an archive in the same was as sdist does. Let's create a binary distribution for acme.sql under Mac OS X: $ python setup.py bdistrunning bdistrunning bdist_dumbrunning build...running install_scriptstar -cf dist/acme.sql-0.1.1.macosx-10.3-fat.tar .gzip -f9 acme.sql-0.1.1.macosx-10.3-fat.tarremoving 'build/bdist.macosx-10.3-fat/dumb' (and everything under it)$ ls dist/acme.sql-0.1.1.macosx-10.3-fat.tar.gz    acme.sql-0.1.1.tar.gz Notice that the newly created archive's name contains the name of the system and the distribution it was built under (Mac OS X 10.3). The same command called under Windows will create a specific distribution archive: C:acme.sql> python.exe setup.py bdist...C:acme.sql> dir dist25/02/2008  08:18     <DIR>          .25/02/2008  08:18     <DIR>          ..25/02/2008  08:24             16 055 acme.sql-0.1.win32.zip               1 File(s)          16 055 bytes               2 Dir(s)   22 239 752 192 bytes free If a package contains C code, apart from a source distribution, it's important to release as many different binary distributions as possible. At the very least, a Windows binary distribution is important for those who don't have a C compiler installed. A binary release contains a tree that can be copied directly into the Python tree. It mainly contains a folder that is copied into Python's site-packages folder. bdist_egg The bdist_egg command is an extra command provided by setuptools. It basically creates a binary distribution like bdist, but with a tree comparable to the one found in the source distribution. In other words, the archive can be downloaded, uncompressed, and used as it is by adding the folder to the Python search path (sys.path). These days, this distribution mode should be used instead of the bdist-generated one. install The install command installs the package into Python. It will try to build the package if no previous build was made and then inject the result into the Python tree. When a source distribution is provided, it can be uncompressed in a temporary folder and then installed with this command. The install command will also install dependencies that are defined in the install_requires metadata. This is done by looking at the packages in the Python Package Index (PyPI). For instance, to install pysqlite and SQLAlchemy together with acme.sql, the setup call can be changed to: from setuptools import setupsetup(name='acme.sql', version='0.1.1',      install_requires=['pysqlite', 'SQLAlchemy']) When we run the command, both dependencies will be installed. How to Uninstall a Package The command to uninstall a previously installed package is missing in setup.py. This feature was proposed earlier too. This is not trivial at all because an installer might change files that are used by other elements of the system. The best way would be to create a snapshot of all elements that are being changed, and a record of all files and directories created. A record option exists in install to record all files that have been created in a text file: $ python setup.py install --record installation.txtrunning install...writing list of installed files to 'installation.txt' This will not create any backup on any existing file, so removing the file mentioned might break the system. There are platform-specific solutions to deal with this. For example, distutils allow you to distribute the package as an RPM package. But there's no universal way to handle it as yet. The simplest way to remove a package at this time is to erase the files created, and then remove any reference in the easy-install.pth file that is located in the sitepackages folder. develop setuptools added a useful command to work with the package. The develop command builds and installs the package in place, and then adds a simple link into the Python site-packages folder. This allows the user to work with a local copy of the code, even though it's available within Python's site-packages folder. All packages that are being created are linked with the develop command to the interpreter. When a package is installed this way, it can be removed specifically with the -u option, unlike the regular install: $ sudo python setup.py developrunning develop...Adding iw.recipe.fss 0.1.3dev-r7606 to easy-install.pth fileInstalled /Users/repos/ingeniweb.sourceforge.net/iw.recipe.fss/trunkProcessing dependencies ...$ sudo python setup.py develop -urunning developRemoving...Removing iw.recipe.fss 0.1.3dev-r7606 from easy-install.pth file Notice that a package installed with develop will always prevail over other versions of the same package installed. test Another useful command is test. It provides a way to run all tests contained in the package. It scans the folder and aggregates the test suites it finds. The test runner tries to collect tests in the package but is quite limited. A good practice is to hook an extended test runner such as zope.testing or Nose that provides more options. To hook Nose transparently to the test command, the test_suite metadata can be set to 'nose.collector' and Nose added in the test_requires list: setup(...test_suite='nose.collector',test_requires=['Nose'],...) register and upload To distribute a package to the world, two commands are available: register: This will upload all metadata to a server. upload: This will upload to the server all archives previously built in the dist folder. The main PyPI server, previously named the Cheeseshop, is located at http://pypi.python.org/pypi and contains over 3000 packages from the community. It is a default server used by the distutils package, and an initial call to the register command will generate a .pypirc file in your home directory. Since the PyPI server authenticates people, when changes are made to a package, you will be asked to create a user over there. This can also be done at the prompt: $ python setup.py registerrunning register...We need to know who you are, so please choose either: 1. use your existing login, 2. register as a new user, 3. have the server generate a new password for you (and email it toyou), or 4. quitYour selection [default 1]: Now, a .pypirc file will appear in your home directory containing the user and password you have entered. These will be used every time register or upload is called: [server-index]username: tarekpassword: secret There is a bug on Windows with Python 2.4 and 2.5. The home directory is not found by distutils unless a HOME environment variable is added. But, this has been fixed in 2.6. To add it, use the technique where we modify the PATH variable. Then add a HOME variable for your user that points to the directory returned by os.path.expanduser('~'). When the download_url metadata or the url is specified, and is a valid URL, the PyPI server will make it available to the users on the project web page as well. Using the upload command will make the archive directly available at PyPI, so the download_url can be omitted: Distutils defines a Trove categorization (see PEP 301: http://www.python.org/dev/peps/pep-0301/#distutils-trove-classification) to classify the packages, such as the one defined at Sourceforge. The trove is a static list that can be found at http://pypi.python.org/pypi?%3Aaction=list_classifiers, and that is augmented from time to time with a new entry. Each line is composed of levels separated by "::": ...Topic :: TerminalsTopic :: Terminals :: SerialTopic :: Terminals :: TelnetTopic :: Terminals :: Terminal Emulators/X TerminalsTopic :: Text Editors Topic :: Text Editors :: DocumentationTopic :: Text Editors :: Emacs... A package can be classified in several categories, which can be listed in the classifiers meta-data. A GPL package that deals with low-level Python code (for instance) can use: Programming Language :: PythonTopic :: Software Development :: Libraries :: Python ModulesLicense :: OSI Approved :: GNU General Public License (GPL) Python 2.6 .pypirc Format The .pypirc file has evolved under Python 2.6, so several users and their passwords can be managed along with several PyPI-like servers. A Python 2.6 configuration file will look somewhat like this: [distutils]index-servers =    pypi    alternative-server    alternative-account-on-pypi[pypi]username:tarekpassword:secret[alternative-server]username:tarekpassword:secretrepository:http://example.com/pypi The register and upload commands can pick a server with the help of the -r option, using the repository full URL or the section name: # upload to http://example.com/pypi$ python setup.py sdist upload -r   alternative-server#  registers with default account (tarek at pypi)$ python setup.py register#  registers to http://example.com$ python setup.py register -r http://example.com/pypi This feature allows interaction with servers other than PyPI. When dealing with a lot of packages that are not to be published at PyPI, a good practice is to run your own PyPI-like server. The Plone Software Center (see http://plone.org/products/plonesoftwarecenter) can be used, for example, to deploy a web server that can interact with distutils upload and register commands. Creating a New Command distutils allows you to create new commands, as described in http://docs.python.org/dist/node84.html. A new command can be registered with an entry point, which was introduced by setuptools as a simple way to define packages as plug-ins. An entry point is a named link to a class or a function that is made available through some APIs in setuptools. Any application can scan for all registered packages and use the linked code as a plug-in. To link the new command, the entry_points metadata can be used in the setup call: setup(name="my.command",          entry_points="""             [distutils.commands]             my_command = my.command.module.Class          """) All named links are gathered in named sections. When distutils is loaded, it scans for links that were registered under distutils.commands. This mechanism is used by numerous Python applications that provide extensibility. setup.py Usage Summary There are three main actions to take with setup.py: Build a package. Install it, possibly in develop mode. Register and upload it to PyPI. Since all the commands can be combined in the same call, some typical usage patterns are: # register the package with PyPI, creates a source and# an egg distribution, then upload them$ python setup.py register sdist bdist_egg upload# installs it in-place, for development purpose$ python setup.py develop# installs it$ python setup.py install The alias Command To make the command line work easily, a new command has been introduced by setuptools called alias. In a file called setup.cfg, it creates an alias for a given combination of commands. For instance, a release command can be created to perform all actions needed to upload a source and a binary distribution to PyPI: $ python setup.py alias release register sdist bdist_egg uploadrunning aliasWriting setup.cfg$ python setup.py release... Other Important Metadata Besides the name and the version of the package being distributed, the most important arguments setup can receive are: description: A few sentences to describe the package long_description: A full description that can be in reStructuredText keywords: A list of keywords that define the package author: The author's name or organization author_email: The contact email address url: The URL of the project license: The license (GPL, LGPL, and so on) packages: A list of all names in the package; setuptools provides a small function called find_packages that calculates this namespace_packages: A list of namespaced packages A completed setup.py file for acme.sql would be: import osfrom setuptools import setup, find_packagesversion = '0.1.0'README = os.path.join(os.path.dirname(__file__), 'README.txt')long_description = open(README).read() + 'nn'setup(name='acme.sql',      version=version,      description=("A package that deals with SQL, "                    "from ACME inc"),      long_description=long_description,      classifiers=[        "Programming Language :: Python",        ("Topic :: Software Development :: Libraries ::          "Python Modules"),        ],      keywords='acme sql',      author='Tarek',      author_email='tarek@ziade.org',      url='http://ziade.org',      license='GPL',      packages=find_packages(),      namespace_packages=['acme'],      install_requires=['pysqlite','SQLAchemy']      ) The two comprehensive guides to keep under your pillow are: The distutils guide at http://docs.python.org/dist/dist.html The setuptools guide at http://peak.telecommunity.com/DevCenter/setuptools 
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article-image-user-management-zenoss
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23 Oct 2009
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User Management in Zenoss

Packt
23 Oct 2009
2 min read
User Accounts and their Properties Working as the non-admin user has several benefits: Changes to settings are tracked via user name Custom alerting rules can be defined per user Access can be restricted per user Let's add a new user: Select Settings from the navigation panel. Select the Users tab. From the Users table menu, select Add New User. Enter the User Name and Email address in the Add User dialog box. Click OK to create the user account. The new user name is added to the list of users (see following screenshot) along with columns for Email address, Pager, address, and Roles. Before a new user can log in, we must specify a password. To create a password and configure the account, edit the user account by clicking on the user name from the Users table. The following table includes the fields we can set via the Edit Screen.   Property Description Password Specify the new password in the first text field. Retype the password in the second box and click save to verify the passwords match. Roles Specify a user role. Available options are Manager, ZenManager, and ZenUser. Groups If the user is a member of a defined group, select it. Groups are defined in Settings > Users. Email Enter an email address if the user has to receive alerts via email. Pager Enter a pager number if the user will receive alerts via pager. Default Page Size Specify number of entries displayed in a grid listing. Default is 40. Default Admin Role Select the default role for administered objects. Default Admin Level This field is not currently used and is reserved for future use. Dashboard Refresh Enter the time in seconds that the dashboard refreshes for the user. The default is 30 seconds. Dashboard Timeout Enter the time in seconds before the dashboard refresh timeouts. The default is 25 seconds. Dashboard Organizer Select the organizer view for the Device Issues dashboard portlet. The user can change or select a new organizer via the Preferences link. Available options include: Devices Systems Groups Locations Network Map Start Object Specify a default network from the monitored networks to map on the Network Maps view. For example, 192.168.1.1.
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article-image-customizing-drupal-6-interface
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23 Oct 2009
19 min read
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Customizing Drupal 6 Interface

Packt
23 Oct 2009
19 min read
There is quite a lot involved in coming up with an entirely fresh, pleasing, and distinct look for a site. There are lots of fiddly little bits to play around with, so you should be prepared to spend some time on this section after all, a site's look and feel is really the face you present to the community, and in turn, the face of the community presents to the outside world. Take some time to look at what is already out there. Many issues that you will encounter while designing a site have already been successfully dealt with by others, and not only by Drupal users of course. Also, don't be scared to treat your design as an ongoing process while it is never good to drastically change sites on a weekly basis, regular tweaking or upgrading of the interface can keep it modern and looking shiny new. Planning a Web-Based Interface The tenet form follows function is widely applied in many spheres of human knowledge. It is a well understood concept that states the way something is built or made must reflect the purpose it was made for. This is an exceptionally sensible thought, and applying it to the design of your site will provide a yardstick to measure how well you have designed it. That's not to say one site should look like every other site that performs the same function. In fact, if anything, you want to make it as distinctive as possible, without stepping over the bounds of what the target user will consider good taste or common sense. How do you do that? The trick is to relate what you have or do as a website with a specific target audience. Providing content that has appeal to both sexes of all ages across all nationalities, races, or religions implies that you should go with something that everyone can use. If anything, this might be a slightly flavourless site because you wouldn't want to marginalize any group of users by explicitly making the site bias towards another group. Luckily though, to some extent your target audience will be slightly easier to define than this, so you can generally make some concessions for a particular type of user. Visual Design There's no beating about the bush on this issue. Make the site appear as visually simple as possible without hiding any critical or useful information. By this, I mean don't be afraid to leave a fairly large list of items on a page if all the items on that list are useful, and will be (or are) used frequently. Hiding an important thing from users no matter how easy it appears to be to find it on other pages will frustrate them, and your popularity might suffer. How a site looks can also have a big impact on how users understand it to work. For example, if several different fonts apply to different links, then it is entirely likely that users will not think of clicking on one type of link or another because of the different font styles. Think about this yourself for a moment, and visualize whether or not you would spend time hovering the pointer over each and every type of different content in the hope that it was a link. This can be summed up as: Make sure your site is visually consistent, and that there are no style discrepancies from one page to the next. By the same token, reading a page of text where the links are given in the same font and style as the writing would effectively hide that functionality. There are quite a few so-called rules of visual design, which can be applied to your site. Some that might apply to you are: the rule of thirds, which states that things divided up into thirds either vertically or horizontally are more visually appealing than other designs; or the visual center rule, which states that the visual center of the page (where the eye is most attracted to) is just above and to the right of the actual center of the page. You may wish to visit the website A List Apart at http://www.alistapart.com/ that has plenty of useful articles on design for the Web, or try searching on Google for more information. Language Now this is a truly interesting part of a site's design, and the art of writing for the Web is a lot more subtle than just saying what you mean. The reason for this is that you are no longer writing simply for human consumption, but also for consumption by machines. Because machines can only follow a certain number of rules when interpreting a page, the concessions on the language used must be made by the writers (if they want their sites to feature highly on search engines). Before making your site's text highly optimized for searching, there are a few more fundamental things that are important to consider. First off, make sure your language is clear and concise. This is the most important; rather sacrifice racy, stylized copy for more mundane text if the mundane text is going to elucidate important points better. People have very short attention spans when it comes to reading Web copy so keep things to the point. Apart from the actual content of your language, the visual and structural appearance of the copy is also important. Use bold or larger fonts to emphasize headings or important points, and ensure that text is spaced out nicely to make the page easier on the eye, and therefore easier to read and understand. Images Working with images for the Web is very much an art. I don't mean this in the sense that generally one should be quite artistic in order to make nice pictures. I mean that actually managing and dealing with image files is itself an art. There is a lot of work to be done for the aspiring website owner with respect to attaining a pleasing and meaningful visual environment. This is because the Web is an environment that is most reliant on visual images to have an effect on users because sight and sound are the only two senses that are targeted by the Internet (for now). In order to have the freedom to manipulate images, you really need to use a reasonably powerful image editor. Gimp, http://www.gimp.org/, is an example of a good image-editing environment, but anything that allows you to save files in a variety of different formats and provides resizing capabilities should be sufficient. If you have to take digital photographs yourself, then ensure you make the photos as uniform as possible, with a background that doesn't distract from the object in question editing the images to remove the background altogether is probably best. There are several areas of concern when working with images, all of which need to be closely scrutinized in order to produce an integrated and pleasing visual environment: One of the biggest problems with images is that they take up a lot more space and bandwidth than text or code. For this reason, having an effective method for dealing with large images is required—simply squashing large images into thumbnails will slow everything down because the server still has to download the entire large file to the user's machine. One common mistake people make when dealing with images is not working on them early on in the process to make them as uniform in size and type as possible. If all the images are of one size and of the same dimension, then you are going to have things a lot easier than most. In fact, this should really be your aim before doing anything involving the site—make sure your images are all as uniform as a given situation allows. Deciding what type of image you actually want to use from the variety available can also be a bit of an issue because some image types take up more space than others, and some may not even be rendered properly in a browser. By and large, there are really only three image types that are most commonly used—GIF, PNG, and JPG. The intended use of an image can also be a big factor when deciding how to create, size, and format the file. For example, icons and logos should really be saved as PNG or GIF files, whereas photos and large or complex images should be saved in the JPG format due to how efficiently JPG handles complex images. Let's take a quick look at those here. GIF, or Graphics Interchange Format, is known for its compression and the fact that it can store and display multiple images. The major drawback to GIF is that images can only display up to 256 distinct colors. For photographic-quality images, this is a significant obstacle. However, you should use GIFs for: Images with a transparent background Animated graphics Smaller, less complex images requiring no more than 256 colors PNG, or Portable Network Graphics, is actually designed as a replacement for GIF files. In general, it can achieve greater file compression, give a wider range of color depth, and quite a bit more. PNG, unlike GIF files, does not support animations. You can use PNG files for anything that you would otherwise use GIFs for, with the exception of animations. IE6 will not render transparency in PNG images correctly, so be aware that this may affect what people think about your site having ugly shaded regions around images can make your site appear to be of poor quality when in fact it is an aspect of their dated browser that causes the problem. Incidentally, there is also an MNG format that allows for animations you might want to check that out as an alternative to animated GIFs. JPG, or JPEG (Joint Photographic Experts Group), should be used when presenting photo-realistic images. JPG can compress large images while retaining the overall photographic quality. JPG files can use any number of colors, and so it's a very convenient format for images that require a lot of color. JPG should be used for: Photographs Larger, complex images requiring more than 256 to display properly Be aware that JPG uses lossy compression, which means that in order to handleimages efficiently, the compression process loses quality. Before we begin an in-depth look at themes that are responsible for just about everything when it comes to your site's look-and-feel, we will take a glance at CSS. CSS The pages in a Drupal site obtain their style-related information from associated stylesheets that are held in their respective theme folders. Using stylesheets gives designers excellent, fine-grained control over the appearance of web pages, and can produce some great effects. The appearance of pretty much every aspect of the site can be controlled from CSS within a theme, and all that is needed is a little knowledge of fonts, colors, and stylesheet syntax. It will make life easier if you have a ready-made list of the type of things you should look at setting using the stylesheet. Here are the most common areas (defined by HTML elements) where stylesheets can be used to determine the look-and-feel of a site's: Background Text Font Color Images Border Margin Padding Lists Besides being able to change all these aspects of HTML, different effects can be applied depending on whether certain conditions, like a mouse hovering over the specified area, are met this will be demonstrated a little later on. You can also specify attributes for certain HTML tags that can then be used to apply styles to those specific tags instead of creating application-wide changes. For example, imagine one paragraph style with a class attribute set, like this: <p class="signature"></p> You could reference this type of paragraph in a stylesheet explicitly by saying something like: p.signature {color: green;} Analyzing this line highlights the structure of the standard style-sheet code block in the form of a: Selector: in this case p.signature Property: in this case color Delimiter: always : Value: in this case green Note that all the property/value pairs are contained within curly braces, and each is ended with a semi-colon. It is possible to specify many properties for each selector, and indeed we are able to specify several selectors to have the same properties. For example, the following block is taken from the garland stylesheet, style.css, and is used to provide all the header text within the theme with a similar look-and-feel by giving them all the same properties: h1, h2, h3, h4, h5, h6 {margin: 0;padding: 0;font-weight: normal;font-family: Helvetica, Arial, sans-serif;} In this instance, multiple selectors have been specified in a comma delimited list, with each selector given four properties to control the margin, padding, font-weight, and font-family of the header tags. It is important to realize that tags can be referenced using either the class attribute, or the id attribute, or both. For example, the following HTML: <p class="signature" id="unique-signature"></p> ...makes it possible for this tag to be referenced both as part of a class of tags all with the same property, or specifically by its unique id attribute. The distinction between the two is important because class gives broad sweeping powers to make changes to all tags within that class, and id gives fine-grained control over a tag with the unique id. This introduction to CSS has been very brief, and there are plenty of excellent resources available. If you would like to learn more about CSS (and it is highly recommended), then visit: CSS Discuss: http://css-discuss.incutio.com/ HTML Dog: http://www.htmldog.com/ We are ready to begin looking at… Themes The use of themes makes Drupal exceptionally flexible when it comes to working with the site's interface. Because the functionality of the site is by and large decoupled from the presentation of the site, it is quite easy to chop and change the look, without having to worry about affecting the functionality. This is obviously a very useful feature because it frees you up to experiment knowing that if worst comes to worst, you can reset the default settings and start from scratch. You can think of a theme as a template for your site that can be modified in order to achieve virtually any design criteria. Of course, different themes have wildly varying attributes; so it is important to find the theme that most closely resembles what you are looking for in order to reduce the amount of work needed to match it to your envisaged design. Also, different themes are implemented differently. Some themes use fixed layouts with tables, while others use div tags and CSS you should play around with a variety of themes in order to familiarize yourself with a few different ways of creating a web page. We only have space to cover one here, but the lessons learned are easily transferred to other templates with a bit of time and practice. Before we go ahead and look at an actual example, it is important to get an overview of how themes are put together in general. Theme Anatomy Some of you might have been wondering what on earth a theme engine is, and how both themes and theme engines relate to a Drupal site. The following two definitions should clear up a few things: Theme: A file or set of files that defines and controls the features of Drupal's web pages (ranging from what functionality to include within a page, to how individual page elements will be presented) using PHP, HTML, CSS and images. Theme engine: Provides PHP-based functionality to create your own unique theme, which in turn, gives excellent control over the all aspects of a Drupal site. Drupal ships with the PHPTemplate engine that is utilized by most themes. Not all theme engines are pure PHP-based. For example, there is a Smarty theme engine available in Drupal for use by people who are familiar with Smarty templates. Looking at how theme files are set up within Drupal hints at the overall process and structure of that theme. Bear in mind that there are several ways to create a working theme, and not all themes make use of template files, but in the case of the Drupal's default theme setup, we have the following: The left-hand column shows the folders contained within the themes directory. There are a number of standard themes, accompanied by the engines folder that houses a phptemplate.engine file, to handle the integration of templates into Drupal's theming system. Looking at the files present in the garland folder, notice that there are a number of PHPTemplate files suffixed by .tpl.php. These files make use of HTML and PHP code to modify Drupal's appearance the default versions of these files, which are the ones that would be used in the event a theme had not implemented its own, can be found in the relevant modules directory. For example, the default comment.tpl.php file is found in modules/comment, and the default page.tpl.php file is located, along with others, in the modules/system folder. Each template file focuses on its specific page element or page, with the noted exception of template.php that is used to override non-standard theme functions i.e. not block, box, comment, node or page. The theme folder also houses the stylesheets along with images, and in the case of the default theme, colors. What's interesting is the addition of the mandatory .info file (.info files were present in Drupal 5 modules, but are only mandatory in themes for Drupal 6) that contains information about the theme to allow Drupal to find and set a host of different parameters. Here are a few examples of the type of information that the .info file holds: Name - A human readable theme name Description—A description of the theme Core—The major version of Drupal that the theme is compatible with Regions—The block regions available to the theme Features—Enables or disables features available in the theme—for example, slogan or mission statement Stylesheets—Stipulate which stylesheets are to be used by the theme Scripts—Specify which scripts to include PHP—Define a minimum version of PHP for which the theme will work To see how .info files can be put to work, look closely at the Minnelli theme folder. Notice that this is in fact a sub-theme that contains only a few images and CSS files. A sub-theme shares its parents' code, but modifies parts of it to produce a new look, new functionality or both. Drupal allows us to create new sub-themes by creating a new folder within the parent theme (in this case, Garland), and providing, amongst other things, new CSS. This is not the only way to create a subtheme a subtheme does not have to be in a subdirectory of its parent theme, rather it can specify the base theme directive in its .info file, in order to extend the functionality of the specified base, or parent, theme. As an exercise, access the Minnelli .info file and confirm that it has been used to specify the Minnelli stylesheet. So far we have only looked at templated themes, but Drupal ships with a couple of CSS driven themes that do not rely on the PHPTemplate engine, or any other, at all. Look at the chameleon theme folder: Notice that while it still has the mandatory .info file, a few images, and stylesheets, it contains no .tpl.php files. Instead of the template system, it uses the chameleon.theme file that implements its own versions of Drupal's themeable functions to determine the theme's layout. In this case, the Marvin theme is a nice example of how all themes can have sub-themes in the same way as the template-driven theme we saw earlier. It should be noted that engine-less themes are not quite as easy to work with as engine-based themes, because any customization must be done in PHP rather than in template files. In a nutshell, Drupal provides a range of default themeable functions that expose Drupal's underlying data, such as content and information about that content. Themes can pick and choose which snippets of rendered content they want to override the most popular method being through the use of PHP template files in conjunction with style sheets and a .info file. Themes and sub-themes are easily created and modified provided that you have some knowledge of CSS and HTML PHP helps if you want to do something more complicated. That concludes our brief tour of how themes are put together in Drupal. Even if you are not yet ready to create your own theme, it should be clear that this system makes building a new theme fairly easy, provided one knows a bit about PHP. Here's the process: Create a new themes folder in the sites/default directory and add your new theme directory in there call it whatever you want, except for a theme name that is already in use. Copy the default template files (or files from any other theme you want to modify) across to the new theme directory, along with any other files that are applicable (such as CSS files). Modify the layout (this is where your PHP and HTML skills come in handy) and add some flavor with your own stylesheet. Rewrite the .info file to reflect the attributes and requirements of the new theme. Now, when it is time for you to begin doing a bit of theme development, bear in mind that there are many types of browser, and not all of them are created equal. What this means is that a page that is rendered nicely on one browser might look bad, or worse, not even function properly on another. For this reason, you should test your site using several different browsers! The Drupal help site has this to say about browsers: It is recommended you use the Firefox browser with developer toolbar and the 'view formatted source' extensions. You can obtain a copy of the Firefox browser at http://www.mozilla.com/firefox/ if you wish to use something other than Internet Explorer. Firefox can also be extended with Firebug, which is an extremely useful tool for client-side web debugging. For the purposes of this article, we are going to limit ourselves to the selection of a base theme that we will modify to provide us with the demo site's new interface. This means that, for now, you don't have to concern yourself with the intricacies of PHP.
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article-image-adapting-user-devices-using-mobile-web-technology
Packt
23 Oct 2009
10 min read
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Adapting to User Devices Using Mobile Web Technology

Packt
23 Oct 2009
10 min read
Luigi's Pizza On The Run mobile shop is working well now. And he wants to adapt it to different mobile devices. Let's look at the following: Understanding the Lowest Common Denominator method Finding and comparing features of different mobile devices Deciding to adapt or not Adapting and progressively enhancing POTR application using Wireless Abstraction Library Detecting device capabilities Evaluating tools that can aid in adaptation Moving your blog to the mobile web By the end of this article, you will have a strong foundation in adapting to different devices. What is Adaptation? Adaptation, sometimes called multiserving, means delivering content as per each user device's capabilities. If the visiting device is an old phone supporting only WML, you will show a WML page with Wireless Bitmap (wbmp) images. If it is a newer XHTML MP-compliant device, you will deliver an XHTML MP version, customized according to the screen size of the device. If the user is on iMode in Japan, you will show a Compact HTML (cHTML) version that's more forgiving than XHTML. This way, users get the best experience possible on their device. Do I Need Adaptation? I am sure most of you are wondering why you would want to create somany different versions of your mobile site? Isn't following the XHTML MPstandard enough? On the Web, you could make sure that you followed XHTML and the site will work in all browsers. The browser-specific quirks are limited and fixes are easy. However, in the mobile world, you have thousands of devices using hundreds of different browsers. You need adaptation precisely for that reason! If you want to serve all users well, you need to worry about adaptation. WML devices will give up if they encounter a <b> tag within an <a> tag. Some XHTML MP browsers will not be able to process a form if it is within a table. But a table within a form will work just fine. If your target audience is limited, and you know that they are going to use a limited range of browsers, you can live without adaptation. Can't I just Use Common Capabilities and Ignore the Rest? You can. Finding the Lowest Common Denominator (LCD) of the capabilities of target devices, you can design a site that will work reasonably well in all devices. Devices with better capabilities than LCD will see a version that may not be very beautiful but things will work just as well. How to Determine the LCD? If you are looking for something more than the W3C DDC guidelines, you may be interested in finding out the capabilities of different devices to decide on your own what features you want to use in your application. There is a nice tool that allows you to search on device capabilities and compare them side by side. Take a look at the following screenshot showing mDevInf (http://mdevinf.sourceforge.net/) in action, showing image formats supported on a generic iMode device. You can search for devices and compare them, and then come to a conclusion about features you want to use. This is all good. But when you want to cater to wider mobile audience, you must consider adaptation. You don't want to fight with browser quirks and silly compatibility issues. You want to focus on delivering a good solution. Adaptation can help you there. OK, So How do I Adapt? You have three options to adapt: Design alternative CSS: this will control the display of elements and images. This is the easiest method. You can detect the device and link an appropriate CSS file. Create multiple versions of pages: redirect the user to a device-specific version. This is called "alteration". This way you get the most control over what is shown to each device. Automatic Adaptation: create content in one format and use a tool to generate device-specific versions. This is the most elegant method. Let us rebuild the pizza selection page on POTR to learn how we can detect the device and implement automatic adaptation. Fancy Pizza Selection Luigi has been asking to put up photographs of his delicious pizzas on the mobile site, but we didn't do that so far to save bandwidth for users. Let us now go ahead and add images to the pizza selection page. We want to show larger images to devices that can support them. Review the code shown below. It's an abridged version of the actual code. <?php include_once("wall_prepend.php"); ?> <wall:document><wall:xmlpidtd /> <wall:head> <wall:title>Pizza On The Run</wall:title> <link href="assets/mobile.css" type="text/css" rel="stylesheet" /> </wall:head> <wall:body> <?php echo '<wall:h2>Customize Your Pizza #'.$currentPizza.':</wall:h2> <wall:form enable_wml="false" action="index.php" method="POST"> <fieldset> <wall:input type="hidden" name="action" value="order" />'; // If we did not get the total number of pizzas to order, // let the user select if ($_REQUEST["numPizza"] == -1) { echo 'Pizzas to Order: <wall:select name="numPizza">'; for($i=1; $i<=9; $i++) { echo '<wall:option value="'.$i.'">'.$i.'</wall:option>'; } echo '</wall:select><wall:br/>'; } else { echo '<wall:input type="hidden" name="numPizza" value="'.$_REQUEST["numPizza"].'" />'; } echo '<wall:h3>Select the pizza</wall:h3>'; // Select the pizza $checked = 'checked="checked"'; foreach($products as $product) { // Show a product image based on the device size echo '<wall:img src="assets/pizza_'.$product[ "id"].'_120x80.jpg" alt="'.$product["name"].'"> <wall:alternate_img src="assets/pizza_'.$product[ "id"].'_300x200.jpg" test="'.($wall->getCapa( 'resolution_width') >= 200).'" /> <wall:alternate_img nopicture="true" test="'.( !$wall->getCapa('jpg')).'" /> </wall:img><wall:br />'; echo '<wall:input type="radio" name="pizza[ '.$currentPizza.']" value="'.$product["id"].'" '.$checked.'/>'; echo '<strong>'.$product["name"].' ($'.$product[ "price"].')</strong> - '; echo $product["description"].'<wall:br/>'; $checked = ''; } echo '<wall:input type="submit" class="button" name= "option" value="Next" /> </fieldset></wall:form>'; ?> <p><wall:a href="?action=home">Home</wall:a> - <wall:caller tel="+18007687669"> +1-800-POTRNOW</wall:caller></p> </wall:body> </wall:html> What are Those <wall:*> Tags? All those <wall:*> tags are at the heart of adaptation. Wireless Abstraction Library (WALL) is an open-source tag library that transforms the WALL tags into WML, XHTML, or cHTML code. E.g. iMode devices use <br> tag and simply ignore <br />. WALL will ensure that cHTML devices get a <br> tag and XHTML devices get a <br /> tag. You can find a very good tutorial and extensive reference material on WALL from: http://wurfl.sourceforge.net/java/wall.php. You can download WALL and many other tools too from that site. WALL4PHP—a PHP port of WALL is available from http://wall.laacz.lv/. That's what we are using for POTR. Let's Make Sense of This Code! What are the critical elements of this code? Most of it is very similar to standard XHTML MP. The biggest difference is that tags have a "wall:" prefix. Let us look at some important pieces: The wall_prepend.php file at the beginning loads the WALL class, detects the user's browser, and loads its capabilities. You can use the $wall object in your code later to check device capabilities etc. <wall:document> tells the WALL parser to start the document code. <wall:xmlpidtd /> will insert the XHTML/WML/CHTML prolog as required. This solves part of the headache in adaptation. The next few lines define the page title and meta tags. Code that is not in <wall:*> tags is sent to the browser as is. The heading tag will render as a bold text on a WML device. You can use many standard tags with WALL. Just prefix them with "wall:". We do not want to enable WML support in the form. It requires a few more changes in the document structure, and we don't want it to get complex for this example! If you want to support forms on WML devices, you can enable it in the <wall:form> tag. The img and alternate_img tags are a cool feature of WALL. You can specify the default image in the img tag, and then specify alternative images based on any condition you like. One of these images will be picked up at run time. WALL can even skip displaying the image all together if the nopicture test evaluates to true. In our code, we show a 120x100 pixels images by default, and show a larger image if the device resolution is more than 200 pixels. As the image is a JPG, we skip showing the image if the device cannot support JPG images. The alternate_img tag also supports showing some icons available natively on the phone. You can refer to the WALL reference for more on this. Adapting the phone call link is dead simple. Just use the <wall:caller> tag. Specify the number to call in the tel attribute, and you are done. You can also specify what to display if the phone does not support phone links in alt attribute. When you load the URL in your browser, WALL will do all the heavy liftingand show a mouth-watering pizza—a larger mouth-watering pizza if you have a large screen! Can I Use All XHTML Tags? WALL supports many XHTML tags. It has some additional tags to ease menu display and invoke phone calls. You can use <wall:block> instead of code <p> or <div> tags because it will degrade well, and yet allow you to specify CSS class and id. WALL does not have tags for tables, though it can use tables to generate menus. Here's a list of WALL tags you can use: a, alternate_img, b, block, body, br, caller, cell, cool_menu, cool_menu_css, document, font, form, h1, h2, h3, h4, h5, h6, head, hr, i, img, input, load_capabilities, marquee, menu, menu_css, option, select, title, wurfl_device_id, xmlpidtd. Complete listings of the attributes available with each tag, and their meanings are available from: http://wurfl.sourceforge.net/java/refguide.php. Complete listings of the attributes available with each tag, and their meanings are available from: http://wurfl.sourceforge.net/java/refguide.php. Will This Work Well for WML? WALL can generate WML. WML itself has limited capabilities so you will be restricted in the markup that you can use. You have to enclose content in <wall:block> tags and test rigorously to ensure full WML support. WML handles user input in a different way and we can't use radio buttons or checkboxes in forms. A workaround is to change radio buttons to a menu and pass values using the GET method. Another is to convert them to a select drop down. We are not building WML capability in POTR yet. WALL is still useful for us as it can support cHTML devices and will automatically take care of XHTML implementation variations in different browsers. It can even generate some cool menus for us! Take a look at the following screenshot.
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article-image-third-party-video-hosting-drupal-websites
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23 Oct 2009
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Third-Party Video Hosting on Drupal Websites

Packt
23 Oct 2009
7 min read
Third-Party Video Providers Many sites desiring video will choose to use a third-party video provider such as YouTube or Blip.TV. This reduces the bandwidth requirement from their server, is easy to include in their posts, and allows videos to be easily shared virtually by users across the Internet. The easiest way, without further configuration of a basic Drupal installation, for an administrator to include a third-party video is to simply paste the video's embedded code in a post. Most video providers will offer a snippet of HTML that may be copied from a particular video page, which will embed the video. However, this requires using a filter that will allow <object>, <embed>, and <param> tags. But since they open the door to attacks on the site, they should only be used by administrators and trusted editors. You could also use the Full HTML filter, but this is even more dangerous as allowing that filter to be generally used would open the site to cross-site scripting (XSS) attacks. First, you'll need to set up a filter that allows the tags. Add an input format at Administer | Site configuration | Input formats (at /admin/settings/filters/add). After naming the filter, check the role(s) you wish to give access to this filter such as edit role. Check HTML corrector, HTML filter, and Line break converter. After pressing Save configuration, click on the Configure tab. Using YouTube as an example, an administrator would first need to upload a video to YouTube. This will require an account at YouTube, but they make it fairly painless for a user to jump in and contribute videos. You'll just need to follow their instructions: Once you have a video there, you will find the embedded code on the video page. You will need to click in the text field where that is provided, and copy the HTML for pasting on your own page: Next you will submit a node on your site such as from Node | Add | Page (at /node/add/page), and paste the embed code in the body for the node. You will need to enable either the new filter created earlier or Full HTML, as the embedded code will contain object and/or embedded tags, which would be filtered out by the default filter in Drupal. If you want editors to have the ability to select their filter, you will need to enable that ability for a role, and possibly set up a new filter depending on your needs. Also note that you will need to disable the TinyMCE Rich Text Editor when embedding video directly into content if the TinyMCE module is enabled on your site. After submitting, your video will appear in the content. As with any HTML embedded in your node body, you may manually place your video at any point within the content such as after the second paragraph or at the end of the node: Embedded Embedded Media Field Finally, we come to the alternative of hosting video from our own servers. Although using a module such as Media Mover combined with services such as Amazon S3 makes serving video a slightly easier task than it might have otherwise been, for most sites the bandwidth required for serving video is generally not a viable option. Additionally, sites may wish to take advantage of the viral opportunities of hosting video through a widely recognized provider such as YouTube or Blip.TV. There are several modules that provide some limited support for embedding third-party media, including both the Video and Asset modules. However, at the time of this writing, the most comprehensive and by far the easiest to configure and use is the Embedded Media Field, which includes the Embedded Video Field as part of its package. Install both of these modules and set up a new content type with an Embedded Video Field. You will need, of course, to have the CCK (Content) module installed as well. As with our other examples, you will first add your type from Administer | Content management | Content types | Add content type (at /admin/content/types/add), give it a name such as Video, and add the field from Administer | Content management | Content types | Video | Add field (at /admin/content/node-type/video/add_field). Before continuing, I must confess a bias here. I wrote the original Embedded Media Field module with assistance from Sam Tresler during DrupalCamp NYC in 2007, and rewrote it for a more solid and flexible API during OSCMS later that year. I am also indebted to Alex Urevick-Ackelsberg for his assistance in the ongoing maintenance and support. Without doing anything else, you may now add a new video from a provider by simply pasting its URL into the field. The module will then automatically parse and display the video appropriately. There are several settings on the following page that may be set, including allowed providers, video and thumbnail sizes, and whether the video plays automatically. You may leave the providers alone to allow content from any of them, or select only the providers you wish to allow editors and users to use The local checkbox is experimental at the time of this writing and may not actually be on the version you're reading. The module maintainers (myself included, of course) intend to hook into other APIs to provide better local video support without reinventing the wheel. That may or may not be ready by the time you read this book. The Custom URL provider is also used to experimentally support direct videos from any source available from an HTTP request, including your local server. It is not recommended for general use, as it would be easy to use that to unethically hotlink to videos from someone else's server. Hundreds of flying monkeys will hunt you down if you do that. Basically, always turn off support for that unless you have a specific (and moral) use for that feature. You can set video sizes in the next sections for full size and preview size video display. By default, videos will be displayed in full size. You can change the display to video preview or thumbnail at the display settings page, by browsing to Administer | Content management | Content types | Video | Display fields (at /admin/content/node-type/video/display). Videos will be forced to display at the size provided here, regardless of how they are offered by the provider. You can also determine if the video will autoplay or not. For instance, you might use a small video preview for teasers and a larger full-size video when viewing the node page, turning on the autoplay in that case. Finally, you may wish to use thumbnails, for instance when displaying a video as a teaser or when using views. Note that thumbnails are not yet supported for all video providers. Some providers do not offer an easy API to discover a particular video's thumbnail file. To learn if thumbnails are supported by a particular provider, go to Administer | Content management | Embedded Media Field Configuration (at /admin/content/emfield) and open the fieldset for Embedded Video Field. You will see the supported features for each provider within their particular fieldsets, where you may also disable them or enable unique settings. You may wish to provide for custom thumbnails, whether for providers lacking an automatic thumbnail or for any external video in general. For this purpose, the Embedded Custom Thumbnail module is included in the module's package. Just enable that module, and then check the Allow custom thumbnails for this field box on the type's administration screen We now have a full-featured video field in place, which is as easy to use as cut and paste. Summary Video is still a maturing media on the Internet. Much has happened as it has exploded onto sites across the world, and contributors to Drupal have made recent strides in supporting it. However, there is still much to be done to make it easier for administrators to support it. Also, although there are many new and traditional tools available such as Views and Embedded Media Field, these still require some setup to get working.
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23 Oct 2009
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Python LDAP Applications: Part 4 - LDAP Schema

Packt
23 Oct 2009
8 min read
Using Schema Information As with most LDAP servers, OpenLDAP provides schema access to LDAP clients. An LDAP schema defines object classes, attributes, matching rules, and other LDAP structures. In this article, we will take a brief look at what might be the most complex module in the Python-LDAP API, the ldap.schema module. This module provides programmatic access to the schema, using the LDAP subschema record, and the subschema's subentries obtained from the LDAP server. The module has two major components. The first is the SubSchema object, which contains the schema definition, and provides numerous functions for navigating through the definitions stored in the schema. The second component is the model, which contains classes that describe structural components (Schema Elements) of the schema. For example, the model contains classes like ObjectClass, AttributeType, MatchingRule, and DITContentRule. Getting the Schema from the LDAP Server The ldap.schema module does not automatically retrieve the schema information. It must be fetched from the server with an LDAP search operation. The schema is always stored in a specific entry, almost always accessible with the DN cn=subschema. (If it is elsewhere, and is accessible, the Root DSE will note the location.) We can retrieve the record by doing a search with a base scope: >>> res = l.search_s('cn=subschema',... ldap.SCOPE_BASE,... '(objectclass=*)',... ['*','+']... )>>> subschema_entry = ldaphelper.get_search_results(res)[0]>>> subschema_subentry = subschema_entry.get_attributes()>>> The search configuration above should return only one record – the record for cn=subschema. Because most of the schema attributes are operational attributes, we need to specify, in the list of attributes, both * for all regular attributes and + for all operational attributes. The ldaphelper.get_search_results() function we created early in this series returns a list of LDAPSearchResult objects. Since we know that we want the first one (in a list of one), we can use the [0] notation at the end to return just the first item in the resulting list. Now, schema_entry contains the LDAPSearchResult object for the cn=subschema record. We need the list of attributes – namely, the schema-defining attributes, usually called the subschema subentry. We can use the get_attributes() method to retrieve the dict of attributes. Now we have the information necessary for creating a new SubSchema object. The SubSchema Object The SubSchema object provides access to the details of the schema definitions. The SubSchema() constructor takes one parameter: a dictionary of attributes that contains the subschema subentry information. This is the information we retrieved and stored in the subschema_subentry variable above. Creating a new SubSchema object is done like this: >>> subschema = ldap.schema.SubSchema( subschema_subentry )>>> Now we can access the schema information. We can, for instance, get the schema information for the cn attribute: >>> cn_attr = subschema.get_obj( ldap.schema.AttributeType, 'cn' )>>> cn_attr.names('cn', 'commonName')>>> cn_attr.desc'RFC2256: common name(s) for which the entity is known by'>>> cn_attr.oid'2.5.4.3'>>> The first line employs the get_obj() method to retrieve an AttributeType object. The call to get_obj() above uses two parameters. The first is the class (a subclass of SchemaElement) that represents an attribute. This is ldap.schema.AttributeType. If we were getting an object class instead of an attribute, we would use the same method, but pass an ldap.schema.ObjectClass as the first parameter. The second parameter is a string name (or OID) of the attribute. We could have used 'commonName' or '2.5.4.3' and attained the same result. The cn_attr object (an instance of an AttributeType class) has a number of properties representing schema statements. For example, in the example above, the names property contains a tuple of the attribute names for that attribute, and the desc property contains the value of the description, as specified in the schema. The oid attribute contains the Object Identifier (OID) for the CN attribute. Let's look at one more method of the SubSchema class before moving on to the final script in this article. Using the attribute_types() method of the SubSchema class, we can find out what attributes are required for an record, and what attributes are allowed. For example, consider a record that has the object classes account and simpleSecurityObject. The uid=authenticate,ou=system,dc=example,dc=com entry in our directory information tree is an example of such a user. We can use the attribute_types() method to get information about what attributes this record can or must have: >>> oc_list = ['account', 'simpleSecurityObject']>>> oc_attrs = subschema.attribute_types( oc_list )>>> must_attrs = oc_attrs[0]>>> may_attrs = oc_attrs[1]>>> >>> for ( oid, attr_obj ) in must_attrs.iteritems():... print "Must have %s" % attr_obj.names[0]... Must have userPasswordMust have objectClassMust have uid>>> for ( oid, attr_obj ) in may_attrs.iteritems():... print "May have %s" % attr_obj.names[0]... May have oMay have ouMay have seeAlsoMay have descriptionMay have lMay have host>>> The oc_list list has the names of the two object classes in which we are interested: account and simpleSecurityObject. Passing this list to the attribute_types() method, we get a two-item tuple. The first item in the tuple is a dictionary of required attributes. The key in the dictionary is the OID: >>> must_attrs.keys()['2.5.4.35', '2.5.4.0', '0.9.2342.19200300.100.1.1']>>> The value in the dictionary is an AttributeType object corresponding to the attribute defined for the OID key: >>> must_attrs['2.5.4.35'].oid'2.5.4.35'>>> In the code snippet above, we assigned each value in the two-item tuple to a different variable: must_attrs contains the first item in the tuple – the dictionary of must-have attributes. The may_attrs contains a dictionary of the attributes that are allowed, but not required. Iterating through the dictionaries and printing the output, we can see that the required attributes for a record that used both the account and the simpleSecurityObject object classes would be userPassword, objectclass, and uid. Several other attributes are allowed, but not required: o, ou, seeAlso, description, l, and host. We could find out which object class definitions required or allowed which of these attributes using the get_obj() method we looked at above: >>> oc_obj = subschema.get_obj( ldap.schema.ObjectClass, 'account' )>>> oc_obj.may('description', 'seeAlso', 'localityName', 'organizationName', 'organizationalUnitName', 'host')>>> oc_obj.must('userid',)>>>>>> oc_obj = subschema.get_obj( ldap.schema.ObjectClass,... 'simpleSecurityObject' )>>> oc_obj.must('userPassword',)>>> oc_obj.may()>>> From the above, we can see that most of the required and optional attributes come from the account definition, while only userPassword comes from the simpleSecurityObject definition. The requirement of the objectClass attribute comes from the top object class, the ultimate ancestor of all structural object classes. The schema support offered by the Python-LDAP API makes it possible to program schema-aware clients that can, for instance, perform client-side schema checking, dynamically build forms for creating records, or compare definitions between different LDAP servers on a network. Unfortunately, the ldap.schema module is poorly documented. With most of the module, the best source of information is the __doc__ strings embedded in the code: >>> print ldap.schema.SubSchema.attribute_types.__doc__ Returns a 2-tuple of all must and may attributes including all inherited attributes of superior object classes by walking up classes along the SUP attribute. The attributes are stored in a ldap.cidict.cidict dictionary. object_class_list list of strings specifying object class names or OIDs attr_type_filter list of 2-tuples containing lists of class attributes which has to be matched raise_keyerror All KeyError exceptions for non-existent schema elements are ignored ignore_dit_content_rule A DIT content rule governing the structural object class is ignored >>> In some cases, though, the best source of documentation is the code itself. The last script in this article will provide an example of how the schema information can be used. An Example Script: suggest_attributes.py This example script compares the attributes in a user-specified record with the possible attributes, and prints out an annotated list of “suggested” available attributes. This script is longer than the other scripts in this article, but it makes use of similar techniques, and we will be able to move through it quickly.
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23 Oct 2009
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CUPS: How to Manage Multiple Printers

Packt
23 Oct 2009
7 min read
Configuring Printer Classes By default there are no printer classes set up. You will need to define them. The following are some of the criteria you can use to define printer classes: Printer Type: Printer type can be a PostScript or non-PostScript printer. Location: The location can describe the printer's place; for example the printer is placed on the third floor of the building. Department: Printer classes can also be defined on the basis of the department to which the printer belongs. The printer class might contain several printers that are used in a particular order. CUPS always checks for an available printer in the order in which printers were added to a class. Therefore, if you want a high-speed printer to be accessed first, you would add the high-speed printer to the class before you add a low-speed printer. This way, the high-speed printer can handle as many print requests as possible, and the low-speed printer would be reserved as a backup printer when the high-speed printer is in use. It is not compulsory to add printers in classes. There are a few important tasks that you need to do to manage and configure printer classes. Printer classes can themselves be members of other classes. So it is possible for you to define printer classes for high availability for printing. Once you configure the printer class, you can print to the printer class in the same way that you print to a single printer. Features and Advantages Here are some of the features and advantages of printer classes in CUPS: Even if a printer is a member of a class, it can still be accessed directly by users if you allow it. However, you can make individual printers reject jobs while groups accept them. As the system administrator, you have control over how printers in classes can be used. The replacement of printers within the class can easily be done. Let's understand this with the help of an example. You have a network consisting of seven computers running Linux, all having CUPS installed. You want to change printers assigned to the class. You can remove a printer and add a new one to the class in less than a minute. The entire configuration required is done as all other computers get their default printing routes updated in another 30 seconds. It takes less than one minute for the whole change—less time than a laser printer takes to warm up. A company is having the following type of printers with their policy as: A class for B/W laser printers that anybody can print on A class for draft color printers that anybody can print on, but with restrictions on volume A class for precision color printers that is unblocked only under the administrator's supervision CUPS provide the means for centralizing printers, and users will only have to look for a printer in a single place It provides the means for printing on another Ethernet segment without allowing normal Windows to broadcast traffic to get across and clutter up the network bandwidth It makes sure that the person printing from his desk on the second floor of the other building doesn't get stuck because the departmental printer on the ground floor of this building has run out of paper and his print job has got redirected to the standby printer All of these printers hang off Windows machines, and would be available directly for other computers running under Windows. However, we get the following advantages by providing them through CUPS on a central router: Implicit Class CUPS also supports the special type of printer class called as implicit class. These implicit classes work just like printer classes, but they are created automatically based on the available "printers and printer classes" on the network. CUPS identifies printers with identical configurations intelligently, and has the client machines send their print jobs to the first available printer. If one or more printers go down, the jobs are automatically redirected to the servers that are running, providing fail-safe printing. Managing Printer Classes Through Command-Line You can perform this task only by using the lpadmin -c command. Jobs sent to a printer class are forwarded to the first available printer in the printer class. Adding a Printer to a Class You can run the following command with the –p and -c options to add a printer to a class: $sudo lpadmin –p cupsprinter –c cupsclass The above example shows that the printer cupsprinter has been added to printer class cupsclass: You can verify whether the printers are in a printer class: $lpstat -c cupsclass Removing a Printer from a Class You need to run lpadmin command with –p and –r options to remove printer from a class. If all the printers from a class are removed, then that class can get deleted automatically. $sudo lpadmin –p cupsprinter –r cupsclass The above example shows that the printer cupsprinter has been removed from the printer class, cupsclass: Removing a Class To remove a class, you can run the lpadmin command with the –x option: $sudo lpadmin -x cupsclass The above command will remove cupsclass. Managing Printer Classes Through CUPS Web Interface Like printers, and groups of printers, printer classes can also be managed by the CUPS web interface. In the web interface, CUPS displays a tab called Classes, which has all the options to manage the printer classes. You can get this tab directly by visiting the following URL: http://localhost:631/classes If no classes are defined, then the screen will appear as follows which shows the search and sorting options: Adding a New Printer Class A printer class can be added using the Add Class option in the Administration tab. It is useful to have a helpful description in the Name field to identify your class. You can add the additional information regarding the printer class under the Description field that would be seen by users when they select this printer class for a job. The Location field can be used to help you group a set of printers logically and thus help you identify different classes. In the following figure, we are adding all black and white printers into one printer class. The Members box will be pre-populated with a list of all printers that have been added to CUPS. Select the appropriate printers for your class and it will be ready for use. Once your class is added, you can manage it using the Classes tab. Most of the options here are quite similar to the ones for managing individual printers, as CUPS treats each class as a single entity. In the Classes tab, we can see following options with each printer class: Stop Class Clicking on Stop Class changes the status of all the printers in that class to "stop". When a class is stopped, this option changes to Start Class. This changes the status of all of the printers to "idle". Now, they are once again ready to receive print jobs. Reject Jobs Clicking on Reject Jobs changes the status of all the printers in that class to "reject jobs". When a class is in this state, this option changes to Accept Jobs which changes the status of all of the printers to "accept jobs" so that they are once again ready to accept print jobs.    
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article-image-planning-extensions-typo3
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23 Oct 2009
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Planning Extensions in TYPO3

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23 Oct 2009
8 min read
Why is Planning Important? Most open source developers see planning as a boring task. Why plan if one can just go and code? The answer is as simple as the question: The "Go and code" approach does not let us create truly optimal code. Portions of code have to be changed while other portions are written. They often lead to redundant code or uninitialized variables, partially covered conditions, and wrong return results. Code gets a "do not touch" reputation because changing anything renders the whole project unstable. Often the code works, but the project is more a failure than a success because it cannot be extended or re-used. Another reason for planning is the ease of bug fixing and the costs associated with it. Open source developers often do not think about it until they start selling their services or work to commercial companies. As shown by recent studies, the cost of problem fixing grows rapidly toward the end of the project. The cost is minimal when development has not started yet, and the person in charge just collects requirements. When requirements are collected and a programmer (or a team of programmers) starts to think how to implement these requirements, a change of requirements, or fixing a problem in the requirements still does not cost much. But it may already be difficult for developers if they came to a certain implementation approach after reviewing requirements. Things become worse at the development stage. Imagine that the selected approach was wrong and it was uncovered close to the end of development. Lots of time is lost, and work may have to start from the beginning. Now imagine what happens if the project is released to the customer and the customer says that the outcome of the project does not work as expected (something was implemented differently (as compared to expectations), or something was not implemented at all). The cost of fixing is likely to be high and overshoot the budget. Next, imagine what would happen if problems occurred when a project went live. After reading the previous paragraph, some developers may ask how the situation applies to non-commercial development, as there is a false perception that there are no costs associated with it (at least, no direct costs). But, the costs exist! And often they are much more sensitive than financial costs. The cost in non-commercial development is reputation. If a developer's product does not work well or does not work at all or it has obvious flaws, the general opinion about the developer may become bad ("cannot trust his code"). Developers will also have troubles improving because often they do not understand what has gone wrong. But the answer is near. Do not rush! Plan it well! You may even think of something about the future code, and then start coding only when the picture is clear. Planning is an important part of software development. While freelancers can usually divide their time freely between planning and implementation, many corporate developers often do not have such freedom. And even worse, many managers still do not see planning as a necessary step in software development. This situation is well explained in The parable of the two programmers, which readers of this book are encouraged to read in full. When it comes to TYPO3, planning is more important than an average application. TYPO3 is very complex, and its implementation is also complex. Without planning, programmers will most likely have to change their already written code to fix unforeseen problems therefore, good planning for TYPO3 extensions is extremely important. But let us move on and see how to plan an extension. How to Plan There are several stages in planning. Typically, each stage answers one or more important questions about development. TYPO3 developers should think about at least three stages: Gathering requirements Implementation planning Documentation planning Of course, each project is unique and has other stages. But these three stages generally exist in every project. Gathering Requirements The first thing that a developer needs to know is what his/her extension will do. While it sounds pretty obvious, not many extension authors know exactly what functionality the extension has in the end. It evolves over time, and often the initial idea is completely different from the final implementation. Predictably, neither the original nor the final is done well. In the other case, when extension features are collected, though planned and implemented according to plan, they usually fit well together. So, the very first thing to do when creating an extension is to find out what that extension should do. This is called gathering requirements. For non-commercial extensions, gathering requirements simply means writing down what each extension should do. For example, for a news extension, it may be: Show list of news sorted by date Show list of latest news Show news archive Show only a small amount of text in news list view As we have seen, gathering requirements looks easier than it actually is. The process, however, may become more complex when an extension is developed for an external customer. Alan Cooper, in his famous About Face book, shows how users, architects, and developers see the same product. From the user's perspective, it looks like a perfect circle. An architect sees something closer to an octagon. A developer creates something that looks like a polygon with many segments connected at different degrees. These differences always exist and each participating party is interested in minimizing them. A developer must not be afraid of asking questions. The cleaner picture he/she has, the better he/she will understand the customer's requirements. Implementation Planning When the requirements are gathered, it is necessary to think which blocks an extension will have. It may be blocks responsible for data fetching, presentation, conversion, and so on. In the case of TYPO3 extension implementation, planning should result in a list of Frontend (FE) plugins, Backend (BE) modules, and standalone classes. The purpose of each plug-in, module, and/or class must be clear. When thinking of FE plugins, caching issues must be taken into account. While most of the output can be cached to improve TYPO3 performance, forms processing should not be cached. Some extensions completely prevent caching of the page when processing forms. But there is a better approach, a separate FE plug-in from the non-cached output. BE modules must take into account the ease of use. Standard BE navigation is not very flexible, and this must be taken into account when planning BE modules. Certain functionalities can be moved to separate classes. This includes common functions and any public APIs that an extension provides to the other extensions. Hooks or "user functions" are usually placed in separate classes depending on the functional zone or hooked class. Documentation Planning A good extension always comes with documentation. Documentation should also be planned. Typically, manuals for extensions are created using standard templates, which have standard sections defined. While this simplifies documentation writing for extension developers, they still have to plan what they will put into these sections. TYPO3-Specific Planning There are several planning issues specific to TYPO3. Developers must take care of them before the actual development. Extension Keys Each extension must have a unique key. Extension keys can be alphanumeric and contain underscore characters. It may not start with a digit, the letter u, or the test_ prefix. However, not every combination of these symbols makes a good extension key. An extension key must be descriptive but not too long. Having personal or company prefixes is not forbidden but is not recommended. Underscores should be avoided. Abbreviations should be avoided as well, because they often do not make sense for other users. Examples of good extension keys are: news comments usertracker loginbox Examples of bad extension keys are: news_extension mycorp_ustr myverygoodextensionthatdoesalotofthings mvgetdalot john_ext div2007 Database Structure Most TYPO3 extensions use a database to load and/or store their own data. Changing the data structure during application development may seriously slow down development, or may even cause damage to data if some data is already entered into the system. Therefore, it is extremely important to think about an extension's data structure well in advance. Such thinking requires knowledge about how TYPO3 database tables are organized. Tables in TYPO3 database must have certain structures to be properly managed by TYPO3. If a table does not fulfill TYPO3 requirements, users may see error messages in the BE (especially in the Web | List module), and data may become corrupted. Every record in every TYPO3 table belongs to a certain page inside TYPO3. TYPO3 has a way to identify which page the record belongs to.
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Packt
23 Oct 2009
17 min read
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Web CMS

Packt
23 Oct 2009
17 min read
Let's get started. Do you want a CMS or a portal? We are evaluating a CMS for our Yoga Site. But you may want to build something else. Take a look again at the requirements. Do you need a lot of dynamic modules such as an event calendar, shopping cart, collaboration module, file downloads, social networking, and so on? Or you need modules for publishing and organizing content such as news, information, articles, and so on? Today's top-of-the-line Web CMSs can easily work as a portal. They either have a lot of built-in functionality or a wide range of plug-ins that extend their core features. Yet, there are solutions specifically made for web portals. You should evaluate them along with CMS software if your needs are more like a portal. On the other hand, if you want a simple corporate or personal web site, with some basic needs, you don't require a mammoth CMS. You can use a simple CMS that will not only fulfill your needs, but will also be easier to learn and maintain. Joomla! is a solid CMS. But it requires some experience to get used to it. For this article, let's first evaluate a simpler CMS. How do we know which CMS is simple? I think we can't go wrong with a CMS that's named "CMS Made Simple". Evaluating CMS Made Simple As the name suggests, CMS Made Simple (http://www.cmsmadesimple.org/) is an easy-to-learn and easy-to-maintain CMS. Here's an excerpt from its home page: If you are an experienced web developer, and know how to do the things you need to do, to get a site up with CMS Made Simple is just that, simple. For those with more advanced ambitions there are plenty of addons to download. And there is an excellent community always at your service. It's very easy to add content and addons wherever you want them to appear on the site. Design your website in whatever way or style you want and just load it into CMSMS to get it in the air. Easy as that! That makes things very clear. CMSMS seems to be simple for first-time users, and extensible for developers. Let's take CMSMS to a test drive. Time for action-managing content with CMS Made Simple Download and install CMS Made Simple. Alternatively, go to the demo a thttp://www.opensourcecms.com/. Log in to the administration section. Click on Content | Image Manager. Using the Upload File option, upload the Yoga Site logo. Click on Content | Pages option from the menu. You will see a hierarchical listing of current pages on the site. The list is easy to understand. Let's add a new page by clicking on the Add NewContent link above the list. The content addition screen is similar to a lot of other CMSs we have seen so far.There are options to enter page title, category, and so on. You can add page content using a large WYSIWYG editor. Notice that we can select a template for the page. We can also select a parent page.Since we want this page to appear at the root level, keep the Parent as none. Add some Yoga background information text. Format it using the editor as you see fit. There are two new options on this editor, which are indicated by the orange palmtree icons. These are two special options that CMSMS has added: first, to insert a menu; and second, to add a link to another page on the site. This is excellent. It saves us the hassle of remembering, or copying, links. Select a portion of text in the editor. Click on the orange palm icon with the link symbol on it. Select any page from the fly out menu. For now, we will link to the Home page. Click on the Insert/edit Image icon. Then click on the Browse icon next to the ImageURL field in the new window that appears. Select the logo we uploaded and insert it into content. Click on Submit to save the page. The Current Pages listing now shows our Background page. Let's bring it higher in the menu hierarchy. Click on the up arrow in the Move column on our page to push it higher. Do this until is at the second position—just after Home. That's all. We can click on the magnifying glass icon at the main menu bar's rightside to preview our site. Here's how it looks. What just happened? We set up the CMSMS and added some content to it. We wanted to use an image in ourcontent page. To make things simpler, we first uploaded an image. Then we went to the current pages listing. CMSMS shows all pages in the site in a hierarchical display. It's a simplefeature that makes a content administrator's life very easy. From there, we went on to createa new page. CMSMS has a WYSIWYG editor, like so many other CMSs we have seen till now. The content addition process is almost the same in most CMSs. Enter page title and related information,type in content, and you can easily format it using a WYSIWYG editor. We inserted the logo image uploaded earlier using this editor. CMSMS features extensions to the default WYSIWYG editor. These features demonstrate all of the thinking that's gone into making this software. The orange palm tree icon appearing on the WYSIWYG editor toolbar allowed us to insert a link to another page with a simple click. We could also insert a dynamic menu from within the editor if needed. Saving and previewing our site was equally easy. Notice how intuitive it is to add and manage content. CMS Made Simple lives up to its namein this process. It uses simple terms and workflow to accomplish tasks at hand. Check out the content administration process while you evaluate a CMS. After all, it's going to be your most commonly used feature! Hierarchies: How deep do you need them?What level of content hierarchies do you need? Are you happy with two levels? Do you like Joomla!'s categories -> sections -> content flow ? Or do you need to go even deeper? Most users will find two levels sufficient. But if you need more, find out if the CMS supports it. (Spoiler: Joomla! is only two-level deepby default.) Now that we have learned about the content management aspect of CMSMS, let's see how easily we can customize it. It has some interesting features we can use. Time for action-exploring customization options Look around the admin section. There are some interesting options. The third item in the Content menu is Global Content Blocks. Click on it. The name suggests that we can add content that appears on all pages of the site from there. A footer block is already defined. Our Yoga Site can get some revenue by selling interesting products. Let's create a block to promote some products on our site. Click on the Add Global Content Block link at the bottom. Let's use product as the name. Enter some text using the editor. Click on Submit to save. Our new content block will appear in the list. Select and copy Tag to Use this Block. Logically, we need to add this tag in a template. Select Layout | Templates from the main menu. If you recall, we are using the Left simple navigation + 1 column template. Click on the template name. This shows a template editor. Looking at this code we can make out the structure of a content page. Let's add the new content block tag after the main page content. Paste the tag just after the {* End relational links *} text. The tag is something like this. Save the template. Now preview the site. Our content block shows up after mainpage content as we wanted. Job done! What just happened? We used the global content block feature of CMSMS to insert a product promotion throughout our site. In the process, we learned about templates and also how we could modify them. Creating a global content block was similar to adding a new content page. We used the WYSIWYG editor to enter content block text. This gave us a special tag. If you know about PHP templates, you will have guessed that CMSMS uses Smarty templates and the tag was simply a custom tag in Smarty. Smarty Template EngineSmarty (http://www.smarty.net/) is the most popular template engine for the PHP programming language. Smarty allows keeping core PHP code and presentation/HTML code separate. Special tags are inserted in template files as placeholders for dynamic content. Visit http://www.smarty.net/crashcourse.php and http://www.packtpub.com/smarty/book for more. Next, we found the template our site was using. We could tell it by name, since the template shows up in a drop down in the add new pages screen as well. We opened the template and reviewed it. It was simple to understand—much like HTML. We inserted our product content block tag after the main content display. Then we saved it and previewed our site. Just as expected, the product promotion content showed up after main content of all pages. This shows how easy it is to add global content using CMSMS. But we also learned that global content blocks can help us manage promotions or commonly used content. Even if you don't go for CMS Made Simple, you can find a similar feature in the CMS of your choice. Simple features can make life easierCMS Made Simple's Global Content Block feature made it easy to run product promotions throughout a site. A simple feature like that can make the content administrator's life easier. Look out for such simple things that could make your job faster and easier in the CMS you evaluate. It's good time now to dive deeper into CMSMS. Go ahead and see whether it's the right choice for you. Have a go hero-is it right for you? CMS Made Simple (CMSMS) looks very promising. If we wanted to build a standard website with a photo gallery, newsletter, and so on, it is a perfect fit. Its code structure is understandable, the extending functionality is not too difficult. The default templates could be more appealing, but you can always create your own. The gentle learning curve of CMSMS is very impressive. The hierarchical display of pages,easy reordering, and simplistic content management approach are excellent. It's simple to figure out how things work. Yet CMSMS is a powerful system—remember how easily we could add a global content block? Doing something like that may need writing a plug-in or hacking source code in most other systems. It's the right time for you to see how it fits your needs. Take a while and evaluate the following: Does it meet your feature requirements? Does it have enough modules and extensions for your future needs? What does its web site say? Does it align with your vision and philosophy? Does it look good enough? Check out the forums and support structure. Do you see an active community? What are its system requirements? Do you have it all taken care of? If you are going to need customizations, do you (or your team) comfortably understand the code? We are done evaluating a simple CMS. Let us now look at the top two heavyweights in the Web CMS world—Drupal and Joomla!. Diving into Drupal Drupal (http://www.drupal.org) is a top open source Web CMS. Drupal has been around for years and has excellent architecture, code quality, and community support. The Drupal terminology can take time to sink in. But it can serve the most complicated content management needs. FastCompany and AOL's Corporate site work on Drupal:  Here is the About Drupal section on the Drupal web site. As you can see, Drupal can be used for almost all types of content management needs. The goal is to allow easy publishing and management of a wide variety of content. Let's try out Drupal. Let's understand how steep the learning curve really is, and why so many people swear by Drupal. Time for action-putting Drupal to the test Download and install Drupal. Installing Drupal involves downloading the latest stable release, extracting and uploading files to your server, setting up a database, and then following the instructions in a web installer. Refer to http://drupal.org/getting-started/ if you need help. Log in as the administrator. As you log in, you see a link to Create Content. This tells you that you can either create a page (simple content page) or a story (content with comments). We want to create a simple content page without any comments. So click on Page. In Drupal, viewing a page and editing a page are almost the same. You log in to Drupal and see site content in a preview mode. Depending on your rights, you will see links to edit content and manage other options. This shows the Create Page screen. There is a title but no WYSIWYG editor. Yes, Drupal does not come with a WYSIWYG text editor by default. You have to install an extension module for this. Let's go ahead and do that first. Go to the Drupal web site. Search for WYSIWYG in downloads. Find TinyMCE in the list. TinyMCE is the WYSIWYG editor we have seen in most other CMSs. Download the latest TinyMCE module for Drupal—compatible with your version of Drupal. The download does not include the actual TinyMCE editor. It only includes hooks tomake the editor work with Drupal. Go to the TinyMCE web site http://tinymce.moxiecode.com/download.php. Download the latest version. Create a new folder called modules in the sites/all/ folder of Drupal. This is theplace to store all custom modules. Extract the TinyMCE Drupal module here. It should create a folder named tinymcewithin the modules folder. Extract the TinyMCE editor within this folder. This creates a subfolder called tinymce within sites/all/modules/tinymce. Make sure the files are in the correct folders. Here's how your structure will look: Log in to Drupal if you are not already logged in. Go toAdminister | Site building | Modules. If all went well so far, at the end of the list of modules, you will find TinyMCE. Check the box next to it and click on Save Configuration to enable it. We need to perform two more steps before we can test this. Go to Administer |Site configuration | TinyMCE. It will prompt you that you don't have any profiles created. Create a new profile. Keep it enabled by default. Go to Administer | User management | Permissions. You will get this link from theTinyMCE configuration page too. Allow authenticated users to access tinymce. Then save permissions. We are now ready to test. Go to the Create Content | Page link. Super! The shiny WYSIWYG editor is now functional! It shows editing controls belowthe text area (all the other CMSs we saw so far show the controls above). Go ahead and add some content. Make sure to check Full HTML in Input Format.Save the page. You will see the content we entered right after you save it. Congratulations! What just happened? We deserve congratulations. After installing Drupal, we spotted that it did not come with a WYSIWYG editor. That's a bit of a setback. Drupal claims to be lightweight, but it should come with a nice editor, right? There are reasons for not including an editor by default. Drupal can be used for a variety of needs, and different WYSIWYG editors provide different features. The reason for not including any editor is to allow you to use the one that you feel is the best. Drupal is about a strong core and flexibility. At the same time, not getting a WYSIWYG editor by default was an opportunity. It was our opportunity to see how easy it was to add a plug-in to Drupal. We went to the Drupal site and found the TinyMCE module. The description of the module mentioned that the module is only a hook to TinyMCE. We need to download TinyMCE separately. We did that too. Hooks are another strength of Drupal. They are an easy way to develop extensions for Drupal. An additional function of modules is to ensure that we download a version compatible with Drupal's version. Mismatched Drupal and module versions create problems. We created a new directory within sites/all. This is the directory in which all custom modules/extensions should be stored. We extracted the module and TinyMCE ZIP files. We then logged on to the Drupal administration panel. Drupal had detected the module. We enabled it and configured it. The configuration process was multi step. Drupal has a very good access privilege system, but that made the configuration process longer. We not only had to enable the module, but also enable it for users. We also configured how it should show up, and in which sections. These are superb features for power users. Once all this was done, we could see a WYSIWYG editor in the content creation page. We used it and created a new page in Drupal. Here are the lessons we learned: Don't assume a feature in the CMS. Verify if that CMS has what you need. Drupal's module installation and configuration process is multistep and may require some looking around. Read the installation instructions of the plug-in. You will make fewer mistakes that way. Drupal is lightweight and is packed with a lot of power. But it has a learning curve of its own. With those important lessons in our mind, let's look around Drupal and figure out our way. Have a go hero-figure out your way with Drupal We just saw what it takes to get a WYSIWYG editor working with Drupal. This was obviously not a simple plug-and-play setup! Drupal has its way of doing things. If you are planning to use Drupal, it's a good time to go deeper and figure your way out with Drupal. Try out the following: Create a book with three chapters. Create a mailing list and send out one newsletter. Configure permissions and users according to your requirements. What if you wanted to customize the homepage? How easily can you do this? (Warning: It's not a simple operation with most CMSs.) Choosing a CMS is very confusing!Evaluating and choosing a CMS can be very confusing. Don't worry if you feel lost and confused among all the CMSs and their features. The guiding factors should always be your requirements, not the CMS's features. Figure out who's going to use the CMS—developers or end users. Find out all you need: Do you need to allow customizing the homepage? Know your technology platform. Check the code quality of the CMS—bad code can gag you. Does your site need so many features? Is the CMS only good looking, or is it beauty with brains? Consider all this in your evaluation. Drupal code quality Drupal's code is very well-structured. It's easy to understand and extend it via the hooks mechanism. The Drupal team takes extreme care in producing good code. Take a look at the sample code here. If you like looking around code, go ahead and peek into Drupal. Even if you don't use Drupal as a CMS, you can learn more about programming best practices. Now let's do a quick review and see some interesting Joomla! features.
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