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Unity 2018 By Example
Unity 2018 By Example

Unity 2018 By Example: Learn about game and virtual reality development by creating five engaging projects , Second Edition

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Unity 2018 By Example

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Key benefits

  • Create five different types of games from scratch with Unity 2018
  • Import custom content into Unity from third-party tools such as Maya and Blender
  • Learn to build NPCs with artificial intelligent behavior.

Description

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.

Who is this book for?

You don't need to have any previous experience with Unity to enjoy Unity 2018 By Example, although you need to have basic knowledge of C#.

What you will learn

  • Understand core Unity concepts, such as game objects, components, and scenes
  • Study level-design techniques for building immersive and interesting worlds
  • Make functional games with C# scripting
  • Use the toolset creatively to build games with different themes and styles
  • Handle player controls and input functionality
  • Work with terrains and world-creation tools
  • Get to grips with making both 2D and 3D games

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jul 31, 2018
Length: 484 pages
Edition : 2nd
Language : English
ISBN-13 : 9781788479325
Languages :
Tools :

What do you get with eBook?

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Product Details

Publication date : Jul 31, 2018
Length: 484 pages
Edition : 2nd
Language : English
ISBN-13 : 9781788479325
Languages :
Tools :

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Frequently bought together


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Unity 2018 Cookbook
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Unity 2018 By Example
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Table of Contents

13 Chapters
1. Unity Fundamentals Chevron down icon Chevron up icon
2. Creating a Collection Game Chevron down icon Chevron up icon
3. Creating a Space Shooter Chevron down icon Chevron up icon
4. Continuing the Space Shooter Chevron down icon Chevron up icon
5. Creating a 2D Adventure Game Chevron down icon Chevron up icon
6. Continuing the 2D Adventure Chevron down icon Chevron up icon
7. Creating Artificial Intelligence Chevron down icon Chevron up icon
8. Continuing with Intelligent Enemies Chevron down icon Chevron up icon
9. Entering Virtual Reality Chevron down icon Chevron up icon
10. Completing the VR Game Chevron down icon Chevron up icon
A. Test Your Knowledge Answers Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Full star icon Empty star icon Empty star icon 3
(2 Ratings)
5 star 50%
4 star 0%
3 star 0%
2 star 0%
1 star 50%
RhoneRanger Oct 23, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is a book that all beginners to Unity MUST HAVE. This book takes the concepts of Unity development, spoon feeds the user what he / she needs to know, and builds up each chapter based on the last. You will learn very quickly how to design, program, and thoroughly enjoy Unity game development. Especially useful are the ends of each section that "test" what has been learned. The game examples are fantastic, and the final chapters delve into some very advanced topics.
Amazon Verified review Amazon
ElBurp Nov 21, 2019
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
I never got past the first chapter, where I was to import "assets" it didn't work. After repeated emails, I finally got an email from the author, with cryptic instructions that didn't work. Why not put a chapter on setting up the environment before getting into the other stuff. The authors response seemed to assume I had some experience with this tool, which I don't.So far a big waste of money.
Amazon Verified review Amazon
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