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Mastering UI Development with Unity
Mastering UI Development with Unity

Mastering UI Development with Unity: An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Mastering UI Development with Unity

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Key benefits

  • Develop a game UI with both technical and aesthetic considerations
  • Use all the UI elements provided by Unity's UI system
  • Step-by-step examples of creating user interface components in the top game genres

Description

A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.

Who is this book for?

This book is for anyone keen to improve their games via a great user interface with Unity's UI system. If you're looking for a book that explains how to develop specific user interfaces or that thoroughly explains how each of the individual Unity components work, this book is for you.

What you will learn

  • Design principles and patterns for laying out elements in your UI
  • Techniques that allow your UI to scale appropriately in different resolutions
  • How to use automatic layouts to streamline your UI building process
  • Properties of the Event System and how to appropriately hook events to your UI elements
  • Access the components and properties of UI elements via code
  • Implement all of Unity s built-in UI elements as well as those provided by TextMeshPro
  • Develop key UI components that are popularly used in multiple game genres
  • Add visual flare to user interfaces with the use of animation and particle effects
  • Create a UI that displays in the Screen Space as well as World Space

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Apr 30, 2018
Length: 468 pages
Edition : 1st
Language : English
ISBN-13 : 9781787288430
Vendor :
Unity Technologies
Languages :
Concepts :
Tools :

What do you get with eBook?

Product feature icon Instant access to your Digital eBook purchase
Product feature icon Download this book in EPUB and PDF formats
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Product feature icon AI Assistant (beta) to help accelerate your learning
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Product Details

Publication date : Apr 30, 2018
Length: 468 pages
Edition : 1st
Language : English
ISBN-13 : 9781787288430
Vendor :
Unity Technologies
Languages :
Concepts :
Tools :

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Frequently bought together


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Total 11,395.97
Unity 2018 Artificial Intelligence Cookbook
₹3798.99
Unity 2018 Shaders and Effects Cookbook
₹4319.99
Mastering UI Development with Unity
₹3276.99
Total 11,395.97 Stars icon

Table of Contents

11 Chapters
Designing User Interfaces Chevron down icon Chevron up icon
Canvases, Panels, and Basic Layouts Chevron down icon Chevron up icon
Automatic Layouts Chevron down icon Chevron up icon
The Event System and Programming for UI Chevron down icon Chevron up icon
Buttons Chevron down icon Chevron up icon
Text, Images, and TextMesh Pro-Text Chevron down icon Chevron up icon
Masks and Other Inputs Chevron down icon Chevron up icon
Animations and Particles in the UI Chevron down icon Chevron up icon
World Space UI Chevron down icon Chevron up icon
Mobile-Specific UI Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.5
(4 Ratings)
5 star 75%
4 star 0%
3 star 25%
2 star 0%
1 star 0%
POE May 28, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This compressive book is the only reference you will need for designing and implementing quality User Interfaces in Unity. While this book is targeted to game developers, it is also valuable to designers and developers creating situations and other solutions in Unity.The author does an excellent job explaining concepts and considerations before demonstrating the “how-to” of implementation. Truly, this is the best Unity UI book on the market and the only one you will need.
Amazon Verified review Amazon
Carlo R. Montoya Feb 21, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I've read Ashley's Mastering Unity 2D Game Development and that book didn't disappoint.This book - despite having a handful of typo errors - also didn't disappoint. It has almost everything you need to code pro-level UI behaviors (find good art assets or hire an artist do make them to put icing on the cake).I enjoyed the example integrating a UI with a particle system.I do wish there was an explanation why the billboard code works especially the use of 2 in 2 * transform.position. I played around with it and it seems it controls the rotation of the canvas in the x-axis.
Amazon Verified review Amazon
Amazon Customer Nov 26, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Has a lot of info, and goes over any basics that you could want to know. I started using unity a long time ago, but never actually looked into how to properly use the canvas, which this book was a life saver. Must read for any professional unity programer.
Amazon Verified review Amazon
Patrick Wade Runyan Sep 12, 2020
Full star icon Full star icon Full star icon Empty star icon Empty star icon 3
This isn't a bad book and it did help me get some hands-on practice with the visual elements in Unity.However, I consider time dedicated to the EventSystem or older forms of Input collection to be dated.All else being equal, I would recommend a book that delves straight into UI using the new 2019 Input System. As of the time of this review, version 1.0.0 is now available and it is so much better than the default Event System (covered in this book) or the legacy Input API. Unfortunately, I don't think anyone has made a good book covering it yet, but I would look for one soon.
Amazon Verified review Amazon
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