Extending Knight for your game project
The best way to continue your learning journey is to extend Knight for your game project. Let’s now bring all your learning together to build your game project.
Extending the rendering feature through a component
In Chapter 1, we introduced the purpose of Knight’s Component class, and in Chapter 7, we demonstrated how to extend the Component class to implement various rendering techniques.
The Component class serves as the foundation for creating visual elements that appear on the screen. Both Knight’s built-in components and those we created in the aforementioned chapters provide support for a range of rendering features, including the following:
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             Component Name  | 
          
             Description  | 
        
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