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Blender for Beginners Part 1
Blender for Beginners Part 1

Blender for Beginners Part 1: A reference guide to 3D modeling, shading, and animating workflows with Blender 4.5 LTS , Third Edition

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Profile Icon 3D Tudor (Neil Ian Bettison) Profile Icon Vanessa Haralambous
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€20.99 €29.99
eBook Nov 2025 702 pages 3rd Edition
eBook
€20.99 €29.99
Paperback
€30.39 €37.99
Subscription
Free Trial
Renews at €18.99p/m
Arrow left icon
Profile Icon 3D Tudor (Neil Ian Bettison) Profile Icon Vanessa Haralambous
Arrow right icon
€20.99 €29.99
eBook Nov 2025 702 pages 3rd Edition
eBook
€20.99 €29.99
Paperback
€30.39 €37.99
Subscription
Free Trial
Renews at €18.99p/m
eBook
€20.99 €29.99
Paperback
€30.39 €37.99
Subscription
Free Trial
Renews at €18.99p/m

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Table of content icon View table of contents Preview book icon Preview Book

Blender for Beginners Part 1

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Key benefits

  • Learn 3D modeling fundamentals in Blender from an expert team of tutors who’ve taught over 250,000 students worldwide
  • Understand the core principles that make animation, lighting, and camera work come to life
  • Start with the basics and build your skills through a series of projects to create a complex world

Description

Blender for Beginners Part 1 is your hands-on visual introduction to Blender, brought to you by the educators at 3D Tudor, who’ve helped over 250,000 students worldwide master 3D design. Starting Blender can feel daunting, but this first part makes it approachable. You’ll develop smart habits and clean workflows to keep projects organized. From setting up a readable interface and clean navigation to mastering reliable modeling tools that create shading-friendly results, every lesson builds your foundation as a confident 3D artist. Through easy-to-follow exercises, you’ll learn how to install Blender, navigate key menus and viewport modes, and use essential tools like Extrude, Bevel, and Loop Cut. You’ll build small assets and understand why seams, sharps, normals, and pivots matter for clean surfaces and predictable shading. Neil adds a touch of British humor that will keep you engaged throughout, even as you unwrap UVs using seams and projections, measure texel density, and explore trim sheets and UDIM basics. With principled PBR materials and Node Wrangler shortcuts, you’ll progress from flat clay to believable surfaces. Everything is taught step by step, with keystroke callouts and definitions. By the end of this part, your models will look great under lighting, your topology will behave, and your files will be ready for 3D animation—setting you up for Geometry Nodes, rendering, and compositing in Part 2. *Email sign-up and proof of purchase required

Who is this book for?

If you’re a video game enthusiast looking to gain experience in 3D modeling, 3D rendering, game design, and animation for game props, assets, and environments, this Blender book is for you. It’s ideal for character artists, game designers, motion graphics designers, animators, environment artists, and other technical artists. No prior Blender experience is required, but a general understanding of digital art concepts will help you get the most out of this book.

What you will learn

  • Customize Blender for speed by clearing workspaces, overlays, the Status Bar, and Outliner filters
  • Model with precision using Extrude, Inset, Bevel, Loop Cut, Knife, Spin, Slide, Shear, and Rip
  • Produce shading-friendly topology with bridges, fills, smoothing, Auto Smooth, and sharps
  • Shape faster with curves, modifiers, lattices, and constraints and stay non-destructive
  • Keep meshes clean with selections, transforms, normals, naming, and file organization
  • Build principled PBR materials with Node Wrangler and Ambient Occlusion helpers

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Nov 28, 2025
Length: 702 pages
Edition : 3rd
Language : English
ISBN-13 : 9781837636648
Concepts :
Tools :

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Product Details

Publication date : Nov 28, 2025
Length: 702 pages
Edition : 3rd
Language : English
ISBN-13 : 9781837636648
Concepts :
Tools :

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Table of Contents

31 Chapters
Part 1: 3D Modeling, Shading, and Animating Chevron down icon Chevron up icon
Understanding Camera Control and Viewport Navigation in Blender Chevron down icon Chevron up icon
Optimizing Workflow with the Status Bar, Workspaces, and File Options Chevron down icon Chevron up icon
Exploring Blender’s Properties Panel for Optimal 3D Creativity Chevron down icon Chevron up icon
Unleashing the Potential of Blender’s Outliner and Add-On Ecosystem Chevron down icon Chevron up icon
Going Over Proportional Editing, Transform Orientation, and Viewport Shaders Chevron down icon Chevron up icon
Discovering Essential Tools for 3D Modeling in Blender Chevron down icon Chevron up icon
Elevating Your Craft with Mid-Level Blender Modeling Techniques Chevron down icon Chevron up icon
Refining Your Mid-Level Blender Modeling Techniques Chevron down icon Chevron up icon
Discovering Must-Know Advanced Blender Modeling Techniques Chevron down icon Chevron up icon
Leveling Up with More Advanced Blender Modeling Techniques Chevron down icon Chevron up icon
Exploring Blender’s Particle System Chevron down icon Chevron up icon
Introducing Digital Sculpting and Brushing Up on Your Retopology Skills Chevron down icon Chevron up icon
Introducing Shaders in Blender Chevron down icon Chevron up icon
Mastering Seams and Sharps in Blender Chevron down icon Chevron up icon
Mastering the Art of UV Unwrapping in Blender Chevron down icon Chevron up icon
Subscribe to Game Dev Assembly! Chevron down icon Chevron up icon
Animating Your First Scene in Blender Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Part 2: Animating Continued, Lighting, and Rendering Chevron down icon Chevron up icon
Rigging and Weight Painting for Beginners Chevron down icon Chevron up icon
Mastering the Basics of Blender Geometry Nodes Chevron down icon Chevron up icon
Unlocking Creativity with Blender Texture Painting Chevron down icon Chevron up icon
Releasing Colorful Creativity with Vertex Painting in Blender Chevron down icon Chevron up icon
Introducing Blender’s Rendering Engines: A Comprehensive Exploration Chevron down icon Chevron up icon
Enhancing Realism in Blender: Mastering Light Linking, Light Portals, and the Shadow Catcher Chevron down icon Chevron up icon
Guiding You through Compositing in Blender Chevron down icon Chevron up icon
Optimizing Blender for Success Chevron down icon Chevron up icon
Unlock Your Exclusive Benefits Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon
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