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How-To Tutorials

7019 Articles
article-image-trixbox-ce-functions-and-features
Packt
15 Oct 2009
6 min read
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trixbox CE Functions and Features

Packt
15 Oct 2009
6 min read
Standard features The following sections will break down the list of available features by category. While the codes listed are the default settings, they can be modified in the PBX Configuration tool using the Feature Codes module. These features are invoked by dialing the code from a registered SIP or IAX endpoint, or via an analog extension plugged into an FXS port. Some of the following features require the appropriate PBX Configuration tool module to be installed. Call forwarding The call forwarding mechanism is both powerful and flexible. With the different options, you can perform a number of different functions or even create a basic find-me/follow-me setup when using a feature like call forward on no answer, or send callers to your assistant if you are on a call using call forward on busy. Function Code Call Forward All Activate *72 Call Forward All Deactivate *73 Call Forward All Prompting *74 Call Forward Busy Activate *90 Call Forward Busy Deactivate *91 Call Forward Busy Prompting Deactivate *92 Call Forward No Answer/Unavailable Activate *52 Call Forward No Answer/Unavailable Deactivate *53 Call waiting The call waiting setting determines whether a call will be put through to your phone if you are already on a call. This can be useful in some call center environments where you don't want agents to be disturbed by other calls when they are working with clients. Function Code Call Waiting Activate *70 Call Waiting Deactivate *71 Core features The core features control basic functions such as transfers and testing inbound calls. Simulating an inbound call is useful for testing a system without having to call into it. If you don't have any trunks hooked up, it is the easiest way to check your call flow. Once you have telephone circuits connected, you can still use the function to test your call flow without having to take up any of your circuits. Function Code Call Pickup ** Dial System FAX 666 Simulate Incoming Call 7777 Active call codes These codes are active during a call for features like transferring and recording calls. While some phones have some of these features built into the device itself, others are only available via feature codes. For example, you can easily do call transfers using most modern SIP phones, like Aastra's or Polycom's, by hitting the transfer button during a call. Function Code In-Call Asterisk Attended Transfer *2 In-Call Asterisk Blind Transfer ## Transfer call directly to extension's mailbox *+Extension Begin recording current call *1 End Recording current call *2 Park current call #70 Agent features The agent features are used most often in a Call Center environment to monitor different calls and for agents to log in and log out of queues. Function Code Agent Logoff *12 Agent Logon *11 ChanSpy (Monitor different channels) 555 ZapBarge (Monitor Zap channels) 888 Blacklisting If you have the PBX Configuration tool Blacklist module installed, then you have the ability to blacklist callers from being able to call into the system. This is great for blocking telemarketers, bill collectors, ex-girl/boyfriends, and your mother-in-law. Function Code Blacklist a number *30 Blacklist the last caller *32 Remove a number from the blacklist *31 Day / Night mode If you have the PBX Configuration tool Day/Night mode module installed, then you can use a simple key command to switch between day and night IVR recordings. This is great for companies that don't work off a set schedule everyday but want to manually turn on and off an off-hours greeting. Function Code Toggle Day / Night Mode *28 Do not disturb Usually, do-not-disturb functions are handled at the phone level. If you do not have phones with a DND button on them, then you can install this module to enable key commands to toggle Do Not Disturb on and off. Function Code DND Activate *78 DNS Deactivate *79 Info services The info services are some basic functions that provide information back to you without changing any settings. These are most often used for testing and debugging purposes. Function Code Call Trace *69 Directory # Echo Test *43 Speak your extension number *65 Speaking Clock *60 Intercom If you have a supported model of phone then you can install the PBX Configuration tool module to enable paging and intercom via the telephone's speakerphones. Function Code Intercom Prefix *80 User Allow Intercom *54 User Disallow Intercom *55 Voicemail If you want to access your voicemail from any extension then you need to choose 'Dial Voicemail System', otherwise using 'Dial My Voicemail' will use the extension number you are calling from and only prompt for the password. Function Code Dial Voicemail System *98 Dial My Voicemail *97 Adding new features The ability to add new features is built into the system. One common thing to do is to redirect 411 calls to a free service like Google's free service. The following steps will walk you through how to add a custom feature like this to your system. Begin by going to the Misc Destination module and enter a Description of the destination you want to create. Next, go to Misc Application to create the application. Here we will enter anotherDescription and the number we want to use to dial the application, make sure the feature is enabled, and then point to the destination that we created in the previous step. As you can see, any code can be assigned to any destination and a custom destination can consist of anything you can dial. This allows you to create many different types of custom features within your system. Voicemail features trixbox CE comes with the Asterisk Mail voicemail system. Asterisk mail is a fairly robust and useful voicemail system. The Asterisk Mail voicemail system can be accessed by any internal extension or by dialing into the main IVR system. As we saw earlier in this article, there are two ways of accessing the voicemail system, 'Dial Voicemail' and 'Dial My Voicemail'. To access the main voicemail system, we can dial *98 from any extension; we will then be prompted for our extension and our voicemail password. If we dial *97 for the 'My Voicemail' feature, the system will use the extension number you dialed in from and only prompt you for your voicemail password. The following tables will show you the basic structure of the voicemail menu system: Voicemail main menu options Press: 1 to Listen to (New) Messages 2 to Change Folders 0 for Mailbox Options * for Help # to Exit Listen to messages Press: 5 to Repeat Message 6 to Play Next Message 7 to Delete Message 8 to Forward to another userEnter Extension and press # 1 to Prepend a Message to forwarded message 2 to Forward without prepending 9 to Save Message 0 for New Messages 1 for Old Messages 2 for Work Messages 3 for Family Messages 4 for Friends Messages * for Help # to Cancel/Exit to Main Menu Change folders Press: 0 for New Messages 1 for Old Messages 2 for Work Messages 3 for Family Messages 4 for Friends' Messages # to Cancel/Exit to Main Menu Mailbox options Press: 1 to Record your Un-Available Message 2 to Record your Busy message 3 to Record your Name 4 to Change your Password # to Cancel/Exit to Main Menu
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article-image-documenting-our-application-apache-struts-2-part-1
Packt
15 Oct 2009
12 min read
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Documenting our Application in Apache Struts 2 (part 1)

Packt
15 Oct 2009
12 min read
Documenting Java Everybody knows the basics of documenting Java, so we won't go into much detail. We'll talk a bit about ways of writing code whose intention is clear, mention some Javadoc tricks we can use, and highlight some tools that can help keep our code clean. Clean code is one of the most important ways we can document our application. Anything we can do to increase readability will reduce confusion later (including our own). Self-documenting code We've all heard the myth of self-documenting code. In theory, code is always clear enough to be easily understood. In reality, this isn't always the case. However, we should try to write code that is as self-documenting as possible. Keeping non-code artifacts in sync with the actual code is difficult. The only artifact that survives a project is the executable, which is created from code, not comments. This is one of the reasons for writing self-documenting code. (Annotations, XDoclet, and so on, make that somewhat less true.) There are little things we can do throughout our code to make our code read as much like our intent as possible and make extraneous comments just that: extraneous. Document why, not what Over-commenting wastes everybody's time. Time is wasted in writing a comment, reading it, keeping that comment in sync with the code, and, most importantly, a lot of time is wasted when a comment is not accurate. Ever seen this? a += 1; // increment a This is the most useless comment in the world. Firstly, it's really obvious we're incrementing something, regardless of what that something is. If the person reading our code doesn't know what += is, then we have more serious problems than them not knowing that we're incrementing, say, an array index. Secondly, if a is an array index, we should probably use either a more common array index or make it obvious that it's an array index. Using i and j is common for array indices, while idx or index is less common. It may make sense to be very explicit in variable naming under some circumstances. Generally, it's nice to avoid names such as indexOfOuterArrayOfFoobars. However, with a large loop body it might make sense to use something such as num or currentIndex, depending on the circumstances. With Java 1.5 and its support for collection iteration, it's often possible to do away with the index altogether, but not always. Make your code read like the problem Buzzphrases like Domain Specific Languages (DSLs) and Fluent Interfaces are often heard when discussing how to make our code look like our problem. We don't necessarily hear about them as much in the Java world because other languages support their creation in more "literate" ways. The recent interest in Ruby, Groovy, Scala, and other dynamic languages have brought the concept back into the mainstream. A DSL, in essence, is a computer language targeted at a very specific problem. Java is an example of a general-purpose language. YACC and regular expressions are examples of DSLs that are targeted at creating parsers and recognizing strings of interest respectively. DSLs may be external, where the implementing language processes the DSL appropriately, as well as internal, where the DSL is written in the implementing language itself. An internal DSL can also be thought of as an API or library, but one that reads more like a "little language". Fluent interfaces are slightly more difficult to define, but can be thought of as an internal DSL that "flows" when read aloud. This is a very informal definition, but will work for our purposes Java can actually be downright hostile to some common DSL and fluent techniques for various reasons, including the expectations of the JavaBean specification. However, it's still possible to use some of the techniques to good effect. One typical practice of fluent API techniques is simply returning the object instance in object methods. For example, following the JavaBean specification, an object will have a setter for the object's properties. For example, a User class might include the following: public class User {private String fname;private String lname;public void setFname(String fname) { this.fname = fname; }public void setLname(String lname) { this.lname = lname; }} Using the class is as simple as we'd expect it to be: User u = new User();u.setFname("James");u.setLname("Gosling"); Naturally, we might also supply a constructor that accepts the same parameters. However, it's easy to think of a class that has many properties making a full constructor impractical. It also seems like the code is a bit wordy, but we're used to this in Java. Another way of creating the same functionality is to include setter methods that return the current instance. If we want to maintain JavaBean compatibility, and there are reasons to do so, we would still need to include normal setters, but can still include "fluent" setters as shown here: public User fname(String fname) {this.fname = fname;return this;}public User lname(String lname) {this.lname = lname;return this;} This creates (what some people believe is) more readable code. It's certainly shorter: User u = new User().fname("James").lname("Gosling"); There is one potential "gotcha" with this technique. Moving initialization into methods has the potential to create an object in an invalid state. Depending on the object this may not always be a usable solution for object initialization. Users of Hibernate will recognize the "fluent" style, where method chaining is used to create criteria. Joshua Flanagan wrote a fluent regular expression interface, turning regular expressions (already a domain-specific language) into a series of chained method calls: Regex socialSecurityNumberCheck =new Regex(Pattern.With.AtBeginning.Digit.Repeat.Exactly(3).Literal("-").Repeat.Optional.Digit.Repeat.Exactly(2).Literal("-").Repeat.Optional.Digit.Repeat.Exactly(4).AtEnd); Whether or not this particular usage is an improvement is debatable, but it's certainly easier to read for the non-regex folks. Ultimately, the use of fluent interfaces can increase readability (by quite a bit in most cases), may introduce some extra work (or completely duplicate work, like in the case of setters, but code generation and/or IDE support can help mitigate that), and may occasionally be more verbose (but with the benefit of enhanced clarity and IDE completion support). Contract-oriented programming Aspect-oriented programming (AOP) is a way of encapsulating cross-cutting functionality outside of the mainline code. That's a mouthful, but essentially it means is that we can remove common code that is found across our application and consolidate it in one place. The canonical examples are logging and transactions, but AOP can be used in other ways as well. Design by Contract (DbC) is a software methodology that states our interfaces should define and enforce precise specifications regarding operation. "Design by Contract" is a registered trademark of Interactive Software Engineering Inc. Other terms include Programming by Contract (PbC) or Contract Oriented Programming (COP). How does COP help create self-documenting code? Consider the following portion of a stack implementation: public void push(final Object o) {stack.add(o);} What happens if we attempt to push a null? Let's assume that for this implementation, we don't want to allow pushing a null onto the stack. /*** Pushes non-null objects on to stack.*/public void push(final Object o) {if (o == null) return;stack.add(o);} Once again, this is simple enough. We'll add the comment to the Javadocs stating that null objects will not be pushed (and that the call will fail/return silently). This will become the "contract" of the push method—captured in code and documented in Javadocs. The contract is specified twice—once in the code (the ultimate arbiter) and again in the documentation. However, the user of the class does not have proof that the underlying implementation actually honors that contract. There's no guarantee that if we pass in a null, it will return silently without pushing anything. The implied contract can change. We might decide to allow pushing nulls. We might throw an IllegalArgumentException or a NullPointerException on a null argument. We're not required to add a throwsclause to the method declaration when throwing runtime exceptions. This means further information may be lost in both the code and the documentation. Eiffel has language-level support for COP with the require/do/ensure/end construct. It goes beyond the simple null check in the above code. It actively encourages detailed pre- and post-condition contracts. An implementation's push() method might check the remaining stack capacity before pushing. It might throw exceptions for specific conditions. In pseudo-Eiffel, we'd represent the push() method in the following way: push (o: Object) require o /= null do -- push end A stack also has an implied contract. We assume (sometimes naively) that once we call the push method, the stack will contain whatever we pushed. The size of the stack will have increased by one, or whatever other conditions our stack implementation requires. Java, of course, doesn't have built-in contracts. However, it does contain a mechanism that can be used to get some of the benefits for a conceptually-simple price. The mechanism is not as complete, or as integrated, as Eiffel's version. However, it removes contract enforcement from the mainline code, and provides a way for both sides of the software to specify, accept, and document the contracts themselves. Removing the contract information from the mainline code keeps the implementation clean and makes the implementation code easier to understand. Having programmatic access to the contract means that the contract could be documented automatically rather than having to maintain a disconnected chunk of Javadoc. SpringContracts SpringContracts is a beta-level Java COP implementation based on Spring's AOP facilities, using annotations to state pre- and post-contract conditions. It formalizes the nature of a contract, which can ease development. Let's consider our VowelDecider that was developed through TDD. We can also use COP to express its contract (particularly the entry condition). This is a method that doesn't alter state, so post conditions don't apply here. Our implementation of VowelDecider ended up looking (more or less) like this: public boolean decide(final Object o) throws Exception {if ((o == null) || (!(o instanceof String))) {throw new IllegalArgumentException("Argument must be a non-null String.");}String s = (String) o;return s.matches(".*[aeiouy]+.*");} Once we remove the original contract enforcement code, which was mixed with the mainline code, our SpringContracts @Precondition annotation looks like the following: @Precondition(condition="arg1 != null && arg1.class.name == 'java.lang.String'",message="Argument must be a non-null String")public boolean decide(Object o) throws Exception {String s = (String) o;return s.matches(".*[aeiouy]+.*");} The pre-condition is that the argument must not be null and must be (precisely) a string. (Because of SpringContracts' Expression Language, we can't just say instanceof String in case we want to allow string subclasses.) We can unit-test this class in the same way we tested the TDD version. In fact, we can copy the tests directly. Running them should trigger test failures on the null and non-string argument tests, as we originally expected an IllegalArgumentException. We'll now get a contract violation exception from SpringContracts. One difference here is that we need to initialize the Spring context in our test. One way to do this is with JUnit's @BeforeClass annotation, along with a method that loads the Spring configuration file from the classpath and instantiates the decider as a Spring bean. Our class setup now looks like this: @BeforeClass public static void setup() {appContext = new ClassPathXmlApplicationContext("/com/packt/s2wad/applicationContext.xml");decider = (VowelDecider)appContext.getBean("vowelDecider");} We also need to configure SpringContracts in our Spring configuration file. Those unfamiliar with Spring's (or AspectJ's) AOP will be a bit confused. However, in the end, it's reasonably straightforward, with a potential "gotcha" regarding how Spring does proxying. <aop:aspectj-autoproxy proxy-target-class="true"/><aop:config><aop:aspect ref="contractValidationAspect"><aop:pointcut id="contractValidatingMethods"expression="execution(*com.packt.s2wad.example.CopVowelDecider.*(..))"/><aop:around pointcut-ref="contractValidatingMethods"method="validateMethodCall"/></aop:aspect></aop:config><bean id="contractValidationAspect"class="org.springcontracts.dbc.interceptor.ContractValidationInterceptor"/><bean id="vowelDecider"class="com.packt.s2wad.example.CopVowelDecider" /> The SpringContracts documentation goes into it a bit more and the Spring documentation contains a wealth of information regarding how AOP works in Spring. The main difference between this and the simplest AOP setup is that our autoproxy target must be a class, which requires CGLib. This could also potentially affect operation. The only other modification is to change the exception we're expecting to SpringContract's ContractViolationCollectionException, and our test starts passing. These pre- and post-condition annotations use the @Documented meta-annotation, so the SpringContracts COP annotations will appear in the Javadocs. It would also be possible to use various other means to extract and document contract information. Getting into details This mechanism, or its implementation, may not be a good fit for every situation. Runtime performance is a potential issue. As it's just some Spring magic, it can be turned off by a simple configuration change. However, if we do, we'll lose the value of the on-all-the-time contract management. On the other hand, under certain circumstances, it may be enough to say that once the contracts are consistently honored under all of the test conditions, the system is correct enough to run without them. This view holds the contracts more as an acceptance test, rather than as run-time checking. Indeed, there is an overlap between COP and unit testing as the way to keep code honest. As unit tests aren't run all the time, it may be reasonable to use COP as a temporary runtime unit test or acceptance test.
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article-image-creating-better-selling-experience-drupal-e-commerce
Packt
14 Oct 2009
5 min read
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Creating a Better Selling Experience with Drupal e-Commerce

Packt
14 Oct 2009
5 min read
Doug is an avid dinosaur and model enthusiast, and runs his own shop and museum selling model dinosaurs and offering information and facts on various dinosaurs. For the purpose of this article, we will create an e-commerce website named 'Doug's Dinos!' for Doug and his business. Making Things Easier Although Doug's store is relatively simple for his customers to use, it is missing three key features that would make their time on the website easier, these are: An overview of the shopping cart Search features Ability to auto-create user accounts At the moment, without a search feature the only way for users to find products is by manually browsing through the website and stumbling across a product they like. Adding a Shopping Cart We can add a shopping cart to our theme so that customers can continue browsing the website but still know how much is in their shopping cart, and easily get to it later. To add this block, we need to go to the Blocks section, which is under Site Building within the Administer area. Within the Blocks section, we need to ensure we have all our themes selected (or do this for each theme we are using) and then change the Region of the Shopping cart to the left sidebar. Once we click on the Save blocks button, the shopping cart block is displayed in our theme: Adding Search Capabilities Doug tested the website with a few friends and family members, and their main issue with it was the difficulty in finding products they wanted. The first thing we need to do is install the Search module, which is grouped under the Core - optional section of Modules in the Administer area. With the module installed, we now need to enable the Search feature from the Blocks section; otherwise the search box won't be displayed on the website. We can select this feature by going to Administer | Site Building | Blocks, then set it up in the same way as for the shopping cart and save the settings. We now have a search box on our website under the header but above the main menu! Let's try searching for one of our products, for instance T-Rex. Notice something? No results found! This seems quite strange as we have a product with T-Rex in the name, so why didn't we get any results? The reason for this is that Drupal has not yet been indexed. Drupal uses a cron job to create the index of the site. Without the indexing done Search options cannot work. The Search settings under Administer | Site configuration allow us to specify how many pages are indexed per "cron run" and allow us to set the site to be re-indexed. Cron JobsA cron job is a setting on your web host's server (if you have cPanel hosting, it is available under "crontab") that performs tasks at specific times. Drupal has a special page that performs various tasks; this can be called by a cron job so that it regularly opens the page and runs the tasks. This setting depends on having set up a cron job to periodically call the cron.php file. For more information on setting up cron jobs, you should contact your web host. Typically it involves a crontab setting in your hosting control panel such as cPanel. We can manually run the cron task, by opening the cron.php file in our web browser. In this case we just open: http://www.dougsdinos.com/cron.php. Once we have opened this page, let's try searching for T-Rex again. This time we will get some results! Customers will now be able to find products and other content on Doug's website much more easily! Auto-Creating User Accounts If a customer is not a user on our site, we can automatically create a user account for them once they have placed their order; this saves the inconvenience of using an anonymous purchase policy where the user has to log in or register, but it gives the user the added convenience of having their details saved for future orders. This is something Doug wants to enable to make things easier for regular customers on this site. The first thing we need to do is install the module. The module is called EC Useracc and is listed in the E-Commerce Uncategorized group of modules. Now under E-Commerce configuration we have a new option called User Account; let's take a look at it. This has the following settings: Confirmation e-mail Welcome mail Days to confirm expiry The Confirmation e-mail is to see if the customer wants to create a user account; this email expires after the number of days set in the Days to confirmation expiry setting has passed, and the Welcome mail is the email sent when the account is created. These emails can be configured on the Mail page. These settings don't actually enable the feature though; we have installed the module and looked at the global settings, but to actually get it to work we need to set how we would like each product to work in relation to this module. If we go to edit any product, there is a new section, which was not there previously, called User account provision; this is what we need to change. As Doug wants this feature enabled, we need to check the option Create an account for the user when this product is purchased. The other option, Block the user's account when this product expires, relates to using recurring billing in products (mainly non-tangible products i.e. services) such as a customer support contract or a magazine subscription.
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article-image-implementing-document-management-alfresco-3-part2
Packt
14 Oct 2009
4 min read
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Implementing Document Management in Alfresco 3- part2

Packt
14 Oct 2009
4 min read
Library services Library services are common document management functions for controlling the users through permissions, for creating multiple instances of a document(versioning), and for providing users with access into a document to make the changes (checking-in or checking-out). Versioning You might have more than one person who can edit a document. What if somebody edits a document and removes a useful piece of information? Well, you can make use of the versioning features of Alfresco to resolve such issues. Versioning allows the history of previous versions of a content to be kept. The content needs to be Versionable, in order for versions to be kept. You can enable versioning in four different ways: Individually: To enable versioning for an individual content object item, go to the View Details page and click on the Allow Versioning link. The next screenshot illustrates how to enable versioning on an individual content item. Using Smart Spaces: A business rule can be set for a space to allow versioning of all of the content or selected content within that space. By Type: By default, versioning is disabled for all of the content types in the Alfresco content model. Versioning can be enabled for a specific content type, irrespective of the location of the content. Globally: Alfresco can be configured globally to enable versioning for all content throughout the site. Enable versioning for sample file that you have already uploaded to the system. Go to the Intranet > Marketing Communications > Switch to open source ECM > 02_Drafts space and view the details of Alfresco_CIGNEX.doc file. Click on the Allow Versioning link to enable versioning, as shown in the following screenshot. You will immediately notice that a version with a version number of 1.0 is created. At the time of writing this article (Alfresco version 3.1), reverting back to an older version of the content is not supported. There is a plan to support this feature in future releases of Alfresco. The workaround is to download the older version and upload it again as the current version. For a checked out content, the version is updated when the content is checked in. The version number is incremented from the version number of the content object that was checked out. Auto Versioning Auto versioning can be enabled by editing the content properties and selecting the Auto Version checkbox. If auto versioning is enabled, then each Save of the content results in an incremented version number, when the content is edited directly from the repository. Each Update (upload) of the content also results in a new version (with an incremented version number) being created. If auto versioning is not enabled, then the version number is incremented only when the content is checked in. Check In and Check Out By using the versioning feature, you can ensure that all of the changes made to a document are saved. You might have more than one person who can edit a document. What if two people edit a document at once, and you get into a mess with two new versions? To resolve this issue, you'll need to use the library services. Library services provide the ability to check out a document, reserving it for one user to edit, while others can only access the document in read-only mode. Once the necessary changes have been made to the document, the user checks in the document, and can either replace the original, or create a new version of the original. Check Out locks the item and creates a working copy that can be edited (both the content and the details). Check In replaces the original item with the working copy, and releases the lock.
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article-image-building-friend-networks-django-10
Packt
14 Oct 2009
6 min read
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Building Friend Networks with Django 1.0

Packt
14 Oct 2009
6 min read
An important aspect of socializing in our application is letting users to maintain their friend lists and browse through the bookmarks of their friends. So, in this section we will build a data model to maintain user relationships, and then program two views to enable users to manage their friends and browse their friends' bookmarks. Creating the friendship data model Let's start with the data model for the friends feature. When a user adds another user as a friend, we need to maintain both users in one object. Therefore, the Friendship data model will consist of two references to the User objects involved in the friendship. Create this model by opening the bookmarks/models.py file and inserting the following code in it: class Friendship(models.Model): from_friend = models.ForeignKey( User, related_name='friend_set' ) to_friend = models.ForeignKey( User, related_name='to_friend_set' ) def __unicode__(self): return u'%s, %s' % ( self.from_friend.username, self.to_friend.username ) class Meta: unique_together = (('to_friend', 'from_friend'), ) The Friendship data model starts with defining two fields that are User objects: from_friend and to_friend. from_friend is the user who added to_friend as a friend. As you can see, we passed a keyword argument called related_name to both the fields. The reason for this is that both fields are foreign keys that refer back to the User data model. This will cause Django to try to create two attributes called friendship_set in each User object, which would result in a name conflict. To avoid this problem, we provide a specific name for each attribute. Consequently, each User object will contain two new attributes: user.friend_set, which contains the friends of this user and user.to_friend_set, which contains the users who added this user as a friend. Throughout this article, we will only use the friend_set attribute, but the other one is there in case you need it . Next, we defined a __unicode__ method in our data model. This method is useful for debugging. Finally, we defined a class called Meta. This class may be used to specify various options related to the data model. Some of the commonly used options are: db_table: This is the name of the table to use for the model. This is useful when the table name generated by Django is a reserved keyword in SQL, or when you want to avoid conflicts if a table with the same name already exists in the database. ordering: This is a list of field names. It declares how objects are ordered when retrieving a list of objects. A column name may be preceded by a minus sign to change the sorting order from ascending to descending. permissions: This lets you declare custom permissions for the data model in addition to add, change, and delete permissions. Permissions should be a list of two-tuples, where each two-tuple should consist of a permission codename and a human-readable name for that permission. For example, you can define a new permission for listing friend bookmarks by using the following Meta class: class Meta: permissions = ( ('can_list_friend_bookmarks', 'Can list friend bookmarks'), ) unique_together: A list of field names that must be unique together. We used the unique_together option here to ensure that a Friendship object is added only once for a particular relationship. There cannot be two Friendship objects with equal to_friend and from_friend fields. This is equivalent to the following SQL declaration: UNIQUE ("from_friend", "to_friend") If you check the SQL generated by Django for this model, you will find something similar to this in the code. After entering the data model code into the bookmarks/models.py file, run the following command to create its corresponding table in the database: $ python manage.py syncdb Now let's experiment with the new model and see how to store and retrieve relations of friendship. Run the interactive console using the following command: $ python manage.py shell Next, retrieve some User objects and build relationships between them (but make sure that you have at least three users in the database): >>> from bookmarks.models import *>>> from django.contrib.auth.models import User>>> user1 = User.objects.get(id=1)>>> user2 = User.objects.get(id=2)>>> user3 = User.objects.get(id=3)>>> friendship1 = Friendship(from_friend=user1, to_friend=user2)>>> friendship1.save()>>> friendship2 = Friendship(from_friend=user1, to_friend=user3)>>> friendship2.save() Now, user2 and user3 are both friends of user1. To retrieve the list of Friendship objects associated with user1, use: >>> user1.friend_set.all()[<Friendship: user1, user2>, <Friendship: user1, user3>] (The actual usernames in output were replaced with user1, user2, and user3 for clarity.) As you may have already noticed, the attribute is named friend_set because we called it so using the related_name option when we created the Friendship model. Next, let's see one way to retrieve the User objects of user1's friends: >>> [friendship.to_friend for friendship in user1.friend_set.all()][<User: user2>, <User: user3>] The last line of code uses a Python feature called "list" comprehension to build the list of User objects. This feature allows us to build a list by iterating through another list. Here, we built the User list by iterating over a list of Friendship objects. If this syntax looks unfamiliar, please refer to the List Comprehension section in the Python tutorial. Notice that user1 has user2 as a friend, but the opposite is not true. >>> user2.friend_set.all() [] In other words, the Friendship model works only in one direction. To add user1 as a friend of user2, we need to construct another Friendship object. >>> friendship3 = Friendship(from_friend=user2, to_friend=user1)>>> friendship3.save()>>> user2.friend_set.all() [<Friendship: user2, user1>] By reversing the arguments passed to the Friendship constructor, we built a relationship in the other way. Now user1 is a friend of user2 and vice-versa. Experiment more with the model to make sure that you understand how it works. Once you feel comfortable with it, move to the next section, where we will write views to utilize the data model. Things will only get more exciting from now on!
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Packt
14 Oct 2009
5 min read
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Synchronous Communication and Interaction with Moodle 1.9 Multimedia

Packt
14 Oct 2009
5 min read
These options can be helpful for distance education, providing new ways of communicating and interacting with our students (and between them) when we are not all in the same physical space. Because Moodle does not provide effective synchronous communication tools (the chat activity could overload the server), the aforementioned tools are presented as extensions that can support our courses, giving them a new level of interaction. In distance courses with considerable duration, such communication can be a motivation and a way of providing support to students when we are online at the same time. Communicating in real-time using text, audio, and video Google Chat is a service from Google that allows text, audio, and video chat amongst Google Mail users meaning, we'll need a Google account. The audio conversation is usually called Voice over IP (VoIP), but as bandwidth allowances increase, the use of video is becoming common. With this tool we can: Meet with colleagues or students, individually or in groups Participate in a distant event (for example, attend a conference) Conduct interviews Teach how to play an instrument (by using the webcam) Teach gestural language (by using the webcam) I find it really useful to use VoIP in distance courses, not only to give feedback to students and get to know them better, but also to create opportunities for students to interact with each other during group tasks outside of these tutor-students meeting times. A good time to use this application is in Module 10 – What's good music—a theme that fits well with an online debate about how to define quality criteria for music. Students will be required to work in groups and debate on what they think is good music and how it can be assessed. This discussion will be facilitated by using this tool. Chat and group chat The chat option is available in Google Mail, on the sidebar on the left. For a start, we can configure some settings, especially privacy settings, by going to Options | Chat settings…: In the section Auto-add suggested contacts, we should select the option Only allow people that I've explicitly approved to chat with me and see when I'm online option, as shown in the screenshot below: We can also disable chat history if we don't want to keep a record of our chat. There is another option during a chat to go "off record", meaning that if the chat history is on, this portion of the conversation (that takes place whilst this option is selected) will not be archived. We are now ready to start a chat. We can search for contacts in the same Google Mail Chat sidebar, using the search form that is available (Search, add or invite) and double-click on the name of the contact that is displayed, or in the Chat link of the pop-up window that is displayed: Because the chat is synchronous, it's obvious that the (two or more) people chatting must be online. We can check if a person is online or not by looking at the small icon next to the people we've located, or in our chat list. If they have a grey, round icon on the left of their name, they are offline (or invisible and don't want to be bothered). If the color is green (available), yellow (idle), or red (busy) it's possible to chat to them. In the pop-up, we can also add the person to the chat list below the search form. After starting the chat, a window similar to the one shown below opens in the lower-right corner of the Google Mail account, and we can start talking: When we are chatting with someone, we can click on the Video & More | Group Chat option to invite one or more friends to join the conversation: A new window will appear, in which we can chat with the participants. Note that if we click on the arrow in the blue bar at the top of our chat window, the window will pop-up from its position in the Google Mail window and we can access it as an independent window. If we paste a URL from a YouTube video into the chat window, a preview of the video will be integrated directly into our conversation, as shown in the screenshot below: Transferring files The easiest way to send files to participants for reading, or supporting discussion or commenting upon is either by using Google Mail, or by uploading them to Moodle or Google Docs and sharing these with the chat participants. This can be useful in many online discussions. Voice and video chat Chat, as we saw, is available by default in Google Mail, on the leftmost sidebar. To add audio and voice capabilities to this chat, we have to install a plug-in that is available at http://mail.google.com/videochat, for Windows and Mac users (again, sorry to Linux users). After installing this plug-in, we can start an audio or video conversation (only one-to-one). If our contacts have a camera or microphone, we can click on the Video & more option again, and the following two options will be available: In the case of voice chat, a call will be started, and we will also keep the text chat functionality: In the case of video chat, the same applies. In the upper area, a video of the person that we are chatting with will be displayed, and in the lower corner, if we have a webcam, our video will be displayed: Image source: Scmoewes (2005). Jimi. Retrieved March 30, 2009,from http://www.flickr.com/photos/cmoewes/30989105/ For distance courses or even in e-learning, Google chat is an option. But if we need more complex functionality, including audio conferencing and desktop sharing, there are other tools that are available. We will now look at one in particular, called Dimdim.
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article-image-autoproxy-spring-aspect-oriented-programming-aop
Packt
14 Oct 2009
5 min read
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Autoproxy in Spring Aspect-Oriented Programming (AOP)

Packt
14 Oct 2009
5 min read
Autoproxy with classic Spring By using the class ProxyFactoryBean, AOP can be used in a classic way. But writing separately for each bean on which we want to apply an advisor is not a pleasant thing to see, especially if they are many. So let's consider it as a practicable way only if the beans to be configured in that modality are few. On the other hand, if the beans to which we have to apply AOP are many, in order to avoid finding ourselves with very long configuration files, we adopt another tactic: We use the auto proxy creator's system, which allows us to automatically create proxies for the beans and prevent using ProxyFactoryBean. There are two classes made available by Spring to allow the auto proxy creator: BeanNameAutoProxyCreator and DefaultAdvisorAutoProxyCreator. BeanNameAutoProxyCreator BeanNameAutoProxyCreator just has a list of beans names to which proxy can be created automatically. The way in which the autoproxy is created is really simple. It implements the BeanPostProcessor interface, which in its implementation replaces the bean (target) with a proxy. Example: This is the interface describing an animal. package org.springaop.chapter.three.autoproxy.domain;public interface Animal { public Integer getNumberPaws(); public Boolean hasTail(); public boolean hasFur(); public Boolean hasHotBlood(); } The (interface) Bird extends Animal. package org.springaop.chapter.three.autoproxy.domain;public interface Bird extends Animal{ public Boolean hasBeak(); public Boolean hasFeathers(); } The class that implements the Animal interface to describe Cat: package org.springaop.chapter.three.autoproxy.domain;public class Cat implements Animal{ public boolean hasFur() { return true; } public Integer getNumberPaws() { return 4; } public Boolean hasTail() { return true; } public Boolean hasHotBlood() { return true; } public void setSpecies(String species) { this.species = species; } public String getSpecies() { return species; } public String getColour() { return colour; } public void setColour(String colour) { this.colour = colour; } private String species, colour;} The class that implements Animal and Bird to describe a Seabird: package org.springaop.chapter.three.autoproxy.domain;public class Seabird implements Animal,Bird{ public Integer getNumberPaws() { return 2; } public Boolean hasTail() { return false; } public Boolean hasBeak() { return true; } public Boolean hasFeathers() { return true; } public boolean hasFur() { return false; } public Boolean hasHotBlood() { return false; } public String getName() { return name; } public void setName(String name) { this.name = name; } private String name;} AnimalAdvice containing just the log with the target class, the invoked method, and the result. package org.springaop.chapter.three.autoproxy;import org.aopalliance.intercept.MethodInterceptor;import org.aopalliance.intercept.MethodInvocation;public class AnimalAdvice implements MethodInterceptor { public Object invoke(MethodInvocation invocation) throws Throwable { Logger log = Logger.getLogger(Constants.LOG_NAME); StringBuilder sb = new StringBuilder(); sb.append("Target Class:").append(invocation.getThis()).append("n").append(invocation.getMethod()).append("n"); Object retVal = invocation.proceed(); sb.append(" return value:").append(retVal).append("n"); log.info(sb.toString()); return retVal; }} The configuration file applicationContext.xml: <beans xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.5.xsd"> <bean id="tiger" class="org.springaop.chapter.three.autoproxy.domain.Cat"> <property name="species" value="tiger"/> <property name="colour" value="tear stripes"/></bean> <bean id="albatross" class="org.springaop.chapter.three.autoproxy.domain.Seabird"> <property name="name" value="albatross"/></bean> <!-- Pointcut --> <bean id="methodNamePointcut" class="org.springframework.aop.support.NameMatchMethodPointcut"> <property name="mappedNames"> <list> <value>has*</value> <value>get*</value> </list> </property> </bean> <!-- Advices --> <bean id="animalAdvice" class="org.springaop.chapter.three.autoproxy.AnimalAdvice"/> <!-- Advisor --> <bean id="animalAdvisor" class="org.springframework.aop.support.DefaultPointcutAdvisor"> <property name="pointcut" ref="methodNamePointcut"/> <property name="advice" ref="animalAdvice"/> </bean> <bean id="autoProxyCreator" class="org.springframework.aop.framework.autoproxy.BeanNameAutoProxyCreator"> <property name="proxyTargetClass" value="true"/> <property name="beanNames"> <list> <value>tiger</value> <value>albatross</value> </list> </property> <property name="interceptorNames"> <list> <value>animalAdvisor</value> </list> </property> </bean> </beans> Application context contains two beans, tiger and albatross. The methodNamePointcut acts on the methods starting with has and get. The animalAdvice (around advice) contains the logics to be executed, the animal advisor that links the animalAdvice to the methodNamePointcut, and the autoProxyCreator, where we declare just the beans' names and the list of interceptors' names. package org.springaop.chapter.three.autoproxy;public class AutoProxyTest { public static void main(String[] args) { String[] paths = { "org/springaop/chapter/three/autoautoproxy/applicationContext.xml" }; ApplicationContext ctx = new ClassPathXmlApplicationContext(paths); Cat tiger = (Cat)ctx.getBean("tiger"); tiger.hasHotBlood(); Bird albatross = (Bird)ctx.getBean("albatross"); albatros.hasBeak(); }} The test class invokes two methods on the beans tiger and albatross. Output:
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article-image-design-spring-aop
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14 Oct 2009
12 min read
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Design with Spring AOP

Packt
14 Oct 2009
12 min read
Designing and implementing an enterprise Java application means not only dealing with the application core business and architecture, but also with some typical enterprise requirements. We have to define how the application manages concurrency so that the application is robust and does not suffer too badly from an increase in the amount of requests. We have to define the caching strategies for the application because we don't want that CPU or data-intensive operations to be executed over and over. We have to define roles and profiles, applying security policies and restricting access to application parts, because different kind of users will probably have different rights and permissions. All these issues require writing additional code that clutters our application business code and reduces its modularity and maintainability. But we have a choice. We can design our enterprise Java application keeping AOP in mind. This will help us to concentrate on our actual business code, taking away all the infrastructure issues that can be otherwise expressed as crosscutting concerns. This article will introduce such issues, and will show how to design and implement them with Spring 2.5 AOP support. Concurrency with AOP For many developers, concurrency remains a mystery. Concurrency is the system's skill to act with several requests simultaneously, so that threads don't corrupt the state of the objects when they gain access at the same time. A number of good books have been written on this subject, such as Concurrent Programming in Java and Java Concurrency in Practice. They deserve much attention, since concurrency is an aspect that's hard to understand, and not immediately visible to developers. Problems in the area of concurrency are hard to reproduce. However, it's important to keep concurrency in mind to assure that the application is robust regardless of the number of users it will serve. If we don't take into account concurrency and document when and how the problems of concurrency are considered, we will build an application taking some risks by supposing that the CPU will never simultaneously schedule processes on parts of our application that are not thread-safe. To ensure the building of robust and scalable systems, we use proper patterns: There are JDK packages just for concurrency. They are in the java.util.concurrent package, a result of JSR-166. One of these patterns is the read-write lock pattern, of which there is the interface java.util.concurrent.locks.ReadWriteLock and implementations, one of which is ReentrantReadWriteLock. The goal of ReadWriteLock is to allow the reading of an object from virtually endless number of threads, while only one thread at a time can modify it. In this way, the state of the object can never be corrupted because threads to reading the object's state will always read up-to-date data, and the thread modifying the state of the object in question will be able to act without the possibility of the object's state being corrupted. Another necessary skill is that the result of a thread's action can be visible to the other threads. The behavior is the same as we could have achieved using synchronized, but when using a read-write lock we are explicitly synchronizing the actions, whereas with synchronized synchronization is implicit. Now let's see an example of ReadWriteLock on BankAccountThreadSafe object. Before the read operation, that needs to be safe, we set the read lock. After the read operation, we release the read lock. Before the write operation that needs to be safe, we set the write lock. After a state modification, we release the write lock. package org.springaop.chapter.five.concurrent; import java.util.Date; import java.util.concurrent.locks.Lock; import java.util.concurrent.locks.ReadWriteLock; import java.util.concurrent.locks.ReentrantReadWriteLock; public final class BankAccountThreadSafe { public BankAccountThreadSafe(Integer id) { this.id = id; balance = new Float(0); startDate = new Date(); } public BankAccountThreadSafe(Integer id, Float balance) { this.id = id; this.balance = balance; startDate = new Date(); } public BankAccountThreadSafe(Integer id, Float balance, Date start) { this.id = id; this.balance = balance; this.startDate = start; } public boolean debitOperation(Float debit) { wLock.lock(); try { float balance = getBalance(); if (balance < debit) { return false; } else { setBalance(balance - debit); return true; } } finally { wLock.unlock(); } } public void creditOperation(Float credit) { wLock.lock(); try { setBalance(getBalance() + credit); } finally { wLock.unlock(); } } private void setBalance(Float balance) { wLock.lock(); try { balance = balance; } finally { wLock.unlock(); } } public Float getBalance() { rLock.lock(); try { return balance; } finally { rLock.unlock(); } } public Integer getId() { return id; } public Date getStartDate() { return (Date) startDate.clone(); } ... private Float balance; private final Integer id; private final Date startDate; private final ReadWriteLock lock = new ReentrantReadWriteLock(); private final Lock rLock = lock.readLock(); private final Lock wLock = lock.writeLock(); } BankAccountThreadSafeis a class that doesn't allow a bank account to be overdrawn (that is, have a negative balance), and it's an example of thread-safe class. The final fields are set in the constructors, hence implicitly thread-safe. The balance field, on the other hand, is managed in a thread-safe way by the setBalance,getBalance, creditOperation, and debitOperation methods. In other words, this class is correctly programmed, concurrency-wise. The problem is that wherever we would like to have those characteristics, we have to write the same code (especially the finally block containing the lock's release). We can solve that by writing an aspect that carries out that task for us. A state modification is execution(void com.mycompany.BankAccount.set*(*)) A safe read is execution(* com.mycompany.BankAccount.getBalance()) package org.springaop.chapter.five.concurrent; import java.util.concurrent.locks.Lock; import java.util.concurrent.locks.ReadWriteLock; import java.util.concurrent.locks.ReentrantReadWriteLock; import org.aspectj.lang.annotation.After; import org.aspectj.lang.annotation.Aspect; import org.aspectj.lang.annotation.Before; import org.aspectj.lang.annotation.Pointcut; @Aspect public class BankAccountAspect { /*pointcuts*/ @Pointcut("execution(* org.springaop.chapter.five.concurrent.BankAccount.getBalance())") public void safeRead(){} @Pointcut("execution(* org.springaop.chapter.five.concurrent.BankAccount.set*(*))") public void stateModification(){} @Pointcut( "execution(* org.springaop.chapter.five.concurrent.BankAccount.getId())") public void getId(){} @Pointcut("execution(* org.springaop.chapter.five.concurrent.BankAccount.getStartDate())) public void getStartDate(){} /*advices*/ @Before("safeRead()") public void beforeSafeRead() { rLock.lock(); } @After("safeRead()") public void afterSafeRead() { rLock.unlock(); } @Before("stateModification()") public void beforeSafeWrite() { wLock.lock(); } @After("stateModification()") public void afterSafeWrite() { wLock.unlock(); } private final ReadWriteLock lock = new ReentrantReadWriteLock(); private final Lock rLock = lock.readLock(); private final Lock wLock = lock.writeLock(); } The BankAccountAspect class applies the crosscutting functionality. In this case, the functionality is calling the lock and unlock methods on the ReadLock and the WriteLock. The before methods apply the locks with the @Before annotation, while the after methods release the locks as if they were in the final block, with the @After annotation that is always executed (after-finally advice). In this way the BankAccount class can become much easier, clearer, and briefer. It wouldn't have any perception that it can be executed in a thread-safe manner. package org.springaop.chapter.five.concurrent; import java.util.Date; public class BankAccount { public BankAccount(Integer id) { this.id = id; this.balance = new Float(0); this.startDate = new Date(); } public BankAccount(Integer id, Float balance) { this.id = id; this.balance = balance; this.startDate = new Date(); } public BankAccount(Integer id, Float balance, Date start) { this.id = id; this.balance = balance; this.startDate = start; } public boolean debitOperation(Float debit) { float balance = getBalance(); if (balance < debit) { return false; } else { setBalance(balance - debit); return true; } } public void creditOperation(Float credit) { setBalance(getBalance() + credit); } private void setBalance(Float balance) { this.balance = balance; } public Float getBalance() { return balance; } public Integer getId() { return id; } public Date getStartDate() { return (Date) startDate.clone(); } private Float balance; private final Integer id; private final Date startDate; } Another good design choice, together with the use of ReadWriteLock when necessary, is: using objects that once built are immutable, and therefore, not corruptible and can be easily shared between threads. Transparent caching with AOP Often, the objects that compose applications perform the same operations with the same arguments and obtain the same results. Sometimes, these operations are costly in terms of CPU usage, or may be there is a lot of I/O going on while executing those operations. To get better results in terms of speed and resources used, it's suggested to use a cache. We can store in it the results corresponding to the methods' invocations as a key-value pair: method and arguments as key and return object as value. Once you decide to use a cache you're just halfway. In fact, you must decide which part of the application is going to use the cache. Let's think about a web application backed by a database. Such web application usually involves Data Access Objects (DAOs), which access the relational database. Such objects are usually a bottleneck in the application as there is a lot of I/O going on. In other words, a cache can be used there. The cache can also be used by the business layer that has already aggregated and elaborated data retrieved from repositories, or it can be used by the presentation layer putting formatted presentation templates in the cache, or even by the authentication system that keeps roles according to an authenticated username. There are almost no limits as to how you can optimize an application and make it faster. The only price you pay is having RAM to dedicate the objects that are to be kept in memory, besides paying attention to the rules on how to manage life of the objects in cache. After these preliminary remarks, using a cache could seem common and obvious. A cache essentially acts as a hash into which key-value pairs are put. The keys are useful to retrieve objects from the cache. Caching usually has configuration parameters that'll allow you to change its behavior. Now let's have a look at an example with ehcache (http://ehcache.sourceforge.net). First of all let's configure it with the name methodCache so that we have at the most 1000 objects. The objects are inactive for a maximum of five minutes, with a maximum life of 10 minutes. If the objects count is over 1000, ehcache saves them on the filesystem, in java.io.tmpdir. <ehcache> ... <diskStore path="java.io.tmpdir"/> ... <defaultCache maxElementsInMemory="10000" eternal="false" timeToIdleSeconds="120" timeToLiveSeconds="120" overflowToDisk="true" diskPersistent="false" diskExpiryThreadIntervalSeconds="120" /> ... <cache name="methodCache" maxElementsInMemory="1000" eternal="false" overflowToDisk="false" timeToIdleSeconds="300" timeToLiveSeconds="600" /> </ehcache> Now let's create an CacheAspect . Let's define the cacheObject to which the ProceedingJoinPoint is passed. Let's recover an unambiguous key from the ProceedingJoinPoint with the method getCacheKey. We will use this key to put the objects in cache and to recover them. Once we have obtained the key, we ask to cache the Element with the instruction cache.get(cacheKey). The Element has to be evaluated because it may be null if the cache didn't find an Element with the passed cacheKey. If the Element is null, advice invokes the method proceed(), and puts in the cache the Element with the key corresponding to the invocation. Otherwise, if the Element recovered from the cache is not null, the method isn't invoked on the target class, and the value taken from the cache is given back to the caller. package org.springaop.chapter.five.cache; import it.springaop.utils.Constants; import net.sf.ehcache.Cache; import net.sf.ehcache.Element; import org.apache.log4j.Logger; import org.aspectj.lang.ProceedingJoinPoint; public class CacheAspect { public Object cacheObject(ProceedingJoinPoint pjp) throws Throwable { Object result; String cacheKey = getCacheKey(pjp); Element element = (Element) cache.get(cacheKey); logger.info(new StringBuilder("CacheAspect invoke:").append("n get:") .append(cacheKey).append(" value:").append(element).toString()); if (element == null) { result = pjp.proceed(); element = new Element(cacheKey, result); cache.put(element); logger.info(new StringBuilder("n put:").append(cacheKey).append( " value:").append(result).toString()); } return element.getValue(); } public void flush() { cache.flush(); } private String getCacheKey(ProceedingJoinPoint pjp) { String targetName = pjp.getTarget().getClass().getSimpleName(); String methodName = pjp.getSignature().getName(); Object[] arguments = pjp.getArgs(); StringBuilder sb = new StringBuilder(); sb.append(targetName).append(".").append(methodName); if ((arguments != null) && (arguments.length != 0)) { for (int i = 0; i < arguments.length; i++) { sb.append(".").append(arguments[i]); } } return sb.toString(); } public void setCache(Cache cache) { this.cache = cache; } private Cache cache; private Logger logger = Logger.getLogger(Constants.LOG_NAME); } Here is applicationContext.xml <beans xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.5.xsd http://www.springframework.org/schema/aop http://www.springframework.org/schema/aop/spring-aop-2.5.xsd"> ... <bean id="rockerCacheAspect" class="org.springaop.chapter.five.cache.CacheAspect" > <property name="cache"> <bean id="bandCache" parent="cache"> <property name="cacheName" value="methodCache" /> </bean> </property> </bean> <!-- CACHE config --> <bean id="cache" abstract="true" class="org.springframework.cache.ehcache.EhCacheFactoryBean"> <property name="cacheManager" ref="cacheManager" /> </bean> <bean id="cacheManager" class="org.springframework.cache.ehcache. EhCacheManagerFactoryBean"> <property name="configLocation" value="classpath:org/springaop/chapter/five/cache/ehcache.xml" /> </bean> ... </beans> The idea about the caching aspect is to avoid repetition in our code base and have a consistent strategy for identifying objects (for example using the hash code of an object) so as to avoid objects from ending up in the cache twice. Employing an around advice, we can use the cache to make the method invocations give back the cached result of a previous invocation of the same method in a totally transparent way. In fact, to the methods of the classes defined in the interception rules in pointcuts will be given back the return values drawn from the cache or, if they are not present, they will be invoked and inserted in the cache. In this way, the classes and methods don't have any cognition of obtaining values retrieved from the cache.
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article-image-anatomy-typo3-extension
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14 Oct 2009
8 min read
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Anatomy of TYPO3 Extension

Packt
14 Oct 2009
8 min read
TYPO3 Extension Categories All TYPO3 extensions are classified into several predefined categories. These categories do not actually differentiate the extensions. They are more like hints for users about extension functionality. Often, it is difficult for the developer to decide which category an extension should belong to. The same extension can provide PHP code that fits into many categories. An extension can contain Frontend (FE) plugins, Backend (BE) modules, static data, and services, all at once. While it is not always the best solution to make such a monster extension, sometimes it is necessary. In this case, the extension author should choose the category that best fits the extension's purpose. For example, if an extension provides a reservation system for website visitors, it is probably FE related, even if it includes a BE module for viewing registrations. If an extension provides a service to log in users, it is most likely a service extension, even if it logs in FE users. It will be easier to decide where the extension fits after we review all the extension categories in this article. Choosing a category for an extension is mandatory. While the TYPO3 Extension Manager can still display extensions without a proper category, this may change and such extensions may be removed from TER (TYPO3 Extension Repository) in the future. The extension category is visible in several places. Firstly, extensions are sorted and grouped by category in the Extension Manager. Secondly, when an extension is clicked in the Extension Manager, its category is displayed in the extension details. If an extension's category is changed from one to another, it does not affect extension functionality. The Extension Manager will show the extension in a different category. So, categories are truly just hints for the user. They do not have any significant meaning in TYPO3. So, why do we care and talk about them? We do so because it is one of those things that make a good extension. If an extension developer starts making a new extension, they should do it properly from the very beginning. And one of the first things to do properly is to decide where an extension belongs. So, let's look into the various extension categories in more detail. Category: Frontend Extensions that belong to the Frontend category provide functionality related to the FE. It does not mean that they generate website output. Typically, extensions from the FE category extend FE functionality in other ways. For example, they can transform links from standard /index.php?id=12345 to /news/new-typo3-bookis-out.htm. Or, they can filter output and clean it up, compress, add or remove HTML comments, and so on. Often, these extensions use one or more hooks in the FE classes. For example, TSFE has hooks to process submitted data, or to post‑filter content (and many others). Examples of FE extensions are source_optimization and realurl. Category: Frontend plugins Frontend plugins is possibly the most popular extension category. Extensions from this category typically generate content for the website. They provide new content objects, or extend existing types of content objects. Typical examples of extensions from the Frontend plugins category are tt_news, comments, ratings, etc. Category: Backend Extensions from the Backend category provide additional functionality for TYPO3 Backend. Often, they are not seen inside TYPO3 BE, but they still do some work. Examples of such extensions are various debugging extensions (such as rlmp_ filedevlog) and extensions that add or change the pop-up menu in the BE (such as extra_page_cm_options system extension). This category is rarely used because extensions belonging to it are very special. Category: Backend module Extensions from this category provide additional modules for TYPO3 BE. Typical examples are system extensions such as beuser (provides Tools | Users module) or tstemplate (provides Web | Template module). Category: Services Services extend core TYPO3 functionality. Most known and most popular service extensions are authentication services. TYPO3 Extension Repository contains extensions to authenticate TYPO3 users over phpBB, vBulletine, or LDAP user databases. Services are somewhat special and will not be covered in this article. Extension developers who are interested in the development of services should consult appropriate documentation on the typo3.org website. Category: Examples Extensions from this category provide examples. There are not many, and are typically meant for beginners or for those who want to learn a specific feature of TYPO3, or features that another TYPO3 extension provides. Category: Templates Extensions from this category provide templates. Most often, they have preformatted HTML and CSS files in order to use them with the templateautoparser extension or map with TemplaVoila. Sometimes, they also contain TypoScript templates, for example, tmpl_andreas01 and tmpl_andreas09 extensions. Once installed, they provide pre‑mapped TemplaVoila templates for any website, making it easy to have a website up and running within minutes. Category: Documentation Documentation extensions provide TYPO3 documentation. Normally, TYPO3 extensions contain documentation within themselves, though sometimes, a document is too big to be shipped with extensions. In such cases, it is stored separately. There is an unofficial convention to start an extension key for such extensions with the doc_ prefix (that is, doc_indexed_search). Category: Miscellaneous Everything else that does not fit into any other category goes here; typical examples are skins. But do not put your extension here if you just cannot decide where it fits. In all probability, it should go into one of the other categories, not into Miscellaneous. Extension Files TYPO3 extensions consist of several files. Some of these files have predefined names, and serve a predefined purpose. Others provide code or data but also follow certain naming conventions. We will review all the predefined files in this article and see what purpose they serve. We will look into the files according to their logical grouping. While reading this section, you can take any extension from the typo3conf/ext/ directory at your TYPO3 installation and check the contents of each discussed file. Some files may be missing if the extension does not use them. There is only one file which is mandatory for any TYPO3 extension, ext_emconf.php. We will start examining files starting from this one. Common Files All files from this group have predefined names, and TYPO3 expects to find certain information in them. Hacking these files to serve another purpose or to have a different format usually results in incompatibility with other extensions or TYPO3 itself. While it may work in one installation, it may fail in others. So, avoid doing anything non-standard with these files. ext_emconf.php This is the only required file for any TYPO3 extension. And this is the only file that should be modified with great care. If it is corrupt, TYPO3 will not load any extension. This file contains information on the TYPO3 Extension Manager. This information tells the Extension Manager what the extension does, provides, requires, and conflicts with. It also contains a checksum for each file in the extension. This checksum is updated automatically when the extension is sent to TER (TYPO3 Extension Repository). The server administrator can easily check if anyone has hijacked the extension files by looking into the extension details in the Extension Manager. The modified files are shown in red. Here is a tip. If you (as an extension developer) send your own extension directly to the customer (bypassing TER upload), or plan to use it on your own server, always update the ext_emconf.php file using the Backup/Delete function of the Extension Manager. This will ensure that TYPO3 shows up-to-date data in the Extension Manager. Here is an example of a ext_emconf.php file from the smoothuploader extension: <?php ############################################################# # Extension Manager/Repository config file for ext: ↵ # "smoothuploader" # Auto generated 29-02-2008 12:36 # Manual updates: # Only the data in the array - anything else is removed by ↵ # next write. # "version" and "dependencies" must not be touched! ############################################################# $EM_CONF[$_EXTKEY] = array( 'title' => 'SmoothGallery Uploader', 'description' => 'Uploads images to SmoothGallery', 'category' => 'plugin', 'author' => 'Dmitry Dulepov [Netcreators]', 'author_email' => 'dmitry@typo3.org', 'shy' => '', 'dependencies' => 'rgsmoothgallery', 'conflicts' => '', 'priority' => '', 'module' => '', 'state' => 'beta', 'internal' => '', 'uploadfolder' => 0, 'createDirs' => '', 'modify_tables' => 'tx_rgsmoothgallery_image', 'clearCacheOnLoad' => 0, 'lockType' => '', 'author_company' => 'Netcreators BV', 'version' => '0.3.0', 'constraints' => array( 'depends' => array( 'rgsmoothgallery' => '1.1.1-', ), 'conflicts' => array( ), 'suggests' => array( ), ), '_md5_values_when_last_written' => 'a:12:{s:9:...;}', 'suggests' => array( ), ); ?> The variable _md5_values_when_last_written is shortened in the listing above.
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Packt
14 Oct 2009
6 min read
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Drupal 6 Social Networking: Communicating with Users

Packt
14 Oct 2009
6 min read
Getting started We are going to look at a few different modules, some of which we will use. These need to be installed first, so let's do that now to save us time. The modules We need to download the following modules: Addresses module (http://drupal.org/project/addresses) enable the Addresses, Addresses - Phone/Fax and Addresses - Users components. Simplenews module (http://drupal.org/project/simplenews) And extract them to our sites/all/modules folder, and enable them via the administration interface. A look back We have already looked at one very important aspect to communicate with our users—user e-mail settings. Within the User settings page (Administer | User management | User settings), we have a group of settings under the heading User e-mail settings. These are various email templates that are sent to our users upon certain events, such as registration, account activation, password reset, account being blocked or account being deleted. The content of these emails can be very important depending on the nature of the web site. In our Dino Space site, we may use a very informal, welcoming and fun tone for our automated emails. But for a business-oriented social network, we would want to use a much more formal tone. Modules Don't forget, many modules also have their own email templates for sending emails to users, all of which can normally be changed easily from their respective sections in the administration area. Communicating on an individual basis As we have installed the contact form module on our site, we can also communicate with our users on an individual basis using the contact forms on their profiles. This is handy for those times when we do need to contact an individual user, maybe because of complaints against them by other members of the community, or perhaps to invite them to become a moderator or contributor to the site. Alternatively, we can contact the user directly via their email addresses listed in their accounts, as this is viewable from the administration area. Inactive users We may wish to contact users who have not been active on the site for a long time, to remind them that the site is still there, and that they would be welcome to become active in the community once again. Drupal records the time a user was last active, which allows us to easily sort the list of users by their activity. A module (Inactive user) is available for Drupal 5, which is intended to contact inactive users automatically, but (at the time of writing this) one is not available for Drupal 6. You may wish to keep watch on the modules list on the Drupal.org web site to see if anything comes up in future http://drupal.org/project/inactive_user Communicating with individuals publicly Don't forget, we also have access to all of the communication methods available for our users to communicate with one another, such as replying to posts, commenting on content, or posting on their profiles. So if we need to contact a user, and we can contact them publicly, we can use these features. Mailing lists Drupal has a number of modules available for sending emails to our users. Many of them are still currently under heavy development, or had their development stopped after the release of a previous version of Drupal. One of these modules is Simplenews, which is a native Drupal system for managing newsletters. One limitation of the Simplenews module, and most of the modules available, is that it can't send to all our users; it requires users to subscribe to the mailing list. We can manage the Simplenews module via Administer | Newsletter. The features available to us are quite comprehensive. Let's have a look at how the module works: Newsletters are created and managed from here Users subscribe to various Newsletters Users can be imported into Newsletters to become a subscriber A message is sent to a newsletter (this is referred to as an issue) by creating Newsletters content Issues which have been sent are saved within the module Issues which have not yet been sent are saved within the module as drafts By default, we have a newsletter, which is generic to our site based on our site name. From here we can also create new Newsletters should we wish so. The Subscriptions tab allows us to see and manage the subscriptions to our various newsletters, the Sent issues tab lists issues sent out to the newsletter lists, and the Drafts tab lists issues which are still being written. From within the Settings tab, we can set how new issues for newsletters are created, as well as the email address shown as the sender of issues. Don't forget to set the permissions; you want your users to be able to subscribe to newsletters. Users can subscribe to newsletters from within their account, or we can enable blocks for the relevant newsletters we have on our site. To send an "issue" to our newsletter list, we need to create the issue as a new content element via Create content | Newsletter issue. We enter the subject of our email as the Title, select the newsletter to send the message to from the Newsletter drop-down list, and the message is entered into the Bodybox. Beneath these options, we have some newsletter specific-options within the Newsletter sending options box. These options allow us to set the priority of the email message (this is often ignored by email clients), if we wish to request a receipt to see if a user has read the message (this is also often ignored by email clients) and finally, we can select a sending method. There are three sending methods, which are: Don't send now—this won't send the message, and will save it as a draft. Send one test newsletter to the test address—this will send the email message to the test email addresses, which we can set in the administration area. This allows us to review the newsletter, as if we were a subscriber, make any final alterations and then send it to our list. Send newsletter—this sends the email to our newsletter list. How to send an email to all our users? We can use the module to send an email to all of our users, by taking advantage of the subscriber import feature. Within Administer | Content management | Newsletters | Subscriptions, we have the ability to Import subscriptions, as shown in the following screenshot: Importing subscribers consists of entering the E-mail addresses (separated by a comma) and selecting the newsletter which we wish the user to subscribe to. To get all of our current members to subscribe to the mailing list, we could export all of our users' email addresses directly from the Drupal database, using a tool such as phpMyAdmin. If we use the tool correctly, we can even get the data in a comma-separated list ready to be pasted into the form.
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article-image-essbase-aso-aggregate-storage-option
Packt
14 Oct 2009
5 min read
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Essbase ASO (Aggregate Storage Option)

Packt
14 Oct 2009
5 min read
Welcome to the exciting world of Essbase Analytics known as the Aggregate Storage Option (ASO). Well, now you're ready to take everything one step further. You see, the BSO architecture used by Essbase is the original database architecture as the behind the scenes method of data storage in an Essbase database. The ASO method is entirely different. What is ASO ASO is Essbase's alternative to the sometimes cumbersome BSO method of storing data in an Essbase database. In fact, it is BSO that is exactly what makes Essbase a superior OLAP analytical tool but it is also the BSO that can occasionally be a detriment to the level of system performance demanded in today's business world. In a BSO database, all data is stored, except for dynamically calculated members. All data consolidations and parent-child relationships in the database outline are stored as well. While the block storage method is quite efficient from a data to size ratio perspective, a BSO database can require large amounts of overhead to deliver the retrieval performance demanded by the business customer. The ASO database efficiently stores not only zero level data, but can also store aggregated hierarchical data with the understandings that stored hierarchies can only have the no-consolidation (~) or the addition (+) operator assigned to them and the no-consolidation (~) operator can only be used underneath Label Only members. Outline member consolidations are performed on the fly using dynamic calculations and only at the time of the request for data. This is the main reason why ASO is a valuable option worth consideration when building an Essbase system for your customer. Because of the simplified levels of data stored in the ASO database, a more simplified method of storing the physical data on the disk can also be used. It is this simplified storage method which can help result in higher performance for the customer. Your choice of one database type over the other will always depend on balancing the customer's needs with the server's physical capabilities, along with the volume of data. These factors must be given equal consideration. Creating an aggregate storage Application|Database Believe it or not, creating an ASO Essbase application and database is as easy as creating a BSO application and database. All you need to do is follow these simple steps: Right-click on the server name in your EAS console for the server on which you want to create your ASO application. Select Create application | Using aggregate storage as shown in the following screenshot: Click on Using aggregate storage and that's it. The rest of the steps are easy to follow and basically the same as for a BSO application. To create an ASO application and database, you follow virtually the same steps as you do to create a BSO application and database. However, there are some important differences, and here we list a few: A BSO database outline can be converted into an Aggregate Storage database outline, but an Aggregate Storage database outline cannot be converted into a Block Storage database outline.Steps to convert a BSO application into an ASO application: Open the BSO outline that you wish to convert, select the Essbase database and click on the File | Wizards | Aggregate Storage Outline Conversion option. You will see the first screen Select Source Outline. The source of the outline can be in a file system or on the Essbase Server. In this case, we have selected the OTL from the Essbase Server and then click Next as shown in the following screenshot: In the Next screen, the conversion wizard will verify the conversion and display a message that the conversion has completed successfully. Click Next. Here, Essbase prompts you to select the destination of the ASO outline. If you have not yet created an ASO application, you can click on the Create Aggregate Storage Application on the bottom-right corner of the screen as shown in the next screenshot: Enter the Application and the Database name and click on OK. Your new ASO application is created, now click on Finish. Your BSO application is now converted into an ASO application. You may still need to tweak the ASO application settings and outline members to be the best fit for your needs. In an ASO database, all dimensions are Sparse so there is no need to try to determine the best Dense/Sparse settings as you would do with a BSO database. Although Essbase recommends that you only have one Essbase database in an Essbase application, you can create more than one database per application when you are using the BSO. When you create an ASO application, Essbase will only allow one database per application. There is quite a bit to know about ASO but have no fear, with all that you know about Essbase and how to design and build an Essbase system, it will seem easy for you. Keep reading for more valuable information on the ASO for things like, when it is a good time to use ASO, or how do you query ASO databases effectively, or even what are the differences between ASO and BSO. If you understand the differences, you can then understand the benefits.
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article-image-creating-your-first-web-page-using-expressionengine-part-1
Packt
14 Oct 2009
8 min read
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Creating Your First Web Page Using ExpressionEngine: Part 1

Packt
14 Oct 2009
8 min read
Toast for Sale! To demonstrate the power of ExpressionEngine, we are going to use a fictitious business as an example throughout this article. Our website is in the business of selling toast (heated bread with melted butter) online. With this example, we will be able to explore many of the nuances of building a complete website with ExpressionEngine. Though unlikely that we would really want to sell toast over the internet, the concepts of our example should be transferable to any website. In this article, we want to introduce the world to our business, so we are going to create a 'News from the President' webpage. This will allow the President of our company to communicate to customers and investors the latest goings-on in his business. Inside the Control Panel When you first log into the control panel, there are lots of options. Let us take a quick tour of the control panel. First, we will need to log into ExpressionEngine. If you are using XAMPP to follow along with this article, go to http://localhost/admin.php or http://localhost/system/index.php to log in. It is assumed that you are using XAMPP with http://localhost/ addresses. If you are following along on an actual website, substitute http://localhost/ for your website domain (for example, http://www.example.com/). It is required to move the login page to the root of our website to mask the location of our system directory The first page we see is the CP Home. We can return to this page anytime by selecting CP Home from the menu at the top-right of the screen, above the main menu. In the left column, we have EllisLab News Feed. Below, we have Most Recent Weblog Entries as well as any Recent Comments or trackbacks visitors may have left. In our case, our site is brand new, so there will be no recent comments or trackbacks, and only 1 recent weblog entry (Getting Started with ExpressionEngine). Clicking on the link will take you directly to that entry. On the right, there is a Bulletin Board (a way for you to pass messages to other members of your control panel), the Site Statistics and a Notepad (we can write anything here, and it will be available every time we log-in). Across the top is the main menu bar, and at the top-right are links to your website (My Site), this page (CP Home), the ExpressionEngine user-guide (User Guide), and to log-out (Log-out). The Publish and Edit links in the main menu bar are where you can create new entries and edit existing entries. The Templates link is where we can create new templates and edit existing templates. We will spend most of our time in these sections. The Communicate tab is where we can manage bulk-emails to our website members. At this time we do not have any members to email (other than ourselves), but as our site grows larger, this feature can be a useful communication/marketing tool. Be careful to avoid sending unsolicited bulk emails (or spam) using this feature. In many countries, there are laws governing what can or cannot be done. In the United States, commercial emails must meet very specific guidelines set by the Federal Trade Commission (http://www.ftc.gov/spam/). The Modules tab is where we can manage all the modules that come with ExpressionEngine, as well as optional third-party modules that we may wish to install. We can download additional modules from http://expressionengine.com/downloads/addons/category/modules/. The My Account tab is where we can edit our login preferences, including our username and password. We can also edit the look and feel of the control panel home page from this screen, as well as send private messages to other members. Much of this page is irrelevant when we are the only member of the site (as we are right now). The Admin tab is where most of the configuration of ExpressionEngine takes place, and we will spend a lot of time here. By default, most of the ExpressionEngine settings are already properly set, but feel free to browse and explore all the options that are available. Full documentation on each of the options is available at http://expressionengine.com/docs/cp/admin/index.html. This concludes our brief tour of ExpressionEngine. Now we are going to delve into one of the most important parts of the control panel—templates. Templates and URLs The basic concept in ExpressionEngine is that of a template. Go to any ExpressionEngine-powered website and you will undoubtedly be looking at a template. Templates are what the outside world sees. At its most basic, a template in ExpressionEngine is a HTML (or CSS or JavaScript) file. If we wanted to, we could use a template exactly like a HTML file, without any problems. We could create an entire website without ever using any other part of ExpressionEngine. However, we can take templates a lot further than that. By using ExpressionEngine tags inside our templates, we can take advantage of all the features of ExpressionEngine and combine it with all the flexibility that HTML and CSS offers in terms of layout and design. We are not limited to pre-defined 'cookie-cutter' templates that have been carefully adapted to work with ExpressionEngine. This is why ExpressionEngine is very popular with website designers. On the flip side, this is also why there is such a learning curve with ExpressionEngine. There is no point-and-click interface to change the look and feel of your website; you have to have some experience with HTML to get the most out of it. Let us take a closer look at templates and how they relate to URLs: If you are not already logged in, log into ExpressionEngine at either http://localhost/admin.php or http://www.example.com/admin.php. Click on the Templates button on the top of the screen. Templates are stored in groups. There is no 'right' way to group templates—some sites have all their templates in a single group and other sites have lots of template groups. We are going to create a new template group for each section of our website. ExpressionEngine does come pre-installed with two template groups: the site template group and the search template group. As a new user, it is best not to delete these template groups in case you want to refer to them later. In the next screen we can give our template group a name; let us use toast. There is an option to Duplicate an Existing Template Group which copies all the templates from one template group into our new template group. This can be useful if we are creating one template group that will work very similarly to the one that we already created, but as this is our first template group, we are going to start from scratch. Checking the box Make the index template in this group your site's home page? means that visitors will see the toast website in place of the ExpressionEngine example site. If you are using the XAMPP test server, go ahead and check this box. Hit Submit to create the template group. We will be returned to the Template Management screen. A message will appear saying Template Group Created, and the new template will appear in the box of groups on the left-hand side. Left-click on the New Template group in the Choose Group box on the left-hand side. Each template group comes with an initial template, called index. Remembering that a template is like an HTML file, a template group is like a directory on our server. The index template is the equivalent of the index.html file—when a visitor visits our template group, the index template is displayed first. For that reason, the index template cannot be renamed or deleted. Let us edit the index template to see what it does. Click on the word index. A template is essentially just text (although it usually contains HTML, CSS, or ExpressionEngine code). When we first create a template, there is no text, and therefore all we see is an empty white box. Let us write something in the box to demonstrate how templates are seen by visitors. Type in a sentence and click Update and Finished. Just like HTML files and directories, templates and template groups relate directly to the URL that visitors see. In the URL http://www.example.com/index.php/toast/index, the index.php is what distinguishes this as an ExpressionEngine page. Then comes the template group name, in our case called toast. Finally, we have the template name, in this case index. Go to the previous URL (with or without the index.php as appropriate, for example, http://www.example.com/toast/index or http://localhost/toast/index) and the template we just edited should appear. Now try typing the template group without specifying which template to load. The index template is always returned. What happens if we do not specify the template group, and just go to our base domain (http://localhost/ or http://www.example.com/)? In this case, the toast template of the default template group is returned. The default template group is indicated on the templates screen with an * before the template group name and underneath the list of template groups.
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Packt
14 Oct 2009
4 min read
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Building a Facebook Application: Part 1

Packt
14 Oct 2009
4 min read
A simple Facebook application Well, with the Facebook side of things set up, it's now over to your server to build the application itself. The server could of course be: Your web host's server – This must support PHP, and it may be worthwhile for you to check if you have any bandwidth limits. Your own server – Obviously, you'll need Apache and PHP (and you'll also need a fixed IP address). Getting the server ready for action Once you have selected your server, you'll need to create a directory in which you'll build your application, for example: mkdir -p /www/htdocs/f8/penguin_picd /www/htdocs/f8/penguin_pi If you haven't already done so, then this is the time to download and uncompress the Facebook Platform libraries: wget http://developers.facebook.com/clientlibs/facebook-platform.tar.gztar -xvzf facebook-platform.tar.gz We're not actually going to use all of the files in the library, so you can copy the ones that you're going to use into your application directory: cp facebook-platform/client/facebook.phpcp facebook-platform/client/facebookapi_php5_restlib.php And once that's done, you can delete the unwanted files: rm -rf facebook-platform.tar.gz facebook-platform Now, you're ready to start building your application. Creating your first Facebook application Well, you're nearly ready to start building your application. First, you'll need to create a file (let's call it appinclude.php) that initiates the application. The application initiation code We've got some code that needs to be executed every time our application is accessed, and that code is: <?phprequire_once 'facebook.php'; #Load the Facebook API$appapikey = '322d68147c78d2621079317b778cfe10'; #Your API Key$appsecret = '0a53919566eeb272d7b96a76369ed90c'; #Your Secret$facebook = new Facebook($appapikey, $appsecret); #A Facebook object$user = $facebook->require_login(); #get the current user$appcallbackurl = 'http://213.123.183.16/f8/penguin_pi/'; #callback Url#Catch an invalid session_keytry { if (!$facebook->api_client->users_isAppAdded()) { $facebook->redirect($facebook->get_add_url()); }} catch (Exception $ex) { #If invalid then redirect to a login prompt $facebook->set_user(null, null); $facebook->redirect($appcallbackurl);}?> You'll notice that the code must include your API Key and your secret (they were created when you set up your application in Facebook). The PHP file also handles any invalid sessions. Now, you're ready to start building your application, and your code must be written into a file named index.php. The application code Our application code needs to call the initiation file, and then we can do whatever we want: <?phprequire_once 'appinclude.php'; #Your application initiation fileecho "<p>Hi $user, ";echo "welcome to Pygoscelis P. Ellsworthy's Suspect Tracker</p>";?> Of course, now that you've written the code for the application, you'll want to see what it looks like. Viewing the new application Start by typing your Canvas Page URL into a browser (you'll need to type in your own, but in the case of Pygoscelis P. Ellesworthy's Suspect Tracker, this would be http://apps.facebook.com/penguin_pi/): You can then add the application just as you would add any other application: And at last, you can view your new application: It is worth noting, however, that you won't yet be able to view your application on your profile. For the time being, you can only access the application by typing in your Canvas Page URL. That being said, your profile will register the fact that you've added your application: That's the obligatory "Hello World" done. Let's look at how to further develop the application.
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article-image-content-editing-and-management-open-souce-cms
Packt
14 Oct 2009
11 min read
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Content Editing and Management in an Open Souce CMS

Packt
14 Oct 2009
11 min read
There are exciting things ahead in this article, so let's get started. Adding content to our site Adding, updating, and deleting page content is at the heart of a CMS. We will use the Joomla! content management system for our examples in this article. Joomla! is a very popular and powerful CMS. Let's see how we can manage content with Joomla!. Time for action-adding a page Log in to the administration section of Joomla!. It is generally athttp://yoursite.com/joomla/administrator/. Click on the large icon that says Add New Article. We want to create a page about Surya Namaskara, or Sun Salutation, one of the most popular yoga postures. Enter Surya Namaskara in the Title field, and Sun Salutation in the Alias field. We have already created a few sections and categories in Joomla!. Select Posturesas Section, and Featured as Category from the drop downs. The Word-like area below is a content editor. It is also known as the WYSIWYG (What You See Is What You Get) editor. Type in the following text in the area that looks like a white page. We took this text from Wikipedia, but you can type a statement of your choice. Surya Namaskara or Sun Salutation (lit. "salute to the sun"), is a common sequence of Hatha yoga asanas. Its origins lie in a worship of Surya, the Hindu solar deity. Don't see a Word-like editor? If you don't see a Word-like text editor, you may be missing some browser plug-ins. Your browser may warn you of missing plug-ins. In such a case, go ahead and install the missing plug-ins. If it still does not work, go toSite | Global Configuration | Site | Site Settings | Default WYSIWYG Editor and select TinyMCE or XStandard. You can also configure the editor per user from User Manager. Press Enter after the first paragraph. Add two more sentences like this: Surya Namaskara is an excellent exercise for the whole body. Mastering this asana will help you stay fit forever. "Asana" is the Sanskrit word for posture. Yoga postures are called Asanas. We want to highlight that Surya Namaskara is an excellent exercise for the whole body. Select that portion of text and click on the B icon to make it bold. You will immediately see the result in the editing window. At this stage, your editing window will look like this. If you want to write additional text, go ahead and add it. Click on the large Save icon at the top right of the page when you are done. Now our content is saved. Click on the Preview link in the Joomla! menu bar and you will see the content on the site's home page. Here's how it will look: What just happened? We used Joomla! to create our first content page. We added a page title, an alias, and the section and category this page belongs to. We then used a Word-like editor to enter text for our page. We emphasized keywords by making them bold. This was done by selecting the keywords, and clicking on the B icon button in the toolbar. Notice that we can use this editor to apply a variety of other formatting to selected text. This kind of text editor is called aWYSIWYG editor. What is WYSIWYG? Why is it important?  WYSIWYG (pronounced 'wize,wig) is an acronym for What You See Is What You Get.The Word-like content editor we saw is WYSIWYG because our page looks the same in the editor as it does on the site. The fonts, formatting, colors, and alignments—all work consistently between the editing interface and the actual site.  Most CMSs come with a WYSIWYG editor. Such editors make it very easy for authors to add content and the formatting style that they like. These formatting options look and behave in a way similar to Microsoft Word or OpenOffice Writer. But the complexity of options provided may vary between CMSs. The following image shows the WYSIWYG editor toolbars of Joomla! (top) and WordPress (bottom). As you see, WordPress offers a simpler editor, but with lesser options. An amateur user will find it easier to work with an editor with fewer choices. As a matter of fact, WordPress's editor toolbar shows only the first row of options by default. You can enable a second row by clicking on the last button in first row: Show / Hide Kitchen Sink. On the other hand, Joomla! comes ready with all options visible. This is useful for a professional who wants better control over content formatting. Evaluate how important is it for you to have a WYSIWYG editor. Also, see if the CMS comes with it by default, or you have to add it via a plug-in or extension. For example, Drupal does not have a WYSIWYG editor module by default; but you can easily add it via a module. This also means some CMSs may not have a WYSIWYG editor. So, if there is no WYSIWYG editor, how do you add content? Well, if your content does not require a fancy format, you can live with simple textual content. Else, you can always use HTML. Surya Namaskara or Sun Salutation (lit. "salute to the sun"), is a common sequence of Hatha yoga asanas. Its origins lie in a worship of Surya, the Hindu solar deity. Do I need to learn HTML?  HTML is the language to layout and format web site pages. If you know HTML, it will be easier to manage your CMS. If HTML is not an option, a WYSIWYG editor can be really helpful. Here are some links for learning the basics of HTML:http://www.html.net/tutorials/html/http://www.w3schools.com/html/DEFAULT.asp Adding images We have added the basic content to our page. Now, we will try to include some pictures in our page. Images add a lot of meaning to the content, apart from adding a decorative value. Let's add an image to our page now. Time for action-adding images If you are not already logged in to the Joomla! administration, log in now. Click on Site in the main menu. That should open a submenu of site management options. Click on Media Manager. You will see previews of current images in Joomla!. Click on the stories folder to go into it. You will now see images within this folder. Let's create a new folder here to store images of different asanas/postures. In the Create Folder text box near the top right side, type in asanas and click on the button. This should create a new folder within stories. Click on it to move inside. We can now upload an image here. Click within the text box of the Upload File section at the page end. This will bring up a dialog window to select a file you want to upload. We want to upload an image for Surya Namaskara. Select an image of your choice. Now click on the Start Upload button.                                               File uploading requires correct permissions on the server To upload files to your site, you require correct permissions on yourserver. In technical terms, this is called making a folder world-writable or changing mode to 777. You can change folder permissions using an FTPapplication, or your site's control panel. Technically, it's sufficient to give a 666permission—read-and-write permission to the owner, group, and others—butnormally everyone gives a 777 permission, including execute permission for allthree. Here's a screenshot of setting these permissions using FireFTP, an FTPextension for the Firefox browser. The file upload operation may take a few seconds to complete, depending on image size. Once the image is uploaded, you will see its thumbnail in the list. Upload more images if you want to. Finally, your folder may look like this. We are now ready to insert an image in our page. Select Content  Article Manager  from the main menu. Click on the Surya Namaskara page to edit it. Inside our WYSIWYG editor, keep your cursor where you want to insert the image. Click on the Image button below the WYSIWYG editor. A window will open up with a thumbnail list of images available. Click on the b we created earlier. Click and select an image you want to insert. Add a description and title. Click on the Insert button at the top right. That will insert our image into the content area. Re-size it using the handles on the corners if you wish. Here's how it will look: Congratulations! You have successfully added an image to our page. What just happened?  We uploaded an image from our computer and added it to a page. In the process, we learned about the Media Manager, creating folders, and uploading files to Joomla!. We also learned how to select images to use on a page and even saw image insertion options.  Adding an image involved multiple activities. We had to first add it to the Media Manager.Because this was the first time we were adding an image, we also created a new folder. It was as simple as typing in a name and clicking a button.  We added images within folders since it will help us manage the images better. Once we add an image to the Media Manager, we can use that image on as many pages as we want. The Image button on the content editing screen allows us to select images to use on that page. It also helps us to add captions and correctly align inserted images with the text. You can also upload images using that image selection window itself.We took the Media Manager route to learn more. You can also upload images using that image selection window itself.We took the Media Manager route to learn more. Have a go hero-image formatting options  We have learned enough about inserting images to content now. It is time we try out something else. Once you insert an image, click on it, and then click on the small photo icon in the WYSIWYG editor's toolbar. Go ahead and try out different image properties, different alignment options, spacing, caption, and alternative text. See how the result changes in the preview.                                                       Don't let your images sink your site!                                                     Make sure your images are optimized and sized for web usage. Avoid changing the width and height via image properties. If you want to show a smaller image than the one you uploaded, resize it using photo editing software and use that new version. Large images take longer to load and can make your site slow.                                                      Have a go hero-adding a video  Our Yoga site may also require videos. Look around and find how a video can be added to the page.  Completed? Alright! We have now looked at how to edit a page and insert images/videos into it. Let's see the other options we have in editing and maintaining site content.
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Packt
14 Oct 2009
5 min read
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Creating an Administration Interface with Django 1.0

Packt
14 Oct 2009
5 min read
Activating the administration interface The administration interface comes as a Django application. To activate it, we will follow a simple procedure that is similar to enabling the user authentication system. The administration application is located in the django.contrib.admin package. So the first step is adding the path of this package to the INSTALLED_APPS variable. Open the settings.py file, locate INSTALLED_APPS, and edit it as follows: INSTALLED_APPS = ( 'django.contrib.auth', 'django.contrib.admin', 'django.contrib.contenttypes', 'django.contrib.sessions', 'django.contrib.sites', 'django.contrib.comments', 'django_bookmarks.bookmarks',) Next, run the following command to create the necessary tables for the administration application: $ python manage.py syncdb Now we need to make the administration interface accessible from within our site by adding URL entries for it. The admin application defines many views (as we will see later), so manually adding a separate entry for each view can become a tedious task. Therefore, the admin interface provides a shortcut for this. There is a single object that encapsulates all the admin views. To use it, open the urls.py file and edit it as follows: from django.contrib import adminadmin.autodiscover()urlpatterns = ('', [...] # Admin interface (r'^admin/(.*)', admin.site.root),) Here, we are importing the admin module, calling a method in it, and mapping all the URLs under the path ^admin/ to a view called admin.site.root. This will make the views of the administration interface accessible from within our project. One last thing remains before we see the administration page in action. We need to tell Django what models can be managed in the administration interface. This is done by creating a new file called the admin.py file in the bookmarks directory. Create the bookmarks/admin.py file and add the following code to it: from django.contrib import adminfrom bookmarks.models import *class LinkAdmin(admin.ModelAdmin): passadmin.site.register(Link, LinkAdmin) We created a class derived from the admin.ModelAdmin class and mapped it to the Link model using the admin.site.register method. This effectively tells Django to enable the Link model in the administration interface. The keyword pass means that the class is empty. Later, we will use this class to customize the administration page; so it won't remain empty. Do the same to the Bookmark, Tag, and SharedBookmark models and add it to the bookmarks/admin.py file. Now, create an empty admin class for each of them and register it. The User model is provided by Django and, therefore, we don't have control over it. But fortunately, it already has an Admin class so it's available in the administration interface by default. Next, launch the development server and direct your browser to http://127.0.0.1:8000/admin/. You will be greeted by a login page. The superuser account after writing the database model is the account that you have to use in order to log in: Next, you will see a list of the models that are available to the administration interface. As discussed earlier, only models that have admin classes in the bookmarks/admin.py file will appear on this page. If you click on a model name, you will get a list of the objects that are stored in the database under this model. You can use this page to view or edit a particular object, or to add a new one. The following figure shows the listing page for the Link model: The edit form is generated according to the fields that exist in the model. The Link form, for example, contains a single text field called Url. You can use this form to view and change the URL of a Link object. In addition, the form performs proper validation of fields before saving the object. So if you try to save a Link object with an invalid URL, you will receive an error message asking you to correct the field. The following figure shows a validation error when trying to save an invalid link: Fields are mapped to form widgets according to their type. For example, date fields are edited using a calendar widget, whereas foreign key fields are edited using a list widget, and so on. The following figure shows a calendar widget from the user edit page. Django uses it for date and time fields. As you may have noticed, the administration interface represents models by using the string returned by the __unicode__ method. It was indeed a good idea to replace the generic strings returned by the default __unicode__ method with more helpful ones. This greatly helps when working with the administration page, as well as with debugging. Experiment with the administration pages. Try to create, edit, and delete objects. Notice how changes made in the administration interface are immediately reflected on the live site. Also, the administration interface keeps a track of the actions that you make and lets you review the history of changes for each object. This section has covered most of what you need to know in order to use the administration interface provided by Django. This feature is actually one of the main advantages of using Django. You get a fully featured administration interface from writing only a few lines of code! Next, we will see how to tweak and customize the administration pages. As a bonus, we will learn more about the permissions system offered by Django.
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