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Learn to Code with Python
Learn to Code with Python

Learn to Code with Python: Master Python Programming and Build Real-World Projects

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Profile Icon Boris Paskhaver
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Can$126.99
Video Mar 2026 57hrs 1st Edition
Video
Can$126.99
Subscription
Free Trial
Arrow left icon
Profile Icon Boris Paskhaver
Arrow right icon
Can$126.99
Video Mar 2026 57hrs 1st Edition
Video
Can$126.99
Subscription
Free Trial
Video
Can$126.99
Subscription
Free Trial

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Key benefits

  • Comprehensive Python curriculum from basics to advanced concepts
  • Real-world projects, including building a Texas Hold'em Poker game
  • Hands-on coding exercises with immediate feedback for skill reinforcement

Description

This course begins with the fundamentals of Python, covering installation and setup for both macOS and Windows. You will learn core programming concepts such as variables, functions, and control flow, as well as how to work with strings and data structures like lists, tuples, sets, and dictionaries. These foundational skills set you up for success in more advanced topics later in the course. As you progress, you’ll dive into object-oriented programming (OOP), learning to define classes, create objects, and work with inheritance and magic methods. Along with mastering debugging techniques, you’ll also explore web scraping with Scrapy and the essentials of unit testing. These hands-on lessons ensure you're well-prepared for real-world programming challenges. The final sections bring everything together with a project-based approach, where you’ll build a Texas Hold'em Poker game using OOP principles. This project allows you to apply everything you've learned while reinforcing key concepts. By the end of the course, you'll be confident in building, testing, and deploying Python applications, ready to take on complex development tasks.

Who is this book for?

This course is perfect for anyone who wants to learn Python from scratch. It is ideal for beginners in programming, software developers looking to transition to Python, or anyone eager to develop strong programming skills. There are no formal prerequisites, though familiarity with basic computer operations (like using a terminal) will be beneficial.

What you will learn

  • Install and configure Python on macOS and Windows
  • Create and manage variables, functions, and data types
  • Implement object-oriented programming using classes and inheritance
  • Write and test Python code with debugging tools
  • Build real-world applications like a Texas Hold'em Poker game
  • Scrape websites and parse data with the Scrapy framework

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Last updated date : Mar 19, 2026
Publication date : Mar 09, 2026
Length: 57hrs
Edition : 1st
Language : English
ISBN-13 : 9781807307813
Category :
Languages :

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Product feature icon DRM FREE - Read whenever, wherever and however you want
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Product Details

Last updated date : Mar 19, 2026
Publication date : Mar 09, 2026
Length: 57hrs
Edition : 1st
Language : English
ISBN-13 : 9781807307813
Category :
Languages :

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Table of Contents

37 Chapters
Course Introduction Chevron down icon Chevron up icon
Setup & Introduction Chevron down icon Chevron up icon
Welcome to Python Chevron down icon Chevron up icon
Numbers, Booleans and Equality Chevron down icon Chevron up icon
Variables Chevron down icon Chevron up icon
Functions Chevron down icon Chevron up icon
Strings: The Basics Chevron down icon Chevron up icon
Strings: Methods Chevron down icon Chevron up icon
Control Flow Chevron down icon Chevron up icon
Lists: The Basics Chevron down icon Chevron up icon
Lists: Iteration Chevron down icon Chevron up icon
Debugging Chevron down icon Chevron up icon
Lists: Mutation Chevron down icon Chevron up icon
Lists: Methods Chevron down icon Chevron up icon
Built-In Functions Chevron down icon Chevron up icon
Tuples Chevron down icon Chevron up icon
Objects and References Chevron down icon Chevron up icon
Dictionaries: The Basics Chevron down icon Chevron up icon
Dictionaries: Iteration Chevron down icon Chevron up icon
Sets Chevron down icon Chevron up icon
Modules Chevron down icon Chevron up icon
Reading from and Writing to Files Chevron down icon Chevron up icon
Decorators Chevron down icon Chevron up icon
Classes: The Basics Chevron down icon Chevron up icon
Classes: Attributes and Methods Chevron down icon Chevron up icon
Classes: Magic Methods Chevron down icon Chevron up icon
Classes: Inheritance Chevron down icon Chevron up icon
Exception Handling Chevron down icon Chevron up icon
Dates and Time Chevron down icon Chevron up icon
The random Module Chevron down icon Chevron up icon
Testing Code: The Basics Chevron down icon Chevron up icon
Testing Code: Mocking Chevron down icon Chevron up icon
PROJECT: Texas Hold'em Poker Chevron down icon Chevron up icon
Introduction to the Section + The Rules of Poker
Test-Driven Development (TDD)
Setting Up Our Project
The Card Class I: Adding Initial Attributes
The Card Class II: String Representation and Technical Representation
The Card Class III: Adding All Ranks and Suits
Building Out the main.py Start File
The Deck Class I: Storing and Adding Cards
The Card Class IV: Creating 52 Cards
The Hand Class I: The High Card Rank
The Hand Class II: The Pair Rank
The Hand Class III: The Two Pair Rank
The Hand Class IV: The Three of a Kind Rank
The Hand Class V: Refactoring
The Hand Class VI: The Straight Rank (Part 1)
The Hand Class VII: The Straight Rank (Part 2)
The Hand Class VIII: The Flush Rank
The Hand Class IX: The Full House Rank
The Hand Class X: The Four of a Kind Rank
The Hand Class XI: The Straight Flush Rank
The Hand Class XII: The Royal Flush Rank
Dependency Injection
The Player Class I: Creating a Player with a Hand
Catching Two Bugs
The GameRound Class I: Instantiation and Card Shuffle
The Deck Class II: Removing Cards
The GameRound Class II: Asking the Deck for Cards
Expanding Player and Hand Classes to Add New Cards
The GameRound Class III: Sending Cards to the Players
Manual Testing + Adding Hand Technical Representation and Deck Length
Implementing Fake Betting in the Player and GameRound Classes
Community Cards in Hand, Player, and GameRound Classes
The GameRound Class IV: Finishing Up Community Cards Logic
Running the Code Again
The HighCardValidator Class
The NoCardsValidator Class
The PairValidator Class
The TwoPairValidator Class
Refactoring the Existing Validators
The ThreeOfAKindValidator Class
The StraightValidator Class I
The StraightValidator Class II
The FlushValidator Class
The FullHouseValidator Class
The FourOfAKindValidator Class
The StraightFlushValidator Class I
The StraightFlushValidator Class II
The RoyalFlushValidator Class
Refactoring the Hand Class
Calculating the Winner
Regular Expressions (RegEx) Chevron down icon Chevron up icon
Virtual Environments Chevron down icon Chevron up icon
Web Scraping with Scrapy Chevron down icon Chevron up icon
Conclusion Chevron down icon Chevron up icon
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