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OpenGL Game Development By Example

You're reading from   OpenGL Game Development By Example Design and code your own 2D and 3D games efficiently using OpenGL and C++

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781783288199
Length 340 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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 Madsen Madsen
Author Profile Icon Madsen
Madsen
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Toc

Table of Contents (14) Chapters Close

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "As usual, change the middle line in update to call drawQuad."

A block of code is set as follows:

void CheckCollisions()
{
  if (player->IntersectsRect(pickup))
  {
    pickup->IsVisible(false);
    pickup->IsActive(false);
    player->SetValue(player->GetValue() + pickup->GetValue());
    pickupSpawnTimer = 0.0f;
  }
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

pause->Update(p_deltaTime);
  resume->Update(p_deltaTime);
  
  pickup->Update(p_deltaTime);
  SpawnPickup(p_deltaTime);
  
  CheckCollisions();
}

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "For the Configuration drop-down box, make sure you select All Configurations."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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83
Tech Concepts
36
Programming languages
73
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